Rook Dalton's page

No posts. Organized Play character for Applied_People.


About Rook Dalton

Rook Dalton
Male half-elf brawler 1/inquisitor (sanctified slayer) of Valani 1 (Pathfinder RPG Advanced Class Guide 23, 99, Pathfinder RPG Advanced Player's Guide 38)
CG Large humanoid (elf, human)
Init +1; Senses low-light vision; Perception +11 (+13 vs. specific creature)
Aura enlarge
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Defense
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AC 14, touch 10, flat-footed 13 (+4 armor, +1 Dex, -1 size)
hp 19 (2 HD; 1d8+1d10+4)
Fort +6, Ref +3, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee longspear +8 (2d6+10/×3) or
. . mwk double-chained kama +9 (1d8+10) or
. . unarmed strike +8 (1d8+8)
Ranged javelin +4 (1d8+8)
Space 10 ft.; Reach 10 ft. (20 ft. with masterwork double-chained kama, 20 ft. with longspear)
Special Attacks martial flexibility 4/day, studied target +1 (1st, move action)
Inquisitor (Sanctified Slayer) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—heightened awareness[ACG], litany of weakness[UC]
. . 0 (at will)—brand[APG] (DC 12), detect magic, guidance, light
. . Domain Plant (Growth[APG] subdomain)
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Statistics
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Str 20, Dex 12, Con 14, Int 9, Wis 14, Cha 7
Base Atk +1; CMB +12; CMD 18 (19 vs. disarm, 19 vs. sunder)
Feats Combat Reflexes, Dedicated Adversary, Improved Unarmed Strike
Traits bred for war (shoanti), fate's favored
Skills Acrobatics +5, Bluff -1 (+1 vs. specific creature), Intimidate +0, Knowledge (arcana) +6 (+8 vs. specific creature), Knowledge (dungeoneering) +6 (+8 vs. specific creature), Knowledge (local) +6 (+8 vs. specific creature), Knowledge (nature) +6 (+8 vs. specific creature), Knowledge (planes) +6 (+8 vs. specific creature), Knowledge (religion) +6 (+8 vs. specific creature), Perception +11 (+13 vs. specific creature), Sense Motive +8 (+10 vs. specific creature), Survival +3 (+5 vs. specific creature); Racial Modifiers +2 Perception
Languages Common, Elven
SQ brawler's cunning, elf blood, martial training, monster lore +2, stern gaze +1
Combat Gear potion of enlarge person (2), scroll of comprehend languages, scroll of magic weapon (CL 3rd), wand of cure light wounds, wand of divine favor (50 charges), wand of expeditious retreat (50 charges); Other Gear lamellar (leather) armor[UC], javelin (5), longspear, mwk double-chained kama[UC], masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, masterwork tool, 522 gp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dedicated Adversary (specific creature) +2 to Attack and Damage vs. creature chosen, and some skills.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enlarge (5/day) (Su) Swift action: Enlarge person on yourself.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor (Sanctified Slayer) Domain (Growth)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

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