Rivani

Rivani by Greenclaw's page

341 posts. Alias of Greenclaw.


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Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Thanks for running! Lots of fun, indeed. Hope to see everyone on a virtual table at some point again.

Scenario Rewards:
Spend hero point on Skill Feat: CHA [X]+3
Tier: 6.3. Hero points: 7

Choose to add a Spell 6 to the deck upgrade pool.

Deck Upgrades:
Spell 6: 1d1000 ⇒ 633 Dream Voyage

Bim! Bam! Boon?: 1d20 ⇒ 7


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hour of: Zon-kuthon's pain.
Fate: The Vision.
When this is the hour: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Start of turn: examine top card of location. It's magic, so encounter.

Icy Prison:

CotCT
Spell 5
Traits:
Arcane
Attack
Cold
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 12
For your combat check, banish to use Arcane or Divine + 4d6. If the check is against a bane, until the end of the turn, when it deals damage, reduce it to 0.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 14 check to recharge it instead.

Recharge Dominate to add 1d4 to check.
Arcane 12: 1d12 + 6 + 1d4 ⇒ (11) + 6 + (3) = 20 Acquired!

Explore.

Rippling-Sapphire-Crown:

7-99
Story Bane 1
Type: Monster
Traits:
Outsider
Protean
Veteran
To Defeat:
Combat 12+##
THEN Charisma Arcane Diplomacy Divine 10+#
Roll 1d4 twice, rerolling duplicates. This monster is resistant to:
1. Acid
2. Cold
3. Electricity
4. Fire
Before acting, you may uncheck a skill feat on your character or role card and check a different skill feat.
On the combat check to defeat, reroll 1 die that shows the highest value, then reroll 1 die that shows the lowest value.
After acting, suffer the scourge Dazed.

2d4 ⇒ (3, 3) = 61d4 ⇒ 4 Resistance: Electricity, Fire.

A vision comes to Rivani that she will need as many powerful spells at her disposal as she can recall. The words to a powerful ice spell form in her mind...moments before the group find themselves face to face with the protean at last!

Ask for a blessing from Feiya.
Icy Prison. Recharge Ghost Whip to add 1d4.
Combat (Arcane) 24: 2d12 + 6 + 4d6 + 1d4 ⇒ (10, 3) + 6 + (4, 6, 4, 4) + (1) = 38
Rerolling the 10 and the 1.
Combat (Arcane) 24: 1d12 + 27 + 1d4 ⇒ (1) + 27 + (4) = 32

Recharge Princeling to auto succeed at Charisma check.
Defeated!

As her friends rally around her, Rivani uses her newly found spell to encase the protean in a prison of ice. Unable to break free of its icy cage, Rippling-Sapphire-Crown has no choice but to listen to what the heroes have to say. Having such a clear upperhand, it doesn't take much to convince the protean to surrender.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hour of: Urgathoas's Gluttony.
Fate: The Real Rabbit Prince.
When this is the hour: At the start of your turn, draw this card.

Rivani tries to make her way through the thickets. A rabbit hops its way out of the bushes and leads the Vudrani down what for a moments seems a clear path...but instead gets her completely tangled in vines.

Start of turn: Auto Fail Dex check. Suffer Entangled
Move Step: Examine top 3 cards of location.
Card 1: Zombie
Card 2: Yzahnum the Efreeti
Card 3: Rovagug's Destruction
Shuffle deck and explore.
Random Card: 1d6 + 1 ⇒ (4) + 1 = 5

Kobold Chieftain:

7-99
Story Bane 1
Type: Monster
Traits:
Kobold
Veteran
To Defeat:
Combat 11+##
Before acting, a random local character summons and encounters the story bane Drake. If it is not defeated, this monster is evaded.
If undefeated, suffer the scourges Dazed and Wounded.

Random Character 1-Feiya, 2-Merisiel, 3-NikNok, 4-Rivani: 1d4 ⇒ 4
Drake:

Story Bane
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 10+## THEN Combat 11+#
Roll 1d4. This monster gains the trait, is resistant to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage.


1d4 ⇒ 1 Acid
Everyone needs to deal with the BYA Dex/Acro check or take some Acid Damage.
BYA. Recharge Vampire Bat to use Knowledge instead of Acrobatics.
Knowledge 11: 1d12 + 6 ⇒ (3) + 6 = 9 Recharge Blessing of the All-Seeing Eye to add 2 to the result. Success.
Discard Swipe to decrease difficulty of first check by 3 and use Arcane +1d8 for the check. Ask NikNok to recharge Mogmurch. Add Trap bonus.
Combat (Arcane) 19: 1d12 + 6 + 1d8 + 2d6 + 1d6 + 1 ⇒ (1) + 6 + (8) + (2, 6) + (4) + 1 = 28 Defeated!
Discard Mind Thrust.
Combat (Knowledge) 17: 1d12 + 6 + 1d6 + 6 + 1d6 + 1 ⇒ (6) + 6 + (4) + 6 + (2) + 1 = 25

Rivani and her companions are confronted by what is clearly the kobold chieftain, accompanied by a young dragon!

Before they can try and sweet talk the chief, the dragon rushes to attack the strangers with a burst of acidic breath. Rivani, with help from NikNok's little friend, manages to defeat the acidic dragon, and then tries to soothe the angered kobold chieftain.

Recharge Gem of Mental Acuity to use Intelligence die for Charisma check. Discard Blessing of the Master of Masters to add 1 die.
Ask Feiya to recharge Blessing of Qi Zhong to reduce DC by 5.
Charisma 9: 2d12 + 2 ⇒ (7, 3) + 2 = 12 Defeated!

"Wait! There's been some misunderstanding!" Rivani blurts out, the words coming out in kobold. "We're on your side!"

Create new location: Ruin.
Attempt to close.

Exploding Runes:

Core
Barrier 2
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Disable 8+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.

Discard Real Rabbit Prince into Random Character 1-Feiya, 2-Merisiel, 3-NikNok, 4-Rivani: 1d4 ⇒ 1 Feiya's discard pile to bless.
Arcane 12: 2d12 + 6 ⇒ (1, 9) + 6 = 16

Location Closed. Everyone moves to the new location: Ruin.

End Turn.
Recharge Swipe (Arcane) 10: 1d12 + 6 ⇒ (9) + 6 = 15
Recharge Mind Thrust (Arcane) 9: 1d12 + 6 ⇒ (9) + 6 = 15
Reset Hand.

