Cave Wizard

Rogar "Doc" Ironsail's page

454 posts. Alias of -Karma-.


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The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Bugger. Room full o' big one-eyes!"

And with two of them already spotting the party and starting to make noise, no point of trying to go silent. So Rogar does what he does best - and tosses a bomb.

targeting cyclops #1
Sand bomb, heroism: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
fire damage: 5d6 + 6 ⇒ (5, 4, 4, 1, 1) + 6 = 21 plus blinded for one round

After which he takes a couple of steps back. Not wanting to be the closest thing to the enemies.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar shrugs. "Who knows... Let's just peek in."

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Oi, Faengrim! Ye really wanna walk around w' that axe wound? Lemme path yer up!"
And Rogar slaps his dirty dwarven hands on the wound, wiping off any visible damage.

Heal (treat deadly wounds), heroism: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24 Still succeeds... => 40hp healed

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"More one-eyes, eh...?"
Rogar moves a bit closer, and tosses bomb at the closest cyclops(1).

Sand bomb, heroism: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
fire damage: 5d6 + 6 ⇒ (1, 6, 6, 4, 4) + 6 = 27 plus blinded for one round
Cyclops 3 takes 11 points and is blinded. Ref save DC21 to half damage and no blind

The Exchange

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Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Happy holidays!

The Exchange

1 person marked this as a favorite.
Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Happy holidays! (Christmas stuff here as well...)

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Ye sure, cap'n? No' wishin' anythin' fer yerself?"

Rogar shrugs. Truth to be told, he's mainly wishing to stay drunk all the time - and he doesn't need no marid's for that.

"I suppose bein' smarter wouldn't harm." he finally says, meekly.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Another try of bolt & poison on gargoyle #6. This time the dwarf's aim is better, hitting the creature right between the eyes.

Crossbow, heroism, pbs: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
damage,pbs: 1d8 + 1 ⇒ (5) + 1 = 6 fort save dc 21 or +6 dmg and dazzled, dazed and blinded
crit conf: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
more damage?: 1d8 + 1 ⇒ (3) + 1 = 4

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Good to hear you're better, even if just a little bit.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar repeats the poisoned bolt tactic, this time taking gargoyle #6 as his target.

Crossbow, heroism, pbs: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
damage,pbs: 1d8 + 1 ⇒ (1) + 1 = 2 fort save dc 21 or +6 dmg and dazzled, dazed and blinded

But in his haste he fumbles with the crossbow, and the bolt flies afar.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar fires another dwarf-spit tipped bolt at the enemies, this time at Gargoyle 2.

Crossbow, heroism, pbs: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
damage,pbs: 1d8 + 1 ⇒ (1) + 1 = 2 fort save dc 21 or +6 dmg and dazzled, dazed and blinded

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

I stopped buying RPG, boardgames and comic books years ago as I didn't have any place to put them.

(well, except I failed on that and started buying again this year. Just a couple... they'll fit... somewhere...)

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

With Faengrim and Riori already up in the air, Rogar switches the bombs to crossbow. He spits to the tip of the bolt, and takes aim at gargoyle number 5.

Crossbow, heroism, pbs: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
damage,pbs: 1d8 + 1 ⇒ (5) + 1 = 6 fort save dc 21 or +6 dmg and dazzled, dazed and blinded

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

It seems to be a season for ...stuff :(

I hope yours will get sorted out all right.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Oh, and trying identify the creatures and their immunities/resistances. I think it's Kn. Nature for gargoyles
kn. nature: 1d20 + 10 ⇒ (4) + 10 = 14

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Oi! Th' stony buggers are alive!" Rogar yells in surprise.

Luckily, most of the gargoyles were a bit slow to move. Things could've gotten hairy if they all could've peppered them with arrows. The dwarf quickly lobs a bomb at the closest ones, and hurries into cover.

Sand bomb, heroism, pbs vs. touch ac: 1d20 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
damage: 5d6 + 6 + 1 ⇒ (6, 5, 3, 1, 2) + 6 + 1 = 24 plus blinded for one round
enemies within 5ft take 11 damage (ref dc21 halves) and blinded (ref dc21 negates)

and trying to move into cover, if any exists

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

BTW, the status shows Faengrim being some 40hp down, but did Riori heal him already earlier?

