Bregga Dreamstalker

Rout's page

102 posts. Organized Play character for steinkrug.


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Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Steinkrug#9125

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Thanks GM, thanks everyone!

Performance: 1d20 + 7 ⇒ (20) + 7 = 27

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout moves into another slimy area and tries to keep his footing.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Then stabs at Ashkiva twice.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22 1d8 + 4 ⇒ (7) + 4 = 11

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Fine. Rout go along with this.

Deception: 1d20 + 7 ⇒ (16) + 7 = 23

Surprise Attack / Incredible Initative: 1d20 + 7 + 4 + 2 ⇒ (20) + 7 + 4 + 2 = 33

Rout rushes forward.

Guessing the greased area works like the spell Grease?Reflex: 1d20 + 8 ⇒ (6) + 8 = 14
If that's not enough, I think I still have Hero Point?
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18

Rout pulls out his polearm and attacks the creature.

Attack vs. Flat-footed: 1d20 + 8 ⇒ (18) + 8 = 26 1d8 + 4 ⇒ (5) + 4 = 9 + 1d6 ⇒ 3

If that's a crit, target is pushed back 5'

Will use Nimble Dodge reaction if attacked.

Figured I'd go ahead and post this action to keep things moving.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout has some excellent ideas about pain and destruction as well.

Intimidation: 1d20 + 9 ⇒ (9) + 9 = 18

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout should be able to take care of this... Rout takes some tools out of his bag and kneels down on the stairs.

Thievery: 1d20 + 6 ⇒ (7) + 6 = 13

If Rout can attempt again...

Thievery: 1d20 + 6 ⇒ (20) + 6 = 26

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout attempts to sneak part way up the stairs and see if he can observe anything.

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Occultism: 1d20 + 4 ⇒ (17) + 4 = 21

Rout thinks so too, Milo.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout rises to his feet and thanks everyone for the heals.

He takes a look around to see if they've overlooked anything.

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

But he's still a little woozy from the hits he took.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Sorry about the wait. I post in the mornings and Paizo was down yesterday.

Rout nods his thanks for the healing and then skirts around to flank Reast and tries to stab him in the back with his spear.

Attack: 1d20 + 8 ⇒ (11) + 8 = 19 DMG: 1d8 + 4 ⇒ (3) + 4 = 7 Sneak Attack DMG: 1d6 ⇒ 3

Will use Nimble Dodge (+2 to AC) Reaction if attacked.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Current HP: 11/24

So, I gather Bless and Bane are cancelling each other out?

Attack on Red: 1d20 + 8 ⇒ (4) + 8 = 12 1d8 + 4 ⇒ (7) + 4 = 11
Attack on Red: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5 1d8 + 4 ⇒ (5) + 4 = 9

Rout yells in the cultist's face channeling his frustration.
Intimidation: 1d20 + 9 ⇒ (10) + 9 = 19

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

GM, not sure from your post if we need to make a Will save or if you rolled it and we failed? And if we failed, the consequences? Here's a roll if needed:

Will: 1d20 + 5 ⇒ (12) + 5 = 17 That fails, but I'm not sure the result, so modify the following as necessary...

Rout growls and attacks one of the cultists near him.

Vs. white if still alive, red if not

Demoralize, Intimidating Glare
Intimidation: 1d20 + 9 ⇒ (8) + 9 = 17

Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 dmg: 1d8 + 4 ⇒ (2) + 4 = 6
Attack 2: 1d20 + 8 + 1 - 5 ⇒ (16) + 8 + 1 - 5 = 20 dmg: 1d8 + 4 ⇒ (8) + 4 = 12

If his attack kills, triggers You're Next, on white/red if still alive, if both dead on Reast if we can see each other.

Intimidation: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Demoralize, Attack, Attack

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Probably should have went Deception, don't really have any ranged weapons.

Rout wonders where Milo went...

Rout attempts to climb back down...
Athletics: 1d20 + 8 ⇒ (6) + 8 = 14

...and sneak inside.

Stealth is +6, believe that's a GM roll, have Very Sneaky for +5 to movement while sneaking.

Climb, Sneak, Sneak

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Unclear on which way we're going with this, then? Eltis went either way, Bron went Spying, Milo went Blending...
Here's a roll on Athletics, but I'm also of the mind that sticking together is always wise:

1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout enjoys both... Er, Rout is good with either way.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout has either a +5 or a +4 in those checks... guessing someone can beat that.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout attempts to trick someone into revealing information about Reast:

Deception: 1d20 + 7 ⇒ (2) + 7 = 9

He uses his knowledge of the occult to try to find out more about Grim moon:

Occultism: 1d20 + 4 ⇒ (5) + 4 = 9

And finally observes what he can about Guiding Light:

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

And ends up feeling a little useless...

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout nods and grunts to emphasize each of Milo's points.

And now we do something about it.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout remembers he heard something about a man that had been attacked by cultists and leads the group to Nogliss Maro. This must be the guy...

To Maro, he says, Rout here to help out. What happened?

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

Wow.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Society: 1d20 + 4 ⇒ (16) + 4 = 20

Wait! Rout just remembered...

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout glances at the pamphlet and shakes his head. Guess we have to go...

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout hangs back by Eltis, curious about the melons and waiting to see what the man says.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout shakes his head when he finds the symbol. Sloppy, he mutters and then hands it over to Milo after giving it a look over.

