Ratfolk Elder

Rikka Nufhari's page

2 posts. Alias of R0B0GEISHA.


About Rikka Nufhari

Rikka Nufhari
Female ratfolk unchained rogue (burglar) 1
CN Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +6

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DEFENSE
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +0

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OFFENSE
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Speed 20 ft.

Melee short sword +4 (1d4/19–20) or dagger +4 (1d3/19–20)

Ranged light crossbow +4 (1d6/19-20) or dagger +4 (1d3/19-20)

Special Attacks cornered fury, sneak attack +1d6

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STATISTICS
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Str 10, Dex 16, Con 14, Int 16, Wis 10, Cha 13
Base Atk +0; CMB -1; CMD 12
Feats Go Unnoticed
Skills Appraise +7, Bluff +5, Craft (alchemy) +9, Disable Device +8, Handle Animal +2 (+6 to influence rodents), Knowledge (engineering) +8, Knowledge (local) +7, Perception +6, Stealth +11, Survival +5, Use Magic Device +7
Racial Modifiers +2 Craft (alchemy), +4 Handle Animal to influence rodents, +2 Perception, +2 Use Magic Device
Languages Common, Dwarven, Orc, Undercommon
SQ local ties, poverty-stricken, rodent empathy, tinker, trapfinding
Combat Gear alchemist’s fire (1 flask), caltrops (1 bag), thunderstone; Other Gear leather armor, short sword, dagger, light crossbow with 10 bolts, backpack, bedroll, belt pouch, caltrops (1 bag), flint and steel, thieves’ tools, trail rations (3 days), traveler’s outfit, waterskin, whetstone, 4 gp, 3 sp, 8 cp

Cornered Fury (Ex) Rikka can fight with vicious tenacity when cut off from her friends and allies. Whenever she’s reduced to half or fewer hit points, and has no conscious ally within 30 feet, she gains a +2 racial bonus on melee attack rolls and Armor Class. This racial trait replaces a ratfolk’s swarming ability.

Local Ties (Ex) Rikka has ties to a prominent local citizen in town: a missing wizard who was a friend and business associate named Khonnir Baine. She even has a bond of friendship with the wizard’s adopted daughter, and her association with their workshop has given her insight into how technology works. She gains a +1 trait bonus on Knowledge (engineering) checks, and Knowledge (engineering) is a class skill for her. In addition, she’s treated as if she possessed the Technologist feat for the purposes of resolving checks associated with Knowledge (engineering). If she ever gains the Technologist feat, her trait bonus for Knowledge (engineering) increases to +3.

Poverty-Stricken (Ex) Rikka’s childhood has always been tough, and her parents had to make every copper count. Hunger was her constant companion, and due to rampant prejudice against her kind, she often had to live and sleep in the streets. She gains a +1 bonus on Survival checks, and Survival is always a class skill for her.

Rodent Empathy (Ex) Rikka gains a +4 racial bonus on Handle Animal checks made to influence rodents.

Tinker (Ex) Rikka gains a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.

Background: Despite her young age, Rikka Nufhari (RIHK-uh new-FAHR-ee) already knows the hurried streets of Torch like the back of her hand. She thrives on knowing everyone and everything in town, having built a solid reputation as a fixer, a guide, and a purveyor of hard-to-get items. A recent immigrant from neighboring Scrapwall, she broke with her thieving pack of fellow ratfolk five years ago to get away from the warring gangs and frightening cultists who constantly bullied and harassed her. She’s always lived her life as the runt of the litter anyway, and she’s struggled to make it on her own—even in Torch. But Rikka is also a competent survivor, and has a knack for scraping together just enough to persevere, while befriending allies to help her along.

Since coming to Torch, Rikka has developed a strong partnership with one of its foremost councilors—an alchemy-trained wizard and engineer, Khonnir Baine. His adopted daughter, Val, found Rikka in the town’s junkyard, living in a nest of discarded crates and metal shingles. After they invited her to help them scavenge for parts to carry back to the councilor’s workshop, she spent over a year there learning the trade of salvage and repair. As a result, Rikka has developed more of an honest trade, though she still has the instincts of an experienced burglar honed from her time in Scrapwall. For the past year or so, she’s worked hard to establish good relations with most of the merchants who pass through town, either bartering her own scavenged junk or selling her appraisal services to them.

Physical Description: With her short lifespan, Rikka has only reached her 14th birthday, but she already has more experience running the junkyards and wastelands than those twice her age. At 4 feet tall and only 71 lbs., she’s lean and agile, capable of skittering through the tightest of spaces and hiding herself in the smallest bolt-holes. Her patchwork leather armor has seen better days, and even the rest of her gear seems timeworn and in ill repair. But her short sword, dagger, and crossbow function well enough, particularly when she gains the upper hand on someone with a sneak attack. Among the rest of her clothing, she has swaddled and wrapped herself in rags and scraps of cloth, usually of a crimson hue, because that color appeals to her more than any other.

[b]Personality:[b] Rikka has a cunning intelligence and a flair for using it in just the right way at just the right time. She also has a bit of greed about her—mostly in the carryover survival instincts of her childhood spent on the streets hoarding food, water, and valuable gear. But she knows the value of good friends well enough to leave her companions and their belongings alone. Though she resents any degree of restriction in her life, her carefree attitude is often infectious, but she instinctively knows when to rein things in so as not to draw attention to herself. Rikka’s greatest interest remains the timeworn ruins of her native homeland and the various scrapyards of junk and cast-off debris other scavengers have left behind. She has an exceptional knack for locating hard-to-find goods and spare parts with a nearly eidetic memory for where she last saw or encountered them. Her penchant for tinkering with such things leads her to dream of one day securing a fortune in workable items she can sell on the open market.

Because of her ratfolk physiology and poverty-stricken childhood subsisting on less than adequate food sources, Rikka is capable of eating things which turns the stomachs of all her traveling companions. She finds humor in calling attention to this talent and it always absolves her of cooking and foraging duties.

Rikka has an affinity for mice and rats, always using her rodent empathy to make friends with local pests wherever she goes.

Shiny objects and mechanical equipment always draw Rikka’s interest, and she has kleptomaniac tendencies if around such things for any length of time. She’s raided the local junkyard a number of times already and sells jury-rigged components at a stall in the local market.

Rikka frequently disappears and follows her natural curiosity further afield than is prudent sometimes, counting on her cornered fury ability to see her through any troubles she may encounter.