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar places another dwarf-spit tipped bolt onto the weapon, and fires it at the trapper.

crossbow, heroism,pbs: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31
damage: 1d8 + 1 ⇒ (2) + 1 = 3 DC 21 fort save (vs poison) or 6 more points of damage plus dazed, dazzled, and blinded. (Toxic Secretion ability)

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Can we try to identify the thingie?
Knowledge: 1d20 ⇒ 18 Knowledge (arcana) +19, Knowledge (local) +16, Knowledge (nature) +10, Knowledge (planes) +16

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Tis bit 'ere?" Rogar asks, pointing at the suspicious part of the floor.

The dwarf picks a set of tools from his pockets, and sees he if he can jam the mechanism.

Disable device, heroism, MW tools: 1d20 + 10 + 2 + 2 ⇒ (14) + 10 + 2 + 2 = 28

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"These buggers even hav' any coin?" Rogar quickly checks the belongings of the fallen enemies.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar reloads his crossbow, giving the tip of the bolt a good licking before placing it to the weapon. Then he aims at the remaining giant, and pulls the trigger.

crossbow, heroism,pbs: 1d20 + 11 + 2 + 1 ⇒ (18) + 11 + 2 + 1 = 32
damage: 1d8 + 1 ⇒ (5) + 1 = 6 DC 21 fort save (vs poison) or 6 more points of damage plus dazed, dazzled, and blinded. (Toxic Secretion ability)

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Ain't ye quite th' fighter wit' that axe, are ye?" the way the cyclops cleaves Faengrim makes Rogar wince.

"But we can't have that..." the dwarf pulls out another bomb and lobs that at the offending cyclops.

Sand bomb, heroism @cyclops 4: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
fire damage: 5d6 + 6 ⇒ (4, 1, 2, 5, 6) + 6 = 24 and blinded for one round

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar tosses a sand bomb at the nearest cyclops, catching the rest of the giants in the following explosion of sand.

Sand bomb, heroism: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
fire damage: 5d6 + 6 ⇒ (5, 1, 6, 6, 6) + 6 = 30 plus blinded for one round
Other enemies in 5ft radius take 11 points and are blinded. Ref save DC21 to half damage and no blind

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Unless we can lock 'em in somehow, I'd say better kill 'em now." So far the cyclopes have gone down pretty easy. But he'd like to avoid the big one-eyes catching them by surprise later on.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Have fun!
I will also be travelling from Wednesday to the following Wednesday.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Stealth: 1d20 + 3 ⇒ (15) + 3 = 18

"Wha'? We sneakin' now?" Rogar starts lumbering after the two. For a drunken dwarf, he moves surprisingly quiet.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Quite th' appetite yer havin' cap'n.." Rogar oberves Chumtooth and Faengrim chewing on the giant heart. Gods know there's been worse on menu on the ship's mess. But he doesn't have particular appetite for that stuff.

"I'll b' havin' just som' liquid lunch meself..." he says, and takes a swig of rum. Then, in case of more giants, he repeats the gurgling of magic potions from earlier.

re-buffing Heroism and Barkskin. Using 2x alchemical allocation form 2nd level slots

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar moves closer to the enemy, not so concerned about his safety as the big guy has Chumtooth to worry about. Then he tosses another sand bomb to keep that big eye shut.

Sand bomb @cyclops1, bless, 1 range increment: 1d20 + 11 + 1 - 2 ⇒ (10) + 11 + 1 - 2 = 20
fire damage: 5d6 + 6 ⇒ (3, 2, 4, 2, 1) + 6 = 18 plus blinded for one round

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar advances closer to the enemies, and lobs a bomb at the cyclops who seems to have avoided the blinding effect of Riori's magic.

Sand bomb @cyclops1, PBS, 1 range increment: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 28
fire damage, PBS: 5d6 + 6 + 1 ⇒ (1, 3, 1, 6, 2) + 6 + 1 = 20 +blinded for 1 round

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"GWAAGH!!" Rogar is hoisted up in the air, feet up and face pressed painfully against the net. He struggles against the net, and knows he has to cut his way through.

"Ye Two-timin' Tartar twisters..." a dagger springs out from a wrist sheath, and the dwarf stars sawing the net.

damage: 1d4 ⇒ 2
damage: 1d4 ⇒ 2

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Scary things, those heart failures. I hope your friend is recovering well.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Are the buildings Cyclops-sized?

Rogar whistles. "Good work, th' stonework. Old, but still standin'"

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Nothin' in th' tower? What a waste.." Rogar grumbles, turns a few stones in hopes of finding something, anything.

