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FWIW, I neither demand nor expect Linux support in PFO, I just feel it could be fairly low-hanging fruit for GW. So I just wanted to throw my voice behind the idea.
ZenPagan wrote:
The problem is one of support and testing.
And no gaming community is better at self-support and voluntary testing than the Linux gaming community. ;)
My point about Unity wasn't that is was just easy to compile, but that it's already shown to be well used and well tested on Linux. Of course, any GW-specific (or third-party) extensions would need to be tested on each platform though, hence my advice about starting early being cheaper in the long run.That said, nobody will know how much extra work it would be but GW, and likely not even them at this point.
ZenPagan wrote:
Bear in mind also that Linux is an operating system with many different builds from Debian through Ubuntu to Suse. All of the variants will need a certain amount of testing work.
Not necessarily so. Case in point: Steam.
Steam, and all the Linux-compatible games therein, are designed to work on a single version of Ubuntu Linux. Yet to every distro you turn, Steam and Steam-games are found to be up and running. It seems to me that the difference between distros is greatly exaggerated by those with at most historic experience. If games are statically compiled, or include all libraries (as Steam games do IIRC), any modern Linux distro is much like any other AFAICT.Distribution format is another question, but as long as you cater to Ubuntu users, everyone else is usually able to work it out for themselves. ;)
I can't argue about the size of the Linux gaming userbase though (yet! ;), but I can still pout. :P
DeciusBrutus wrote:
Just as a pendandtic note, WINE Is Not an Emulator.
On a similar note, "Wine" is no longer an acronym, either!