Elf Archer

Rin Lightbringer's page

77 posts. Alias of Corerue.


Full Name

Rin Lightbringer

Race

Assimar

Classes/Levels

Fighter / Paladin 1 / 1

Gender

Male

Size

Medium 6'2"

Age

26

Special Abilities

Can cast Daylight as the spell 1/day

Alignment

Lawful Good

Deity

Sarenrae

Location

Brevoy

Occupation

Solitary Traveler

Strength 16
Dexterity 10
Constitution 14
Intelligence 16
Wisdom 20
Charisma 20

About Rin Lightbringer

==Twin Agate Dragon's Game==

*****Possibly finished awaiting approval*****

Below is a 25 Point Lvl 1

About Rin Lightbringer

Race: Aasimar | Size: M | Class/Levels: Clever Godling
Gender: Male | Age: 27 | Alignment: CN

ABILITY SCORES
STR 14 (+2), DEX 16 (+3), CON 13 (+1)
INT 13 (+1), WIS 14 (+2), CHA 14 (+2)
--------------------------------------------

Fort: +01 Ref: +05 Will: +04
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

--------------------------------------------
AC: 16 (+03 Armor, +03 Dex) | HP: 21
Flatfoot: 13 Touch: 13
Notes: Masterwork Studded Leather +3 (+05 Max Dex Bonus) –0 ACP

Speed 40 (Normal / Light Armor)

--------------------------------------------

ATTACKS Base Attack Bonus: +0 | Initiative: +03
Combat Maneuver Bonus: +3

Masterwork Glaive (HW, WF) +4 to hit (+1 HW, +1 WF, +2 STR)
Shortbow +3 to hit (+3 Dex)
Rapier +2 to hit (+2 Str)
--------------------------------------------

TACTICS

Before Combat

Rin usually looks for ways to defuse violence when possible--or, failing that, the most opportune way to turn it to his advantage by using whatever weapon or feat is best for the situation.

During Combat

Rin prefers to fight from range with his bow, but wields his Glaive in case enemies are closing rapidly or against charging opponents. If fighting in hand-to-hand combat he tries to flank whatever opponents he can to assist his allies. If unable to flank, he generally stands by his companions, helping their attacks or defense with the Aid Another action.

Morale:

Rin knows that loyal allies don't come all that easily in life, so he won't abandon a friend. Rin fights to the death in the hopes that his comrades may survive and that his sacrifice may help them to take the field after he falls. If he is without any allies Rin is not a fool and immediately finds a way out and retreats if there is no sign of an easy victory.

TRAITS

(SCL) Heirloom Weapon (Glaive): Gain one masterwork weapon for standard weapon cost, +1 trait bonus on attack rolls & automatic proficiency with chosen weapon.

Source: Adventurer's Armory

Sacred Touch: Use a standard action to stabilize a dying creature Source: Pathfinder RPG Character Traits Web List

SKILLS (6 + INT (1) + Favored Class) = 8 Per lvl

Acrobatics (Dex) +7 (+1 Rank, +3 Trained, +3 Mod)
Appraise (Int) +1 (+1 Mod)
Bluff(Cha) +6 (+1 Rank, +3 Trained, +2 Mod)
Craft (Weaponsmith) (Int) +5 (+1 Rank, +3 Trained, +1 Mod)
Climb (Str)* +2 (+2 Mod)
Diplomacy (Cha) +8 (+1 Rank, +3 Trained, +2 Mod, +2 RM)
Disable Device (Dex) +7 (+1 Rank, +3 Trained, +3 Mod)
Disguise (Cha) +2 (+2 Mod)
Escape Artist (Dex) +3 (+3 Mod)
Handle Animal (Cha) +6 (+1 Rank, +3 Trained, +2 Mod)
Heal (Wis)+6(+1 Rank, +3 Trained, +2 Mod)
Knowledge (dungeoneering)(Int)+1(+1 Mod)
Knowledge (engineering)(Int)+1(+1 Mod)
Knowledge (local)(Int)+1(+1 Mod)
Knowledge (planes)(Int)+1(+1 Mod)
Knowledge (religion)(Int)+1(+1 Mod)
Perception (Wis)+4(+2 Mod, +2 RM)
Perform (Cha)+2(+2 Mod)
Profession (Wis)+2(+2 Mod)
Ride (Dex)+3(+3 Mod)
Sense Motive (Wis)+2(+2 Mod)
Sleight of Hand (Dex)+3(+3 Mod)
Spellcraft (Int)+1(+1 Mod)
Stealth (Dex) +7 (+1 Rank, +3 Trained, +3 Mod)
Use Magic Device (Cha) +2 (+2 Mod)
(* = Chose as my extra skill) (^ = Not a class skill)

LANGUAGES
Common, Celestial and Elven.

