Norman
Female Gnome Summoner 1 (
Pathfinder RPG Advanced Player's Guide 54)
LG Small humanoid (gnome)
Init +3;
Senses low-light vision; Perception +1
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +2,
Ref +3,
Will +1; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee dagger +1 (1d3/19-20) and
. . dagger +1 (1d3/19-20) and
. . morningstar +1 (1d6)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 1st; concentration +1)
. . 3/day—
summon monster
. . 1/day—
arcane mark,
comprehend languages,
message,
read magic
Summoner Spells Known (CL 1st; concentration +1):
. . 1st (1/day)—mage armor, unseen servant
. . 0 (at will)—acid splash, detect magic, guidance, resistance
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Statistics
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Str 10,
Dex 17,
Con 15,
Int 14,
Wis 8,
Cha 11
Base Atk +0;
CMB -1;
CMD 12
Feats Mounted Combat
Traits armor expert, librarian
Skills Knowledge (arcana) +8, Linguistics +6, Perception +1, Profession (librarian) +3, Ride +7, Spellcraft +6;
Racial Modifiers +2 Perception
Languages Common, Draconic, Giant, Gnome, Goblin, Sylvan
SQ eidolon link, life link, magical linguist, share spells with eidolon
Other Gear studded leather, dagger, dagger, morningstar, 113 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Librarian (Linguistics, 1/day) You are trained to manage and maintain books, and you find it easy to procure information from tomes. You gain a +1 bonus on Linguistics or Profession (librarian) checks, and one of these skills (your choice) becomes a class skill for you. Once per d
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (3/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
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Donneld
Serpentine
LG Medium outsider
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 11 (+1)
Fort +1, Ref +5, Will +2
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +3 (1d6+2) and
. . tail slap -2 (1d6+1)
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Statistics
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Str 14, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 16 (can't be tripped)
Feats Combat Reflexes
Skills Acrobatics +4 (+6 to balance), Climb +10, Perception +4, Sense Motive +4, Stealth +7
Languages Common
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Mount (Ex) The Eidolon can serve as a combat-trained mount.
Tail (Ex) Tail grants +2 Acrobatics checks for balance.