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About to start DMing The Way of the Wicked using D&D 5E. It will be set off the Sword Coast in the Forgotten Realms. The party will be working toward many goals, one of which will tie in to the Tyranny of Dragons campaign once this one is done and they play Heroes again instead of Villains. Depending on what they do in The Way of the Wicked will determine how they appear as powerful NPCs in Tyranny of Dragons.

Had an all Dwarven campaign awhile back called Oathsworn using Pathfinder. Will be picking up the Throne of Night AP to continue that campaign again later with D&D 5E.

Very excited about these products by Fire Mountain Games! They have revitalized my gaming group and have inspired me as a DM.

I would like to see a PDF conversion project for both APs from Pathfinder to 5E.

Thank you!


#1) Variant NPC Spellbook

A Gamemastery Guide 2 where the spells used by monsters would be different from spells used by PCs. This is done very well with D&D 4E with the separate power abilities the PCs have vs. those found in the Monster Manuals. When we first played D&D 4E my Players were metagaming, "Well the Goblin should have such and such level, such and such spells, etc." That was eliminated when they were asking, "What is that?!" when referring to the changes of abilities found in the Monster Manual versus those they had at their disposal in the Player's Guide. Pathfinder touches on variant magic and it definitely could be expanded in Golarion. In Inner Sea Magic it says that there should be a novelty about variant magic and if the entire Bestiary collection were turned into variant forms of magical effects, this would definitely keep the Players guessing and maybe more importantly, concerned for the lives of their characters before rushing in simply because they know about what they'll be facing at any point.

Humans in a village should think of Orcish magic as being dark, sinister, unknown and forbidden. But if a Human has Magic Missile and the Orc has Magic Missile, what's the difference? There should be a difference in their magics in my opinion. Not only in their spellbooks but in their items. The same should go for Dragons, Demons, Devils, Drow, etc., basically the entire Bestiary collection past, present and future.

#2) Variant Arcane / Divine Magic Sources

As found in products like Master of Magic by MicroProse in 1994 and AD&D's Campaign Setting "Birthright" and Magic the Gathering, there was an option to play a Regent and cast powerful Realm Spells that affected a region. There were ley lines, special magical node sources, resource management and the like. Pathfinder Kingmaker module series as well as some of the features found in Ultimate Magic and Ultimate Combat among other Pathfinder sources could definitely be expanded with these thoughts in mind.

Thanks!