FEATS
(Lv1) Combat Reflexes
(Lv1) Weapon Focus (Glaive)

CLASS FEATURES:

Weapon and Armor Proficiency: A clever godling is proficient with all simple and martial weapons, with light and medium armor, and with all shields (other than tower shields).

Lineage Domain:
Travel Domain
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for eachcreature brought.

--------------------------------------------

Carrying Capacity (with masterwork backpack): 15 66 lbs. or less 67–133 lbs. 134–200 lbs
EQUIPMENT - Money: 5d6 x 10 x33.3% = 400.5 - Gear = 46 GP 3 SP 8CP
Arms and Armor:
Masterwork Glaive
Shortbow
2x quivers of arrows
Rapier
Masterwork Studded Leather

Goods:
Backpack, Masterwork (acts like your str is +1 for encumbrance)
Bedroll
Crowbar
Flint & Steel
Grappling Hook
Hammer
Miner's
Pick Rope, 50' Silk
Trail Rations x3
Waterskin x2
Whetstone
Special Substances, Tools & Clothing:
Sunrod x3
Travelers Outfit
Thieves Tools
Tindertwig x10
--------------------------------------------

Racial Aspects:

Racial Aspects: Aasimar Characters
Aasimars are defined by class levels—they do not possessracial Hit Dice. Aasimars have the following racial traits.+2 Charisma, +2 Wisdom: Aasimars are insightful,confident, and personable.

Normal Speed: Aasimars have a base speed of 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Ability: Aasimars can use daylight once perday as a spell-like ability (caster level equals the aasimar’sclass level).
Celestial Resistance: Aasimars have acid resistance 5,cold resistance 5, and electricity resistance 5.
Languages: Aasimars begin play speaking Commonand Celestial. Aasimars with high Intelligence scores canchoose any of the following bonus languages: Draconic, Dwarven, Elven, Gnome, Half ling, and Sylvan

--------------------------------------------

Appearance

At 6’6” with piercing eyes like molten silver and close-cropped hair the color of pure gold, Rin strikes an imposing figure with a heavy athletic build. His skin is like ivory and bears no tattoos or marks of any kind to depict clan or affiliation, the only notable thing about his person is the beautifully made Glaive that he keeps close at hand. He prefers to wear the light clothes of travelers because he is fleet of foot and likes to be unimpeded when he runs through the streets of the city or the countryside.

-------------------------------------------

Background:

Rin awoke just outside the city and didn’t know who he was or where he came from. He has many times tried to figure out more about himself and without divine or arcane means at his disposal he can only wander the streets and the countryside in the hopes that something will break through the veil surrounding his memories. The only thing he really knows about himself is that when he awoke he had a beautifully made Glaive at his side and that in all his wandering he hasn’t seen anyone who looks remotely like him. He has wandered alone for most the time since he came to the city.

Like everyone else in the city, and because his survival skills aren’t the best, he decided to fall in with the Korvosan guard to protect the city and as a means to survive. Since his joining of the guard he has been among the ‘special’ few who get the privilege of patrolling the Shingles and dealing with the criminal elements that control the various areas therein. Its rough work, dangerous work, but in his time in the shingles he has proven an able bodied guard even when they have to deal with the violence in Old Dock.

In his off time he drifts from church to church and volunteers his time to help care for the sick and injured. A lot of people find comfort in his presence and overburdened priests never turn down his help, or his strong back. He finds enjoyment in the work but mainly stays around the churches because he discovered another strange skill while helping the Hospitlers tend to several terribly wounded guardsmen who survived an engagement with Shaonti Tribesmen.

