Iggwilv

Rosalyn Vanderale's page

26 posts. Alias of Linnea the Diviner.


Full Name

Rosalyn Vanderale

Race

Human (Chelaxian/Varisian)

Classes/Levels

Wizard (Evoker) 1 | HP 9/9 | AC: 12 (12 tch, 10 ff) | CMB +0, CMD +12 | F +2, R +2, W +2 | Init +2 | Perc +0, SM +0 (+2 to both if Marius is within arm's reach) | Speed 30 ft | Force Missile 7/7 | Spells: 1st 3/3 | Active Conditions: None

Gender

F

Size

M

Age

24

Alignment

NG

Deity

Irez

Location

Magnimar

Languages

Common, Varisian, Shoanti, Thassilonian, Azlanti

Occupation

Pathfinder

Homepage URL

https://www.myth-weavers.com/sheet.html#id=2408171

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Rosalyn Vanderale

Female human (Chelaxian/Varisian) wizard (evoker) 1
NG Medium humanoid
Init +2; Perception +0 (+2 if Marius is within arm's reach)

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Defense
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AC 12 (16 w/ mage armor), touch 12, flat-footed 10 (14 w/mage armor)
HP 9 (1 HD; 1d6+3)
Fort +2, Ref +2, Will +2

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Offense
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Speed: 30 ft
Melee: quarterstaff (+0, 1d6/1d6, crit x2) or dagger (+0, 1d4, crit 19-20/x2)
Ranged: light crossbow (+2, 1d8, crit 19-20/x2)
Space: 5 ft, Reach: 5 ft

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Statistics
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Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD +12
Feats: Scribe Scroll, Point-Blank Shot, Precise Shot
Skills: Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Nobility) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Spellcraft +8
Languages: Common, Varisian, Shoanti, Thassilonian, Azlanti
SQ: Arcane Bond (Familiar, Marius the cat; +3 Stealth)
Combat Gear: Quarterstaff, dagger, light crossbow, bolts (20), scroll of identify, scroll of silent image
Other Gear: Spellbook, spell component pouch, backpack, belt pouch, explorer's outfit (worn), waterskin, silk rope 50 ft, scroll case 1 (contains 10 sheets of parchment), scroll case 2 (contains scrolls), vial of ink, inkpen, sealing wax, signet ring (Vanderale, worn facing down), soap, flint & steel, chalk 10 sticks

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Traits
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Monument Scholar: +1 to Knowledge (History) in Varisia, +2 in Magnimar. +2 to any skill check to gain a boon from Magnimar's monuments
Greater Adept of the Society: 1 additional 0 level spell slot

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Special Abilities
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Arcane Bond (Familiar, Marius the cat)
Spellbook
Cantrips: 4/day
Spells: 1st 2+1
Prohibited Schools: Enchantment & Necromancy
Evocation School
-Intense Spells:
Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature’s spell resistance and take the better result.
-Force Missile: As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

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Spells Prepared
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Cantrips:
Light
Prestidigitation
Detect Magic
Guidance

1st level:
Mage Armor (1)
Identify
Magic Missile (1)
Thunderstomp
Silent Image
Grease (1)
Magic Weapon

Marius the Cat:
Familiar, Marius the Cat
NG Tiny magical beast
Init +2; Perception +5; Senses low-light vision, scent

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Defense
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AC 15 (touch 14, flat-footed 13)
HP 4 (1/2 master's HP)
Fort +2, Ref +2, Will +2

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Offense
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Speed: 30 ft
Melee: 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space: 2-1/2 ft.; Reach 0 ft.

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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats: Weapon Finesse
Skills: Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ: Familiar

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Special Abilities
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Natural Armor: +1
Int: 6
Alertness: Rosalyn gains the feat Alertness if Marius is within arm's reach (+2 Perception, +2 Sense Motive)
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, Marius takes no damage if he makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: Rosalyn may cast a spell with a target of “You” on Marius (as a touch spell) instead of on herself. Rosalyn may cast spells on her familiar even if the spells do not normally affect creatures of Marius' type (magical beast).
Empathic Link (Su): Rosalyn has an empathic link with Marius to a 1 mile distance. She can communicate empathically with him, but cannot see through his eyes. Because of the link’s limited nature, only general emotions can be shared. Rosalyn has the same connection to an item or place that Marius does.

