Kyra

Rivani - Keith's page

114 posts. Alias of Keith Richmond (Lone Shark Games).


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Rivani would happily take the Item 2, to secure a Djinn Favor Amulet, which should help protect her. Her second choice would be a blessing.


Hmm. I forgot I was Withered, though I don't think it will change any of the results. But, for paranoia's sake:

Rivani - Keith wrote:

Per 6: 1d10 + 4 + 1d4 ⇒ (10) + 4 + (2) = 16

Combat 13: 1d10 + 4 + 1d4 + 1 + 1d4 + 1d10 + 1d4 ⇒ (9) + 4 + (4) + 1 + (3) + (1) + (1) = 23
Wis 6: 1d6 + 2d6 + 1d4 ⇒ (6) + (1, 2) + (3) = 12


Rivani is quite surprised to have not found the exit. She goes to lean against a nearby pile of sand, but senses it has a mind!
Per 6: 1d12 + 4 + 1d4 ⇒ (10) + 4 + (4) = 18

She hurls an acidic dagger into it as Korundo channels the power of the Elements. Combat 13: 1d12 + 4 + 1d4 + 1 + 1d4 + 1d12 + 1d4 ⇒ (3) + 4 + (1) + 1 + (2) + (10) + (4) = 25

With the blessing of Milani and guidance of Korundo's Fox, Rivani knows exactly where the exit is now.
Wis 6: 1d8 + 2d8 + 1d4 ⇒ (8) + (5, 6) + (2) = 21

And we win!


"The exit must be close. There's not much pyramid left to run through!"

Rivani offers a magical snake of fire to appease the ancients, earning their blessing. Auto-acquired.Recharge: 1d10 + 4 ⇒ (10) + 4 = 14

Her Sage leads her on to a hidden Bunyip, which she glares at and sets afire. Combat 12: 1d10 + 4 + 2d4 + 1d4 ⇒ (5) + 4 + (1, 4) + (2) = 16
Recharge 10: 1d10 + 4 ⇒ (5) + 4 = 9

The Ancients lead Rivani to a Shield of Fire Resistance. She's a little dubious Con 6: 1d6 ⇒ 3 and decides it would impede her escape.

Rivani

Hand: Binder's Tome, Stone Skin, Blessing of Milani, Spellbook, Corrosive Dagger +1, Mind's Eye Blade,
Deck: 6 Discard: 6 Buried: 4
Notes: Add 1d4 and the Mental trait to Charisma and Combat checks at my location
Displayed: Curse of Withering,

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Lone Shark Games

Rivani has a Sign of the Thrush she can contribute.


Erasmus the Medium wrote:


[dice=Potion of Healing on Rivani]1d4

"Thank you, Erasmus! I'm feeling much better."

Deck: 8 Discard: 3 Buried: 4


Erasmus the Medium wrote:

Then, I'll use my Sign of the Lantern Bearer to explore again. I find a Blessing of the elements!

[dice=Strength DC 6]1d6+3

Why did you make a Strength check? You auto succeed with Wisdom.

Rivani doesn't care about armor, personally, but is happy to support those who do.


Rivani explores this new undead-filled section of the pyramid. "I feel good about our future. Nethys blesses our escape."

She then immediately finds a Telekinesis Trap. In theory, she is a master of telekinesis, though, so guided by her Sign she attempts to disarm it.
Disable 9: 1d10 + 4 + 1d10 ⇒ (1) + 4 + (6) = 11

She'll continue onwards, discovering a Vanth. Before she acts, she suffers a Scourge: 1d6 ⇒ 6, but she is already Withering! She'll hurl her dagger into it, while binding it with her tome.
Combat 13: 1d10 + 4 + 1d4 + 1 + 1d4 ⇒ (10) + 4 + (4) + 1 + (4) = 23 - through her blade she can see that just beyond the Vanth's corpse is a Potion of Healing.

Rivani rests, possibly on her laurels. Meanwhilst, Cards: 1d4 ⇒ 1 a small amount of pyramid collapses in the distance.

Rivani

Hand: Binder's Tome, Stone Skin, Sign of the Thrush, Fiery Glare, Sage, Fire Snake,
Deck: 5 Discard: 6 Buried: 4
Notes: Add 1d4 and the Mental trait to Charisma and Combat checks at my location
Displayed: Curse of Withering,

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Cleared cards 1+2, examined 3, card 19 joins 20 on top of the Catacombs.


Rivani hurries along to the Crypt, pausing only to pick up a very fine looking magic dagger.
Ranged 7: 1d10 + 4 ⇒ (5) + 4 = 9

Faced with two corridors ahead, she hopes that her Nethys friend can guide her way. Down one corridor is a patch of Burning Tar. Down another is a Carrion Golem. What an awful choice.