Many of the men were mortally wounded and the understaffed priests were unable to tend to all of them at once, luckily he was assisting them that day and was carrying medical supplies to the priests who were busying themselves with those who had the ‘greatest possibility of survival’. He had to many times move men or women who were deemed lost to another section of the church where acolytes tried to keep them comfortable until they passed on. While setting another man down on an already blood stained bedroll on the temple floor he found himself conflicted between obeying the priests wishes or helping the wounded anyway HE could. But what could he do his skills were a beginners and he had no solid knowledge of potions or herbs. As his feelings of loss and regret overwhelmed him he placed a reassuring hand on the guardsmen’s shoulder as the man groaned, obviously in immense pain.

Then a miracle happened, or at least that’s what the acolyte that witnessed kept calling it, the guardsman’s wounds started to heal up and a warm feeling flowed through Rin and seemed to radiate out of him. It took mere moments for the horrific wounds to heal up and the man’s pain filled moans faded as he slipped into an unconscious exhausted sleep. The acolyte, Thalia Sumperton (Female Human), quickly brought Rin out of his stupor and was hastily directing him to another of the dying, quietly begging him to do whatever he had done before. The guardswoman was on the brink of death when he placed his hand on her shoulder and focused on healing her. When again the wounds healed up the instant he focused on them, he knew what he had to do.

Luckily Thalia ranked above her fellow acolytes, and she quickly ordered them to leave to replenish the supplies of water and clean rags. Once the other acolytes left the room she moved to watch the main hall while Rin moved among the dying and started to thwart death with a mere touch. Even with his touch many still lost their lives that day but many more survived thanks to Thalia’s quick thinking and his strange ability suddenly manifesting.

A few days after that incident he met a couple of guards he had healed, Gabriel Sutterdown (Male Human) and Adriana Tul’Vian (Female Half-Elf), while on patrol. They both were apparently off duty at the time but had been searching for him because of what he had done for them at the church. Rin tried to deny it, because he finds it embarrassing enough to have Thalia believing him to be some type of divine agent, but Adriana rebuffed his attempts of playing it off as a ‘fever dream’. They followed him for the rest of that day and he found that he wasn’t able to convince them from ‘repaying him’ somehow.

Sadly though it wasn’t long until they all found out where he lived, because of Thalia no doubt, and he discovered to his dismay that Thalia and Adriana lived in the Garrison Hill District as well. Adriana proved to be a very excellent cook, Thalia spent a lot of her time boring him to death with her theories of his divine status, what rubbish, and Gabriel spent his time either laughing at Rins predicament or maintaining his gear. All in all it seemed like they enjoyed staying at his place then there own damn homes.

Rin is able to afford an apartment suite in Old Dock with what he makes as a guardsmen and what the church pays him for all his labors. It may be in a rough part of the district but people have learned to give his place a wide berth or else they may find themselves in irons. Because of that fact he isn't well liked in the criminal community, especially in the 'Shingles' districts, mainly because he is able to run down even the most fleet footed of thieves and he has started earning a reputation among some of the crime lord lieutenants as 'bad for business'. As of yet no one has made any moves against him, but he knows that it is only a matter of time before someone takes a swing at him.

In his time in the guard he had seen and witness the depravities of the criminal underground.

PERSONALITY

Rin is very open-minded and friendly, at times though he can seem distant or lost in thought when his mind wanders back to questions of his past. Even though he complains half-heartedly of always having his privacy invaded by others, he is very happy not to be wandering as alone as he used to. He tries to treat everyone with respect and friendship so long as the feeling is returned. Even if someone betrays him he is likely to remain forgiving but never as trustful of that person as he was previously. Other then that Rin lives by his whims and often times sporadic behavior when he isn’t working or around his friends.

Anyone who proves unrepentant or vile in his eyes gains his animosity and unyielding vigilance. Those who prove themselves truly evil find themselves with another foe. Although Rin is Chaotic Neutral he rather have good neighbors then bad and doesn’t stand for evil things lurking and causing trouble where ever he may be involved.

Lately, to his own surprise, he finds his attention wandering to the ancient architecture and art of the city. Seeing the painstaking detail some long forgotten artist put into their creation and seeing each crack in such masterpieces as a loss to the cities beauty as a whole. He is slowly saving money to spend on art to decorate his empty home so that he can surrounded himself with what he has come to respect and love.


--------------------------------------------
DM's Questionnaire::

FEARS
1. Losing his glaive.
2. Losing his memories again.
3. Seeing his friends harmed in anyway.
4. Losing his friends.
5. Dying or being tortured.

