Valeros

Robert Spany Junior's page

37 posts. Organized Play character for Amsheagar.


Full Name

Bob Spanky Junior

Race

Human

Classes/Levels

Attacks:
[dice=Baster Sword]1d20+6[/dice] for [dice=Slashing]1d8+4[/dice] [dice=3H Baster Sword]1d20+6[/dice] for [dice=Slashing]1d12+4[/dice]

Gender

Male Human Fighter 1 | hp 16/16 | AC 17, TAC 14 | Fort +4, Ref +4, Will +3 | Perception +3

Size

M

About Robert Spany Junior

PFS 12395-XX
Experience 0
Wealth 0gp, 10sp, 98cp
__________________________________________________________________

Bob Junior
Fighter 1
CN Medium humanoid (human)
Perc +3 (E) Wis +1, P +2, I

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Defense
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AC 17, TAC 14
HP 16
Fort +4, Ref +4, Will +3

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Offense
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Speed 25 ft.
Melee
Baster Sword
Dagger
Ranged
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Statistics:

Str 18
Dex 14
Con 14
Int 12
Wis 10
Cha 10

Feats:

Ancestry Feats
1st: General Training: Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. Toughness
Skill Feats
Background: Barkeep
General Feats
Toughness: You can withstand more punishment than most before going down. Increase your maximum Hit Points by your level or 4, whichever is higher. When you reach level 5 and every time you gain a level thereafter, adjust your maximum Hit Points gained from Toughness accordingly (for example, at level 7, this feat would increase your maximum Hit Points by 7). You also gain a +1 circumstance bonus to recovery saves (see page 295).
Class Feats and Features
1st: Attack of Opportunity: Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Make a melee Strike against the triggering creature at a –2 penalty. If the attack hits and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to it.
1st: Combat Grab: Requirements You are wielding a one-handed melee weapon and have one hand free. Make a Strike (see page 308). It gains the following enhancement and failure effects.
Enhancement Until the end of your next turn, as long as the target is within your reach, it’s flat-footed. If it leaves your reach, this effect ends.
Failure Until the start of your next turn, as long as the target is within your reach, it’s flat-footed. If it leaves your reach, this effect ends.
Languages Common, Hallit

Skills:

Acrobatics +3 (T) Dex +2, P +1, I, A
Arcana -2 (_) Int +0, P -2, I
Athletics +5 (T) Str +4, P +1, I, A
Crafting +0 (_) Int +0, P -2, I
Deception -2 (_) Cha +0, P -2, I
Diplomacy -2 (_) Cha +0, P -2, I
Intimidation -2 (_) Cha +0, P -2, I
Alcohol Lore +1 (T) Int +0, P +1, I
Medicine -1 (_) Wis +1, P -2, I
Nature -1 (_) Wis +1, P -2, I
Occultism +2 (_) Int +0, P -2, I
Performance -2 (_) Cha +0, P -2, I
Religion -1 (_) Wis +1, P -2, I
Society +1 (T) Int +0, P +1, I
Stealth -1 (_) Dex +2, P -1, I, A
Survival -1 (_) Wis +1, P -2, I
Thievery 0 (_) Dex +2, P -2, I, A

Proficiencies:

Trained
Will, Acrobatics, Athletics, Lore Alcohol, Society
Expert
Fort, Reflex, Perception,
Signature Skills

Gear:

Combat Gear
Bastard Sword
Dagger
Other Gear
Backpack
Clothes 2 sets
Winter Clothes
Sheath
Tent Pup
Cookware
Hooded Lantern
Bed Roll
Silk Rope (50 ft)

Macros:

[dice=Perception]1d20+3[/dice]
[dice=Fortitude Save]1d20+4[/dice]
[dice=Reflex Save]1d20+4[/dice]
[dice=Will Save]1d20+2[/dice]

Melee
[dice=Baster Sword]1d20+6[/dice] for [dice=Slashing]1d8+4[/dice]
[dice=3H Baster Sword]1d20+6[/dice] for [dice=Slashing]1d12+4[/dice]
[dice=DAGGER]1d20+6[/dice] for [dice=Slashing]1d4+4[/dice]

Bot Me!: