Kraelos

Rubeg Fusestick's page

32 posts. Organized Play character for motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


Full Name

Rubeg Fusestick

Race

Male goblin inventor | HP: 18/36 | AC 20 (22) | F +9, R +7, W +6 | Hero Point: 0/1

Strength 14
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 8
Charisma 12

About Rubeg Fusestick

[dice=+1 warhammer (shove)]1d20+8[/dice]
[dice=Bludgeoning]1d8+2[/dice]

[dice=Light hammer (agile, thrown 20 ft.)]1d20+7[/dice]
[dice=Bludgeoning]1d6+2[/dice]

PFS Information:

PFS Number: 83959-2010
Experience: 0
Fame: 0
Gold: xx

Training: Field

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions 0
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation
Total (Sum of the Above) Reputation: 0

Purchased Boons

Rubeg
Birthplace: Absalom
Gender & Pronouns: Male, he/him
Physical Appearance: xxx
Ancestry: goblin (tailed goblin)
Background: laborer
Class inventor; Level: 3
Small humanoid goblin
CN; Deity: Brigh
Languages: Common, Draconic, Dwarven, Goblin, Gnoll
____________________
SENSES
Perception: +4 [trained] [dice=Perception (trained)]1d20+4[/dice]
Special Senses: Darkvision
____________________
DEFENSES

Hit Points: 36
AC (trained): 20 (resistance acid 3, electricity 3)
Innovation armor: AC Bonus +4; Dex Cap +1; Check Penalty –2; Speed Penalty –5 feet; Strength 16; Bulk 2; Group composite; Armor Traits —.
Shield: Steel shield (+2 AC, 5 Hardness, 20 HP, 10 BT)

SAVING THROWS
Fortitude: [dice=Fortitude (expert)]1d20+9[/dice]
Reflex: [dice=Reflex (trained)]1d20+7[/dice]
Will: [dice=Will (expert)]1d20+6[/dice]
Notes:
____________________
OFFENSE
Class DC: 18 (trained)

Speed: 25 ft. (20 ft. in armor)

Weapon proficiencies
Trained in simple weapons, martial weapons, unarmed attacks
____________________
SKILLS

Acrobatics +7 (T, Dex)
[dice=Acrobatics (trained)]1d20+ 7 [/dice]

Arcana +8 (T, Int)
[dice=Arcana(trained)]1d20+ 8 [/dice]

Athletics +6 (T, Str)
[dice=Athletics (trained), +2 to Climb]1d20+ 6 [/dice]

Crafting +8 (T, Int)
[dice=Crafting (trained)]1d20+ 8 [/dice]

Deception +5 (T, Cha)
[dice=Deception (trained)]1d20+ 5 [/dice]

Diplomacy +1 (U, Cha)
[dice=Diplomacy (untrained)]1d20+ 1 [/dice]

Intimidation +1 (U, Cha)
[dice=Intimidation (untrained)]1d20+ 1 [/dice]

Lore (labor) +8 (T, Int)
[dice=Lore (labor) (trained)]1d20+ 8 [/dice]

Lore (engineering) +3 (T, Int)
[dice=Lore (engineering) (untrained)]1d20+ 8 [/dice]

Lore (xx) +3 (U, Int)
[dice=Lore (xx) (untrained)]1d20+ 3 [/dice]

Medicine -1 (U, Wis)
[dice=Medicine (untrained)]1d20-1[/dice]

Nature -1 (U, Wis)
[dice=Nature (untrained)]1d20-1[/dice]

Occultism +3 (U, Int)
[dice=Occultism (untrained)]1d20+3 [/dice]

Performance+1 (U, Cha)
[dice=Performance (untrained)]1d20+1 [/dice]

Religion -1 (U, Wis)
[dice=Religion (untrained)]1d20-1 [/dice]

Society +8 (T, Int)
[dice=Society (trained)]1d20+8[/dice]

Stealth +7 (T, Dex)
[dice=Stealth (trained)]1d20+7[/dice]

Survival -1 (U, Wis)
[dice=Survival (untrained)]1d20-1 [/dice]

Thievery +7 (T, Dex)
[dice=Thievery (trained)]1d20+7[/dice]
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: darkvision
Heritage 1st: Combat Climber
1st: Junk Tinker (You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don't take this penalty when using shoddy items you made. You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM's discretion, this might affect the item's resale value depending on the buyer's tastes.)

Skill Feats
Background: Hefty Hauler (Increase your maximum and encumbered Bulk limits by 2.)
Class: Inventor
2nd: Quick Repair

General Feats
3rd: Shield Block

Class Feats and Abilities
Feature 1st: Explode
Feature 1st: Innovation (armor, Metallic Reactance)
Feature 1st: Explode
Feature 1st: Overdrive
1st: Tamper
2nd: Explosive Leap
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EQUIPMENT

Gear: steel shield (2 gp), adventurer’s pack (7 sp), artisan’s tools (4 gp), bandolier (1 sp), crowbar (5 sp), formula book (1 gp), hourglass (3 gp), 2 points oil (2 cp), thieves’ tools (3 gp), +1 warhammer (1 gp), 2 light hammers (6 sp), 2 minor healing potions (8 gp)

Pathfinder Training Gear: xx

3rd Level: This character follows the same rules as above, except they can select one 2nd-level and two 1st-level permanent items. In addition, the player can spend up to 25 gp on other available equipment.