About Rovaan FelCombat Statistics:
Male Human Oracle 1 (Pathfinder Advanced Player's Guide)
CG Medium Humanoid (Human) Init +1 Senses Perception +5 -------------------- Defense -------------------- AC:16, touch 11, flat-footed 15 HP: 13 (8 + 2 con + 3 toughness) Saves: Fort +2, Ref +1, Will +2 -------------------- Offense -------------------- Speed 30 ft. Melee . . Greatsword +3 (2d6+4/19-20) Ranged
Base Atk +0; CMB +3; CMD 14
Feats, Traits and Skills:
Feats: Toughness Endurance Traits:
Skills:
Background Skills (2)
Spells:
Spells Known: Cantrips - Detect Magic, Light, Mending, Spark 1st - Bane, Magic Weapon, Cure Light Wounds Spells per day
Gear:
Gear: Skymetal pendant (shaped like a wolf's head), greatsword, scale mail, sling w/ 20 bullets, oracle's kit (includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.), artisan's tools (weaponsmithing), 21 gp. Special Abilities:
Mystery (Metal): Class Skills: An oracle with the metal mystery adds Appraise, Bluff, Disable Device, and Intimidate to her list of class skills. Bonus Spells: lead blades (2nd), heat metal (4th), keen edge (6th), versatile weapon (8th), major creation (metal items only) (10th), wall of iron (12th), statue (metal statue instead of iron) (14th), repel metal or stone (16th), iron body (18th). Oracle's Curse (Lycanthropy): In times of stress or unease, you cannot speak—only growl and snarl like an animal. This ability works similarly to the tongues curse, but whenever you are in combat, you cannot speak at all. This does not interfere with spellcasting but does apply to spells that are language dependent. A character under the effects of speak with animals can understand you, and you can communicate with such characters normally. You can speak with animals when in this condition. Choose one type of animal commonly associated with lycanthropy (wolves); you gain a +4 bonus on Handle Animal checks with these creatures. At 5th level, add charm animal to your list of 1st-level oracle spells known and animal messenger to your list of 2nd-level oracle spells known At 10th level, add beast shape I to your list of 3rd-level oracle spells known and beast shape II to your list of 5th-level oracle spells known At 15th level, you gain damage reduction 5/silver, and if you already have this type of damage reduction, it increases in value by 5 (to a maximum of DR 15/silver). Orisons:Oracles learn a number of orisons, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again. Revelation (Skill at arms): You gain proficiency in all martial weapons and heavy armor.
Background:
The pale light of the full moon washed over the sweeping plains, illuminating the field with an ethereal glow. Silhouetted against the distant treeline stood a lone figure; a boy, staring calmly up at the silvery orb which hung in the sky like an ornament. He wore a pair of woven slacks and nothing else; he liked the feeling of the grass tickling at his feet, and the cool night air dancing upon his bare chest. He often came here when the moon shone full and bright, enjoying the calm solitude of the night away from the bustle and noise of the settlement which he and his family called home. It had been almost 7 years since they came to Torch, and the memories of his old life were distant and fading. He recalled his kinsmen, a tribe of Kellid warriors who rallied under the banner of the Ghost Wolves. He remembered the freedom he felt in his youth; wandering the plains in search of small game to hunt, or searching for berries which would pop when he bit them and the sweet juices would stain his tongue a vibrant blue. He missed his old life, and still couldn't understand why his father and mother decided things would be better here. He had spent the last two years learning his trade; he was shaping up to be a fine blacksmith, and he had even begun to enjoy his work. None of the adults believed him when he told them that the steel spoke to him, and that's why he knew exactly what each piece of ore and alloy should be made into. The steel had a mind of it's own, and the boy knew that to be a good craftsman he would need to honor it's wishes just as he honored those of his father. This was not the only thing that the townsfolk thought was strange about the boy however; not only did he speak to steel and iron, but to wild dogs as well. The boy had a tendency to lose his temper, and when the frustrations of his shackled life among the citizens of torch became too much he would fly into fits of rage, barking and growling an incomprehensible speech. That's why he often came out to the fields outside of town, where his only company was the shining moon and his thoughts of a different life... Rovaan was only 5 years old when his parents abandoned the Ghost Wolf tribe. Fed up with a life filled with conflict and danger, they elected to flee to the settlement of Torch in an effort to eke out an existence plying their trades. His father, a semi-skilled smith who had amassed a few hunks of skymetal during his time as a scout for the tribe, managed to craft a few baubles which fetched a decent profit. It was enough to purchase a small house, and secure a future for their son as a tradesman's apprentice. Rovaan excelled at smithing, and though he was by far not the fastest blacksmith he always produced work of a quality far beyond his years. Around the age of 13, he began to manifest strange behaviours and talents. He claimed he could speak with metal; and though nobody believed him all could see how vastly the quality of his work improved. He also began to speak with wild dogs, and the occasional mangy wolf which would stray too close to town. His father could see that the boy had truly inherited the spirit of the Ghost Wolf tribe, and fearing that the people of torch would reject his son for his strange behaviour he sought the help of a local priest of Gorum. The priest could tell straight away that the boy had been chosen by Our Lord in Iron. The voice that Rovaan could hear in the metal was clearly a sign that Gorum had favoured the boy, and so the priest began to train Rovaan in the art of war. He learned to wear heavy armour, and to swing a mighty blade in preparation for the day that Gorum would call him to battle. He would be ready, and guided by the ancestors of the Ghost Wolf tribe and the Lord of Battle himself, he would face whatever challenges lay ahead.
Appearance:
Clad in a modest suit of scale armour, Rovaan appears to be some kind of warrior at first glance. Closer inspection reveals that a number of the metal scales have been imprinted with the symbol of Gorum, a mighty sword embedded into a moutain. A small pendant hands from a woven leather cord around his neck, a painstakingly crafted visage of a howling wolf. A massive steel sword is sheathed on his back, the scabbard wrapped in cured deer hide and thin leather rope. Rovaan is athletic, with the typical thick arms and torso of a Kellid. He moves with strength and purpose, and if you were to equate a raging barbarian to a bear then Rovaan would more resemble a wolf or a panther. He shaves his head regularly, though sometimes allows it to grow out to match the stubble on his chin. His eyes are a steely blue, and he stands just short of 6 feet. Personality:
Rovaan enjoys the simple things in life. He has an affinity for nature, and though he is not a skilled hunter he is quite content to wander through the wilderness and enjoy the many mysteries the natural world has to offer.
Rovaan is fond of physical games and activities. Among the strongest of the children, he was always willing to participate in the games of wrestling and tests of strength or skill. He learned humility from these experiences, and the limits of his abilities. Tempered with his kind personality, Rovaan developed a likeable demeanour even in the face of the strange behaviours he exhibited. Rovaan learned to read at an age far older than his peers. His time spent among the Ghost Wolf gave him little desire or need for bookish pursuits, and so when he came to live in Torch he was far behind the other children. He can often appear to be forgetful or slow-witted.
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