"Against all of my best instincts, I think I am more prepared for this Golem, while Erasmus is more prepared for that Burning Tar." Rivani telekinetically hurls her dagger at the Golem, guided by the blessing of her friends. Using either Salim or Korundo's blessing. I'm guessing Salim's?

Combat 14: 1d10 + 4 + 1d4 + 1 + 1d10 ⇒ (7) + 4 + (3) + 1 + (4) = 19

The Golem is defeated, though not before it rips Rivani's Charm Person scroll. She hopes she can deal with that, but that is a problem for later.

Cards: 1d4 ⇒ 2 Cards collapse away.

Rivani

Hand: Binder's Tome, Tussah Silk Coat, Blessing of Milani, Mind's Eye Blade, SotPack, Stone Skin,
Deck: 7 Discard: 4 Buried: 4
Notes: Add 1d4 and the Mental trait to Charisma and Combat checks at my location
Displayed: Curse of Withering,

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Dealt with card 1 + 3, left 2 on top examined. Cards 19+20 move on.


Rivani is proudly wielding her

Binder's Tome:
On a character at your location’s combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

Bury this card to evade your encounter.

I'll be trying to maintain a Note about whether I still have the bonus, but in this particular scenario I'll be trying to keep it ready. It is Mental, though, so it'll only work on like half the combats.

That Sand Creeper might be a bit more troublesome. Salim can punch it for d6 base. The Tome can work for another d4. A blessing gets that to 2d6+1d4 which wins on average, but it may well be worth using 1 more card (blessing or Snow Leopard) to get it the rest of the way.

Rivani attempts to dodge the collapsing ceiling. Dmg: 1d4 - 1 ⇒ (4) - 1 = 3 Thankfully, the kilt Korundo gave her helps deflect most of the damage.

Hand: Binder's Tome, Cleric of Nethys, Frigid Blast,


Rivani crafts a halo of flame from her fire snake and commands the Voices of the Spire, "Away!" Rivani's Sage companion nods along, well, sagely in agreeement.

Her stare frightens them away with no further problem.

Cha 11: 1d10 + 4 + 1d4 + 1d6 ⇒ (6) + 4 + (1) + (6) = 17
Recharge: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14

Hand: Binder's Tome, Spellbook, Cleric of Nethys, Frigid Blast,
Deck: 10 Discard: 1 Buried: 4
Notes: Add 1d4 and the Mental trait to Charisma and Combat checks at my location
Displayed: Curse of Withering,

I don't think Salim or Kurundo added the d4 from me to their combats against the Voices. Don't think it would change anything for Salim, but for Korundo that probably means he didn't need to recharge his Snow Leopard.


Ugh, sorry. I didn't realize my turn didn't post yesterday!

Korundo didn't move cards at the end of his turn, so from the bottom of the Mumia Lab to the Ghoul Square go...
Cards: 1d4 ⇒ 2

Rivani has had some bad experiences in Mumia Labs before, hopefully this one is okay. Con 4: 1d6 ⇒ 1. Alas, no.

Still, Withering is not as bad as Daybane, so Rivani sends her Silver Balladeer to help out Korundo. "I will gladly take that armored skirt you have, in trade."

Silver Balladeer:
Recharge this card to banish a card that has the Curse or Haunt trait displayed next to your deck.

Discard this card to explore your location.

Rivani finds a Hyena maddened by the collapsing pyramid. She puts it out of its misery with a fiery glare and a word of binding from her tome.
Combat 9: 1d10 + 4 + 2d4 + 1d4 ⇒ (1) + 4 + (2, 2) + (2) = 11
Recharge 10: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (4) = 10

Rivani

Hand: Binder's Tome, Spellbook, Fire Snake, Cleric of Nethys, Frigid Blast, Sage,
Deck: 8 Discard: 1 Buried: 4
Notes: Add 1d4 and the Mental trait to Charisma and Combat checks at my location
Displayed: Curse of Withering,

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


Rivani - perhaps foolishly - follows the Signs a bit further in, hoping to limit the time we have to stay in this horrible area covered in mummy dust. She finds a Falcata, but hurries onward past it.

More of the pyramid collapses! Cards: 1d4 ⇒ 1

Cards 1-2 of Mumia Lab dealt with, Cards 13-15 moved to the next location.


Rivani is ready!

