Hakon

"Rook" - Wulfric Stonehelm's page

No posts. Alias of Mr Clint.


Full Name

"Rook" - Wulfric Stonehelm

Race

Sanity 36/42, Threshold: 4, Edge: 21 |

Classes/Levels

perception +9, sense motive +9; initiative +0 | active effects: --

Gender

Human, Cleric 2 | HP 18/18 | AC 15 (t10, ff14) | CMD 10 | Fort +3, Ref +0, Will +7 |

Alignment

Neutral

Deity

The Lost Prince

Languages

Common, Skald, Sylvan

Strength 10
Dexterity 10
Constitution 10
Intelligence 10
Wisdom 18
Charisma 14

About "Rook" - Wulfric Stonehelm

Appearance:

Wulfric stands just under six feet tall with a lean build. His blonde, Ulfen, hair and beard are unkempt and he perpetually looks as though he hasn't gotten quite enough food or sleep in past few days. He often stares off at nothing and there's a certain wistfulness about him, as though he were pining for some barely remembered past.

Personality:

Wulfric is typically rather sullen and doesn't seem to find much pleasure in anything the world has to offer. There is, however, a bit of capriciousness to him and from time to time he'll suddenly be inordinately amused by seemingly random things. Despite his generally gloomy disposition his lack of especially strong opinions on most things makes him fairly easy to get along with.

Memories:

Wulfric's few memories seem to be of two totally separate lives. In one he seems to have dwelt in a place of vibrancy and life that far outshone anything in the pale, flat world he sees around himself now. In that life he dined with talking trees and beautiful, butterfly-winged women, and drank water so pure it would heal any wound.

In his other life, he was jostled about in the cold hard confines of a caravan wagon, and ate tasteless gruel, and shoveled horse sh*t. Sadly, the world of this life seems to be the one in which he's stuck.

Racial Abilities:

Human [Ulfen]
+2 Wis
Bonus Feat @1st
+1 skill point/level

Class Abilities:

pontaneous casting- convert non-domain spells to cure spells
channel energy- heal 1d6 or damage undead 1d6 (DC 12 will for half) in 30' radius, 5/day
Madness Domain
touch of madness- touched creature gains +1 to either attacks, saves, or skill checks and -1 to the other two; duration 3 round; 7/day
domain spells: 1st—lesser confusion, 2nd—touch of idiocy, 3rd—rage, 4th—confusion, 5th—nightmare, 6th—phantasmal killer, 7th—insanity, 8th—scintillating pattern, 9th—weird.

Knowledge (memory) Domain
recall- touched creature can retry knowledge check failed in last minute with +4 bonus; 7/day
domain spells: 1st—comprehend languages, 2nd—memory lapse, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—modify memory, 7th—legend lore, 8th—moment of prescience, 9th—foresight

+1 CL to penetrate outsider SR (fcb)

Traits, Feats, Skills:

Traits:
sensitive mind [campaign]
fey mediator [region]
Drawback:
fey-taken

Feats:
H- fey foundling
1- skill focus [knowledge (nature)]

Skills:
heal +8 (1 rank +3 class +4 Wis)
knowledge [nature] +7 (1 rank +3 class +0 Int +3 feat)
perception +9 (1 rank +3 class +4 Wis +1 trait)
sense motive +9 (1 rank +3 class +4 Wis +1 trait)

Spells:

Orisons- guidance, light, stabilize
1st level- lesser confusion (d), command, sanctuary

Equipment:

traveler's outfit, silver holy symbol
chainshirt, light wooden shield
heavy mace

Combat Stats:

HP: 18
AC: 15
touch: 10
flat-footed: 15
CMD: 10
Fort +3 (+3 base +0 Con)
Ref +0 (0 base +0 Dex)
Will +7 (+3 base +4 Wis)

HP by level:

1st: Max (9)
2nd: Rolled 8+1 = 9