Male Hobgoblin (Shielded) Fighter 4
Tolsbaer Stats:
Tolsbaer Dwarf monk (unchained) 5 LG Medium humanoid (dwarf) Hero Points 1 Init +2; Senses darkvision 60 ft.; Perception +12 -------------------- Defense -------------------- AC 20, touch 20, flat-footed 17 (+1 deflection, +2 Dex, +1 dodge, +6 Wis) hp 54 (5d10+13) Fort +6, Ref +7, Will +7; +2 vs. enchantments, +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training, evasion -------------------- Offense -------------------- Speed 30 ft. Melee mwk cold iron dagger +9 (1d4+3/19-20) or . . unarmed strike +8/+8 (1d8+3) Special Attacks flurry of blows (unchained), hatred, stunning fist (7/day, DC 17), style strike -------------------- Statistics -------------------- Str 16, Dex 14, Con 14, Int 10, Wis 20, Cha 7 Base Atk +5; CMB +8 (+10 grapple); CMD 28 (32 vs. bull rush, 30 vs. grapple, 32 vs. trip) Feats Dodge, Improved Grapple, Improved Unarmed Strike, Kraken Style, Kraken Throttle, Stunning Fist, Virtuous Creed (humility) Traits ease of faith, grounded, indomitable faith Skills Acrobatics +10 (+12 on balance-related checks), Appraise +0 (+2 to assess nonmagical metals or gemstones), Diplomacy +12, Knowledge (religion) +4, Perception +12 (+14 to notice unusual stonework), Sense Motive +10, Stealth +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework Languages Common, Dwarven SQ fast movement, hero points, ki pool (8 points magic), ki power (sudden speed), monk vow (vow of cleanliness), style strike (hammerblow) Combat Gear acid (4); Other Gear mwk cold iron dagger, belt of incredible dexterity +2, headband of inspired wisdom +2, ring of protection +1, adventurer's sash, bedroll, belt pouch, belt pouch, brush, shaving (0.1 lb), cup, shaving (0.2 lb), flint and steel, hemp rope (50 ft.), hip flask, holy text, mirror, monk's outfit, mug/tankard, perfume/cologne, poncho, sack, shaving powder (one shave) (0.01 lb) (50), shinobi shozoku, signet ring, silver holy symbol of Torag, soap, straight razor (0.2 lb), twine (50'), waterproof bag, waterskin, whetstone, wrist sheath, spring loaded, 7 gp, 2 sp, 6 cp -------------------- Tracked Resources -------------------- Acid - 0/4 Ki Pool (8/day) (Su) - 0/8 Masterwork cold iron dagger - 0/1 Stunning Fist (7/day, DC 17) - 0/7 Style Strike (1/round) (Ex) - 0/1 -------------------- Special Abilities -------------------- Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed. Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Grounded +2 trait bonus on balance-related Acrobatics checks. Hammerblow On fist hit, roll base dam die an extra time (as vital strike). Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Improved Grapple You don't provoke attacks of opportunity when grappling a foe. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier. Kraken Style (+5 damage) Deal Wisdom modifier in bludgeoning damage with a grapple. Kraken Throttle Increase damage from Kraken Style by +2 or choose to choke grappled opponent instead. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. Stunning Fist (7/day, DC 17) You can stun an opponent with an unarmed attack. Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect. Sudden Speed (Su) As a swift action, use 1 ki to increase base speed by 30 ft for 1 min. Vow of Cleanliness (+1 Ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint Tolsbaer comparison:
Compared to Rolg, Tolsbaer offers similar, more straightforward damage potential at the cost of lower ac. He has superior saves and access to more combat maneuvers with the added versatility of things like stunning fist and grapple to deal better with casters. His personality is less forward than Rolg's and he's more muted on top of that. Adding him may make the group stodgy with a flash of Aladdin. :) While Tolsbaer doesn't have much in the way of skills, he does have more than Rolg and his diplomatic prowess would be a great help.
Bilbin Stats:
Bilbin Rumblebonk Gnome bard 5 NG Small humanoid (gnome) Hero Points 1 Init +3; Senses low-light vision; Perception +10 -------------------- Defense -------------------- AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size) hp 32 (5d8) Fort +2, Ref +7, Will +5; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. Melee mwk longsword +4 (1d6+3/19-20) or . . unarmed strike +7 (1d2-2 nonlethal) Special Attacks bardic performance 17 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2), hatred Spell-Like Abilities (CL 5th; concentration +10) . . 1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals Bard Spells Known (CL 5th; concentration +10) . . 2nd (3/day)—bladed dash, cure moderate wounds, pilfering hand[UC] . . 1st (6/day)—expeditious retreat, grease, saving finale[APG] (DC 16), vanish[APG] (DC 17) . . 0 (at will)—detect magic, ghost sound (DC 16), mage hand, message, read magic, summon instrument -------------------- Statistics -------------------- Str 6, Dex 16, Con 10, Int 16, Wis 12, Cha 20 Base Atk +3; CMB +0; CMD 13 Feats Slashing Grace[ACG], Weapon Finesse, Weapon Focus (longsword) Traits collector, resilient, theoretical magician Skills Acrobatics +10 (+6 to jump), Bluff +9, Craft (alchemy) +7, Craft (clockwork) +12, Disable Device +10, Escape Artist +9, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +10, Knowledge (religion) +10, Perception +10, Perform (oratory) +13, Perform (sing) +9, Sleight of Hand +7, Spellcraft +12, Stealth +11; Racial Modifiers +2 Craft (clockwork), +2 Perception Languages Common, Dwarven, Elven, Gnome, Goblin, Sylvan SQ bardic knowledge +2, gnome magic, hero points, lore master 1/day, versatile performance (oratory) Other Gear mithral shirt, mwk longsword, belt of incredible dexterity +2, handy haversack, headband of alluring charisma +2, artisan's tools, bedroll, belt pouch, brush, shaving (0.1 lb), cup, shaving (0.2 lb), flint and steel, hemp rope (50 ft.), hip flask, masterwork thieves' tools, mirror, mug/tankard, obsession log, sack, shaving powder (one shave) (0.01 lb) (50), soap, spell component pouch, straight razor (0.2 lb), twine (50'), waterskin, whetstone, winter blanket, 42 gp, 7 sp, 6 cp -------------------- Tracked Resources -------------------- Bardic Performance (standard action, 17 rounds/day) - 0/17 Dancing Lights (1/day) - 0/1 Ghost Sound (1/day) - 0/1 Lore Master (1/day) (Ex) - 0/1 Prestidigitation (1/day) - 0/1 Speak with Animals (1/day) - 0/1 -------------------- Special Abilities -------------------- Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks. Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects. Collector (Craft [clockwork]) If have collection within 5 ft gain +2 trait bon to selected skill. Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids. Hero Points Hero Points can be spent at any time to grant a variety of bonuses. Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Slashing Grace (Longsword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg. Versatile Performance (Oratory) +13 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks Bilbin comparison:
Compared to Rolg, Bilbin falls horribly short. He would not fill the same role Rolg filled. Bilbin is a utility character who excels outside of combat using his considerable skills and strong personality. He is highly logical with streaks of whimsy through the center. Bilbin relies heavily on his wit and charm to stay out of real trouble, but is capable with his sword, especially when using his magic. Bilbin may step on Bolgrith's toes as he is an excellent party face and mostly uses his abilities to buff allies in combat. With Bolgrith and Bilbin together, our party will become more defensive and diplomatic which will probably bore Aladdin and Logan too much. There is too much crossover between Bilbin and Aladdin too. But the clincher is that Bilbin has 20ish less health than Tolsbaer, 2 less AC, and lower saves.
Decision:
While I think Bilbin would be a nice, humorous counterpoint to Aladdin's crazy and Stonebit's seriousness, Tolsbaer has more of what the party needs overall. Welcome Tolsbaer Stormcall!
Did I miss anything or do people disagree?
Male Hobgoblin (Shielded) Fighter 4
Netherfire: Rolg does his best to look nonchalant as his armor, his skin, is stripped away, but he fails. His face breaks under the weight of his vow and he smiles through nostalgic tears. He nods stiffly once at the priest-king's words. "I stand unshaped before the Father of Creation. I am cold and hard but willing to bend. Be for me the heat and flux that bind me in the forge. Cleanse my impurities that I may gleam like a new-polished blade: that all may see the Forgemaster's face in my shining shield. I kneel to his ways as grass before the wind."
Male Hobgoblin (Shielded) Fighter 4
Rolg sighs in relief, then turns to Bolgrith. "You'll have to look after this sorry lot while I'm away. I still want to know more about Irori, but it looks like Torag will claim my soul one day." He claps the cleric on the shoulder. "Keep them alive. I'll find you when I can." He pastes on his serious face and addresses the group. "You all take care of each other now, you hear?"
Male Hobgoblin (Shielded) Fighter 4
So. Rolg is leaving the group. Sad-face McGee. BUT... player two has entered the game so to speak. I need votes! Do we want: A. Tolsbaer Stormcall, youngest nephew of High King Stormcall. This monk is a well spoken, humble, and very clean wrestler known for his signature move: THE DOUBLE FISTED PICARD! (Good Diplomacy, Sense Motive, and Perception. Pretty good fighter) OR B: Bilbin Rumblebonk, a gnome bard of unknown origin who's lighting fast with a sword in a pinch, knows a good bit about nearly everything, is OBSESSED with gears and cogs, and has a propensity for taking things that do not belong to him. (High knowledges, good party face, passable-decent fighter, utility spells.) VOTES!