Rivani

Hand: Sign of the Pack, Binder's Tome, Spellbook, Silver Balladeer, Fire Snake, Fiery Glare,
Deck: 10 Discard: 0 Buried: 3
Notes: Add 1d4 and the Mental trait to Charisma and Combat checks at my location

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


Rivani would be happy to take Stone Skin again, or to switch to Remove Curse if that's better for you. She's also taking a Tussah Silk Coat from the Sunburst market.

Commune's not a bad option if anyone likes blessings.

Lone Shark Games

Rivani wonders what Hadden Hoppert was offering before the scenario started. She'll also borrow a sturdy (Tussah Silk) coat from the Sunburst Market to keep her warm and safe during dangerous pyramid exploration.


Rivani happily adds two books to her library, and is prepared to use them against the many perils of the Desert.

Rivani will not be taking either the Game of Afterlife or Mask of the Forgotten Pharaoh each scenario. By default I'll give up the Game, and then take a Remove Curse if it's a curse-rific scenario, but if Korundo or Erasmus want to get into the Mask-wearing business - just let me know.


Rivani will be taking an Item card feat, so she can procure some reading material (Spellbook B).

She'd take a Spell 2 or Item 1.

She's considering
Spell 2: Fly, Ghost Whip, Marionette, Twisted Space

Most likely Fly or Twisted Space, for party utility, since she can usually fallback on telekinesis for combat.

For an Item 1, she'd take Binder's Tome to help anyone at her location with combat and Charisma checks.

So, she's happy with either of those outcomes. Please take what's best for you, then she'll take what's left.


Rivani heads to the Hall of Blessed Rebirth after her painful encounter with the storm.

There she attempts to secure the blessing of the elements, Int 6: 1d12 + 2 + 1 ⇒ (12) + 2 + 1 = 15.

The elements lead her onwards to Old Eye-Taker. Rivani hopes that Erasmus can help with the Wisdom check, if she takes the Combat check. The skeletal henchman is resistant to Rivani's dagger, unfortunately Diff: 13 + 1d6 ⇒ 13 + (5) = 18

"Korundo, my friend. Please help corrode this foul creation."
Using Corrosion.
Combat 18: 1d12 + 4 + 1d4 + 2 + 1d12 ⇒ (3) + 4 + (4) + 2 + (4) = 17 Ridaiya helps tip that into a win.

I think you'd be d8+d4+2, with Ridaiya +2 after? Much better than me, anyhow. May still be worth a blessing.

Assuming all goes well, Rivani looks to the signs to close the Hall.
Craft 8: 1d12 + 4 + 1d12 ⇒ (11) + 4 + (5) = 20

For closing the Hall, Rivani will remove Erasmus's Daybane.

Ridaiya will head to Loc: 1d2 ⇒ 2the Mumia Lab.

With an empty hand and location, Rivani floats cross-legged in the Hall and meditates on the future.

Rivani

Hand: Mind's Eye Blade, Deathgrip, Lightning Bolt, Embalming Fluid, Stone Skin, Frigid Blast,
Deck: 8 Discard: 6 Buried: 6
Notes:
Displayed:

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Erasmus needs to make a Wis 9 vs Old Eye-Taker (card 2). If successful, Hall closed. Ridaiya to Mumia Lab. If Erasmus fails his check, I'll just not have Stone Skin and Frigid Blast, and still have Mask of the Pharaoh and Sign of the Thrush. Sorry for the delay, I've been traveling and had typed up my turn but failed to submit before I packed up my laptop and such.

Lone Shark Games

Erasmus could have used Ridaiya for +-2 to checks to defeat. You could reduce your first check by 2 to avoid the examine + scourge, and increase your second check by 2 to only fail by 1. Which would let you bury a card to defeat it, if you wanted.

Storm: 1d4 ⇒ 2 goes to Loc: 1d6 ⇒ 5 the Scorched Ruins.

Rivani plans to head to the Hall of Blessed Rebirth, but is pausing slightly to verify what happened to it.


Ridaiya points out there's an Ubashki deeper in the Lab, so the Warrior Dolls must be close.

Then lightning strikes at Rivani. Dmg: 1d4 ⇒ 2 Thankfully, Stone Skin protects her. The storm Loc: 1d6 ⇒ 4 stays at the Lab.

She is a little worried about staying in the storm, but it's time to close the lab. In fact, the Warrior Dolls are right there to fight. A lightning bolt should solve this problem.
Combat 14/18/19: 1d12 + 4 + 3d6 ⇒ (11) + 4 + (2, 4, 4) = 25 And then some. Stone Skin protects Rivani from the explosion of acid as the Lab is thoroughly destroyed, but unfortunately she suffers Scourge: 1d6 ⇒ 3 Curse of Vulnerability.

