I'm planning to start a group of 5-6 players this weekend, and I'm doing things a bit differently with starting characters.
They will start as a random NPC class at -1000 experience. I've given the NPC classes certain bonuses that reflect the rules for NPC boons...for instance, the Commoner class gets a +2 bonus to Heal checks (+4 for disease and poison). Aristocrats get bonuses to Knowledge (Nobility) and Bluff. Things of that nature, just to keep things interesting. Likewise, I will be rolling for a random bane and a random boon. An example bane might be that the character is Clumsy and drops his weapon on a roll of 1 or 2. Or they could have the shakes and suffer a -2 to ranged attacks and -1 to ranged damage. A boon would be various bonuses to skills. Finally, they will get a campaign trait, and possibly (undecided on this) two of the character traits.
Here's the kicker though...I'm seriously thinking that I will have them use a 10 point buy for their stats. I want to keep the game challenging and deadly....otherwise, whats the point? :-)
Is this too restrictive?
Any feedback would be appreciated.