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The Gunman's duster gives both a Gunslinger and a character with the Amateur gunslinger feat an extra grit each day, but in the next sentence it says it doesn't increase the player's maximum.

Quote:
This long, loose-fitting coat grants a +4 armor bonus to AC and a +2 luck bonus to the wearer’s touch AC against firearm attacks. If the wearer is a gunslinger or has the Amateur Gunslinger feat, she begins each day with 1 additional grit point. This extra point does not increase her maximum grit total. When the wearer uses the gunslinger’s dodge deed, the deed’s dodge bonuses to AC increase by +1. If the wearer is not a gunslinger, she may use the gunslinger’s dodge deed once per day.

The question I have today is that this ability allow the gunslinger to have a floating extra point or is this just including a gunslinger in the rule to help them recharge every day?


GM Facepalm wrote:
** spoiler omitted **

For the setting any vehicle can be acceptably updated with powered source instead of animals. I would say robots hauling a wagon would be your first step. But that defeats the idea of super awesome Tech based Vehicle. To see what would be acceptable for it's stats,

Reference:
look at the Emergency raft (TG pg44) and compare it to a row boat, they seem to have similar stats, but the E.R. has tech bonuses. You can also check out the sweet 3rd party airship stats.

I would build a Light Wagon or a carriage for the PC's and give it Tech power inserts so they use batteries.

Build:

Wheeled vehicle
Large Land vehicle
Squares 4 (10 ft. by 10 ft.; 5 feet high); Cost: 100,000

DEFENSE

AC 9; Hardness 5
hp 60 (29)
Base Save +1

OFFENSE
Speed: 50 ft.
Maximum Speed: 100 ft.
Attack ram 1d8
CMB +1; CMD 11

DRIVE

Usage 10 charges/hour
Propulsion mechanical (pushed, internal electrical engine)
Driving Check Ride or Profession (driver)
Forward Facing toward the direction desired
Driving Device Wheel
Driving Space the two most forward squares of the wagon

LOAD

Decks 1
Cargo Up to 1,000 lbs.
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The major problem is getting a vehicle to fly in gravity. Every tech item able to do that has a Usage of charge/round. A hovering vehicle jet propelled would use an enormous amount of charges if calculated this way. But I tried the math if you're interested. Same stats as the light wagon as above but adjustments for hovering.

items used:
I based the design on using 5 of the Jetpacks (TG pg48), placing one in each square, and one for momentum.

Hover Vehicle:

Hovering vehicle
Large Air vehicle
Squares 4 (10 ft. by 10 ft.; 5 feet high); Cost: The material plane?

DEFENSE

AC 9; Hardness 5
hp 60 (29)
Base Save +1

OFFENSE
Speed: 60 ft.
Maximum Speed: 90 ft.
Attack ram 1d8
CMB +1; CMD 11

DRIVE

Usage 2,400 charges/hour (3,000 charges/hour if moving)
Propulsion mechanical (pushed, internal electrical jet engine)
Driving Check Fly or Profession (driver)
Forward Facing toward the direction desired
Driving Device Wheel or flight stick
Driving Space the two most forward squares of the wagon

LOAD

Decks 1
Cargo Up to 500 lbs.(1/2 weight from hovering)
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I hope this helps with people making vehicles.