Rivani wrote:

Hand: Planar Crossbow +2, Dominate, Ring of Psychic Mastery, Icicle Swarm, Ghost Whip, Princeling,

Displayed: Entangled,
Deck: 14 Discard: 2 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: Y. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([X] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check ([X] or to evade a barrier you encounter).
[X] During your move step, instead of moving ([X] or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hour of: Iomedae's Justice.
Fate: The Dance.
When this is the hour: When at least 3 types of boon are played on any check, a character may draw a card.

Move Step: Examine top 3 cards of location.
Card 1: Ogre
Card 2: Henchman
Card 3: Shelyn's Song
Shuffle deck and explore.
Random Card: 1d5 ⇒ 1

Ogre:

Core
Monster 0
Traits:
Giant
Ogre
Veteran
To Defeat:
Combat 12+##
Before acting, each local character suffers 1 Combat damage.

Recharge Sand Elemental to ignore BYA power.

Banish Javelin of Lightning. Recharge Deathgrip to use Knowledge instead of Ranged.
Combat (Ranged) 28: 1d12 + 6 + 2d6 + 1 + 4d6 + 2 ⇒ (8) + 6 + (3, 5) + 1 + (5, 6, 1, 5) + 2 = 42

Rivani figures it is time to deal with the lurking threat of the ogre that makes its home in this glade. Distracting the big brute with a conjured sand elemental, the psychic attacks from afar with her electrically charged javelin. Guided to the creature's eye with the power of her mind, Rivani's spear hits home and fells the ogre as the javelin pierces straight through its head.

Discard Pious Healer to explore again.
Random Card: 1d4 + 1 ⇒ (4) + 1 = 5

Red Mantis Ambush:

CotCT
Barrier 4
Traits:
Red Mantis
Skirmish
To Defeat:
None 0
Before acting, a random character other than you summons and encounters the story bane Red Mantis Assassin, then a character other than you summons and encounters the story bane Ashwing Gargoyle.
Summon and encounter the story bane Red Mantis Assassin; if it is defeated, this barrier is defeated.

Recharge Hypercognition to evade.

Rivani, ever aware of what lies ahead, predicts an ambush lying in wait. Rather than spring it, she decides to stay put.

End Turn.
Recharge Javelin of Lightning (Arcane) 14: 1d12 + 6 ⇒ (6) + 6 = 12
Reset Hand.

Rivani wrote:

Hand: Vampire Bat, Blessing of the All-Seeing Eye, Blessing of the Master of Masters, Swipe, Gem of Mental Acuity, Mind Thrust,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: Y. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([X] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check ([X] or to evade a barrier you encounter).
[X] During your move step, instead of moving ([X] or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.

Summary:
Card 1 from Glade cleared.
Location shuffled again.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Turn 6: Asmodeus's Tyranny
Fate: The Midwife. When this is the hour: At the start of your turn, summon and encounter a monster.

Toad Demon:

CotCT
Monster 6
Traits:
Demon
Outsider
To Defeat:
Combat 28
Immune to Electricity and Poison. Resistant to Acid, Cold, and Fire.
Before acting, if you are at an Aquatic location, each local character suffers 1d4 Force damage.
After acting, if the check to defeat had the Melee trait, succeed at a Constitution or Fortitude 10 check or suffer the scourge Exhausted.

Death's Touch. Recharge Hippogriff Fledgling.
Combat (Arcane) 28: 1d12 + 6 + 3d6 + 3 + 1d10 ⇒ (12) + 6 + (6, 1, 3) + 3 + (3) = 34 Defeated!

Rivani is almost caught unawares by a demon which bursts out of a nearby pond. The little hippogriff she just rescued returns the favour by leaping to her aid and helping her vanquish the hideous toad-like creature.

Move step: Examine top 3 cards of Glade.
Card 1: Ogre
Card 2: Trapped Chest
Card 3: Henchman
Shuffle location. Explore.
Random Card: 1d6 ⇒ 6

Zombie:

Core
Monster 0
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.

Life Drain.
Combat (Knowledge) 21: 1d12 + 6 + 2d4 ⇒ (5) + 6 + (4, 3) = 18
Shirt reroll the 5
Combat (Knowledge) 21: 1d12 + 13 ⇒ (9) + 13 = 22 Defeated!
Shuffling Vampire Bat back into deck.

More horrors burst out of the nearby trees, this time a shambling zombie. Rivani grabs the undead monster and drains what passes for life from its body. The creature slumps lifeless to the ground, now no more than a decaying corpse.

End Turn.
Recharge Death's Touch (Arcane) 12: 1d12 + 6 ⇒ (8) + 6 = 14
Recharge Life Drain (Arcane) 9: 1d12 + 6 ⇒ (11) + 6 = 17

Rivani wrote:

Hand: Sand Elemental, Pious Healer, Hypercognition, Javelin of Lightning, Deathgrip, Mind Thrust,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: Y. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([X] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check ([X] or to evade a barrier you encounter).
[X] During your move step, instead of moving ([X] or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.

Card 6 cleared at Glade. Location shuffled.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hour Power: When you heal, you may heal an additional card.
Move to Glade. After move, examine top 3 cards at location:
Card 1: Zombie (Monster 0)
Card 2: Ogre (Monster 0)
Card 3: Hippogriff Fledgling (Ally 4)
Shuffle deck: Explore.
Random Card: 1d8 ⇒ 2

Ogre:

Core
Monster 0
Traits:
Giant
Ogre
Veteran
To Defeat:
Combat 12+##
Before acting, each local character suffers 1 Combat damage.

Discard Dominate to evade the Ogre. Search location for boons: put Hippogriff Fledgling into hand.

Despite finding herself in the body of a kobold, Rivani is encouraged that she still retains her mental faculties and the use of her spells.

Coming face-to-face with a big ogre bully, the psychic takes control of the big brute's mind and forces it to hand over a young hippogriff that it had taken as an unwilling pet.

Discard Vampire Bat to examine the top card of location.
Random Card: 1d7 ⇒ 7 Boneshatter (Spell 6).
Explore

Boneshatter:

CotCT
Spell 6
Traits:
Arcane
Attack
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 14
For your combat check against a non-Incorporeal, non-Ooze monster, banish to use Arcane or Divine + 2d12; ignore the monster's after acting powers.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 16 check to recharge it instead.

Recharge Deathgrip to add 1d4 to the check.
Arcane 14: 1d12 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12 Fail and banish

Rivani takes a moment to try and learn a new spell for the battles ahead, but in her current form finds there is too much distraction...from the persistent itching of fleas in her matted fur and the taste of her own fetid breath.

End Turn.
Recharge Dominate (Arcane) 14: 1d12 + 6 ⇒ (10) + 6 = 16
Reset Hand.

Rivani wrote:

Hand: Sand Elemental, Pious Healer, Life Drain, Hippogriff Fledgling, Death's Touch, Mind Thrust,

Displayed:
Deck: 16 Discard: 1 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([X] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check ([X] or to evade a barrier you encounter).
[X] During your move step, instead of moving ([X] or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.

Cards 3 and 8 at Glade cleared. Whole location examined (and shuffled).


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Swapping in Princeling for Ice Chemist and BotAll-Seeing Eye for BoPharasma.

Starting at Caves.

Rivani wrote:

Hand: Deathgrip, Vampire Bat, Life Drain, Dominate, Death's Touch, Mind Thrust,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([X] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check ([X] or to evade a barrier you encounter).
[X] During your move step, instead of moving ([X] or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Forgot my Boon Roll: 1d20 ⇒ 14


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Scenario 7-99B Rewards:
Spend hero point on Power Feat: You may recharge a spell to...evade a barrier you encounter. 6 hero points remaining.
Tier 6 2xp

Choose to add a Blessing 6 to the deck upgrade pool.

Deck Upgrades:
Blessing 6: 1d1000 ⇒ 786 Blessing of the All-Seeing Eye
Ally 6: 1d1000 ⇒ 54 Princeling
Spell 6: 1d1000 ⇒ 841 Dream Voyage
Item 6: 1d1000 ⇒ 733 Pearl of Magic


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

When this is the hour: You may not use powers to reroll dice.
Start of Turn: Examine top card of Castle.
1d3 ⇒ 1 Card 2: Villain!

Move step: Examine top 3 cards of location.
Card 1 (2): Villain.
Card 2 1d2 ⇒ 2 (4): Planar Rift
Card 3 (3): Obsession of Servitude (Barrier 5).
Shuffle deck. Explore.
Random Card: 1d3 ⇒ 3 Card 4

Planar Rift:

Core
Story Bane 1
Type: Barrier
Traits:
Magic
Obstacle
Veteran
To Defeat:
Combat 11+##
OR Arcane
Divine 6+#
Cannot be evaded.
Before acting, a local character summons and encounters the danger.
The difficulty to defeat is increased by the number of locations.

BYA, summon and encounter:

Zombie Minions (Danger):

Story Bane
Type: Monster
Traits: Undead Zombie Veteran
To Defeat: Combat 9 THEN Combat 11+#
Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage.


'Banish' Dominate to evade the Zombie Minion.

Discard Swipe to reduce difficulty of Combat check vs. Planar Rift by 3 and use Arcane + 1d8. Recharge Life Drain to add 1d4. Reveal Ice Chemist to add Cold trait and 1d4.
Combat (Arcane) 22: 1d12 + 6 + 1d8 + 1d4 + 1d4 ⇒ (9) + 6 + (7) + (4) + (1) = 27 Defeated!

Rivani detects the powerful magic of a rift between planes of existence. A horde of zombies bursts through to assault her, but the psychic neutralises them with a powerful blast of of mental power and then sets about closing the rift.

End Turn.
Recharge Dominate (Arcane) 15: 1d12 + 6 ⇒ (6) + 6 = 12
Recharge Swipe (Arcane) 10: 1d12 + 6 ⇒ (1) + 6 = 7
Reset Hand.

Rivani wrote:

Hand: Gem of Mental Acuity, Ice Chemist, Planar Crossbow +2, Sand Elemental, Ring of Psychic Mastery, Blessing of Pharasma 2,

Displayed:
Deck: 11 Discard: 7 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hour Power: On your check against an Animal or Elemental card, add 1d4.
Start of turn: Examine top card of Stable: Henchman. Reload.
Move step: Examine top 3 cards of location:
Card 1: Cultist (Proxy A)
Card 2: Azuretzi (Villain)
Card 3: Dybbuk (Monster 5)

Shuffle deck. Explore.
Random Card: 1d7 ⇒ 2

Azuretzi (Villains, Proxy V1 and V2):

Story Bane
Type: Monster
Traits: Outsider Protean Veteran
To Defeat: Combat 11+## THEN Charisma Arcane Diplomacy Divine 9+#
Roll 1d4 twice, rerolling duplicates. This monster is resistant to: 1. Acid 2. Cold 3. Electricity 4. Fire Before acting, a local character discards an ally. On the combat check to defeat, reroll 1 die that shows the highest value, then reroll 1 die that shows the lowest value. Scenario A Reward: You may discard a card to ignore either reroll

Pausing for guard checks. Spoilering villain encounter.

Villain encounter:

2d4 ⇒ (3, 1) = 4 Immune to Acid, Electricity.
BYA discard Pious Healer.
Icicle Swarm.
Combat 23: 3d6 + 15 ⇒ (3, 1, 3) + 15 = 22
Reroll highest value, reroll lowest value. Discard Blackjack's Gear to ignore the highest value reroll.
Combat 23: 6 + 15 + 1d6 ⇒ 6 + 15 + (3) = 24
Discard Blessing of Master of Masters to add 2 die to Arcane check.
Arcane 15: 3d12 + 6 ⇒ (2, 8, 7) + 6 = 23 Defeated!

Rivani finds herself confronted by one of the proteans. Knowing it will be a tough fight, Rivani blasts the beast with an icicle swarm. Relieved that the azuretzi wasn't immune to the cold, the psychic realises she has the upper hand and the creature succumbs to her superior knowledge of the arcane.

Close location. Choose not to shuffle boons/story banes into another location. Move to Castle. End Turn.

Recharge Deathgrip to add 1d4 to Arcane check.
Recharge Icicle Swarm (Arcane) 15: 1d12 + 6 + 1d4 ⇒ (11) + 6 + (1) = 18
Reset Hand.

Rivani wrote:

Hand: Gem of Mental Acuity, Ice Chemist, Life Drain, Swipe, Ring of Psychic Mastery, Dominate,

Displayed:
Deck: 12 Discard: 6 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Off turn: Discard Blessing of Pharasma for Feiya's check.
Move to Stable when Hospice closed.

When this is the hour: On your check to close or to guard, add 1d4.
Start of turn: Examine top card of location: Item. Reload.
Move step: Examine top 3 cards of location:
Card 1: Blackjack's Gear (Item 4)
Card 2: Totem Klar (Armor 4)
Card 3: Cultist (Proxy A)
Shuffle deck. Explore.
Random Card: 1d8 ⇒ 4

Traitor:

CotCT
Monster 1
Traits:
Human
Spy
Veteran
To Defeat:
Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

No allies in hand to discard.
Death's Touch. Auto defeat monster as AD less than 4.

A traitorous spy attempts to sneak up and stab Rivani in the back. A stupid move against a psychic who sees the man coming before he even plans his attack. She is prepared with a lethal spell of her own, that stops the traitor's heart with a mere touch of her hand on his arm.

Discard Blessing of Abadar to explore again.
Random Card: 1d7 ⇒ 1

Blackjack's Gear:

CotCT
Item 4
Traits:
Blackjack
Clothing
Loot
Magic
To Acquire:
Dexterity
Disable 10
OR Wisdom
Perception 13
Display. While displayed:
* You may recharge to heal a Blackjack weapon.
* You may recharge to move. You may not use this power during an encounter.
* On your Acrobatics, Disable, or Stealth check, you may recharge to add 1d8.

Recharge Javelin of Lightning to use Knowledge instead of Disable.
Knowledge 10: 1d12 + 6 ⇒ (12) + 6 = 18 Acquired!

Rivani spends a moment looting the traitor's corpse for some magical trinkets.

End Turn.
Recharge Death's Touch (Arcane) 12: 1d12 + 6 ⇒ (6) + 6 = 12

Rivani wrote:

Hand: Blackjack's Gear, Deathgrip, Pious Healer, Icicle Swarm, Blessing of the Master of Masters, Domination,

Displayed:
Deck: 17 Discard: 3 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.

Turn Summary:
Stable: Cards 1 and 4 cleared. Location shuffled.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hour Power: You may avenge by discarding a card.
SoT: examine top card of Hospice: Scabbard of Keen Edges (Item 5). Reload.
Move step: Examine top 3 cards at location:
Card 1: Scabbard of Keen Edges (Item 5)
Card 2: Dominate (Spell 6)
Card 3: Risibeth (Ally 5)

Explore

Scabbard of Keen Edges:

CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Intelligence
Craft 12
On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it.

Display Hypercognition.
Intelligence 12: 2d12 + 4 ⇒ (10, 1) + 4 = 15 Acquired!

Discard Vampire Bat to explore again.

Dominate:

CotCT
Spell 6
Traits:
Arcane
Attack
Divine
Magic
Mental
To Acquire:
Intelligence
Wisdom
Arcane
Divine 13
When you encounter a monster, banish to evade it, then search your location for a boon and draw it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 15 check to recharge it instead.

Arcane 13: 2d12 + 6 ⇒ (8, 2) + 6 = 16 Acquired!

Rivani casts her mind out, sensing various sources of magic nearby. She quickly attempts to collect as many as she can before the inevitable conflicts ahead.

End Turn.
Recharge Scabbard of Keen Edges to use Knowledge skill instead of Perception.
Knowledge 11: 1d12 + 6 ⇒ (8) + 6 = 14
Reset Hand.

Rivani wrote:

Hand: Blessing of Pharasma 1, Death's Touch, Javelin of Lightning, Icicle Swarm, Blessing of Abadar, Domination,

Displayed:
Deck: 18 Discard: 1 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Start at Hospice
Recharge Mind Thrust after drawing hand.

Rivani wrote:

Hand: Blessing of Pharasma 1, Death's Touch, Javelin of Lightning, Hypercognition, Vampire Bat,

Displayed:
Deck: 17 Discard: 0 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Choose Spell for card type.
Spend hero point on Card Feat: Spell [X]9

Deck Upgrades:
Spell 6 (selected card) - Domination
Spell 6: 1d1000 ⇒ 669 Icicle Swarm
Ally 6: 1d1000 ⇒ 587 Princeling

Boon?: 1d20 ⇒ 3


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Fate hour: The Liar: When this is the hour: At the start of your check, the difficulty is increased by the number of allies in your hand.
Move step: Examine top 3 cards of deck:
Card 1: 1d3 ⇒ 3 Azuretzi (the villain!)
Card 2: 1d2 ⇒ 1 Repulsion (Spell 6)
Card 3: Formian Myrmidon (Ally 6)

Assuming someone might be interested in the Ally 6, will shuffle deck and then explore.
Random Card: 1d3 ⇒ 1

Repulsion:

CotCT
Spell 6
Traits:
Arcane
Divine
Magic
Mental
To Acquire:
Intelligence
Wisdom
Arcane
Divine 14
Display. While displayed:
* When you encounter a monster, you may evade it; if you do, you may recharge a card to explore.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 16 check to recharge it instead.

Recharge Life Drain to add 1d4.
Arcane 14: 1d12 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10 Fail and banish

Rivani knows that the villain they seek is nearby, but attempts to seek further magical assistance before encountering their final foe.

End Turn. Reset Hand.

Rivani wrote:

Hand: Horrorbane Heavy Pick, Silver War Paint, Blessing of Pharasma 1, Mind Thrust, Death's Touch, Ghost Whip,

Displayed: Frightened,
Deck: 13 Discard: 5 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: Y. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.

Summary:
Fate Card 2 used.
Academy card 2 cleared. Cards 3 and 5 remain. Location shuffled.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Fate Card: The Idiot.
When this is the hour: When you fail a check, suffer the scourge Drained.
Start of Turn: Encounter Brain Mold
Knowledge 10: 1d12 + 6 - 1 ⇒ (1) + 6 - 1 = 6
Shirt Reroll
Knowledge 10: 1d12 + 6 - 1 ⇒ (6) + 6 - 1 = 11 Defeated!

Rivani braces her mind for an assault on the cloying effects of the mould and manages to psychically remove its presence from both her own mind and the ossuary completely.

Move to Academy. Examine top 3 cards: Curse of the Worm, Sadomasochism, Exploding Runes

Realising she was ill-suited to take on the nasty hag she can sense is lurking nearby, the Vudrani moves to the Academy and start the hunt for Azuretzi.

Runes Trigger:

Exploding Runes:

Core
Barrier 2
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Disable 8+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.

Recharge Deathgrip to add 1d4 to Arcane check.
Arcane 12: 1d12 + 6 + 1d4 ⇒ (11) + 6 + (4) = 21 Defeated!

Sensing a magical trap, the alert psychic disarms the runes with her thoughts before pressing on.

Explore

Curse of the Worm:

CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Knowledge 14
OR Wisdom
Divine 12
If undefeated, display this barrier.
While displayed:
* At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
* When a power would remove 1 of your scourges, you may instead banish this barrier.

Knowledge 14: 1d12 + 6 ⇒ (9) + 6 = 15 Defeated!

Growing in confidence, Rivani then manages to dispel a nasty curse to help clear the way to the villain.

End Turn. Reset Hand.

Rivani wrote:

Hand: Horrorbane Heavy Pick, Silver War Paint, Life Drain, Mind Thrust, Death's Touch, Ghost Whip,

Displayed: Frightened,
Deck: 13 Discard: 5 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: Y. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Fate Hour:

The Bear:

CotCT Blessing 1
Traits: Harrow Suit: Hammers Veteran
When this is the hour: On your Strength check, add 2. To Acquire: Strength Acrobatics 4+#
On your check, freely discard to use your Strength die instead of the normal die. Discard to explore.


Move step: Examine top 3 cards of location: Aid, Silver War Paint, Soul Mistress
Shuffle Deck. Explore
Random Card: 1d5 ⇒ 4
Brain Mold:

CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.

Knowledge 10: 1d12 + 6 - 1 ⇒ (4) + 6 - 1 = 9 Fail and display next to location.

Rivani, ever casting her mind outwards to predict what may lie ahead, leaves her mind open to the debilitating effects of some brain mold. Unable to cleanse it from her mind completely, the psychic presses on nevertheless.

Discard Ice Chemist to explore again.
Random Card: 1d5 ⇒ 2

Silver War Paint:

CotCT
Item 4
Traits:
Liquid
Paint
To Acquire:
Melee
Fortitude 5
Display. While displayed:
* When you suffer Combat damage, reduce it by 1.
* When you would discard cards as Combat damage, you may recharge them instead.
* When your hand has no cards or when you play another Paint card, bury this card; if you have the Melee skill, discard it instead.

Melee 5: 1d4 + 2 - 1 ⇒ (4) + 2 - 1 = 5 Acquired!

Rivani wonders whether some war paint might bolster her protections against the seemingly endless assaults on her psyche in this spooky tomb.

Recharge Pegg and Louie to explore again.
1d4 ⇒ 2
Random Card: 1d5 ⇒ 2
Random Card: 1d5 ⇒ 5

Horrorbane Heavy Pick:

CotCT
Weapon 5
Traits:
Magic
Melee
Pick
Piercing
To Acquire:
Strength
Melee 13
For your combat check, reveal to use Strength or Melee + 1d6+3; against an Aberration bane, add another 1d8.
If proficient, you may additionally discard to add another 1d8. If proficient, if any die rolled on this check shows 1, count it as a 6.

Recharge Gem of Mental Acuity to use Intelligence die. Discard Blessing of Pharasma to add 1 die.
Strength 13: 2d12 + 2 - 2 ⇒ (3, 12) + 2 - 2 = 15 Acquired!

With her mind getting assaulted from every direction, Rivani reaches out and picks up a large silver pick resting next to a crypt. Somehow the physical weapon helps bolster her shattered nerves.

End Turn. Reset Hand.

Rivani wrote:

Hand: Horrorbane Heavy Pick, Silver War Paint, Hypercognition, Pious Healer, Death's Touch, Deathgrip,

Displayed: Frightened,
Deck: 14 Discard: 5 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Confused: 1d6 ⇒ 4

Rivani wrote:

Hand: Horrorbane Heavy Pick, Silver War Paint, Hypercognition, Death's Touch, Deathgrip,

Displayed: Frightened,
Deck: 15 Discard: 5 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Poisoned: 1d5 ⇒ 3

Rivani wrote:

Hand: Horrorbane Heavy Pick, Silver War Paint, Death's Touch, Deathgrip,

Displayed: Frightened,
Deck: 16 Discard: 5 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Fate hour:

The Marriage:

CotCT
Blessing 1
Traits:
Harrow
Suit: Crowns
Veteran
When this is the hour: At the start of your turn, summon and encounter an ally.
To Acquire:
Charisma
Craft 4+#
On a local check, discard to bless.
The character attempting the check may add another local character's die for the skill they are using.
Discard to explore. This exploration, you may evade your encounter and a local character may encounter the card instead.

When this is the hour: At the start of your turn, summon and encounter an ally.

Rivani senses a psychic disturbance nearby, which is so powerful that a shiver runs down her spine. A pair of unearthly apparitions encircle her. Friends or foes? For now they seem to mean her no harm...but nevertheless they instil her with unnatural fear.

Pegg and Louie:

CotCT
Ally 5
Traits:
Ghost
Undead
To Acquire:
Wisdom
Survival 13
OR Suffer The Scourge Frightened 0
When a local character suffers damage, reveal to reduce it by 1d6, then they suffer 1 Mental damage that cannot be reduced.
Recharge to explore. This exploration, before acting, roll 1d4; on a 1, suffer the scourge Frightened.

Suffer Frightened to acquire.

Not wanting to be surprised like that again, the psychic casts her mind out to discover what lies ahead:

Move Step: Examine top 3 cards at Ossuary: Baykok, Brain Mole, Henchman Proxy A1.
Examine damage from Baykok Force Damage: 1d6 ⇒ 3
Reveal Pegg and Louie to reduce damage by 1d6 ⇒ 6 Discard Javelin of Lightning for Mental Damage.

The undead that lurk here are sneaky indeed. Rivani is struck by a bolt of force from a lurking ghoul...but the ghosts phase through her to take the worst of the blow, but send a sharp pain through her susceptible mind.

Examine Story Bane:

Evidence:

Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.


Discard Blessing of Master of Masters to add 2 die.
Knowledge 16: 1d12 + 6 + 2d4 + 1d8 ⇒ (4) + 6 + (2, 2) + (4) = 18 Defeated! Display next to scenario.

Rivani does manage to uncover a clue to the artifact's whereabouts before searching further.

Shuffle Deck. Explore. Random Card: 1d6 ⇒ 1

Baykok:

CotCT
Monster 5
Traits:
Trigger
Undead
To Defeat:
Combat 21
When examined, suffer 1d6 Force damage.
Immune to Mental and Poison.
Before acting, if this is your first exploration of your turn, suffer 1d6 Force damage.
If undefeated, each local character must succeed at a Wisdom 8 check or suffer the scourge Dazed.

BYA Damage: 1d6 ⇒ 5
Reveal Pegg and Louie to reduce by 1d6 ⇒ 5 Discard Swipe for Mental Damage.
Frightened Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Ghost Whip
Combat (Arcane) 21: 1d12 + 6 + 2d8 ⇒ (8) + 6 + (4, 7) = 25 Defeated!

A howling corpse swoops through the, assaulting the psychic again. The ghosts once again leap to her defense, giving Rivani time to retaliate with a lash of her powerful magic.

End Turn.
Recharge Ice Chemist to use Knowledge for recharge.
Recharge Ghost Whip (Knowledge) 8: 1d12 + 6 ⇒ (2) + 6 = 8
Reset Hand.

Rivani wrote:

Hand: Pegg and Louie, Ice Chemist, Blessing of Pharasma 2, Pious Healer, Planar Crossbow +2, Gem of Mental Acuity,

Displayed: Frightened,
Deck: 13 Discard: 3 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Confusion: 1d6 ⇒ 5

Rivani wrote:

Hand: Pegg and Louie, Ice Chemist, Blessing of Pharasma 2, Pious Healer, Gem of Mental Acuity,

Displayed: Frightened,
Deck: 14 Discard: 3 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Start as Ossuary
Recharge Life Drain

Rivani wrote:

Hand: Ice Chemist, Javelin of Lightning, Ghost Whip, Swipe, Blessing of the Master of Masters,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hi all, checking in a bit late.

Tier: 6.0
Hero Points: 6
Playing for advancement


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Spending hp on Skill Feat: Charisma [X]+2

Scenario Reward: Ally 6 (5): Sand Elemental

Deck upgrade: Ally 5: 1d1000 ⇒ 674 Pious Healer

Boon?: 1d20 ⇒ 18


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

it is the hour of The Trumpet
When this is the hour: Ignore cards' before acting powers.
Explore

Zassrion the Tyrant:

TotH Story Bane 1
Type: Monster
Traits: Dragon Storykin Veteran
To Defeat: Combat 11+## THEN Combat 13+##
Immune to Electricity.
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer # Electricity damage and the scourges Dazed and Exhausted. Then each local character recharges a random Harrow blessing.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
Location: When you fail a check to defeat a bane, suffer 1 Acid damage.

Pausing for guard checks...

Villain Combat:

Ignore BYA power due to the hour power.
Ask for blessing from Raheli.
Reveal and discard Fury's Trident.
Recharge Gem of Mental Acuity to activate Rivani's power and use Knowledge skill instead of Ranged.
Combat #1 (Knowledge) 23: 2d12 + 6 + 3d8 ⇒ (3, 8) + 6 + (1, 4, 5) = 27
Ask for blessing from Nok-Nok. Play Boneshatter.
Discard Swipe to reduce difficulty by 3.
Combat #2 (Arcane) 22: 2d12 + 6 + 2d12 ⇒ (9, 11) + 6 + (10, 7) = 43 Defeated!

Rivani decides that it's time to confront the dragon. Calling out to her friends for their aid, and gathering all the psychic and physical weapons at her disposal, she steps forward into the chamber.

Searching the dragon's wild mind for signs of its weakness, she lets loose with her newly found trident. The fiery weapon strikes the beast in the chest and Rivani follows up with a boneshattering spell that crushes the dragon's form from within.

With a roar of anguish, the mighty dragon crumbles to the floor in defeat!

THE END?


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

It is the hour of The Hidden Truth
When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards.
Move step: Examine top 3 cards at location: Zassrion the Tyrant, Flanking Attack, Mobogo.

Rivani picks up a strong psychic aura of evil and stops in her tracks. She decides confronting this now may not be wise. Better to be fully prepared.

Leave villain on top of deck. Forego exploration. End Turn.

Rivani wrote:

Hand: Boneshatter, Swipe, Fury's Trident, Javelin of Lightning, Gem of Mental Acuity, Ring of Psychic Mastery,

Displayed:
Deck: 17 Discard: 0 Buried: 1
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani will also move to the Laboratory.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Off turn: Discard (bury) Blessing of the Seventh Veil for Raheli's check.
It is the hour of The Tyrant
When this is the hour: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
Move step: Examine top 3 cards of location deck: Ukwar Axe, The Dance, Trapped Chest. Shuffle deck and explore.
Random Card: 1d6 ⇒ 3

Trapped Chest:

Core Barrier 1
Traits: Cache Lock Trap Veteran
To Defeat: Strength Melee 11+# OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.

Discard Pyrotechnic Blast to use Arcane skill + 2d4.
Arcane 13: 1d12 + 6 + 2d4 ⇒ (4) + 6 + (4, 4) = 18 Defeated!
Summon random spell:
Boneshatter:

CotCT Spell 6
Traits: Arcane Attack Divine Magic
To Acquire: Intelligence Wisdom Arcane Divine 14
For your combat check against a non-Incorporeal, non-Ooze monster, banish to use Arcane or Divine + 2d12; ignore the monster's after acting powers.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 16 check to recharge it instead.

Ask for Tangled Briar from Raheli.
Arcane 14: 2d12 + 6 ⇒ (6, 10) + 6 = 22 Acquired!

Rivani casts her mind out to foresee what lies ahead. Sensing a magical chest, the psychic conjures a tendril of fire to melt the chest's lock to reveal a powerful spell scroll inside!

End Turn.
Recharge Pyrotechnic Blast (Arcane) 8: 1d12 + 6 ⇒ (4) + 6 = 10
Reset Hand.

Rivani wrote:

Hand: Boneshatter, Swipe, Fury's Trident, Javelin of Lightning, Gem of Mental Acuity, Ring of Psychic Mastery,

Displayed:
Deck: 17 Discard: 0 Buried: 1
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Actually, Blessing of Abraxas was swapped out for deck upgrade which I've just applied to my deck handler. Blessing of the Seventh Veil is in hand.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani swapping in Blessing of the Seventh Veil and Hypercognition for deck upgrades.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4
Rivani wrote:

Hand: Pyrotechnic Blast, Swipe, Blessing of Abraxas, Javelin of Lightning, Gem of Mental Acuity, Ring of Psychic Mastery,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Spend hp on Power Feat: During your move step, instead of moving (or after you move), you may examine the top card ([X] or top 3 cards) of your location deck, then you may shuffle the deck.

Deck Upgrades:
Ally 5: 1d1000 ⇒ 138
Spell 4: 1d1000 ⇒ 595
Blessing 6: 1d1000 ⇒ 644

BOON?: 1d20 ⇒ 14


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani recharges 3 boons to close the Glade.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

It is the hour of The Forge.
When this is the hour: On your check, add 1 for each type of boon played.
Move Step: Examine top card of location: Lyrune-quah Truthspeaker. Shuffled the deck and explore.
Random Card: 1d6 ⇒ 1

Lyrune-quah Truthspeaker:

CotCT Ally 4
Traits: Human Oracle
To Acquire: Charisma Diplomacy Divine 12
OR Recharge A Respect Boon 0
On a local Wisdom or Divine check, recharge to add 1d6; after the check, heal 2 cards.
Discard to explore, or to move then explore. You may not use this power during an encounter.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.

Auto Fail the check. Banish the boon.

Discard The Avalanche to explore again.
Random Card: 1d5 + 1 ⇒ (5) + 1 = 6

Ash Giant:

CotCT Monster 4
Traits: Giant
To Defeat: Combat 22 Immune to Poison.
Damage from this monster is suffered by each local character; characters who suffer damage that is not reduced to 0 suffer the scourge Plagued.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
Location: When you would encounter a non-story bane monster or barrier, you may instead summon and encounter the danger. If you do, and do not defeat it, shuffle the original bane into its location; if you defeat it, banish the original bane.

Death's Touch.
Combat (Arcane) 22: 1d12 + 6 + 3d6 + 3 + 1 ⇒ (6) + 6 + (4, 6, 1) + 3 + 1 = 27 Defeated!

End Turn.
Recharge Life Drain to add 1d4 to recharge check.
Recharge Death's Touch (Arcane) 12: 1d20 + 6 + 1d4 + 1 ⇒ (8) + 6 + (3) + 1 = 18
Reset Hand.

Rivani wrote:

Hand: Blessing of Pharasma 2, Swipe, Blessing of Abraxas, Blessing of Abadar, Instrument of Agony, Ghost Whip,

Displayed:
Deck: 17 Discard: 2 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

It is the hour of The Twin.
Hour Power: On your check, the first item or ally played is played freely.
Move Step: Examine top card of location: Obsession of Servitude. Shuffle deck and explore.
Random Card: 1d8 ⇒ 3

The Avalanche:

CotCT Blessing 1
Traits: Harrow Veteran Suit: Keys
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
To Acquire: Dexterity Survival 4+#
On your combat check, discard to bless twice.
Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
Adventure: When a character acquires a Harrow blessing, report its name and suit to the table coordinator along with the challenge mode you chose.
Adventure: When you fail a check to acquire a Harrow blessing, you may shuffle it into your location.
Condition: For the rest of the adventure, on checks to acquire a Suit: Keys blessing, add 1d8.

Recharge Gem of Mental Acuity to use Intelligence die.
Dexterity 10: 1d12 + 1d8 ⇒ (11) + (1) = 12 Acquired!

Discard The Tangled Briar to explore again.
Random Card: 1d8 ⇒ 8 Troll. Encounter danger instead: New barrier.

Vortex of Madness:

CotCT Barrier 4
Traits: Curse Trigger
To Defeat: Intelligence Perception 11 OR Wisdom Divine 13
When examined, encounter this barrier.
If undefeated, suffer the scourges Frightened and Wounded, then a random other local character summons and encounters this barrier.

Recharge Mind Thrust to use Knowledge instead of Perception.
Recharge Salvator Scream to add 1d8.
Knowledge 11: 1d12 + 6 + 1d8 ⇒ (4) + 6 + (5) = 15 Defeated!

End Turn. Reset Hand.

Rivani wrote:

Hand: Life Drain, Swipe, Death's Touch, Blessing of Abadar, Instrument of Agony, The Avalanche,

Displayed:
Deck: 18 Discard: 1 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N. hp: 6
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

I believe Rivani has 6hp remaining.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Start at Glade.

Adding Death's Touch as Spell 5 Deck Upgrade into extra Spell slot.

Rivani wrote:

Hand: Life Drain, Gem of Mental Acuity, Swipe, Death's Touch, Blessing of Abadar, Mind Thrust,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

This was her first game at Tier 5.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Sounds good to me.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Hero Point spent on Card Feat: Spell
Spell 5: 1d1000 ⇒ 298
Item 6: 1d1000 ⇒ 841

Boon: 1d20 ⇒ 17


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

It is the hour of The Teamster.
Hour Power: After your first exploration of your turn, you may discard a card to explore.
Explore.

Balimar and Balio:

TotH Story Bane 1
Type: Monster
Traits: Construct Eidolon AND Storykin Summoner Veteran
To Defeat: Combat 10+## THEN Combat 12+## OR Acrobatics Diplomacy 6+#
Before acting, each local character must succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Fire damage.
If this monster would be defeated but you have neither the Knowledge skill nor the Perception skill, roll 1d4; on a 1, this monster is instead evaded.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
Location: When you encounter a monster from this location, another local character may first summon and encounter the same monster. If no monster is summoned or the summoned monster is not defeated, the difficulty to defeat is increased by #.

Everyone needs to deal with the BYA check, but I don't think it will affect the rest of my turn.

BYA: recharge Harrow Deck to use Knowledge instead of Acrobatics. Ask for blessing from Nok Nok. Reveal Ring of Psychic Mastery.
Knowledge 10: 2d12 + 6 + 3 ⇒ (1, 12) + 6 + 3 = 22
Discard Deathgrip. Discard (bury) Blessing of Pharasma.
Combat 28: 3d12 + 6 + 2d8 ⇒ (8, 1, 4) + 6 + (8, 3) = 30
Recharge Planar Crossbow +2 to use Knowledge skill instead of Acrobatics. Reveal Ring of Psychic Mastery to add 3. Discard (bury)Blessing of Abraxas. Ask for Mogmurch from Nok Nok
Knowledge 18: 2d12 + 6 + 3 + 2d6 ⇒ (3, 8) + 6 + 3 + (6, 4) = 30 Defeated!


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

New item:

Harrow Deck:

CotCT Item 1
Traits: Gambling Harrow Magic Mental Tool
To Acquire: Wisdom Perception 10
Recharge to examine the top 3 cards of any character's deck and return them in any order.
Banish to examine the top 3 cards of any location and return them in any order.

DURING RECOVERY
Bury this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Off turn: Rivani draws Blessing of Pharasma
It is the hour of The Uprising.
Hour Power: On any check, discard to bless; against a bane, all subsequent checks to defeat it during this encounter are also blessed.
Move Step: Examine top card of current location: Dread Helm. From others' deck handlers, doesn't look like anyone is real need of an Armor 5. Shuffle deck and explore.
Random Card: 1d10 ⇒ 2

Returning Totem Spear:

CotCT Weapon 4
Traits: 2-Handed Magic Melee Ranged Respect Spear
To Acquire: Strength Melee 12 OR Dexterity Ranged Survival 14
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Survival + 1d8+2 and the Piercing or Slashing trait.
If proficient, on a local combat check or your Acrobatics check, reload to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.