LOVES DEARLY
1. His Life
2. His friends
3. His Glaive, as the only link to his unknown past
4. Artwork of any kind.

EMBARRASMENTS
1. His other worldly looks.
2. His poor combat skills
3. His poor memory

PROUD OF
1. His strength.
2. His abilities

WILLING TO KILL TO KEEP IT A SECRET

1. The fact that he is attracted to both Adriana and Thalia, in more ways then one.
2. After witnessing several horrific murders of families in the area Rin decided to strike out at night at pad foot's, thieves and strongarms foolish enough to prey on people at night.

Friends
1. Thalia Sumperton (Female Human) Local low-rank priest of
2. Adriana Tul’Vian
3. Gabriel Sutterdown

Enemies

Hopes

Dreams

Below is a 25 point buy lvl 5 Paladin/Cleric gestalt Rin Lightbringer

Vital Statistics:

Name: Rin Lightbringer

Race Aasimar

Favored Class: Paladin/Cleric Level 5 Gestalt (+ 1 Skill Points)

Gender: Male

Age: 26

Homeland: Cheliax (slave)

Height: 6'2"

Base Weight: 180 lbs

Size: Medium

Hair: White Gold

Eyes: Golden

XP- 15,000

Alignment: Lawful Good

Deity: Saranrae

Carrying Capacity:
Light Load: 43lbs or less
Medium Load: 44-86lbs
Heavy Load: 87-130 lbs

Starting Gold: 10,500
Current Gold: 8 PP, 22 GP, 13 SP, 9 Cp (Stored in his Haversack)

Languages: Common, Celestial, Draconic

So Ability Scores are as followed:

HP - 41

STR - 12 +1
DEX - 12 +1
CON - 12 +1
INT - 12 +1
WIS - 18 +4
CHA - 18 +4

Point Buying is setup below.
Ability Scores:25 - 8 = 17 - 7 = 10 - 10 = 0

STR 10 (12 = 2 points) = 12 +1
DEX 10 (12 = 2 points) = 12 +1
CON 10 (12 = 2 points) = 12 +1
INT 10 (12 = 2 points) = 12 +1
WIS 2+10 (15 = 7 points)(+1 AB increase) = 18 +4
CHA 2+10 (16 = 10 points) = 18 +4

Hit Points:
11 + 7 + 9 + 3 + 11 = 41
1d10 6
1d10 8
1d10 2
1d10 10

HP, Speed & Initiative::

Max HP: 41

Current HP: 41

Speed: 30 feet (20 while armored)

Initiative: +3 (+1 Dex +2 Reactionary Trait)

Skills, Feats, Traits, Racial & Class Features::

Appraise = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Craft (weapons) = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Craft (Armor) = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Diplomacy = +10 (+1 Rank, +3 Trained, +4 Charisma, +2 Racial)
Handle Animal = +8(+1 Rank, +3 Trained, +4 Charisma)
Heal = +8 (+1 Rank, +3 Trained, +4 Wisdom)
Knowledge (Arcana) = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Knowledge (History) = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Knowledge (Nobility) = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Knowledge (Planes) = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Knowledge (Religion) = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Linguistics = +5 (+1 Rank, +3 Trained, +1 Intelligence)
Profession: Guard = +8 (+1 Rank, +3 Trained, +4 Wisdom)
Perception = +10 (+4 Rank, +4 Wisdom, +2 Racial)
Ride = +5 (+1 Rank, +3 Trained, +1 Dexterity)
Sense Motive = +8 (+1 Rank, +3 Trained, +4 Wisdom)
Spell craft = +5 (+1 Rank, +3 Trained, +1 Intelligence)

Class Features:

Cleric:

Channel energy - 7/day 3d6 healing to living creatures in a 30ft burst.

Orisions, Domains, Aura of Good.

Paladin:

Simple and Martial Weapon Proficiencies

Light, Medium and Heavy Armor and all Shields (except for Tower shield).

Aura of Good

Detect Evil (as the spell) At Will.

Smite Evil 2/day

Divine Grace

Divine Health

Lay on Hands 6/Day

Mercies: Remove Fatigue

Divine Bond - Mount - Heavy Warhorse.

