And while I'm at it, a recent (2014) player character whoopin' of note was in the Hidden Shrine of the Tamoachan. I allowed one player character a "free Resurrection" on the spot. Said player was very happy about that. Within five minutes I greased his same character again when he was running to try to catch up with the other characters who had left him behind when he bought the farm the first time :)
In today's session of the current homebrew campaign, there were EIGHT (8) PC Fatalities. The group first laid the smackdown on the forces of Baron Pondsludge, who then teleported himself and his pet gorgon (advanced 12 HD gorgon) into where the PCs were perched up on top of the castle where they could shoot at Pondsludge's floundering mooks. Pondsludge's gorgon Petrified 3 out of 4 spellcasting characters, and it looked bad for the PCs, but knowing what was in store for the group later, I opted to take it easy on them, lest the day turn into a total debacle. Pondsludge had his hand on a boulder that was set in a catapult ready to be fired. An NPC conveniently poured Soverign Glue onto the Baron's hand, and then kicked the release lever, and sent Pondsludge flying with the boulder that his hand was super-glued to. The PCs then mopped up the rest of the invaders. The group then went to the haunted isle to grab the unguarded treasure. The treasure wasn't so unguarded however, and though the PCs looted it, the guardian caught up with them when they were hauling the loot back across the lake. Our old friend Scorch the Dragon sent a fiery blast at the PCs (who were Water Walking across the lake), and killed the PC Sorcerer. Had I been able to dispatch the PC cleric, it would have been an unmitigated disaster, as the Water Walk would have then folded, and all PCs present would have ended up in the drink. The survivors of the initial blast however all banded up together in the burning boat, and teleported out, leaving the loot to sink to the bottom, to be recovered later. Lastly, the group attempted to investigate a reported dastardly activity by their chief villain, and at the same time help an elderly man who was about to be bumped off by his next of kin for his extensive fortune. I really can't do justice to describing the encounter without going to extensive detail, but long story short, after a lot of Role Playing, Flavor Text, and diabolically lulling the players into a false sense of security on my part, the PCs arranged to escort the constable to meet with the old man in his house. They did so. The entire group was actually stupid enough to be convinced to cram themselves into his small (20'x20') study. To the PCs dismay, (and not a single player present even raised an eyebrow or asked a question/made a check) to detect disguise or anything else (though most were spelled up at the time), the main villain threw Dust of Sneezing and Choking into the air, screwing everybody in the room. Though every PC affected made their saves, all (save 1) were still Stunned for 14 rounds. The villain, his helper, and Haru's Sorcerer all had Necklaces of Adaptation, so they were not harmed by the dust. The villain's helper then cast Maze on Haru's sorcerer, leaving the other 7 Player Characters unable to take actions or move, and they were subsequently sliced and diced, one by one, for the next seven rounds. The villains then set the entire place on fire and walked off to celebrate. The group was glued back together by the remaining PC and a helpful NPC, and then went off to obtain the sacred flame. They began a battle with a number of Druids and 2 Efreeti, and we concluded the session while combat was still ongoing.
We played on Feb 13, and there were (0) PC fatalities, but don't fear, there will be likley at least 2 as SOON as we start this coming Saturday. I've got my ducks pretty well lined up, and when we start on Saturday the 27th, I (the GM) will be first up on the initiative order, and the heads are going to start rolling, when one of my star villains starts swinging the falchion around. I'll post the results ASAP after Saturday.