Once Riori flies back from her scouting, the dwarf studies the map she sketched. "Th' canyon looks as good as any place t' start. How far ye think it is?" he says, tapping the location on the map.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar feels he has spent enough bombs on these cyclops, and draws out his crossbow. He gives the tip of the bolt a good lick, coating it with his saliva, before reloading the weapon.

Move + std to draw and reload. Swift to apply the poison to the weapon

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Hi, I'll be travelling until Friday next week. Please bot if needed.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Rogar lobs a couple more bombs, putting some sand in the cyclops' big eye. He primes the bombs with such skill, the hot sand won't fall on his allies.

Sand Bomb vs. touch AC, heroism,PBS, to close combat: 1d20 + 11 + 2 + 1 - 4 ⇒ (19) + 11 + 2 + 1 - 4 = 29@cyclops 1, vs. touch AC
fire damage: 5d6 + 6 + 1 ⇒ (4, 4, 5, 1, 2) + 6 + 1 = 23
Sand Bomb vs. touch AC, heroism,PBS, to close combat: 1d20 + 6 + 2 + 1 - 4 ⇒ (3) + 6 + 2 + 1 - 4 = 8@cyclops 3, vs. touch AC
fire damage: 5d6 + 6 + 1 ⇒ (2, 5, 1, 2, 3) + 6 + 1 = 20

Precise bombs, so no splash damage to allies. No precise shot, tho' Also, on a second read of the sand bomb, the directly hit enemies do not get a save vs the blind effect

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"Ugly buggers!" is the only remark Rogar comes up with. He's not sure what stories Dantes is referring to, but perhaps the time for that is after the cyclops are dealt with.

He hopes the rest of the team will handle the enemies once they close in, but now it's perfect time for some bombing. With the help of his bombchucker, the munitions should carry nicely to such big targets.

Sand Bomb vs. touch AC, heroism, 1 range increment: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26 @cyclops #1
fire damage: 5d6 + 6 ⇒ (2, 6, 6, 3, 1) + 6 = 24 ref save dc 21 or blinded for 1 round
Sand Bomb vs. touch AC, heroism, 1 range increment: 1d20 + 6 + 2 - 2 ⇒ (14) + 6 + 2 - 2 = 20 @cyclops #3
fire damage: 5d6 + 6 ⇒ (6, 5, 3, 4, 6) + 6 = 30 ref save dc 21 or blinded for 1 round

We're not using maps, right? Not sure if any cyclops are adjacent to the bombed ones. But if they are they would take 11 points of splash damage (dc 21 ref for half), and need a ref save or blinded
Also, Rogar takes a 5ft step to stand behind Faengrim or Chumtooth if possible

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

"We're lookin' fer plunder 'n' booze, lass. What else there to find?" Rogar grunts, stopping to take a couple of sips from his many bottles and take a look at the tower.

Use Alchemical allocation -> Barkskin
Use Alchemical allocation -> Heroism

"Capn' here mention'd a Stone... Wha'ever that is. But guess, it'll be th' plunder part. Sure ain't soundin' like drink."

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Uhh, almost there - still some unspent gold...

Anyway, slight changes: I took the toxicant archetype, if that's ok. Idea of Rogar being marinated in alcohol long enough to become toxic was quite funny.

Rearranged discoveries a bit to fit in precise bombs to avoid friendly fire.

--
Roles in ship: Surgeon would be quite natural for Rogar.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:
WhtKnt wrote:
Okay, I see. I was confused. I thought you were asking if you could purchase potions of spells higher than level 3. I have no issue buying them at a higher CL, though it will cost a little more.

Ok, thanks. I’ll finish up the character fri/sat.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:
WhtKnt wrote:
Rogar "Doc" Ironsail wrote:
For the alchemist shenanigans: Is it possible to purchase potions of higher level?
Do you have a source for this ability, or is it just something that you wanted? I don't normally play alchemists, so I don't honestly know.

The reason why I (and alchemists in general) are interested in high-level potions is this: Alchemical Allocation. In short: as a second level spell we get the potions benefits without using the potion. So for example CL 12-15 barkskin or resistance energy is kind of nice. But Rogar could brew his own potions for level 10, so it's not a big deal if higher CL potions are not available.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Hi, thanks for having me as well. Rogar isn't too polite fellow, so I'll try to make it up here in discussion :)

I'm interested about the WBL, too. I have not spent very much on gear yet.
For the alchemist shenigans: Is it possible to purchase potions of higher level?

The Exchange

Thanks! And no worries about the posting schedule. Let's continue in the discussion.

