Classes/Levels |
HP 10/10 | AC 14 T 13 FF 12 | F +3 R +2 W +0 | Init +6 | Perc +5 | 1st—color spray (2, DC 17), silent image (DC 17) | Blinding Ray (7/day) |
About Rufus the Cunning
Rufus Rufinus
Male gnome wizard 1
N Small humanoid (gnome)
Init +6; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 10 (1d6+4)
Fort +3, Ref +2, Will +0; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee spiked gauntlet -2 (1d3-3)
Gnome Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Wizard Spells Prepared (CL 1st; concentration +5):
. . 1st—color spray (2, DC 17), silent image{super}S{/super} (DC 17)
. . 0 (at will)—acid splash, detect magic, ghost sound (DC 16)
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Statistics
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Str 5, Dex 15, Con 16, Int 18, Wis 7, Cha 11
Base Atk +0; CMB -4; CMD 8
Feats Effortless Trickery, Spell Focus (illusion)
Traits student of philosophy, tomb raider
Skills Bluff +1, Diplomacy +1, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (history) +8, Knowledge (local) +8, Perception +5, Sense Motive +0, Spellcraft +8
Languages Common, Draconic, Gnome, Goblin, Osiriani, Sylvan, Tien
SQ arcane bond (arcane bond [familiar]), blinding ray, extended illusions, opposition school (enchantment, necromancy), specialized school (illusion)
Combat Gear scroll of mount, acid; Other Gear haramaki, spiked gauntlet, backpack, masterwork, belt pouch, spell component pouch, spellbook, donkey, bedroll, blanket, winter, flint and steel, grappling hook, mess kit, pot, hemp rope (50 ft.), saddlebags, soap, trail rations, 31 gp, 8 sp, 9 cp
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Special Abilities
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Blinding Ray (7/day) (Sp) 30' ranged touch attack, blinds / dazzles for 1 round.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of mount Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Student of Philosophy Use Int instead of Cha for Diplomacy checks to persuade others and Bluff checks to lie.