Abilities:
Sneak Attack: Deal +1d6 dmg vs. foe w/in 30' denied Dex bonus to AC/flanked.
Trapfinding: Gain +1 to Disable Device and to Perception checks to locate traps; may use Disable Device on magic traps.
Weapon and Armor Proficiency:
Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
Evasion(Ex):
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talent: Two-Weapon Fighting:
A rogue that selects this talent gains Two-Weapon Fighting as a bonus feat.
Traits
Strong Arm, Supple Wrist CHANGE TO SUSPICIOUS?
Benefit: Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown.
Restriction: You can only gain this benefit once per round.
Resilient
Benefit: You gain a +1 trait bonus on Fortitude saves