Yesterday's session ended up with One (1) additional PC fatality, as the mysterious villain darting in and out of the fog via spring attack, led into the villain (hidden by fog) taking a 5 foot step and using a full round action to carve Mr. D's PC druid into lasagna. Just prior to that happening, the PC cleric had teleported (travel domain) the king and a fellow PC fighter to safety, as the plan was to grab the king and get the hell out of dodge. Just after the king & co. teleported out, the PC wizard managed to dispell the fog (control weather spell), and the remaining PCs (who couldn't at that point leave) elected to tangle with the now revealed villain. Haru managed to disarm the villain, and then attempted to sunder his backup weapon (at his side), and was unsuccessful. (My players seem to have these mysterious adamantine weapons cropping up at the oddest times, specifically when I tell them I'm going to try to sunder their weapons... Anyway, where was I, the Resident Artist's Paladin PC connected with three Smite attacks on the masked villain, and the druid's animal companions each scored hits on the villain as well. On the villain's action, I had the option to carve Haru into pieces (and by the look on the player's face, he knew his number was up if I had done so) but I was down below 25% of my remaining HP, and I was not confident with a 24 AC that I could survive a full round of the Resident Artist Paladin's Smite attacks to heal myself up, so the villain tipped his hat, flipped his cape of the Mountebank, and disappeared in a puff of smoke; to torment and obliterate the PCs at another date and time...
Yesterday's session of the current homebrew campaign, saw one (1) PC fatality. The PCs stormed the castle in an attempt to thwart the 'evil Steward's attempt to seize the throne. In the first of two combat encounters, the PCs persued the steward and the kidnapped king, and proceeded to mop the floor with the steward's elite guards. The steward then confronted the PCs, boasting that they were too late to save the king. The steward was then killed by the real villain, and the PCs who stood onlooking promptly saw the entire large chamber (over 100' square) obscured by impenetrable fog (via a Guards & Wards spell), and the PCs then proceeded to fumble about through the fog (limited vision to 5 feet in any direction) in search of the bound king before he was further harmed or killed. the real villain proceeded to begin to stalk the PCs through the fog, and when we left off for the afternoon, had killed the Drow Rogue PC, via a critical hit with a Falchion on a Power Attack. One of the PCs (a fighter) located the king, but can't at present find a way of exiting the chamber, and can't locate his fellow PC spellcaster(s). The other PCs are frustrated and fumbling about trying to find their comrade & the king, and a way out of the chamber. I suspect that even if the PCs can conglomerate together, and send the king out, via magic, that some or possibly many of the PCs will get 86'd because they themselves won't be able to get out of the room. the villain has Spring Attack, which allows him to move, attack, and then move again into the fog, and out of the PCs view, making him largely unassailable to their attacks, as the villain's Stealth rank is better than most of the group's perception checks, and the 1 PC who likely could have spotted the villain, (the rogue PC) is now deceased.
Turin the Mad wrote:
I was 'snowbound' for 2 days...
Turin the Mad wrote:
Alas, yes you do... those blessed Deathbugs... I think we jointly hold the record together for the most in one session (12) last year when your Kraken took out 5 and Sir Sean and the wicked cleric took out 7. How the guys must look forward to your return:)
I was looking at the first few posts in this campaign journal, and I noted that in the very first session, I said almost nothing of "how it happened." I thought I'd regurgitate what I do remember of the afternoon before I forget it entirely.
