Minotaur

Rogers de Stieren's page

236 posts. Organized Play character for Dennis Muldoon.


Full Name

Rogers de Stieren

Race

NG male nuar ace pilot soldier (blitz) 4 | SP 19/32, HP 34/34, RP 4/5 | EAC 16, KAC 18 | F+5 R+2 W+4 | Speed 50 (40 in armor)

Classes/Levels

| Init +5 | Perc +0 (darkvision), SM +0 | Piloting +11 (4 ranks) | Active Conditions:

About Rogers de Stieren

Rogers de Stieren
Male nuar ace pilot soldier 4 Alien Archive 87
NG Medium monstrous humanoid
Init +5; Senses darkvision 60 ft.; Perception +0
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Defense SP 32 HP 34 RP 5
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EAC 16; KAC 18
Fort +5; Ref +2; Will +4
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Offense
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Speed 40 ft.
Melee called tactical greataxe +7 (1d12+8 S; analog) or
. . unarmed strike +7 (1d3+10 P)
Ranged static arc pistol +5 (1d6+2 E; arc 2; stun) or
. . light reaction cannon +5 (1d10+4 P; penetrating) or
. . frag grenade I +7 (explode [15 ft., 1d6 P, DC 11])
Offensive Abilities primary fighting style (blitz), gore, melee striker
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Statistics
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Str 16 (+3); Dex 13 (+1); Con 12 (+1); Int 12 (+1); Wis 10 (+0); Cha 10 (+0)
Skills Acrobatics +4, Athletics +8, Engineering +6 (2 ranks), Intimidate +7, Medicine +5, Piloting +11 (4 ranks), Profession (professor) +5, Survival +7; (reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots)
Feats Coordinated Shot, Step Up, Strike Back, Through The Lines[COM][COM]
Languages Common, Orc, Ysoki
Other Abilities maze mind
Combat Gear frag grenade I, mk I serums of healing (5), mk II serums of healing (2); Other Gear golemforged plating II (upgrade: jetpack), called tactical greataxe[AR], light reaction cannon with 6 heavy rounds, static arc pistol with 1 battery (20 charges), battery, engineering tool kit, field rations (1 week), fire extinguisher, heavy rounds (20), hygiene kit, industrial backpack, mk 1 null-space chamber, trapsmith's tools, credstick (1,126 credits)
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Special Abilities
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Gore (Ex) (Ex) A nuar can charge without taking the normal charge penalties to the attack roll or its AC. If the nuar has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz attack fighting style), the nuar also gains the ability to charge through difficult terrain.
Maze Mind (Ex) (Ex) Nuars have a naturally strong sense of direction and an instinctive understanding of complex patterns. As a result, they very rarely get lost. A nuar can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering.
Additional Info
In addition, a nuar with 1 or more ranks in Piloting or Survival also gains a +2 racial bonus to checks with that skill.
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Originally from Level 19, now lives in The Ring to have a shorter commute to the berth where his pilot-training shuttle is launched.

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Greataxe:
[dice=Greataxe (vs. KAC)]1d20+7[/dice]
[dice=Slashing]1d12+8[/dice]
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[dice=Greataxe (vs. KAC), full attack 1]1d20+7-4[/dice]
[dice=Slashing]1d12+8[/dice]

[dice=Greataxe (vs. KAC), full attack 2]1d20+7-4[/dice]
[dice=Slashing]1d12+8[/dice]


Gore:
[dice=Gore (vs. KAC)]1d20+7[/dice]
[dice=Piercing]1d3+10[/dice]
---
[dice=Gore (vs. KAC), full attack 1]1d20+7-4[/dice]
[dice=Piercing]1d3+10[/dice]

[dice=Gore (vs. KAC), full attack 2]1d20+7-4[/dice]
[dice=Piercing]1d3+10[/dice]


Light Reaction Cannon:
[dice=Light reaction cannon (vs. KAC)]1d20+5[/dice]
[dice=Piercing]1d10+4[/dice]
---
[dice=Light reaction cannon (vs. KAC), full attack 1]1d20+5-4[/dice]
[dice=Piercing]1d10+4[/dice]

[dice=Light reaction cannon (vs. KAC), full attack 2]1d20+5-4[/dice]
[dice=Piercing]1d10+4[/dice]


Static Arc Pistol:
[dice=Static arc pistol (vs. EAC)]1d20+5[/dice]
[dice=Electricity]1d6+2[/dice]
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[dice=Static arc pistol (vs. EAC), full attack 1]1d20+5-4[/dice]
[dice=Electricity]1d6+2[/dice]
[dice=Static arc pistol (vs. EAC), full attack 2]1d20+5-4[/dice]
[dice=Electricity]1d6+2[/dice]
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[dice=Static arc pistol (vs. EAC), stun]1d20+5[/dice]
[dice=Nonlethal electricity]1d6+2[/dice]
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[dice=Static arc pistol (vs. EAC), stun, full attack 1]1d20+5-4[/dice]
[dice=Nonlethal electricity]1d6+2[/dice]

[dice=Static arc pistol (vs. EAC), stun, full attack 2]1d20+5-4[/dice]
[dice=Nonlethal electricity]1d6+2[/dice]

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SFS credits:
[1] SFS Quests - Into the Unknown
[2] #1-01 The Commencement
[3] #1-16 Dreaming of the Future
[4] #1-12 Ashes of Discovery
[5] #1-28 It Rests Beneath
[6] #1-30 Survivor's Salvation (GM)
[7] #2-03 The Withering World
[8] Starfinder Module: Skitter Crash
[9] #2-07 Four for the First (GM)
[10] #2-05 Meeting of the Queens (GM)
[11] #1-14 Star Sugar Heartlove!!! (GM)

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Resources used in Corporate Interests: