Kaerishiel Neirenar

Rimesong's page

102 posts. Alias of Sensen.


Full Name

Kuroredimer "Rimesong" Iosana

Gender

Male Chaotic Good Snowcaster Elf Skald (Twilight Speaker) 6

Size

Medium

Age

122

Alignment

Chaotic Good

Deity

Findeladlara

Languages

Common (Taldane), Elven, Skald, Sylvan

Occupation

Sentinel

Strength 10
Dexterity 15
Constitution 8
Intelligence 14
Wisdom 14
Charisma 16

About Rimesong

Statistics:
Male Snowcaster Elf Skald (Twilight Speaker) 6
CG Medium Humanoid (elf)
Init +4 (+2 Dex, +2 racial); Senses: low-light vision; Perception +6
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor) 15, 12, 13 when using shield
HP 8
Fort +1 (+5 vs. fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, and hot environments, +10 vs. ill effects from cold weather), Ref +2, Will +4 (+6 vs. charm, compulsion, and fear by non-elven humanoids); (+1 additional vs. evil-aligned spellcasters)
Resistance: Cold 5
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OFFENSE
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Speed 30 ft.
Melee Quarterstaff +0 (1d6 bludgeoning)
Melee Throwing Axe +0 (1d6 slashing)
Melee Cold Iron Dagger +0 (1d4 slashing or piercing, 19-20/x2)
Ranged Cold Iron Dagger +2 (1d4 slashing or piercing, 19-20/x2)
Ranged Throwing Axe +2 (1d6 slashing)
Ranged Longbow +2 (1d8 piercing, critical x3)
Ranged Biting Words +2 touch (1d6+3 slashing, bludgeoning, and piercing)
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Twilight Envoy: A twilight speaker gains a bonus equal to half his skald level on Bluff, Diplomacy, and Sense Motive checks. For Rimesong, this is +1.

Raging Song (Su):
A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day.

Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the bard’s bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces (Pathfinder RPG Ultimate Magic 21).

A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs.

If a raging song affects allies, when the skald begins a raging song and at the start of each ally’s turn in which they can hear the raging song, the skald’s allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song’s effects last for that ally’s turn or until the song ends, whichever comes first.

At 7th level, a skald can start a raging song as a move action instead of a standard action. At 13th level, a skald can start a raging song as a swift action instead.

Inspired Devotion (Su): The twilight speaker inspires fervor rather than fury. Affected allies gain a +1 competence bonus on attack rolls and a +1 morale bonus on saving throws. At 6th, 12th, and 18th levels, these bonuses increase by 1.

Song of Understanding (Su): At 6th level, a twilight speaker can use his raging song to create an aura that allows creatures to speak and understand each others’ languages. By expending 4 rounds of raging song, the twilight speaker creates an aura that grants him and creatures in a 60-foot spread centered on him the effects of tongues. This aura uses the skald’s level as the caster level for all purposes, including duration. A twilight speaker can dismiss this aura as a standard action.

Community Domain: At 2nd level, a twilight speaker gains the Community domain and gains the powers and spells of the domain. He treats his skald level as his cleric level, and he uses his Charisma modifier in place of his Wisdom modifier for the purposes of the domain’s abilities.

Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Charisma modifier.
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STATISTICS
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Str 10, Dex 15, Con 8, Int 14, Wis 14, Cha 16
Base Atk +0; CMB +0; CMD 12

Feats:
Run (Bonus)
Extra Performance

Racial Traits:
Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.
Elemental Resistance (Cold): Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Snowcaster Elves with this racial trait gain elemental resistance 5 cold.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

Traits:
Insular: After living among non-elves for a time, you developed a dismissive attitude toward rash, shorter-lived races. You gain a +2 trait bonus on Will saving throws against charm, compulsion, and fear effects created by humanoids other than elves.
Obscure Traditions: You confound those who think they know about elves. Any creature attempting to make a Knowledge check about your people, a Sense Motive check to determine whether you are lying, or a Survival check to track you takes a –2 penalty on the check. Additionally, any character or creature that normally gains a bonus on attack or damage rolls against elves (such as a ranger’s favored enemy ability) has such a bonus reduced by 1 (minimum 0).
Warded against Witchery: Whether through your purity, the blessing of goodly spirits, an innate determination, or an intuitive and inexplicable familiarity with the ways of black magic, you have acquired a resilience against the power of the dark arts. You gain a +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters, and a +1 trait bonus on Spellcraft checks to identify spells cast by evil arcane spellcasters.

Skills:
Bluff +8 (3 Cha, 1 rank, 3 class, 1 Twilight Envoy)
Diplomacy +8 (3 Cha, 1 rank, 3 class, 1 Twilight Envoy)
Knowledge (religion) +6 (2 Int, 1 rank, 3 class)
Perception +6 (2 Wis, 1 rank, 3 class)
Sense Motive +7 (2 Wis, 1 rank, 3 class, 1 Twilight Envoy)
Spellcraft +6 (2 Int, 1 rank, 3 class) +7 to identify spells cast by evil arcane spellcasters

Background Skills:
Craft (Sculpture) +6 (2 Wis, 1 rank, 3 class)
Perform (Sing) +7 (3 Cha, 1 rank, 3 class)

Spells Known: CL 1st; Concentration +4
Cantrips (Save DC 13) - detect magic, lullaby, message, oath of anonymity

1st Level 4/day (Save DC 14) - biting words, bless (Domain), cure light wounds

2nd Level 2/day - shield other (Domain)

Languages: Common (Taldane), Elven, Sylvan, Skald

Favored Class Bonuses +1 hp
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GEAR/POSSESSIONS
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All weapons above, and:
Wooden Holy Symbol of Findeladlara (hand pointing upwards at gold star)
Leather Armor
Light Wooden Shield
Cold-Weather Outfit (Free)
Snowshoes
Quiver
- 40 arrows
- 3 pronged arrows
- 2 thistle arrows
Skald's Kit (without the common musical instrument)
- This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, a mirror, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Common Sculptor's Tools
Small Tent
Tent Cover
3 days of elven trail rations
1 flask of Alchemist's Fire

Carrying Capacity Light: lb. Medium: lb. Heavy: lb.