Turin the Mad wrote:
I'll second Turin's above remarks. I do hope for more Killer GMs. My campaign journal was done in part for precisely that reason, to give a nod to the early editions of the game, and inspire the daily doses of PC demise that often accompanied it. Thus, you and/or your GM, whoever he/she may be, have my blessing to grease away every last PC in sight. Just do us the favor of writing about it in painstaking and gory detail, if you please:)
Turin the Mad wrote: Any one else gotten themselves killed off lately? You beat me to the punch. In last Saturday's most recent session of the current homebrew campaign, there was one (1) PC fatality. The characters were sent by the real king to eliminate the threat of two formidable allies of the would-be-king who is vying for the throne. First on the hit list was the "Frog Prince". Unlike the happy one of Disney rendering, this slimy bugger was once a snobby prince, who was cursed and given the form (effectively polymorph any object) of a bullywug. Said prince, believing that the kiss of a beautiful maiden would change him back into the same selfish, scabby creep he'd always been, had arranged to have the deed completed by the most desirable candidate available, who had to be "persuaded" to help. When she did kiss the Frog Prince, and he did not turn back into a human, he in a fit of rage, strangled the lady, and then started killing anyone he could find. Before long, the Frog Prince formed a band of outlaws and humanoids loyal to him, and this band eventually became a small army, which the usurper to the throne desperately seeked to ally with. Thus the PCs needed to rub out said Frog Prince to prevent him joining forces with the would-be-king.They wisely cooked up a ruse of joining the frog prince's merry band of killers, and went in to be evaluated by the prince and his cronies. The PCs made the necessary Diplomacy checks, and even thought to bring a gift for the frog prince and a parchment with the written terms of their offer of service. The PC wizard put an explosive runes on the parchment, and when the Frog Prince's senchal opened it, it went boom, and combat ensued immediately. The PCs targeted the Frog Prince and his ogre cleric minion directly. Meanwhile all the mooks and flunkies of the frog prince aided and helped out the prince's two bodyguards, one of whom (the gnoll archer, who 86'd Cap'n Jose's PC in the 06-07 Age of Worms campaign) managed to perforate the flying wizard to the tune of about 100+ hit points, and turned him into swiss cheese, before said PC wizard then plummeted and went splat upon hitting the ground. The PCs subsequently killed the frog prince and his ogre cleric. The gang also put the gnoll archer bodyguard down to negative HP, but for some reason elected to spare the gnoll who wasted their own wizard, and turn him into a scroll caddy... and the DM rejoiced mightily:)
I first made the discovery of the cyclops' massive potential when stating up a harpy. Turin explained the concept of the non-primary class (which I knew of in 3.5, but didn't make use of it at the time), and I used it in creating two harpies. Then given the success of the harpies, and out of sheer curiousity, I browsed the bestiary book looking for other monsters to use in similar fashion, and there the cyclops was, staring at me;) My players will live to rue the day:D
Orthos wrote:
Yes, Turin is brilliant as always. You can also get tons of undead-type references in the Age of Worms issues, if you don't have them already...
Ghyl Tarvoke wrote:
There are frequent player's character fatalities in the games I run. If I can help it without fudging dice rolls (which I never do), then the "squeaky wheel gets the grease", and I'll tell you that there is No Need to be timid or appologetic about it greasing a munchkin player character, Repeatedly. In fact, the only ones I feel even a tinge of guilt about thrashing (even though I still do it) are players who play legitimate, by-the-basics characters. Munchkin players are trying to get an edge, above and beyond what the conventional game affords them, and you're merely giving them a taste of their own medicine. They ought to expect as much, given how they try to exploit the rules and continually push the envelope. I think it is appropriate to repeatedly grease the muchkin characters, because logically, intelligent villains with some knowledge of the group of characters is going to deal with the biggest threat posed by the characters, First, and not after, the munchkin character has had time to shred them. And it is my hope that all of the rest of you, kindly, RP-heavy GM's will do likewise! In the long run, the munchkin players will be better off by learning to enjoy the game by sticking to the rules and avoiding looking for an edge over the GM and their fellow players, as well as adopting a "team approach". The muchkin player's attempts to "get an edge" puts the rest of the characters in more frequent jeopardy, because the GM has to up-gun the monsters & villains to keep pace with the munchkin character(s). In the long run, it's better for all if the munchkin player characters 'bite the dust' repeatedly. Greasing their characters is a simple and easy way to give the player(s) the "cause & effect" understanding that their attempts to gain an advantage which their fellow players don't have, puts them at greater risk, and makes the game less enjoyable for all. I don't think you need to have some deep conversation with your player(s) in question to try to pursuade him/her not to play a munchkin character. Rather, just grease him/her repeatedly, and they'll get the message.
At the risk of sounding like I'm giving a shameless plug; the current Pathfinder bestiary is the best monster book, bar none, that I have seen since the 1st edition d&d monster books.
