Katroome

Rubii's page

No posts. Organized Play character for FireElemental.


About Rubii

Rubii
Unknown Kiirinta Mechanic 1
CG Small fey
Init +4; Senses low-light vision; Perception +3

DEFENSE - - - - - SP 6 HP 10 RP 3
EAC 14; KAC 14
Fort +2; Ref +6; Will -1
Defensive Abilities fluttercloud

OFFENSE
Speed 20 ft., fly 20 ft. (Ex, average)
Melee survival knife +4 (1d4 S)
Ranged experimental laser rifle, azimath +5 (1d8 F), Range 120 ft., Critical burn 1d6, Capacity 20, Usage 1
Offensive Abilities superior firepower, reverberating shriek (DC 10)

STATISTICS
Str 10 (0); Dex 18 (+4); Con 10 (0); Int 16 (+3); Wis 8 (-1); Cha 10 (0)
Skills Athletics +4, Computers +8, Engineering +8 (+12 disarm traps), Medicine +7, Physical Science +8, Profession (Gunsmith) +11 (+12 for Dayjob)
Feats Weapon Focus (Longarms)
Languages Common, Kiirinta, Aklo, Auron, Celestial; limited telepathy 30 ft.

GEAR:

azimath experimental laser rifle
survival knife
Professional Clothing
Serum of Healing, Mk 1
Professional’s Tools
Trapsmith’s Tools

[Hand] Society Subdermal Graft

SPECIAL ABILITIES:

Fluttercloud (Ex) As a move action, a kiirinta within 15 feet of the ground can flutter their wings to stir up debris and a cloud of glistening sparkles around themself, granting them concealment (20% miss chance) for 1d4 rounds. A kiirinta can’t use this ability again until they have taken a 10-minute rest to recover Stamina Points.

Reverberating Shriek (Ex) As a standard action, a kiirinta can emit a shriek of sonic energy at an adjacent target, causing painful vibrations throughout the target’s body. This scream imparts the staggered condition for 1d4 rounds. The target can attempt a Fortitude save (DC = 10 + half the kiirinta’s character level + the target’s Constitution modifier) to negate the staggered effect. Whether successful or not, a creature can’t be affected by the same kiirinta’s reverberating shriek for 24 hours. A kiirinta can use this ability once per day plus one additional time per day for every 5 character levels they have.

THEME ABILITIES:

Scholar: Theme Knowledge You are an expert in one particular field of study, and your passion for the subject shows. Choose either Life Science or Physical Science and then choose a field of specialization. If you pick Life Science, you can specialize in bioengineering, biology, botany, ecology, genetics, xenobiology, zoology, or another field of biological science. If you pick Physical Science, you can specialize in astronomy, (organic) chemistry, climatology, geography, geology, meteorology, oceanography, physics, or another field of physical science. The DC of skill checks to recall knowledge about your specialty is reduced by 5. Your chosen skill is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to checks with your chosen skill. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

CLASS ABILITIES:

Armor Proficiencies Light armor

Weapons Proficiencies Basic melee weapons, grenades, small arms

Experimental Weapon Prototype (Ex) You construct an experimental prototype, a unique item that represents your research and development into a specific new type of technology. Your experimental prototype can take one of two forms: an armor or a weapon. You must choose one of these forms upon taking your first level of mechanic, and once this choice is made, it can’t be changed.
If your experimental prototype is ever destroyed or lost, you retain its schematics in your custom rig and can rebuild a version of it for free using your custom rig after 24 hours of uninterrupted work. This free version is of an item level no greater than your mechanic level – 2 (minimum 1st level). You can take a single 8-hour rest during each 24 hours spent working, but any interruption greater than a moment of conversation requires you to add 12 hours to the time required to rebuild your experimental prototype. In addition, every time you gain a mechanic level, you can rebuild your experimental prototype with the same amount of work, allowing you to change the type of armor or weapon you chose as a basis for your experimental prototype (selecting an item of the same type with an item level no higher than the item level of your previous prototype).
Experimental prototype replaces the artificial intelligence (AI) class feature.
You have designed and built, and are constantly upgrading, a sophisticated weapon. You begin play with one weapon with an item level of 1 for free, or you can buy any weapon normally and designated it as your weapon prototype. You design and build this weapon and, while it may be similar in aesthetics and function to an existing type of weapon, it is fundamentally unique from any mass-produced product. Due to its experimental design and custom safety features, you are the only one who can make attacks with this weapon. As you gain levels, your weapon prototype advances in sophistication. If you acquire a different weapon, you can disassemble your existing prototype and turn the new weapon into your prototype with 8 hours of work.
Your weapon prototype works as normal for a weapon of its type, but it gains specific benefits based on your mechanic level, as defined below. You can have only one weapon designated as your weapon prototype at a time.

Weapon Prototype Proficiency (Ex) You gain proficiency in advanced melee weapons, heavy weapons, or longarms. Once this choice is made, it can’t be changed. Your weapon prototype must be a weapon of this type. Your designated weapon prototype calculates its hardness, HP, and saves as if its item level were 5 higher.

Superior Firepower (Ex) When you attack with your experimental weapon prototype, you can enhance its damage dealt to select foes. As a move action, you calibrate your weapon prototype to deal additional damage to one enemy you can see. You gain an insight bonus equal to your mechanic level to damage on all attacks against the designated target. Calibrating your weapon against another enemy causes you to immediately lose this bonus against the previous enemy.

Improved Magazine (Ex) Your experimental weapon prototype can carry more ammunition than a normal weapon of its type. If it contains individual darts, petrol, rounds, shells, or similar physical ammunition, its capacity is doubled. If it uses batteries, it can hold two batteries of the normal size for that weapon, drawing charges from either.

Bypass (Ex) You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.

Custom Rig (Ex) You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Chapter 7: Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Chapter 7: Equipment).
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

BOONS:

Faction Acquisitives

Personal Kiirinta Admittance

Promotional Starfinder Player Character Folio: You can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.