Since Rivani has closed out the Lab Craft 7: 1d12 + 4 ⇒ (10) + 4 = 14, Ridaiya takes her leave and heads to Loc: 1d3 ⇒ 2 the Hall of Blessed Rebirth.
Lightning Bolt 10: 1d12 + 4 ⇒ (5) + 4 = 9 Feather of Maat adds 1.
Stone Skin 9: 1d12 + 4 ⇒ (11) + 4 = 15

Rivani

Hand: Mind's Eye Blade, Sign of the Thrush, Sign of the Pack, Blessing of Milani, Sage, Mask of the Forgotten Pharaoh,
Deck: 7 Discard: 3 Buried: 6
Displayed: Curse of Vulnerability,

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Closed Alchemical Lab, Ridaiya moves to the Hall of Blessed Rebirth, 3 Alchemical Items are shuffled into the closed Alchemical Lab.


Ridaiya tells Rivani to hold off while she casts some divinations.

Rivani pulls out her Game of Afterlife, to see if she can send some help Erasmus's way. Remove Curse of Daybane.
Recharge 8: 1d12 + 2 ⇒ (6) + 2 = 8

Meanwhilst, Ridaiya sees that the Warrior Dolls are lurking at the furthest part of the Lab. She leads Rivani on a shortcut, to hopefully get there more quickly, and they discover Card: 1d6 ⇒ 5 a Lightning Storm. Hardly ideal!

Worried about that storm, Rivani hopes her friendly Cleric of Nethys can find a way out of this predicament. Ahead the Cleric sees Card: 1d6 ⇒ 5 Card: 1d6 ⇒ 1 a Feather of Maat and Card: 1d6 ⇒ 4 a Camouflaged Pit Trap. Since she's warned of the Pit Trap, she decides to deal with it.
Acro 7: 1d12 + 4 ⇒ (1) + 4 = 5 Ridaiya helps her notice a secondary hidden trigger, so she carefully hops over it. Rivani continues on to the Feather, automatically collecting it.

Rivani

Hand: Mind's Eye Blade, Lightning Bolt, Feather of Maat, Fire Snake, Blessing of Milani, Stone Skin,
Deck: 9 Discard: 3 Buried: 6

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Victory, drew Stone Skin! Removed Erasmus's Curse. Dealt with Lab cards 1,4,5 - Electricity Storm is displayed at the Lab. Other 3 cards are shuffled.


The Ancients bless Rivani... with a Lightning Bolt scroll at the Alchemical Laboratory.

Rivani's new Aspis ally Marianax helps her out.
Arcane 8: 1d12 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Her charmed friends Azaz Arafe and Zazu lead her onwards to a Deathgrip scroll!
Arcane 8: 1d12 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Things are going so well, time for Marianax to help her find something. A Mummified Cat. How strange. Rivani disintegrates the abomination with a fiery glare and continues on to some Embalming Fluid.
Knowledge 7: 1d12 + 4 ⇒ (12) + 4 = 16
Rivani carefully stows away the Deathgrip scroll while re-memorizing her Fiery Glare spell. Recharge 10: 1d12 + 4 + 1d4 ⇒ (9) + 4 + (4) = 17

Rivani

Hand: Mind's Eye Blade, Lightning Bolt, Game of Afterlife, Cleric of Nethys, Embalming Fluid, Frigid Blast,
Deck: 10 Discard: 2 Buried: 6

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


Rivani sends the blessings of the elements, who apparently are in favor of Poison. Recharged! Erasmus should maybe keep his, assuming it discards. Or use two if you're feeling unlucky :)

Hand: Mind's Eye Blade, Fiery Glare, Game of Afterlife, Cleric of Nethys, Azaz Arafe and Zazu, Marianax Karn,
Deck: 10 Discard: 0 Buried: 6


Rivani will accompany Erasmus to Hadden Hoppert, and start at the Hall of Blessed Rebirth.


Since on one objected to Rivani taking the Mask, she will happily take a Spell.


The Ghoul Market is a market run by ghouls where they sell scavenged armor: “Venture not here without symbols of your faiths. For this place, once called the Gulla Market, stands on the edge of the necropolis, overrun by our colony of ghouls. You clad yourselves in metal from head to toe, lest one of us touch you and seal your doom. You may try, anyway. We have some protections taken from fallen heroes for you, at a price.”

I heartily encourage someone to take the armor. It is far too heavy and... armor-y... for me to wear.


Alas, the second scenario and power feat was _last_ scenario; looks like you have two power feats already.

Rivani would certainly be interested in the Mask, but defers to others who might also be interested.