Recharge Gem of Mental Acuity to use Knowledge skill instead of Ranged.
Knowledge 14: 1d12 + 6 ⇒ (1) + 6 = 7 Fail and banish

Discard Mindblade to explore again.
Random Card: 1d10 ⇒ 1

Dread Helm:

CotCT Armor 5
Traits: Heavy Armor Helm Magic
To Acquire: Constitution Divine Fortitude 12
When you suffer Combat damage, freely reveal to reduce it by 3.
If proficient, when you suffer any damage, freely reveal to reduce it by 2.
Recharge to avenge; this encounter, your checks to defeat may be freely blessed.
After playing this armor, you may not play a Helm boon this encounter.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.

Auto Fail and banish.

Rivani looks around for any items that might help deal with the villain...but only sees weapons and armor. She prefers the power of the mind so ignores them.

End Turn. Reset Hand.

Rivani wrote:

Hand: Planar Crossbow +2, Ghost Whip, Ring of Psychic Mastery, Deathgrip, Blessing of Abraxas, Blessing of Pharasma 1,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: Y
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.

NB: Theater is shuffled. Cards 1 and 2 dealt with.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani will move to the new Theater upon the close. Assume we need to wait for the new location before I can take her next turn.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

I think easiest is to avoid using the Staff. Check would be against DC12. I'll use a shirt reroll to reroll the 2.
Knowledge 12: 1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Thanks Matsu! I'll take you up on the Staff of Curses.
Reduce DC: 1d4 + 4 ⇒ (2) + 4 = 6
Recharge Life Drain to use Knowledge skill instead of Disable.
Reveal Ring of Psychic Master to add 3 to the check.
Knowledge 6: 1d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11
AYA Discard Javelin of Lightning.

Attempt to close.
Recharge Fiery Glare to use Knowledge instead of Acrobatics. Reveal Ring of Psychic Mastery to add 3 to the check.
Knowledge 11: 1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14

Rivani starts the search in the Theatre and immediately encounters one of the constructs. Psychically reaching out with her mind, she identifies its weakness. With the help of Matsu's powerful staff, she is able to dismantle the beast and declare the theatre clear...at least for now!

End Turn. Reset Hand.

Rivani wrote:

Hand: Mindblade, Ghost Whip, Ring of Psychic Mastery, Deathgrip, Blessing of Abraxas, Gem of Mental Acuity,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

It is hour of the Hidden Truth
Hour Power: The first time you examine cards this turn, heal 1d4-1 cards.
Move Step: Examine top card of location.

Henchman Proxy A3:

Core Henchman 0
Type: Proxy
This card is a proxy for a henchman. Please refer to the scenario text for the Proxy A definition.
Adventure: When you would discard a non-Harrow blessing for its power, bury it instead; when you would recharge it for its power, discard it instead.
Scenario: When a Wax Construct is undefeated, shuffle a non-closing henchman Wax Construct–Proxy B into a random open location.
Location: When you encounter a monster from this location, another local character may first summon and encounter the same monster. If no monster is summoned or the summoned monster is not defeated, the difficulty to defeat is increased by #

Pausing to wait for henchman text to be posted.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Rivani checking in. Not having luck getting into the Discord, btw.

Rivani has just tiered up to Level 5 and will play this for advancement.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Start at Theatre

Rivani wrote:

Hand: Mindblade, Javelin of Lightning, Ring of Psychic Mastery, Life Drain, Fiery Glare, Gem of Mental Acuity,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes: Use blessings or signs as needed. Reroll used: N
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Looks like you may have confused 1st and 2nd choices?

Here is how I read it:

Everybody gets their 1st choices:
Lini - Ally 4
Merisiel - Item 4
Oloch - Weapon 3
Rivani - Spell 3
Talitha - Weapon 3

Uncontested additional choices:
Merisiel - Armor 2
Talitha - Ally 2

Lini, Oloch, Rivani currently missing out on 2nd choice. Cards still available:

Ally 4
Ally 4
Ally 4
Ally 3
Ally 2
Ally 2
Ally 2
Armor 2
Armor 2
Item 4
Item 3
Spell 3
Weapon 3
Weapon 3
Weapon 2

Rivani might go in for the Ally 3: 1d1000 ⇒ 751


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

Bank hero point.

Tiering up to 5.

Deck upgrades:
Spell 3: 1d1000 ⇒ 364 Swipe
Item 4: 1d1000 ⇒ 761 Tome or Origami Animals


Character Deck Upgrade Prefs: Spell 4/3 > Weapon 4 > Blessing 4

It is the hour of Incitation
Hour Power: No effect.
Move Step: Examine top card of location: Wight. Explore.

Wight:

Core
Story Bane 1
Type: Monster
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.

BYA Cold Damage: Discard Ice Chemist.
Reveal Ring of Psychic Mastery
Knowledge 10: 1d12 + 6 + 3 ⇒ (1) + 6 + 3 = 10 Defeated!
Attemp to Close
Recharge Gem of Mental Acuity to use Intelligence die.
Discard Blessing of Pharasma
Wisdom 9: 2d12 ⇒ (6, 7) = 13 Success!

Rivani finally manages to hunt down the wight and outsmarts the undead horror once and for all.

End Turn. Reset Hand.

Rivani wrote:

Hand: Planar Crossbow +2, Inflict Pain, Blessing of Abraxas, Holy Water, Ring of Psychic Mastery, Pyrotechnic Blast,

Displayed:
Deck: 7 Discard: 9 Buried: 1
Notes: Use blessings or signs as needed. Reroll used: Y
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1
Constitution d6 [ ]+1 [ ]+2
Intelligence d12 [X]+1 [X]+2 [X]+3 [X]+4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Charisma d6 [X]+1 [ ]+2 [ ]+3

Favored Card: Spell
Hand Size 6
Proficient with: None
Powers:
For your Perception or Ranged ([X] or Acrobatics, Craft or Disable) check, you may recharge a card to use your Knowledge skill instead.
You may discard ([ ] or recharge) a spell ([ ] or a boon) to add 1d4 to your Arcane check.
[X] During your move step, instead of moving (or after you move), you may examine the top card of your location deck, then you may shuffle the deck.

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