The most recent homebrew saw One (1) player character fatality. The boys went about attempting to solve a quest of obtaining ingredients for a rare elixir. They opted to take the 'infamous shortcut' rather than the long road, and while traveling through the 'Bleak Forest', happened upon a group of harpies. Two of the harpies were 7th level cleric and druid respectively. The gang was ill prepared to combat the aerial opponents, and made use of numerous fireballs to blast the lesser (CR 4) harpies out of the sky. The two tougher harpies (only a paultry CR 8.5 each) each sported 156 HP, the advanced monster template, & 7 levels of spellcasting ability. I wholeheartedly encourage all aspiring killer GM's to check out the "non-favored class advancement" for monsters, as it adds only 1/2 a CR per character level you give them). You'll have your players screaming in no time:D I'll attempt to post the stats on the harpies soon. The guys gradually whittled the druid harpy down, eventually dropping her to less than 78 HP, meaning she was forced to land and was then beaten by the PCs into unconsciousness. The cleric harpy however perforated the PC wizard character with numerous arrows, including one confirmed crital hit, and the wizard PC was greased most heinously:D The subequent encounter saw the PCs tackle a CR 10 Cyclops (with advanced monster template, 8 levels of cleric & and about 275 HP with bears endurance). My players were yet screaming again, but they came up with a few clever ideas, and defeated el' cyclops...
Matthew Koelbl wrote:
Koelbl, you really are about as impartial as a card carrying DNC member (Democratic National Committee). There's no "lack of understanding of 4E" here. WotC isn't trying to avoid using the same model they used in 3.5., for 4E; on the contrary, they're doing exactly the same thing that worked in 3.5. They're releasing (on average) 1 book per month. What do you think those books contain? Do all those wonderful new 4Ed books just contain illustrations and cut outs to use on your maps, or flavor text? Or do they contain more rules? You call them "options, concepts, and more ways to play", all of which amount to 'rules'.
Sebastian wrote:
The DDI, (if it can indeed do what you have suggested) would be a very helpful tool, in that, people wouldn't have to own (much less haul around) every book in the game, just to know the necessary & applicable rules, and have them at your fingertips when you need them. As to the 'race' books, never owned them nor allowed them, and in agreement with you there.
Last Saturday, during the latest session of the current homebrew campaign, there was One (1) character fatality, and yet Another incident of GM temporary insanity (mercy towards a player's character). The characters (several of them are knights, including 2 paladins and 2 fighters) went to recover a stolen signet seal of a nobleman, and at the same time re-apprehend an escaped villain that had been busted out of prison some weeks before. The lads located the place where the villains were hold up at (there were 8 player characters present, and a few animal companions). All the PCs were 8th level. The four villains present were a 8th level Wizard, an 8th level cleric, a CR 6 Minotaur of Legend, and a 9th level Vampire Fighter.
The second planned encounter didn't occur due to time constraints. Next session will see the 'delayed Halloween special' served to the PCs, and I hope to hear some screaming from everybody present.
Fake Healer wrote:
I think adventure paths, stand alone adventures, and the like, are precisely what the company should be cranking out. By keeping the rules system relatively managable via a small number of 'core books', you can then justify the additional material, as it doesn't add to the basic rules of the game. When you've got the 'basic/core rules' of the game spread out into literally dozens of books (as 3.5 did), a GM can't then feasibly officiate the game without: A.) owning all the books (and then somehow managing to locate a rule in question on the fly), or: B.) banning the book(s) which tends to irritate the players (particularly the munchkins who buy all the splat books) and then want to use them.
The rate with which WoTC is cranking out the new books would seem to equal, if not exceed 3.0/3.5 editions in pace. In the first 12 months of 4.0 (beginning with the release of the PH/DMG/MM) there were a total (counting the PH/DMG/MM) of 15 books. I think this is fairly obviously done for financial reasons, pure and simple, and that was the main reason for 4.0 edition in the first place. I anticipate that this will have the same unfortunate effect as did 3.5, of creating a game in which either the GM gives in to his players and allows the dozens of books and the hopelessly complicated rules that each addition injects into the game as they expand upon the existing system; or holds the line, and listens to his players wine on a weekly basis for more splat books. Stick with Pathfinder man.