Mask of the Forgotten Pharaoh:
Reveal this card to add 1 to your Intelligence or Wisdom check. If you have a role card, add 2 instead.
Recharge this card to add a die to your check that invokes the Undead trait.
Recharge this card to reduce Poison damage dealt to you by 2.
Recharge this card to banish a card that has the Curse trait displayed next to your deck.

Rivani ponders whether to pick up a Spellbook (Item B) or a new spell (Acid Splash or Fire Snake, Spell B).


I think I got an Armor 2, and Ally, Item, Spell B.


Rivani dispatches some Crawling Claws, with a powerful Deathgrip guided by the Ancients and an extra helping of Rivani's magic.
Combat 13/17: 1d12 + 4 + 2d8 + 1d12 + 1d4 ⇒ (8) + 4 + (6, 1) + (10) + (3) = 32
And a Sage and extra magic help her recharge.
Recharge: 1d12 + 4 + 1d6 + 1d4 ⇒ (10) + 4 + (1) + (4) = 19

Hand:
Deck: 6 Discard: 12 Buried: 7

Erasmus could do one check if needed, or maybe just take out the zombie. Looks like between the two of them they also have 4 blessings and Korundo has two animals that add d4 to a check. Bonuses abound, basically.


"Don't worry. I can guard this Lab - I am ready to take on Crawling Claws now, even if I'm not good for much else. Let us finish this foul necromancer and put the dead to rest."


Con 4: 1d6 ⇒ 3 Rivani is bothered by the clouds of ground up mummies in the Mumia Lab, and starts to wither.

That isn't ideal, so she hurries onwards, quickly finding an Alchemical Shield, which looks strange until she bends her psychic will towards examining its inner structure.
Craft 6: 1d10 + 4 ⇒ (3) + 4 = 7

Her Embalmer leads her further, to a simple Acid Jet spell. She'll accept that. Arcane 6: 1d10 + 4 ⇒ (6) + 4 = 10

She's a little worried about waiting too long, so she asks Milani to guide her to the end of this horrid place. Her hurry sends her straight into a Yellow Jelly!

The Jelly is immune to her blade, but is likely to explode if she casts acid at it. This new shield would shield her from acid, but only if she didn't have to cast Acid Jet to kill it first. What a paradox.

Rivani crosses her fingers and sets off a chain reaction of acid. Combat 8/12: 1d10 + 4 + 1d6 + 1d6 + 3 ⇒ (7) + 4 + (1) + (2) + 3 = 17
Acid Dmg: 1d4 ⇒ 4
Recharge: 1d10 + 4 ⇒ (3) + 4 = 7
Alas, nothing at all goes right.
Know 9: 1d10 + 4 ⇒ (7) + 4 = 11 But at least she does not break the First Law.

Rivani wishes she could deal with the Crawling Claws, but she doesn't even try, as she needs to stop and rest. "I am not sure I will be of much more help, at least without healing. Perhaps you can deal with things without me, though.

Rivani

Hand: Acid Jet, Frigid Blast, Silver Balladeer, Sage, Deathgrip, Blessing of the Ancients,

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Rivani's Balladeer helps her to recover some cheer and remove her Curse of Withering.

Hand: Acid Jet, Frigid Blast, Sage, Deathgrip, Blessing of the Ancients,
Deck: 2 Discard: 11 Buried: 7


Rivani is happy to contribute a blessing.


If you ever need to look up my cards, like the Signs, you can click on the Rivani link when I finish my posts then click on Deck. I have the card text in most cells. Signs are basically always 1 die, but they recharge when used against or with different cards.

"That villainous necromancer looks quite daunting for one person. I'll attempt to help clear out that Lab with Salim, then we can perhaps join forces to corner him."

In the Lab, she immediately runs into a Ghoul Assassin. He gets in a quick poisoned stab before Rivani notices him.

"Salim, let's flank him!"
Salim up for taking 1 of the 2 checks? I could probably take the 14.


The Sun Falcon Rivani freed from the grip of undeath returns to grant her the blessing of the ancients!

Rivani travels to the Peasant Tombs to help Salim. There she encounters a Scarab Swarm.
Combat 10/14: 1d12 + 4 + 1d4 + 2 ⇒ (2) + 4 + (4) + 2 = 12
Enough?: 1d8 ⇒ 8 The scarab swarm is driven away by Rivani's flying knife, and she uses the opportunity to project her consciousness into sealing the Peasant Tombs.

Buried Telempathic Projection, Peasant Tombs closed.

Rivani peers through her Mind's Eye Dagger to examine the Crypt, where a boring bolas awaits whoever heads there.

