Conchobhar Shortstone

Roger Da Shiney's page

41 posts. Alias of Deevor.


Full Name

Roger the Shiney

Race

Gnome

Classes/Levels

Rogue(Unchained)/1

Gender

Male

Spoiler:
AC 17/T15/F13, Saves F+2,R+6,W+2 (+2 vs Illus), Init+5, Perc+8(+1vs traps)

Special Abilities

Racial Trait Gift of Tongues

Strength 8
Dexterity 18
Constitution 15
Intelligence 10
Wisdom 14
Charisma 14

About Roger Da Shiney

Roger Da Shiney
Gnome rogue (unchained) 1 (Pathfinder Unchained 20)
NG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +2; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee dagger +5 (1d3-1/19-20) or
. . dagger +3 (1d3-1/19-20) or
. . dagger +3 (1d3-1/19-20) or
. . dagger +5 (1d3-1/19-20) or
. . dagger +5 (1d3-1/19-20)
Special Attacks sneak attack (unchained) +1d6
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
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Statistics
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Str 8, Dex 18, Con 15, Int 10, Wis 14, Cha 14
Base Atk +0; CMB -2; CMD 12
Feats Two-weapon Fighting, Weapon Finesse
Traits Magical Talent (Mage Hand), rapscallion
Skills Acrobatics +8 (+4 to jump), Bluff +7, Craft (locks) +2, Diplomacy +7, Disable Device +9, Escape Artist +5, Knowledge (local) +4, Perception +8, Stealth +12, Use Magic Device +6; Racial Modifiers +2 Craft (locks), +2 Perception
Languages Common, Gnome, Sylvan
SQ gnome magic, trapfinding +1
Other Gear leather armor, dagger, dagger, dagger, dagger, dagger, artisan's tools, thieves' tools, 95 gp
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Special Abilities
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Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

summoner 1:

Norman
Female Gnome Summoner 1 (Pathfinder RPG Advanced Player's Guide 54)
LG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +1
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +1; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee dagger +1 (1d3/19-20) and
. . dagger +1 (1d3/19-20) and
. . morningstar +1 (1d6)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 1st; concentration +1)
. . 3/day—summon monster
. . 1/day—arcane mark, comprehend languages, message, read magic
Summoner Spells Known (CL 1st; concentration +1):
. . 1st (1/day)—mage armor, unseen servant
. . 0 (at will)—acid splash, detect magic, guidance, resistance
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Statistics
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Str 10, Dex 17, Con 15, Int 14, Wis 8, Cha 11
Base Atk +0; CMB -1; CMD 12
Feats Mounted Combat
Traits armor expert, librarian
Skills Knowledge (arcana) +8, Linguistics +6, Perception +1, Profession (librarian) +3, Ride +7, Spellcraft +6; Racial Modifiers +2 Perception
Languages Common, Draconic, Giant, Gnome, Goblin, Sylvan
SQ eidolon link, life link, magical linguist, share spells with eidolon
Other Gear studded leather, dagger, dagger, morningstar, 113 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Librarian (Linguistics, 1/day) You are trained to manage and maintain books, and you find it easy to procure information from tomes. You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (your choice) becomes a class skill for you. Once per d
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (3/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

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Donneld
Serpentine
LG Medium outsider
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 11 (+1)
Fort +1, Ref +5, Will +2
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +3 (1d6+2) and
. . tail slap -2 (1d6+1)
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Statistics
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Str 14, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 16 (can't be tripped)
Feats Combat Reflexes
Skills Acrobatics +4 (+6 to balance), Climb +10, Perception +4, Sense Motive +4, Stealth +7
Languages Common
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.