Male Hobgoblin (Shielded) Fighter 4
KN: Dungeoneering 1d20 + 5 ⇒ (7) + 5 = 12
Rolg clenches his teeth. Never have I spoken more earnestly than then. Never have a stripped my armor more completely. And this is your reply? Fine... "Will you help or no?" Rolg says with barely veiled indignation.
Male Hobgoblin (Shielded) Fighter 4
Int 1d20 + 1 ⇒ (17) + 1 = 18 Rolg falls to his knees before the Holy King. "The men of the west will be dead long before 3 days pass. My experience tells me they are likely dead already, but I have to believe they live. I have to believe there is someway this trip will help them. Please your majesty, there must be a way to decide this matter now. In return for your help, I will devote myself to Torag's teachings and will become a great champion of his cause. I swear it, and offer my service, such as it is."
Male Hobgoblin (Shielded) Fighter 4
Perception 1d20 + 5 ⇒ (20) + 5 = 25
"What Lieutenant Stonebit says is true. Gartok the undying seeks the destruction of the kingdoms of men, but your fears of war against your majesties' lands are unfounded. We hold nothing but respect for your people. And you need not be so wary of me. Indeed I assure you that no one, be they man or dwarf, despises my kin more than I." "I realize that I am an oddity and that I am likely unknown to your majesties. However, were it known, my reputation would stand untarnished for decades before you. I am a loyal, capable soldier and, though I have not always done so, I endeavor to repay slights with honor and mistreatment with mercy. I am learning much from Brother Bolgrith of the ways of Irori, but I confess a growing reverence for the Master Smith and his kin."
Male Hobgoblin (Shielded) Fighter 4
Perception 1d20 + 5 ⇒ (15) + 5 = 20 Rolg notes the dirty dwarf and decides to leave it be for now. I'll ask brother Bolgrith about it another time. Rolg calmly surrenders his weapons and shield. The dwarf who takes his shield is met with Rolg's steady gaze. "I respect your people and your God. I trust to your good reputation my most valued possession." Rolg says this evenly. No hint of hyperbole or threat is intended.
Male Hobgoblin (Shielded) Fighter 4
Rolg nods and raps his shield with a knuckle as acquiescence to the pledge of peace. He sits. Thunderhelm's assumption of the goblin forces tugs a small smile at the corner of the hobgoblin's mouth. Respectful. I think I could like this dwarf. Rolg idly moves a pawn one space: testing the waters.
Male Hobgoblin (Shielded) Fighter 4
Rolg takes a step forward. "I would play you, General, If you would do me the honor. I have always wondered about Dwarven military minds: I have fought under the command of men and elves, even a few wizards and one halfling zealot, but I have never had the privilege of Dwarven command. I admit a certain trepidation at the prospect of my first lesson coming from the hand of such a famous and formidable General, but I will give the best account of myself that can be given." Rolg smiles and some of the edge creeps back into his voice. "Besides, this tale will be told for centuries; the irony practically screams: the stoic Dwarf, the civilized Hobgoblin, and the battle which ensued without either drawing a blade..." Rolg indicates the game board. "Before we begin, would you indulge me with a recounting of the rules? It's been an age since I've played, and that game did not end well." There is clearly more to that story but Rolg snaps his mouth shut with the force of a bear trap.
Male Hobgoblin (Shielded) Fighter 4
Rolg nods his thanks for the information and excuses himself for a moment. Walking to the bar near Logan, Rolg asks the bartender. "How much for your bottle of BiaGhiaoc?" The stoic goblinkin stands waiting for a reply, thinking nothing of such a direct request for a treasured possession.
Male Hobgoblin (Shielded) Fighter 4
Rolg is not afraid to go alone, but he would not reject company. A while later, Rolg returns minus his usual weapons. He still has his flail, but it tucked behind him in his belt. His shield massive round shield now studded to give devastating blows bears proudly a carven image of Torag's Iron Hammer.
Male Hobgoblin (Shielded) Fighter 4
Rolg nods at Logan's question. "I wondered that too. I'm not so mercenary as to defame another's religion, but if it would cause no trouble, I will gladly bear Torag's symbol to keep the peace." "And I have not forgotten Irori, Brother Bolgrith. We simply have not had much time..." When everything is done with this interaction, Rolg will leave the group for a few and sell most of his stuff, and see a Dwarven smith to get a little extra "oomph" behind his shield.
Male Hobgoblin (Shielded) Fighter 4
Rolg draws up to his full height for a splint second to shout over the massive sea creature. "Come on Logan! Kill it!" The shield snaps back into place so fast as to barely register its movement. Now hit me again you overgrown soup. Fighting Defensively. 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 Rolg aids Logan's attack. |