I am making a human fighter in a party of 5 that has 2 other melee characters designed for dps a support and a magic dps. My goal is to disrupt the battlefield and protect my allies. Dps is a third priority. We are starting level 1, this is the plan.
Weapon:
Bec de Corbin (you could argue some weapons edge this out, but they are not as cool)
Spiked Gauntlet (threaten all the squares)
Armor: Chain Coat (with armor training this will change over time)
Epic adventure, so we rerolled anything under 10. I had good rolls.
str 16
dex 19 (17+2) less than 16 dex and this build is no good.
con 16 con over str
int 14 I chose an extra skill every level over +1 will save
wis 13 these are interchangeable depending on preference
cha 10
Feats:
1st - combat reflex, dodge, bodyguard (AC for all)
2nd - mobility (prerequisite and nice bonus)
3rd - in harm's way (who needs a shield to be a tank?)
4th - power attack (prerequisite. No weapon focus feat, so use with discretion)
5th - combat patrol (By this time I will have 5 AOs. The field is mine)
6th - improved trip (I plan to trip a lot)
7th - improved overrun (I want to be over there and someone is in the way)
8th - greater trip (use more AOs)
9th - greater overrun (see above)
10th - advanced weapon training -> combat defense maneuver (more AC)
11th - pin down (stay put, we are not done with you)
I'm not overly experienced with optimizing builds and am curious to know what people think I missed and what I got right.