Isai Odighuzua

Rinshu's page

309 posts. Organized Play character for J.G.


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Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Thank you for the game and the chronicle.

As I am on travel until sunday I can’t check the administrative tasks until then, especially for the next game. So feel free to tell me to step down to not slow you.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Rinshu stays quiet knowing he won’t find out the right words.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Interested but as Rinshu will be lvl 5 after this one I have to pick up another character.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Ding Dong. Ding Dong. Time to go away from here, bandits. Oh yes yes yes. Your chief is dead. Time to leave. Oh yes yes yes. To not be killed as well. Oh yes yes yes.

The Shisk participates to the bandits information.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Euh what next?

Horizon Hunters

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Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Confront the bandits saying the warg is dead?

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts Protection on Ironwolf.

Thats good Magic. Will protect you. Oh yes yes yes.

Please place my token in the corner of the box.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

To the throne room

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Do we go to explore the rest of the fortress? From the west to the east?

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Oh yes yes yes. We found him. He was also treated badly like you. Oh yes yes yes. But he’s free also now. Oh yes yes yes. And he goes away. Like this. Pfff oh yes yes yes.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Seeing that the others take care of the man the Shisk transfoms back from his bear form.

Then he refocuses.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk sustains his polymorph spell and strikes the wolf again.

Jaws vs off guard: 1d20 + 10 ⇒ (4) + 10 = 14

Damage: 3d8 + 1 ⇒ (3, 3, 7) + 1 = 14

And again.

Claw vs off guard: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12

Damage: 2d8 + 1 ⇒ (2, 1) + 1 = 4

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk sustains his polymorph spell, moves to flank the last wolf and strikes this one.

Jaws: 1d20 + 10 ⇒ (3) + 10 = 13

Damage: 3d8 + 1 ⇒ (1, 2, 4) + 1 = 8

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Seeing a wolf next to him the Shisk uses Darkened forest form to polymorph into a bear and strikes the wolf.

Jaws: 1d20 + 10 ⇒ (16) + 10 = 26

Damage: 3d8 + 1 ⇒ (4, 7, 5) + 1 = 17

Then a claw strike:

Claw: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13

Damage: 2d8 + 1 ⇒ (3, 8) + 1 = 12

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk throw a volley of magic darts towards the blue wolf.

Needle darts:1d20 + 10 ⇒ (9) + 10 = 19

Damage, cold iron: 4d4 ⇒ (2, 4, 2, 3) = 11

The he casts Shield.

↺ Barbed quills if hit by unarmed attack or non reach melee weapon

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk moves to cast a spell unleashing water towards the blue wolf.

Hydraulic: 1d20 + 10 ⇒ (19) + 10 = 29

Damage: 3d6 ⇒ (1, 4, 3) = 8

And pushed back 5 ft

If crit Damage:6d6 ⇒ (5, 4, 1, 5, 6, 5) = 26

And pushed back 10 ft

↺ Barbed quills if hit by unarmed attack or non reach melee weapon

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Pitit, pitit, pitit.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Rinshu follows her outside looking around to notice the announced wolves.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Not used to thèse social games the Shisk waits quietly.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk follows the conversation from behind.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Ready

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

We should meet her. Oh yes yes yes. It's time to go to stop all this mess.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Where can we find this Foroxicks, please? We’d like to talk to him. Oh yes yes yes.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

We are also interested in knowing your story. Oh yes yes yes.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Never change a winning tactic.

The Shisk approaches again and casts again a spell throwing some darts towards the red goblin. (or another one if red already dropped)

Needle darts, cold iron: 1d20 + 10 ⇒ (9) + 10 = 19

Damage: 4d4 ⇒ (3, 4, 2, 3) = 12

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk approaches and casts a spell throwing some darts towards the red goblin.

Needle darts, cold iron: 1d20 + 10 ⇒ (10) + 10 = 20

Damage: 4d4 ⇒ (3, 3, 2, 4) = 12

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Like this?