Background:
Rosalyn Vanderale is the eldest daughter of Mivonis Vanderale, head of the noble family that controls much of Magnimar's trade. She's the apple of her widowed father's eye, despite her total disinterest in trade. Instead, Rosalyn craves knowledge. Her father steered her curiosity toward magic at a young age, figuring that a wizard in the family would be useful in the future. Rosalyn happily went along with this plan. Magic is fascinating, after all! But she didn't want to be limited by the abjuration and divination focused curriculum at Magnimar's school of magic, the Stone of the Seers. Instead she asked her father to send her to the Twilight Academy in Galduria, a small town not far from Magnimar. He agreed, and Rosalyn spent several years learning the ways of magic there. She decided to specialize in evocation, having discovered a particular talent for the school. While at the Academy she learned about Irez, Lady of Inscribed Wonder, the empyreal lord of scribes, spells, and runes. Given the importance of mystic runes in ancient Thassilonian magic, Irez sounded like a good patron deity. Veneration of the empyreal lords is much more common in Magnimar than elsewhere in Avistan, so Rosalyn sees nothing unusual in her choice.

As Rosalyn's graduation date approached, school gossip turned toward the Pathfinders. There was a new Pathfinder lodge in Magnimar! How exciting! And the venture-captain, Sheila Heidmarch, was looking for prospective Pathfinders. Now Rosalyn knew what she was going to do when she was finished with her basic schooling. She had always loved the Pathfinder Chronicles and dreamed of becoming one, but thought she would have to travel to faraway lands in order to find a Pathfinder lodge. Now she could be a Pathfinder without having to move permanently to a foreign country!

Mivonis was less thrilled when his daughter came home chattering about becoming a Pathfinder. That's such a dangerous profession, surely Rosalyn would prefer something safer? Nope. In the end he gave in and gave her his blessing, as long as she promised to never go exploring alone. That was an easy promise to make. Rosalyn isn't stupid, she knows that a young wizard is terribly vulnerable by herself. She was planning to approach Lady Heidmarch and ask to be a Pathfinder, but apparently the Magnimaran rumor mill was working overtime, because the venture-captain sent her a letter first. How convenient!

Appearance:
Rosalyn is a slender, brown haired human woman with light tan skin and dark eyes. Her mixed heritage is obvious from her skin tone (a mix of Varisian brown and Chelaxian pale) and her sharply defined features (very Chelaxian). She usually wears her wavy, shoulder length hair down, though if she's traveling she'll pull it back in a low ponytail. Neither pretty nor homely, Rosalyn blends into a crowd.

For everyday wear the evoker prefers comfortable, sturdy shirts and trousers in shades of muted purple and blue, with a matching cloak if the weather is cool. Being a member of the Vanderale family, though, there are times when a nice dress is necessary to uphold family standards. She carries a dagger on her belt, with a light crossbow and quiver of bolts on her back and a staff in hand. Rosalyn usually wears a carved wooden medallion depicting a fan of parchment strips inscribed with runes.

Her familiar is a cat named Marius. He has a short, silky black coat with a white patch on his chest. Marius is a very large, sleekly muscular cat, about twenty pounds.

Personality:
The thirst for knowledge has driven Rosalyn all her life. About magic, about the mysterious monuments of Magnimar, ancient Thassilon, the planes, Varisian history, her fellow nobles... it really doesn't matter what kind of information she finds, Rosalyn wants it all. She's an optimist and a risk taker, delighting in the rush of discovery and danger. Having grown up among the machinations of nobility, she tends to hide her heritage until she gets an idea of how someone will react, and she's always watching to see what any given person wants from her. Rosalyn would rather be judged on her own merits. Someone familiar with the habits of Magnimaran nobility can easily identify her upper crust accent, though.