Shadowcount Sial

Rinthos's page

1 post. Organized Play character for Dunmuir.


Full Name

Rinthos Yornifus

Race

Human

Classes/Levels

Oracle 3

Gender

Male

Size

Medium

Age

22

Alignment

Lawful Good

Deity

Iomedae

Languages

Common

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Rinthos

RINTHOS YORNIFUS CR 2
Male Human oracle 3
LG medium humanoid (human)
Init +8; Senses Perception +6,
Languages Common
AC 12, touch 12, flat-footed 10
hp 26 (3HD)
Fort +3, Ref +3, Will +3
Speed 30 ft. (6 squares)
Face 5 ft. Reach 5 ft.
Base Atk +2; CMB +6; CMD 18
Atk Options Power Attack,
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Spells

Oracle: Spells per Day: (0/6/0/0/0/0/0/0/0/ DC:13+spell level), Spells Known: 0th - Create Water, Detect Magic, Detect Poison, Guidance, Light, Mending, Spark, Stabilize, Mage Hand, Ghost Sound 1st - Bless, Magic Weapon, Summon Monster I, Enlarge Person, Cure Light Wounds
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Abilities Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 14
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Feats Armor Proficiency, Light, Armor Proficiency, Medium, Combat Reflexes, Improved Initiative, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Longspear)
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Skills Acrobatics +5, Acrobatics (Move through threatened squares) +7, Bluff +2, Climb +4, Diplomacy +8, Disguise +2, Escape Artist +2, Fly +2, Intimidate +2, Perception +6, Perform (Untrained) +2, Ride +2, Sense Motive +6, Spellcraft +6, Stealth +2, Swim +4
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Possessions Masterwork Longspear, Masterwork Chainmail, Masterwork Light Crossbow, 50 Bolts, Backpack, Bedroll, Belt Pouch, 10 Candles, Flint and Steel, Iron Pot, Mess Kit, Rope (Hemp - 50 ft.), Soap, 10 Torches, Trail Rations (2 weeks), Waterskin
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Special Abilities

Battle Mysteries You draw upon the divine mystery of Battle to grant your spells and powers.

Bonus Feat Humans select one extra feat at 1st level.

Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).

Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

Reactionary(Trait) You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Rescued (Campaign Trait) At some point in the past, you had a terrifyingly close brush with death. Maybe a goblin nearly killed you during an attack on the town, or perhaps a building struck by a giant’s boulder collapsed around you. Whatever the peril was, you would have certainly died if not for the swift actions of a friend, who intervened just in time to save your life. You’ve never forgotten this, and remain fiercely loyal to the NPC who saved you. Perhaps even more importantly, the method in which she saved you seems to have had an impact on your own skills.

You gain a +1 trait bonus on Acrobatics checks and Acrobatics is a class skill for you.

War Sight (Ex) You roll twice for initiative and take either result.

Weapon Mastery (Longspear) (Ex)
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Background

The Knight of Thorns
Born to a baroness who served the fallen city of Drezen, Rinthos quickly grew to accommodate an ever changing world. His father having passed away in the flames of Drezen's demise, Baroness Aldrotha Yornifus raised her only son in the teachings of her husband; Honor, Respect, Integrity, and Love beyond all others. The only hardship, beyond the void of his family, that came across his upbringing was that he was raised as part of a militia.

On the outskirts of the Worldwound lie men and woman who patrol its borders in an effort to contain the corruption so as not to spread further. Aldrotha raised Rinthos among those individuals, and though it was a harsh and brutal life, the young boy was able to adapt.

On the dawn of his manhood, though, Rinthos and a couple comrades decided they were to achieve the slaughter of their own demonfoe. This occurred at a great cost, for when his mother finally rescued them from the clutches of a bearded devil, her life was forfeit. With the remains of his family lost to a mistake of his own making, Rinthos vowed to never make that same mistake again, and as such, has trained in the very art of war his family was previously renowned for; the art of the thorn.

Years have passed since then, and the only inheritance he has of his family is his mother's weapon, a longspear passed down from her own lineage. Rinthos, upon achieving his own rank in the private militia, ventured out to the fields of battle, to where his mother was slain, as a means of forgiving himself the action he had taken that day. Upon arriving at the all too familiar locale, four spirits arose before him: One of the Sword, One of the Shield, One of the Bow, and One of the Helm, each of which possessing their own wisdom and prowess in battle. Since that day, he has gained profound abilities over the laws of combat, and only the souls he serves have been able to assist him in his goal to master them.

Every day since then has been spent in additional training, and furthering the efforts of those he fights alongside. Eventually, he did hear of a call to arms when adventurers need aid going into the Worldwound. Seeing this as a means of redeeming himself, Rinthos has since striven to become a part of this warband. Hopefully, his repentance will become reality.