Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Ding Dong. Ding Dong. Time to go away from here, bandits. Oh yes yes yes. Your chief is dead. Time to leave. Oh yes yes yes. To not be killed as well. Oh yes yes yes. The Shisk participates to the bandits information.
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Oh yes yes yes. We found him. He was also treated badly like you. Oh yes yes yes. But he’s free also now. Oh yes yes yes. And he goes away. Like this. Pfff oh yes yes yes.
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk sustains his polymorph spell and strikes the wolf again. Jaws vs off guard: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 3d8 + 1 ⇒ (3, 3, 7) + 1 = 14 And again. Claw vs off guard: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12 Damage: 2d8 + 1 ⇒ (2, 1) + 1 = 4
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk sustains his polymorph spell, moves to flank the last wolf and strikes this one. Jaws: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 3d8 + 1 ⇒ (1, 2, 4) + 1 = 8
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Seeing a wolf next to him the Shisk uses Darkened forest form to polymorph into a bear and strikes the wolf. Jaws: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 3d8 + 1 ⇒ (4, 7, 5) + 1 = 17 Then a claw strike: Claw: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13 Damage: 2d8 + 1 ⇒ (3, 8) + 1 = 12
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk throw a volley of magic darts towards the blue wolf. Needle darts:1d20 + 10 ⇒ (9) + 10 = 19 Damage, cold iron: 4d4 ⇒ (2, 4, 2, 3) = 11 The he casts Shield. ↺ Barbed quills if hit by unarmed attack or non reach melee weapon
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk moves to cast a spell unleashing water towards the blue wolf. Hydraulic: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 3d6 ⇒ (1, 4, 3) = 8 And pushed back 5 ft If crit Damage:6d6 ⇒ (5, 4, 1, 5, 6, 5) = 26 And pushed back 10 ft ↺ Barbed quills if hit by unarmed attack or non reach melee weapon
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
Never change a winning tactic. The Shisk approaches again and casts again a spell throwing some darts towards the red goblin. (or another one if red already dropped) Needle darts, cold iron: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 4d4 ⇒ (3, 4, 2, 3) = 12
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk approaches and casts a spell throwing some darts towards the red goblin. Needle darts, cold iron: 1d20 + 10 ⇒ (10) + 10 = 20 Damage: 4d4 ⇒ (3, 3, 2, 4) = 12
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The deep tanned skinned Shisk widens his eyes when he sees the husky alerts the venture-captain. All in all he doesn't look so threatening with his rattan armor and his shapespeak mask. Maybe the dog is afraid because of the mask indeed. Removing the mask, he says: Don't be afraid. That's only us, Rinshu. Oh yes yes yes. That's only us.
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk casts athe next spell towards the Chelaxian. Needle darts: 1d20 + 10 + 1 - 1 ⇒ (4) + 10 + 1 - 1 = 14 Damage, cold iron: 4d4 + 1 ⇒ (2, 2, 1, 1) + 1 = 7
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk transforms back to himself and casts a spell towards the difficult to bite Chelaxian. Hydraulic push: 1d20 + 10 + 1 - 1 ⇒ (12) + 10 + 1 - 1 = 22 Damage: 3d6 + 1 ⇒ (2, 3, 5) + 1 = 11 And psuhed back 5 ft Oh oh oh, we have hit them, oh yes yes yes we have hit them.
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The snake moves towards the black man and bites him before to move back to his position. +1 striking Fangs: 1d20 + 9 + 1 - 1 ⇒ (1) + 9 + 1 - 1 = 10 Damage, poison: 3d4 + 1d6 + 1 + 1 ⇒ (3, 1, 2) + (5) + 1 + 1 = 13
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk uses Darkened forest form to cast Animal form to transform into a snake. Then he moves up the cases in the enemies direction. AC 20. 5 temp hp. I placed my token having counted twice the climbing square. Hopefully they won't notice a snake on the boxes.
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
With none of the skills it seems Rinshu will stay outside of the hideout or use 3 edge points to enter. Athletics: 1d20 ⇒ 2
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The Shisk uses Darkened forest form to polymorph in an insect to scout the warehouses. I assume I don't need to roll... Then he tries to be member of the party drinking with them. Fort: 1d20 + 9 ⇒ (3) + 9 = 12
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
With a deep tanned skin the Shisk also is dressed for exploration rather than the city but he doesn't carry much besides his pack. No weapon are to be mentioned even if he has some bandage around his fists. On the other way he doesn't look like very strong. So why to try to use a weapon in this case? An armor can still be useful and his own one is well considered for the nature and water wandering. Introducing himself like the others: We are Rinshu. Oh yes yes yes we are.
Animist 5 / HP 63/63, Perc +11, AC 21, Fort +11 Ref +10 Will +13 / Active conditions: Darkvision, Toughness, Quillcoat shisk, Resist neg 1, +1 hp/min
The shark swims quickly towards the baron and bites before to sustains Darkened forest form. Jaws: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31 Damage: 3d8 + 1 + 1 ⇒ (3, 1, 6) + 1 + 1 = 12 In Darkened forest form, Rinshu's AC is 20 (+1 for Protection so 21), 5 Temp HP, Imprecise scent 30 ft, Athletics +9, and animal move and attacks
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