Umagro

Rolf the Unworthy's page

176 posts. Alias of Papasteve08.


Full Name

Rolf the Unworthy

Race

| HP: 15/16 | AC: 14 (13 Tch, 11 FF) | CMB: -1, CMD: 12 | F: +2, R: +3, W: +3 | Init: +9 | Perc: +6, SM: +0

Classes/Levels

| Speed 30ft | Spells: 1st: 3/3 (Hex and Spell save DC15) | Active Conditions: None

Gender

Male Ulfen Witch 2

Strength 7
Dexterity 16
Constitution 14
Intelligence 18
Wisdom 10
Charisma 9

About Rolf the Unworthy

Rolf the Unworthy
Male human (Ulfen) witch 2 (Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (human)
Init +9; Senses Perception +6

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Defense
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AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 16 (2d6+6)
Fort +2, Ref +3, Will +3

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Offense
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Speed 30 ft.
Melee mithral dagger +0 (1d4-2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks
Hexes cackle, evil eye, misfortune

Witch Spells Prepared (CL 2nd; concentration +6) Patron Time
1st
enlarge person (DC 15)
ray of sickening (DC 15)
ventriloquism (DC 15)

Cantrips (at will)
daze (DC 14)
detect magic
message
read magic

Familiar Spells Known:

1st
Command
Enlarge Person
Infernal Healing
Mage Armor
Ray of Enfeeblement
Ray of Sickening
Snowball
Unbreakable Heart
Unseen Servant
Ventriloquism
*Burning Hands
*Identify
*Poisoned Egg
*Reduce Person
*Summon Monster I

Cantrips
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Guidance
Light
Mending
Message
Read Magic
Resistance
Stabilize
Touch of Fatigue

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Statistics
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Str 7
Dex 16
Con 14
Int 18
Wis 10
Cha 9

Base Atk +1; CMB -1; CMD 12

Feats Extra Hex[APG], Improved Initiative
Traits reactionary, seeker

Skills
Fly +8
Knowledge (history) +9
Knowledge (nature) +9
Knowledge (planes) +9
Perception +6
Spellcraft +9
Use Magic Device +4

Languages Common, Draconic, Orc, Shadowtongue, Skald, Sylvan
SQ witch's familiar (arctic hare named Gis)
Mounts/Pets Pack Mule named Oaf

Combat Gear acid, alchemist's fire, caltrops (5), holy water, potion of cure moderate wounds

Other Gear haramaki[UC], mithril dagger, light crossbow, backpack, bedroll, belt pouch, candle (10), chalk (10), earplugs[APG], feed (per day) (10), flint and steel, grappling bolt[UE], ink, inkpen, mess kit[UE], pot, silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin, weapon cord[APG], 491 gp, 9 sp, 7 cp

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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Arcane Familiar - Gis:

Arctic hare (Ultimate Wilderness 191)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 8 (1d8-1)
Fort +1, Ref +5, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 50 ft.
Melee bite -1 (1d3-4)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +2; CMD 8 (12 vs. trip)
Feats Run
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Fly +12, Perception +6, Spellcraft -0, Stealth +15 (+19 in snow), Use Magic Device -1; Racial Modifiers +4 Stealth in snow
SQ empathic link
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Pack Mule - Oaf:

Oaf the Mule CR –
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills
Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.