Good to go to Falling Moon.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout makes a thorough search.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout picks up his bowl to drain the last of the stew. He then stands and nods.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout tries to hunch over his bowl, but doesn't really have the height to do so, seated at the table. He looks around at the others' meals, shrugs and eats his stew. He glances at Tamara occasionally, waiting to see what she'll say in response to the others' questions.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Thanks for the clarification. Rout'll stick with the stew. Seems appropriate for him somehow.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

There's a small chance I won't be able to check in this weekend.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout hands over a single copper piece.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout's expression changes and he looks Milo over. Sorry. Sounds rough.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout stares at Milo for a moment after the curse is mentioned and then laughs as if the investigator had just told a good joke.

Rout will take a lesser antiplague and a minor healing potion from his training. Only boon is faction one.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout, says a rough-looking goblin, pointing to himself, as the group of Pathfinders assemble. He's dressed in armor that looks functional but wasn't assembled with any mind toward fashion. A long spear is strapped to his back.

He doesn't look out of place in Admiral's fen and tries to recall if he knows anything about that place.

Society: 1d20 + 4 ⇒ (16) + 4 = 20

Horizon Hunters

Level 2 rogue here interested in completing the party. Thanks.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Great game, everyone! Thanks GM!

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout tries to muster the strength and courage to fight after getting gored.

Frightened cancelling out Inspire Courage
1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 1d8 + 4 ⇒ (2) + 4 = 6 1d6 ⇒ 1
1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 1d8 + 4 ⇒ (1) + 4 = 5 1d6 ⇒ 5 Wow, another one.
1d20 - 1 ⇒ (2) - 1 = 1 1d8 + 4 ⇒ (4) + 4 = 8 1d6 ⇒ 1

Horizon Hunters

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CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout follows Khunbish and his cat out toward the gate and pokes at the skeleton.

1d20 + 7 + 2 + 1 ⇒ (20) + 7 + 2 + 1 = 30 1d8 + 4 ⇒ (8) + 4 = 12 Woo!
1d20 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15 1d8 + 4 ⇒ (7) + 4 = 11

Horizon Hunters

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CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout slinks back against one of the walls. When no one seems to be paying any attention, he looks himself over for injuries, somewhat surprised he seems to have made it through unscathed so far.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Thanks for the bot. Sorry about that, weekend got away from me.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout darts in quickly as the creatures bust through, stabbing at the one in the lead before it can realize he's there.

I believe Surprise Attack applies, making the zombie flat-footed, thus Sneak Attack damage. Not sure if it only applies to the first attack, though?

1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 1d8 + 4 ⇒ (7) + 4 = 11 1d6 ⇒ 5
1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 1d8 + 4 ⇒ (2) + 4 = 6 1d6 ⇒ 2

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout slinks back down the stairs and gets close to one of the walls.

I don't think it would have had an impact on previous turns, but Rout has Incredible Initiative (+2 to rolls)

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout continues to mutter under his breath about skeletons, staircases and old buildings as he tries to stab past Victus at the closest undead.

1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
1d20 ⇒ 5 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Sorry to hear about your job, GM! Best of luck with the search for a new gig.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout curses under his breath, realizing the skeletons are going to remain up above. He judges the distance and decides to run up the steps stopping short of coming up right next to the skeleton and using the reach of his weapon to attack from a bit of distance.

Stride x2
1d20 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13 Piercing: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout scampers toward the middle of the courtyard and attempt to Hide.

Looks like a well of some sort on the map? I believe Hide is a secret Stealth check.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout enlists the help of Junissa and his hireling again in an attempt to create some pit traps.

1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (12) + 6 = 18

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout sighs after another day in which he struggles to contribute even with the help of his hireling. He's pleased when the work on the keep is finished, if only that it means the cleaning and repairing is done and he can get back to something he's more skilled at.

---

Rout nods after his companions respond to Narsen. Best to all stick together like clan. He waits to hear if Narsen knows anything more about the advancing undead.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Whoops, must have just looked at the result and missed that I rolled a 1.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Crafting: 1d20 + 6 ⇒ (1) + 6 = 7 Not a crit fail!

Rout and his hireling aren't as helpful as the rest of the folks working on the wall, but they manage to assist enough to get the job done.

Like new! Rout agrees when all survey their work. Sometimes fixing can be fun, too.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Crafting: 1d20 + 6 ⇒ (2) + 6 = 8

Fresh off the success of the prior day's work, Rout's group sets to further work on the wall. However, everyone overdid it yesterday and their bodies are so sore, they aren't much help to Victus's more efficient team.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Crafting: 1d20 + 6 ⇒ (12) + 6 = 18

After yesterday's debacle, Rout looks with interest at the newly opened roof, but after seeing several folks head up that way, he decides to approach Junissa again. A new day brings better harmony and they set to work on patching the hole with more success than the day prior.

Horizon Hunters

CN Charhide Goblin Rogue (Ruffian) 2 | HP 24/24 | AC 19 | F +5 R +8 W +5 | P + 5 | Speed 25' | Class DC 18 | Resistances: Fire 1 | Conditions:

Rout begins to wander over toward Braderock before seeing him talking to Erevan. He looks around and spots Junissa and asks for her help with the hole in the wall... but once again, Rout's assistant isn't much help and Rout ends the day cursing.

Crafting: 1d20 + 6 ⇒ (1) + 6 = 7

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