The Exchange

Here's a quick level 10 build for Rogar (without equipment)

Rogar @10:

Rogar v2
Dwarf alchemist 10 (Pathfinder RPG Advanced Player's Guide 26)
N Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 93 (10d8+40)
Fort +10, Ref +9, Will +5; +2 vs. poison, +4 vs. spells and spell-like abilities
Immune poison
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Offense
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Speed 20 ft.
Ranged blinding bomb +10/+5 (blindness) or
. . bomb +10/+5 (5d6+5 fire)
Special Attacks bomb 15/day (5d6+5 fire, DC 20)
Alchemist Extracts Prepared (CL 10th; concentration +15)
--------------------
Statistics
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Str 10, Dex 14, Con 16, Int 20, Wis 14, Cha 5
Base Atk +7; CMB +7; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Brew Potion, Healing Hands, Point-Blank Shot, Rapid Shot, Signature Skill (Heal), Steel Soul[APG], Throw Anything
Traits barroom talespinner, precise treatment
Skills Acrobatics +7 (+3 to jump), Appraise +9 (+11 to assess nonmagical metals or gemstones), Craft (alchemy) +18 (+28 to create alchemical items), Diplomacy +11, Fly +10, Heal +19, Knowledge (arcana) +18, Knowledge (nature) +9, Knowledge (planes) +15, Perception +15, Profession (cook) +6, Profession (sailor) +6, Spellcraft +18, Survival +6 (+8 while at sea), Swim +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ alchemy (alchemy crafting +10), discoveries (blinding bomb[UM], bottled ooze[UM], fast bombs, infusion, tumor familiar[UM]), mutagen (+4/-2, +2 natural armor, 100 minutes), poison use, saltbeard[ARG], swift alchemy
Other Gear alchemist starting formula book
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Special Abilities
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Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Blinding Bomb (1 min) (Su) When the alchemist creates a bomb, he can choose for it to detonate very brightly. Creatures that take a direct hit from a blinding bomb are blinded for 1 minute unless they succeed at a Fortitude save.

Creatures in the splash area that fail t
Bomb 5d6+5 (15/day, DC 20) (Su) Thrown Splash Weapon deals 5d6+5 fire damage.
Bottled Ooze The alchemist has learned how to preserve a sample of oozes in a sealed bottle, which he can prepare for use as an extract. When the alchemist activates the extract, he actually throws the bottle at a square within 30 feet, releasing the ooze, which
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 bonus on CMB checks to start and maintain a grapple You gain the Alertness feat while your familiar is within arm's reach.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Immunity to Poison You are immune to poison.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 20) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 100 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Saltbeard +1 to attack/+2 to AC Gain bonus to att/AC vs. aquatic/water foes. +2 to Sailor/Survial checks at sea.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

With Healing Hands & Signature Skill, he can heal 40 hp (+10 if he rolls well enough) with just a needle, little spit and disinfectant (internally or externally, patient's choice). Repeatable 10 times per day. In addition he can hand out infusions (Shield, anyone? How a little pounce?) In combat he'll be lobbing bombs while his tumor familiar can work as a flanking buddy for melee types.

Original Rogar wasn't very optimized, but can improve that if it looks like the rest of the party is on a different level.

The Exchange

Hi, Rogar is a chirurgeon alchemist from an abandoned S&S. Would he cover your healing needs? While not a cleric-level healer, he can be rebuilt for a bit better healing/buffing. This profile is 7th level, and from posts you can check his style.

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Eagerly waiting for it. I love sci-fi / space opera, plus getting a reboot for "Pathfinder" rules is great.

Although I don't if there will be players in the local groups for it...

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Have fun!
I hope it's more pleasant than the Wormwood ;)

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Can Rogar take a look at the spellbook, before Chaenath feed it to her pet? :P

The Exchange

Male N Dwarf Alchemist (Toxicant) 10 | HP: 93/93 | AC: 2520 (14 Tch, 2217 FF) | CMB: +7, CMD: 21 | F: +12/16, R: +12/16, W: +7/11 F: +14/18, R: +14/18, W: +9/13 | Init: +3 | Perc: +15, SM: +2, Darkvision 60' | Speed 20ft | Bombs: 7/16 | Active conditions:

Yeah, the site's been down a lot lately :(

A front line would be nice, yes. Most importantly, I'd like to have players who can stay with up even over some slow periods :)

Last post from G'lub is from March, so I'm not sure if we can count on him. It would be good to recruit two new players.

If Alessandra's player is back, it would be great to have him back.

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