Racial Benefits:
Daylight (as the spell) 1/Day

Feats:
Channel Smite - By expending one use of channel ability, you may deal its die in damage to undead.

Combat Casting - +4 to concentration checks when casting defensively.

Mounted combat - May perform a Ride Skill check to avoid an attack 1/Round.

Traits:
Reactionary –
+2 on Initiative Rolls

Blade of Mercy –
Able to deal nonlethal damage without penalty and deal an additional +1 nonlethal damage whenever trying to subdue an opponent.

Spells Known/Spells per Day::

Spells Known:
Cleric:
4 - 0 Level:
Create Water, Read Magic, Purify Food/Drink and Stabilize
4+1 – 1st Level:
Domain: Cure Light Wounds
Shield of Faith, Divine Favor, Entropic Shield and Cure Light Wounds.
3+1 – 2nd Level:
Domain: Cure Moderate Wounds
Cure Moderate Wounds, Bull Strength and Shield Other
2+1 – 3rd Level:
Domain: Fireball
Cure Serious wounds and Searing Light.
Paladin Spells per Day:
2 - 1st Level:
Divine Favor and Bless

Offence::

BAB: +5
CMB: +5 (+3 BAB, +1 Strength)
Common Attack Rolls - Individual Weapons
Longsword +1 (+5 BAB, +1 Strength, +1 Enhancement) 1d8+2 19-20 x2 slashing, piercing.
Lance (+5 BAB, +1 Strength) 1d8+1 x3 Piercing.
Masterwork Composite Shortbow (+1 Str) (+5 BAB, +1Dexterity) 1d6+1 x3 Rng: 70ft Piercing.
Sarenrae’s Redemption (Battered Scimitar) 1d6+1 18-20x2 Slashing.

Defence::

AC: 20 (+7 Armour, +1 Dexterity)
Breastplate +1
Buckler +1

Flat-Footed: 19 (Uncanny Dodge)

Touch: 11

CMD: 17 (+5 BAB, +1 Strength, +1 Dexterity)

Fort: +9 (+4 Base, +1 Constitution, +4 Class bonus)

Reflex: +6 (+1 Base, +1 Dexterity, +4 Class Bonus)

Will: +12 (+4 Base, +4 Wisdom, +4 Class Bonus)

Equipment::

+1 Breastplate: Worth 1350 GP, Weighs 30lbs
+1 Buckler: Worth 1165 GP, Weighs 5lbs
+1 Longsword: Worth 2,315GP, weighs 4 lbs.
Ring of Sustenance Worth 2,500 GP, weighs – lbs.
Lance: Worth 10 GP, weighs 10 lbs.
Masterwork Composite Shortbow (+1 Str) - Worth 450GP, weighs 2 lbs.
Scimitar Worth 15 GP, Weighs 4 lbs.
Quiver of 40 Arrows- Worth 2GP weighs 6 lbs.
Everburning Torch Worth 110gp, Weighs 1 lbs.

Hewards Handy Haversack: Worth 2000GP, weighs 5 lbs (including everything in Haversack)
Currently Stored in Haversack:
Traveling Spell book (journal 50 pages) Worth 10 GP, 1 Lbs.
Ink and Quills- Worth 15GP, weighs –lbs.
Glowing Ink- Worth 15GP, Weighs –lbs.
Bedroll- Worth 1SP, weighs 5 lbs.
Water skin- Worth 1GP, weighs 4 lbs.
Whetstone- Worth 1 CP, weighs 1 lbs.
3 Days Trail Rations- Worth 1 GP 5 Sp, weighs 3 lbs.
Explorers Outfit- Worth 10GP, weighs 8 lbs.
Cold Weather Outfit- Worth 8GP, weighs 7 lbs.
Bull’s-eye Lantern- Worth 12GP, weighs 3 lbs.
Oil- Worth 1 SP, Weighs 1 lbs.
Flint and Steel- Worth 1 GP, Weighs - lbs.

Total Weight: 67 lbs on person.
Weight inside Haversack: 33 lbs (out of 120lbs it can hold)

Bonded Mounts Gear –

Bit and Bridle Worth 2 GP, 1 lbs.
Military Saddle Worth 20 GP, 30 lbs.
Saddlebags Worth 4 GP, 8 lbs.
2x Days of Feed Worth 1 SP, 20 lbs.
Masterwork Studded Leather Barding Worth 250 GP, 40 lbs.