Rivani

Hand: Mind's Eye Blade, Sign of the Thrush, SotPack, Blessing of the Ancients, Fiery Glare, Deathgrip,
Deck: 7 Discard: 2 Buried: 7

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


Rivani continues to explore the Sepulcher, discovering an undead Sun Falcon. With a mental flick, she hurls her dagger through it.
Combat 11: 1d12 + 4 + 1d4 + 2 ⇒ (5) + 4 + (1) + 2 = 12 Nothing to fear from the First Law. Rivani peers ahead through her Mind's Eye Blade and sees a Caryatid column.

Rivani continues, under the guidance of her Embalmer, her flying dagger leading the way.
Combat 12: 1d12 + 4 + 1d4 + 2 ⇒ (6) + 4 + (4) + 2 = 16
Enough? 8: 1d8 ⇒ 2
Rivani is still safe from the First Law and peers again, finding a Bonecrusher Hunter, who leaps at her!

Rivani requests Erasmus's assistance to channel the Gods through the Elements, then hurls a blast of supernatural cold. BotG-BotElements so it recharges.
Combat 14: 1d12 + 4 + 2d4 + 1d12 ⇒ (8) + 4 + (2, 1) + (1) = 16
Recharge 6: 1d12 + 4 ⇒ (8) + 4 = 12
Enough? 7: 1d8 ⇒ 8

Rivani takes on the Curse of the Withering, to close the Sepulcher of the Servant.

She then takes a nap, soothed by the decursing power of her Silver Balladeer.

Rivani

Hand: Mind's Eye Blade, Sign of the Thrush, Sage, SotPack, Telempathic Projection, Fiery Glare,
Deck: 6 Discard: 2 Buried: 6

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Sepulcher closed, Sun Falcon added to the blessing deck. Recharged Erasmus's BotG


Rivani Charms a Person, apparently her Embalmer's twin brother.

Then, she looks into the Sepulcher and sees a swarm of Crawling Claws!

She hurls her dagger at it, with the help of her Sign of the Pack.
Combat 13/17: 1d12 + 4 + 1d4 + 2 + 1d12 ⇒ (2) + 4 + (3) + 2 + (1) = 12
Using accessory reroll on the 1.
Combat 13/17: 1d12 + 11 ⇒ (3) + 11 = 14

The luck is truly not with Rivani. She just hopes she can escape the claws' last grasps:
1d4 + 1d6 + 1d8 + 1d10 + 1d12 ⇒ (1) + (3) + (6) + (5) + (10) = 25 One 1, so I'll bury that Embalmer twin.

She'll pause there to collect herself.

Rivani

Hand: Mind's Eye Blade, Blessing of Milani, Embalmer, Frigid Blast, Silver Balladeer, Acid Jet,
Deck: 7 Discard: 1 Buried: 6

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


Hmm, we haven't played anything and it was part of the rewards line, so hopefully it's okay. Also, since it was non-Basic blessings, there weren't technically enough blessings (Maat (2), Horus (B), Ancientsx2, Elements), but I suspect it is too late to easily draw more.

Rivani will cheerfully guide an Aspis ally around. "After all, should they hope to betray us, I might glean it from their mind sufficiently in advance."


It may be too late, but I was just looking at the reward for last scenario and saw 'Each character adds a random non-Basic blessing from the game box to the cards acquired during this scenario.'

Looking at the previous "random blessings" post, that would have been 3 Bs and a _2_. I know at least one person didn't take an upgrade, so someone should probably consider that Blessing 2.

"Deathgrip, you say? Sounds fairly crude, but I am about to deal with Undead so perhaps it's worth investigating."
Trade Inflict Pain (Mental) and... Cleric of Nethys. I need to take some more AD1 boons, apparently!

Rivani then makes her way to the Sunburst Market and trades her Censer of Awakening for the services of a local Embalmer.

Embalmer:
Recharge this card to add 1d4 to your Intelligence check.
Bury this card to evade a monster you encounter that has the Undead trait.
Discard this card to explore your location.

She will also bring her trusty Game of Afterlife.

Rivani

Hand: Game of Afterlife, Charm Person, Embalmer, Sign of the Pack, Mind's Eye Blade, Blessing of Milani,
Deck: 9 Discard: 0 Buried: 4

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (■ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


I took Rivani's power feat "(■ or recharge)" instead of hand size.

Rivani will also visit Hadden Hoppert.

And start at the Sepulcher of the Servant.


Rivani increases her Hand Size.