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk stays quiet listening to the enthusiasts goblins.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The deep tanned skinned Shisk widens his eyes when he sees the husky alerts the venture-captain. All in all he doesn't look so threatening with his rattan armor and his shapespeak mask. Maybe the dog is afraid because of the mask indeed.

Removing the mask, he says:

Don't be afraid. That's only us, Rinshu. Oh yes yes yes. That's only us.

Horizon Hunters

Hello, I would like this play this one with Rinshu, Shisk animist lvl 4.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Thank you for the game and the chronicle!

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

So we can go back. Oh yes yes yes.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts athe next spell towards the Chelaxian.

Needle darts: 1d20 + 10 + 1 - 1 ⇒ (4) + 10 + 1 - 1 = 14

Damage, cold iron: 4d4 + 1 ⇒ (2, 2, 1, 1) + 1 = 7

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk transforms back to himself and casts a spell towards the difficult to bite Chelaxian.

Hydraulic push: 1d20 + 10 + 1 - 1 ⇒ (12) + 10 + 1 - 1 = 22

Damage: 3d6 + 1 ⇒ (2, 3, 5) + 1 = 11

And psuhed back 5 ft

Oh oh oh, we have hit them, oh yes yes yes we have hit them.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The snake moves towards the black man and bites him before to move back to his position.

+1 striking Fangs: 1d20 + 9 + 1 - 1 ⇒ (1) + 9 + 1 - 1 = 10

Damage, poison: 3d4 + 1d6 + 1 + 1 ⇒ (3, 1, 2) + (5) + 1 + 1 = 13

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk uses Darkened forest form to cast Animal form to transform into a snake. Then he moves up the cases in the enemies direction.

AC 20. 5 temp hp.

I placed my token having counted twice the climbing square.

Hopefully they won't notice a snake on the boxes.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Well we hear that threre are negotiations over there. Oh yes yes yes. We must intervene. Oh yes yes yes.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

With none of the skills it seems Rinshu will stay outside of the hideout or use 3 edge points to enter.

Athletics: 1d20 ⇒ 2
Athletics: 1d20 ⇒ 2
Athletics: 1d20 ⇒ 10

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

Edge point

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Survival: 1d20 + 10 ⇒ (5) + 10 = 15

Edge point

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk uses Darkened forest form to transform into an insect to move to the other side of the docks.

Hopefully it works here

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Survival: 1d20 + 10 ⇒ (3) + 10 = 13

We have found a boat over there. Oh yes yes yes. But it sunk. Problem?

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Si he goes to scout with the old method of his grand’pa.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk uses Darkened forest form to polymorph in an insect to scout the warehouses.

I assume I don't need to roll...

Then he tries to be member of the party drinking with them.

Fort: 1d20 + 9 ⇒ (3) + 9 = 12

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk raises an eyebrow hearing the fungal familiar. Then he shrinks his eyes. He waits for the next steps.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

With a deep tanned skin the Shisk also is dressed for exploration rather than the city but he doesn't carry much besides his pack. No weapon are to be mentioned even if he has some bandage around his fists. On the other way he doesn't look like very strong. So why to try to use a weapon in this case? An armor can still be useful and his own one is well considered for the nature and water wandering.

Introducing himself like the others: We are Rinshu. Oh yes yes yes we are.

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Hello,

1 glyph here

No friendly fire please

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

Thank you for the game and the chronicle !

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The shark swims quickly towards the baron and bites before to sustains Darkened forest form.

Jaws: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31

Damage: 3d8 + 1 + 1 ⇒ (3, 1, 6) + 1 + 1 = 12

In Darkened forest form, Rinshu's AC is 20 (+1 for Protection so 21), 5 Temp HP, Imprecise scent 30 ft, Athletics +9, and animal move and attacks

Horizon Hunters

Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min

The Shisk casts Shield and Darkened from to polymorph himself into a shark.

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