Total Weight on Steed: 99 Lbs

Appearance::

Rin wears simple but effective arms and armor and tends to ride prepared. He wears a ring of sustenance so he can keep watch longer and remain vigilant for his comrades.
His explorer’s outfit is his main set of clothing, Sturdy boots, tough leather breeches, a leather vest and a thick hooded cloak over cotten clothes, keep him prepared for dungeon delving or riding in adverse weather. He has a Composite short bow slung across his back, a pair of blades on his left side (a Battered Scimitar in a new scabbard and a masterpiece of a longsword with Sarenrae's symbol on the guard (which looks like protective flames wrapping around the front of his hand. (Example pic http://www.trueswords.com/images/prod/c/TS-TCS88HBH_540.jpg)slung along his steed is a heavy lance readied for combat if needed. His main armor is a breastplate that gleams as if it were polished obsessively, along with a sturdy buckler that doesn't show a single day of wear after several years of training and traveling. Underneath all the armor and clothing Rin's body is covered in scars from the whips of his Chelixian Overseers and from the wounds he suffered in the arena.

Source Books Used in the Creation of Rin::

Pathfinder Core RPG
Second Darkness CG for: Reactionary Trait - Social Feat
Legacy of Fire CG for: Blade of Mercy - Sarenrae Faith Feat
Adventures Armory for some of the misc. gear

Background:

Rin was a Paladin bound for the Mendevian crusade, he had trained for many years in the service of Sarenrae to bring light to whatever corner of the world the church deemed fit to send him. But when fighting worsened around the world-wound he found it was not just the duty of Iomadae's paladins to fight but every warrior duty to protect Golarion from the fouling touch of devil-kind. Sadly, He didn't quite make it there and met his current comrades during their adventures helping where he could... =)

Back-story:
Rin was born in the empire of Cheliax as a slave serving one of the lesser noble houses. His mother died giving birth to him and his father was beaten to death by a drunken overseer when he was a teenager. When his father passed he became 'disobedient' towards his masters. When they sent the overseer to 'train him in new ways of respect' they were shocked to find the overseer killed by the frail slave's own hand. After he was brought down by the guard they decided to send him into the local arena and to delight in his gruesome death at a gladiators hand.

When Rin proved to tenacious to be brought down by unskilled gladiators and was insolent enough to refuse to kill another gladiator when ordered to. Rin's insolence gave the crowd a new thrill to roar and cheer for whenever he 'stuck it' to the Arena authorities. This was the only reason for his surviving long enough to escape, he barely made it out of the city with his life and as he wandered the countryside with the hellknights hard on his heels he prepared himself for a final stand.

As he crossed several creeks and ran across whatever rocky terrain he could to mask his trail he stumbled upon an odd outcropping amidst a small depression in the forest. With the last of his strength he stumbled into the what appeared to have once been a monastery of sorts, now nothing more then crushed rock and debris. He stumbled to the center of the rubble and collapsed against a weathered statue. As the baying of the hounds and the thundering of the hooves of the hellknights drew ever closer he clenched his battered blade preparing for the worse. He wouldn't be retaken they would not take him alive...

Then the dark clouds above seem to tear open and a great rain fell upon the land. As the sounds of his pursuers went by and the rain drenched him to the bone Rin finally looked upon the statue he leaned against. At the time he didn't know who this angelic flame haired woman was mean't to represent but in the days that he spent recouping in the fallen monastery he began to learn about Sarenrae and when he finally escaped the empire he sought out her priests and spent his entire life trying to forget what he had to do to survive.

(If the fluff for Aasimar is allowed: Anyone who watches rin closely *especially when casting divine spells* can see a near transparent halo floating above his head. It appears to have been golden at one time but the gold appears to be badly tarnished and it is covered in cracks appearing as if it will break at any moment.)

Personality:
At the best of times Rin is as light hearted and easy going as a former slave can be. But he never truly lost that hard edge he gained as a gladiator, he may have started a new life but he is still dogged by his past and at times his eyes can be cold and distant. He is a stalwart ally and will willingly give the shirt off his own back for those in need, he sells his guard services cheaply to help goodly individuals and protect them from those who prey on the weak.