The issue with starting caster is that the rest of the party is a witch, wizard and alchemist so we definitely needed something a bit tougher.
I don't need optimal per se (the rest of the party rolled obscenely good stats, the alchemist's lowest stat is only 2 points below my best) I just don't want to end up useless.
There is also potential that my GM will rule I can grab Hand of the Apprentice despite RAW technically saying no. Which reopens the bespell weapon angle for me.