She'd prefer:
Weapon 2 1d1000 ⇒ 821 - Mind's Eye Dagger (+2 dagger that lets me examine when I defeat a monster)
Item B - Spellbook
Spell B - Acid Splash or Fire Snake
Item 1 - Binder's Tome


I think I got
Item 1 (Scroll of Thoth)
Armor 1 (Bone Lamellar)
Ally B (Embalmer)
Blessing B (BoHorus)


Rivani senses it is time to finish this and joins the rest of the group at the Windswept Chasm. There, she hopes she can convince the Ancients to assist the group, but they are not interested. Divine 3: 1d4 ⇒ 2

Embalmer leads her to the Dance of the Dead, which makes a fair amount of sense. Alas, Rivani is less prepared to out dance the dead this day, so turns away.

Rivani peers at the stars and follows the Thrush Card: 1d2 + 1 ⇒ (1) + 1 = 2, but she cannot avoid these strange undead dancers.

Rivani

Hand: Spelldagger, Sign of the Pack, Frigid Blast, SotPack, Fiery Glare, Sage,
Deck: 6 Discard: 6 Buried: 4

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (□ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Just 2 cards left - Dance of the Dead and Pairaka, shuffled up. We don't want to examine either of them.


"Horus guide you, Korundo!"
2 dice to non-combat Dex.


Sorry, it is getting increasingly difficult to notice all the things and take a turn quickly.

Rivani instead finds the Windswept Chasms are blessed by Horus. A quick prayer Ranged 7: 1d12 + 4 ⇒ (12) + 4 = 16 is sufficient to gain his favor.

She continues, with Milani's guidance, to find some Bone Lamellar. Int 8: 1d12 + 2 ⇒ (9) + 2 = 11 "What a curious construction. I will keep this for later study."

Rivani then rises into the air with the power of Horus and flies to the Towering Obelisk, where she encounters a Pairaka. She hurls a dagger into it.
Combat 13: 1d12 + 4 + 1d4 + 1 ⇒ (4) + 4 + (2) + 1 = 11 adding the power of Nethys to succeed.

The Pairaka Div's death curses Rivani Scourge: 1d6 ⇒ 6 with Withering, then summons an Aghash Div to seek vengeance on her.

As this fight is more difficult, Rivani calls upon Erasmus for aid to remove this curse, and Salim to bless her combat.
Combat 15: 1d12 + 4 + 1d4 + 1 + 2d12 ⇒ (11) + 4 + (2) + 1 + (10, 10) = 38

The spelldagger splits the Aghash in twain, making the Towering Obelisk safe. With the power granted by it, Rivani removes Salim's curse.

She stores the bone armor away for later.

Rivani

Hand: Spelldagger, Blessing of Horus, Remove Curse, Sign of the Pack, Sign of the Thrush, Embalmer,
Deck: 9 Discard: 3 Buried: 4

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (□ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Then removes Korundo's curse. "We are close, my friends, I can feel it!"

Cleared first 2 cards of Windswept Chasm, closed Towering Obelisk. Cleared curses from Salim and Korundo. Used Salim's BotG and Erasmus's Remove Curse.


Rivani hesitantly heads to the Windswept Chasm. There, the storms send a number of things hurtling at her.

Hurtling Tiles Trap:

Barrier 1
Traits
Obstacle
Trap
Basic

Check
Intelligence
Perception
6
OR
Dexterity
Stealth
8

Powers
During this encounter, items may not be played.
If defeated, you may explore your location.
If undefeated, you are dealt 1d4 Ranged combat damage.

Her third eye opens, and she easily perceives how to dodge the flying debris.
Per 6: 1d12 + 4 ⇒ (11) + 4 = 15

She'll continue forward, with Milani's protection, discovering that the Pairaka have caused the undead in the area to join their bizarre dancing.

Dance of the Dead:

Barrier P
Traits
Trigger
Cache
Curse
Magic

Check
Dexterity
Charisma
10

Powers
When you examine this card, shuffle a random monster that has the Undead trait from the box into each open location deck.
If defeated, banish this barrier or display it next to the scenario. While displayed, after you defeat a monster that has the Undead trait on your exploration, shuffle an item from the box into a random open location deck, then you may explore your location.

Rivani attempts to use a Telempathic Projection to break through the strange enchantment. Cha 10: 1d6 + 1d10 ⇒ (4) + (4) = 8 With Nethys' aid, she succeeds.
Added 2 after the roll, display it by the deck. When we defeat Undead we can shuffle items into the deck if we want.
Recharge: 1d12 + 4 ⇒ (12) + 4 = 16

Rivani rests.