Currency: 3 gp, 0 sp, 0 cp
Total Weight: lb.

Backstory:

Born in one of the mountainous enclaves of the Ilverani - or Snowcaster elves - before the death of Aroden, Kuroredimer IIosana was the son of a huntress and a craftsman. Kuroredimer was a warmer child than most of his kindred, rarely without a smile or a song to cheer his older fellows.

Like many elven children, Kuroredimer’s interests varied every few years - for a few years he learned to survive in the frozen wilderness of the Crown of the World, while afterwards he took to storytelling and learning about the gods of their people. One interest that remained almost wholly consistent, however, was the fascination he had with song.

When he was in his forties, Kuroredimer heard that a group of Erutaki were passing through his tribe’s lands. Though he was forbidden from going out to watch over them, he did prod at the wardens that had seen them constantly, trying to understand who and what these humans were.

In was at this time that the tribal elders took note of Kuroredimer and offered to teach him the ways of a twilight speaker - one of their rare envoys into the outside world, meant to discern any threats, whether to the Ilverani or to Golarion as a whole. Intrigued by this offer, Kuroredimer accepted.

He was taken to another mature elf, a priest of Findeladlara, in a sacred site several hundred miles from his birthplace. There he began training to shore up his mind against outsiders’ influence, to dedicate himself to the goddess, and to speak the languages of the peoples he might encounter.

During his training, Kuroredimer sculpted his own quarterstaff, capping it with steel on both ends and etching meaningful patterns onto it. He learned to sing better than he had ever done before, and trained in martial combat to better protect himself from the threats on the road.

Even with all this training, Kuroredimer still had time for himself, engaging in a long, protracted courtship with one of the wardens of the sacred site, named Parralatea, who was nearly a century his senior. Though the two did not consummate their relationship, they remained very close for the duration of Kuroredimer’s training.

By the time he was ninety, Kuroredimer had met his first outsiders a group of Ulfen attempting to travel to Tian Xia. Though they were loud, boorish, and hairy, Kuroredimer could not help but feel a sense of both amazement and joy at the interactions he had with the fleeting humans - something he guarded himself against carefully. During these years, Kuroredimer also took on a sobriquet - Rimesong, which he would usually use when meeting with outsiders.

Two decades later, the priests of Findeladlara received an omen that something dark was on the horizon. A tad eager to experience life beyond the Crown of the World, he volunteered to be among the twilight speakers to investigate.

Rimesong traveled southwest, towards the Land of the Linnorm Kings, where he was in for tremendous culture shocks - cities, humans, forests, and more. Fortunately, a Mierani elf by the name of Azkrael noticed the bemused Ilverani and took Rimesong under his wing. The two traveled south, into Varisia, where Rimesong spent a year in the village of Arsmeril. From there, he continued on his own, meeting with the quahs of the Shoanti and learning to negotiate their sharp tempers.

At Riddleport, he took a ship to Corentyn, where he watched in horror at the sheer weighty bureaucracy and indifference to suffering. Had he arrived in Cheliax before anywhere else, he would have thought the humans abominations, capable of only harming one another.

One visit to Andoran later, and Rimesong was impressed once again at how adaptable the humans were - though he was deeply unimpressed by the conflicts between the Darkmoon Wood fey and the Andoran loggers, often setting out to mediate between the two, or even to sabotage the woodcutters’ businesses.

From there, he passed through Druma on his way into Kyonin, where Rimesong spent another few years. The elves of Kyonin were shockingly akin to his people, yet they were also different enough that there was a definite dissonance between his expectations and his experiences. Somewhat unnerved by this, he travelled south into the Five Kings Mountains with a trade caravan, and spent a month in Highhelm before turning southeast to go to Taldor, where he has found himself in the humble burg of Heldren…

In his own words:
"Since my journey to the south, I have met many people - humans, dwarves, halflings, and other, stranger beings. I have been from Mierani Forest, the home of my ancient ancestors, and to Kyonin, whose people are much akin to mine. I have witnessed the terrible tyranny of Cheliax, and the wondrous craftsdwarves of the Five Kings Mountains. I have seen more beautiful lands than ever I knew existed... but something yet troubles me."
"When I finally arrived here in Haldren, I was more comfortable, physically than I have been in many months. It took only a few days of the humans complaining to realize that the temperatures are becoming unseasonably cold. I've been looking into the forests, where there is snow unlike any I have seen since leaving the north. If this is only a local problem, I shall aid them and be on my way. If, as I fear, it is a more broad catastrophe, then I shall have to endeavor to work against it and report to my people... soon. But wait... I hear something... What's going on over there?"

Appearance:

Height: 6'1"
Weight: 127 lb.
Rimesong has the silver hair and pale skin of all Ilverani elves, with fine features and solid icy blue eyes that have whorls of white hidden within them. He dresses in clothing meant to blend into the places he visits, though he rarely is without some sort of hood or the like to allow him to hide his identity, if need be.

He carries a staff engraved with arctic symbols, and wears a small axe on his waist, as well as a long white wood bow across his back.