In my experience as a GM of all 8-9 years of 3rd/3.5 edition and Pathfinder since then; the "monster PC's" are ALMOST ALWAYS the preference for power-gaming players who are looking to get an 'edge'. During the times I've been a player in 3.0/3.5 as opposed to a GM, I've played "normal, standard book characters" and found them satisfactory: one, for the tradition & simplicity of the game; and secondly, the game is built around the basic types of character races. If I as a player or a GM want to have a fair and reasonable expectation of what a fair and reasonable challenge is for my 5th level character, then I can get that with the system in place. If I'm playing a monster with reduced levels, I am often either too underprepared, or (more frequently) overpowered because of the Special Abilities and resistances/qualities that my character produces. I agree with Jacobs (not a sycophant either) that the basic game should be tailored to the basics. I dont' want Dragon PCs straight out of the gate, if ever, in the game. There's just no need for them. Sadly, these over-the-top PCs are becoming the preferred norm for the munchkins and powergamers.
Regretably that's probably the case. It comes and goes in doses however. In 06-07 during Age of Worms, I was wiping the PCs out in droves, but at times I'd actually feel bad for the players as well. I had to really push myself to maintain that needed level of harshness to give the players the character demises they needed:) Sometimes its hard to grease the PCs. Try though I might otherwise... I can't totally shed the humanitarian in me...
In this past Saturday's home brew campaign, there was One (1) PC fatality, and another instance of temporary GM Insanity (a.k.a. generousity). The PCs handled Malathrax the Abhorred (a CR 10 Red Dragon) that had been polymorphed into an equal sized dragon, that was pink in color with bright yellow spots and baby blue back spines, but was in all other respects a CR 10 red dragon. The PCs were very formidable, and I had my bout of temporary insanity/generousity when I let some 'Nat 1' rolls on Saves vs. Massive Trauma (for 50+ HP damage in one attack) slide. As a result, Malathrax had to run for his miserable life. The lads then handed one of my Dark Druids and his Umbral/Shadow folk their butts in ONE miserable round. Truly sad. Lastly, the guys had their hands full when they ran into a Vampire and her spawn. The vampire managed to dominate Haru's star character "Thorgar" who Haru is using again, and had him defend her against the REsident Artist's Paladin PC. "Thorgar" is on his 5th or 6th incarnation, and I'm starting to feel like I'm in a DR. Who game of some sort... The vampire 86'd the PC Paladin after Haru's PC Thorgar softened him up. I stupidly and foolishly allowed the dying Paladin to make a 'Gawd Call' to break the vampire's domination on Thorgar, and they PC Cleric eventually managed to turn the Vamp and sent her running away like a 5th rate tourist...
Last saturday's home brew saw my players get the better of things. After they each got a hefty reward for rescuing the princess, their characters then defeated several malovelent knights, namely, the Privlidged Sir Charles Regal Fauntleroy of North Shields, the "rotten" Sir Reginald of Ewing, Sir Thomas "Less Than" Worthington, Sir Guy of Gastonbury, and Sir Arthur Belling. No PC casualties occurred, and the knights were forced to quit the field after Sir Belling got 86'd and Haru's cleric character Diplomacized the leader Sir Charles Fauntleroy into quitting the field... The players who played Fighter type characters then competed in a 32-kinght jousting tournament. Unlike the last jousting tournament I had for the guys back in May/June of thie year, two of the Players defeated all my superior (higher level and skill) knights and both PC fighters made it to the final, one then beating the other. They all had a good laugh at my expense, as my fantastic (and wonderfully illustrated,-see my page on Deviant Art under 'Killer GM') went down in defeat, one after another, including my defending champion. The PCs then torpedoed 'Baron Rankle', who had been holed up in his tower for the past 150 years. The baron was an EL 10 (the characters were all 7th level) Awakened Gelatinous Creature, with 8 levels in cleric. Sadly, the druid player character surprised me by shrinking his two stupid large bear companions and getting them up into the tower, and the bears proceeded to give the Baron some hugs, and the baron was subsequently sliced and diced in cruel and inhumane fashion by the murderous PCs, invading his home...
There are undoubtedly some old timers who do prefer the RP heavy game, but I suspect that their penchant for such 'evolved' in the aftermath of 1st edition, as 1st edition offered little RP-heavy material for them. Maybe they got tired of hack-n-slash. Apparently I'm stuck in some Freudian stage, and never got past it...
It appears that most posters are of the opinion that creating In-game- Shakespearean role-playing sessions with the local tavern barkeeper, or having self-discovery sessions-where you 'really get in touch with your character' during the game represent the "modern or sophisticated game/gamer". I think that those preferences are in NO way superior to those of us who still favor old school, slaughtering everything that moves in a dungeon, simply for the hell of it, and taking it's gold. If it's theatre or drama I'm looking for, I'll turn on the t.v., or listen to my clients.
Though I grew up on Mozart and Beethoven, when I first heard trance about 6 or 7 years ago, I was hooked immediately and irrevocably. Tiesto is perhaps one of the two or three best known trance DJ's, but I have yet to find anyone who really digs his music. If you buy most trance CD's/downloads by a good artist, they will contain numerous remixes of the music of other artists. trance DJ's routinely do remixes on each other's music. This is the easiest way to get exposed to the sound of various artists. Additionally, there are a few DJ's you should look into specifically, in my humble opinion: Paul Van Dyk-probably the most popular trance artist/DJ out there, and has the best take on music (both his own and the music of other artists that he remixes). His music (particularly from the 2003 album Crush and afterwards) are second to none. The Thrillseekers (Steve Helstrip)-particularly Night Music Volume 1. Kyau and Albert-Lots of good stuff from these guys. Kuffdam and Plant-and from these guys...
Matthew Koelbl wrote:
Actually they are referencing the classic adventure "G1-2-3 Against the Giants" out of a desire to market the new product to an older crowd. If you don't deem it as such, I doubt I can convince you, given your usual opinions on all-things-WoTC. While you may deem me presumtuous for making the suggestion regarding the name's use for marketing purposes, unless you're some sort of mind reader, I don't think you can definitively vouge for the author's intent when he/she/they came up with the title either. And by marketing this product to older players via the name and the genre of the adventure, WoTC are certainly NOT alienating the younger audience, because the product is equally usable and appealing to the younger audience as well as the old, and I suspect are equally likely to purchase it. The younger players simply aren't as likely to pick up on the name reference, and thus, the product's name clearly isn't designed to market to them from that stand point. But it is in my opinion marketed to the older players via the name. If you don't believe that, then I don't know what else to tell you.As for not setting the adventure in Greyhawk, again, that's WoTC's decision; but in the past, WoTC did not hesitate to set the past classic adventures in Greyhawk (where they were originally set), and by so doing, recognized and paid homage to the origins of the adventure and the game. It worked before. Why change it now? It has the feeling of intellectual dishonesty. Those of us who played the game back in the day know where the adventure came from. I would expect WoTC to reference that.
PsychoticWarrior wrote:
When WoTC is referencing a classic adventure, in this case 'Against the Giants', in order to market their new product; then I think they ought to do so plainly and overtly. We as readers shouldn't have to "add in" our own material to tie the new product to its original source or campaign world. In the WoTC "Return to" adventures of the late 1990's and the 3rd/3.5 editions, each referenced the original product and its campaign world (Greyhawk) in question. I see no reason why that tradition can't continue. After all, by the use of the new product's name, and the connotation that it carries; the people whom WoTC are marketing this product to, are players who can remember the original adventure in the first place. Newer players to the game, who didn't experience Against the Giants previously, wouldn't recognize the reference, and thus wouldn't be swayed to buy the product for that reason. So why use the reference to the old adventure to market the new adventure to newer players? Simple. It's designed to market the product to the older players of the game. While I don't buy 4th edition products, and haven't played 4th edition since 2008, IF, WoTC would market a product like this with actual connections to the original product and the history of the game/Greyhawk campaign, I'd buy it. As it is, the name of the new adventure is ultimately a cheap gimmick that references the glorious past of the game, but then utterly fails to deliver any actual ties to that glorious past it references after you've bought it. Sadly, this has become a common occurrence for WoTC since 4th edition arrived.
Turin the Mad wrote:
*cough* Perhaps not, but they'll nonetheless run into the "pink dragon" on (I think) October 17; and our favorite dragon, "Scorch" will see action against the PCs in late January or early February of 2010...*cough*
I'm starting to work on the next post, which I think will include the "Return to Against the Giants" (TSR Silver Anniversary) series of adventures for the Walking Death Machine (WDM) character group which we completed in 1998-1999. Two previous trips into the 'G' series apparently weren't enough for me (the player), and I needed a third-time charm against those giants.
Charles Evans 25 wrote:
I chucked the PC's a bone and had a helpful NPC arrive afterwards to glue their butts back together, cast Wind Walk on them, and deposit them where they needed to be. I gave them the option of using new characters. None of them went for it (and I assumed they would not, which I have "loosened up" on my limiting raising deceased characters. Turin and I are amongst the few who routinely roll up new characters).
P.H. Dungeon wrote: I have to say that the maps replacing artwork is one of the things I hate the most about the delve format. When they posted the art gallery for the book on their website the other day there were only about 12 pictures- for a super module that seems ridiculously low. Seeing map after map showing were the bag guys should start sucks the life out of an adventure for me. If anything makes 4E feel like a video game, it's the delve format of adventures they publish, which is essentially one combat encounter after another where all the monsters just stand on their little map spots waiting for heroes to come kill them. I want to like the 4E adventures, but it really isn't working out for me. I wish paizo was making 4E adventures. Fortunately, the 3E stuff is easy enough to convert. That being said, I did run the 4E version of Last Breaths of Ashenport (from digital dungeon), and I enjoyed that so maybe I just actually have to get past the lack of art and such and try to play them. PH, not only do I agree with your thoughts on the 'delve' format, but the artwork from the giants product you mentioned are all lousy. WoTC's taken frost giants from their traditional viking-appearing norm, and depicted them as something I'd expect to see on a Pokemon or Yugio card. That said, at least WoTC is Attempting to reference the 'classics' in this adventure, even if there is no tie-in to Against the Giants from 1st edition days.
Charles Evans 25 wrote:
The knights in shining armor (the PCs) made some significant blunders which handed me the encounter. I'm not one to let the PCs off the hook in a major encounter when they've made silly errors. Their main error occurred in round 3, when the PC fighter & paladin decision to charge the evil knights, in an effort to finish off their horses (thus denying the evil knights any further use of their "spirited charge" attack). While this was a good idea, the horses should have been finished off from a distance via missile weapons. As a result of the PC fighter & paladin's charges, the PC fighter & paladin did finish off the horses, but on the subsequent action of the evil knights, the PC fighter & paladin (who were now right next to the evil knights after dropping their horses) each ate a full round of attacks from the evil knights, which resulted in the hands-down best PC fighter being killed outright, and the Paladin being heavily hammered. At that point, the encounter swung completely the other direction, and my sinister knights subsequently proceeded to tag team the remaining PCs, one per round, until the last PC (in fact the aforementioned Paladin) bravely ran away with the princess. As that accomplished the goal of the encounter, the PCs effectively won the encounter, albeit at a considerable cost...
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