Rivani

Hand: Spelldagger, Acid Jet, Remove Curse, Sign of the Pack, Sign of the Thrush, Embalmer,
Deck: 8 Discard: 2 Buried: 4
Notes:
Displayed:

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (□ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Rivani looks around. "Who is still cursed? I can help."
Looks like Withering on Salim and Poisoning on Korundo. I'll remove the Withering for now. Erasmus may want to consider removing the Poisoning, but can probably wait until his turn to decide.


Rivani winces at Korundo's misfortune. So distracted is she that she almost runs into her own Pairaka.

She quickly assumes a battle stance for her most effective 1-2 punch of telekinesis and telepathy.
Spelldagger, Inflict Pain.
Combat 13: 1d12 + 4 + 1d4 + 1 + 1d12 + 4 ⇒ (9) + 4 + (3) + 1 + (4) + 4 = 25
Recharge 10: 1d12 + 4 ⇒ (3) + 4 = 7

Scourge: 1d6 ⇒ 1 Poisoning

She then floats up into the Howling Winds stirred up by the strange outsiders, thinks back on a lesson taught her by a Sage, then claps her hands sharply. The storm silences abruptly.
Acro 6: 1d12 + 4 + 1d6 ⇒ (9) + 4 + (6) = 19

Finally, she rests and listens to relaxing music with her Balladeer, who removes the Curse afflicting her.

Rivani

Hand: Spelldagger, Blessing of Milani, Cleric of Nethys, Scroll of Thoth, Acid Jet, Telempathic Projection,
Deck: 9 Discard: 1 Buried: 4

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (□ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.

Howling Sands closed.


"Korundo, what is the name of your dinosaur? I am most impressed and grateful that he is able to stand between us and all of these nasty menaces."

Rivani's Frigid Blast is recharged by the Howling Sands.

Rivani's trudging through the Howling Sands is interrupted as a scroll flies directly towards her head. She uses a Telempathic Projection to increase her alertness, and snaps it adroitly out of the air. "A scroll of Cure? How useful."
Wis 6: 1d8 + 1d10 ⇒ (4) + (8) = 12
Recharge 7: 1d12 + 4 ⇒ (10) + 4 = 14

She incants the divine spell, the scroll disintegrating, but feels quite well afterwards.
Cards: 1d4 + 1 ⇒ (2) + 1 = 3

Rivani

Hand: Spelldagger, Fiery Glare, Inflict Pain, Silver Balladeer, SotPack, Sage,
Deck: 10 Discard: 0 Buried: 4

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (□ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


"Thank you, Korundo!"

"Before I go, Erasmus. Care to play a quick game with me?" Rivani unfolds the Game of the Afterlife, using its magic to dispel the Memories of Violence curse afflicting Erasmus. Recharge 8: 1d12 + 2 ⇒ (3) + 2 = 5

Rivani floats over to the Howling Sands. There she finds a Scroll of Thoth, which she quickly deciphers Know 7: 1d12 + 4 ⇒ (7) + 4 = 11. She tosses the scroll into a pack to consider later.

Rivani

Hand: Frigid Blast, Fiery Glare, Inflict Pain, Acid Jet, Spelldagger, Telempathic Projection,
Deck: 7 Discard: 3 Buried: 4

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (□ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.


Not sure if you actually want the bracers, but you'd be d8+2 (int) instead of d4+2. If you did.


Oops, I missed that the random allies are up top now.

Rivani hopes this Embalmer can help drag some folks out of this mire.

She starts by struggling in the sand, looking for her companions, and narrowly avoiding a yellow jelly.

The Embalmer then leads her onwards towards Card: 1d14 ⇒ 13 a Hyena!

Rivani struggles as she sinks futher, calling out to the Thrush to rescue the group. Card: 1d14 ⇒ 11 - unfortunately a Bonecrusher Wizard is waiting to attack, only waiting to see if Rivani succumbs to the quicksand first.

Ran into 3 banes, evaded them each, shuffled each time.

Rivani

Hand: Frigid Blast, Fiery Glare, Inflict Pain, Acid Jet, Game of Afterlife, Spelldagger,
Deck: 8 Discard: 2 Buried: 3

Skills and Powers:
SKILLS
Strength d4 □+1
Dexterity d6 □+1
Constitution d6 □+1 □+2
Intelligence d12 ■+1 ■+2 □+3 □+4
. Arcane: Intelligence +2
. Knowledge: Intelligence +2
Wisdom d8 □+1 □+2 □+3 □+4
Charisma d6 □+1 □+2 □+3

Hand Size 6

Powers:
For your Perception or Ranged (■ or Acrobatics, Craft, or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard (□ or recharge) a spell (□ or a boon) to add 1d4 to your Arcane check.
□ During your move step, instead of moving, you may examine the top card of your location deck, then you may shuffle the deck.