1st
Command
Enlarge Person
Infernal Healing
Mage Armor
Ray of Enfeeblement
Ray of Sickening
Snowball
Unbreakable Heart
Unseen Servant
Ventriloquism
*Burning Hands
*Identify
*Poisoned Egg
*Reduce Person
*Summon Monster I
Cantrips
Arcane Mark
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Guidance
Light
Mending
Message
Read Magic
Resistance
Stabilize
Touch of Fatigue
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Statistics
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Str 7
Dex 16
Con 14
Int 18
Wis 10
Cha 9
Base Atk +1; CMB -1; CMD 12
Feats Extra Hex[APG], Improved Initiative
Traits reactionary, seeker
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +4 to initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Misfortune (1 round, DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
Arcane Familiar - Gis:
Arctic hare (Ultimate Wilderness 191)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 8 (1d8-1)
Fort +1, Ref +5, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 50 ft.
Melee bite -1 (1d3-4)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +2; CMD 8 (12 vs. trip)
Feats Run
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Fly +12, Perception +6, Spellcraft -0, Stealth +15 (+19 in snow), Use Magic Device -1; Racial Modifiers +4 Stealth in snow
SQ empathic link
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Pack Mule - Oaf:
Oaf the Mule CR –
Mule
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
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Statistics
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Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
[b]Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
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Special Abilities
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Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.