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I think the balancing of power for the most part would come from relative levels. Any notable superhero team is a pretty eclectic mix of power levels, but we have the good fortune here of letting everyone sort of brought down to rough equivalency through character level. For instance, Daredevil would probably have a Monk half and Thor might have a Cleric half. While Cleric is a stronger all-around class than Monk is, they're still of equal character level and especially at lower level aren't too far apart that they may as well not be in the same party. In the comics their presence on a team is only justified by plot, but in gameplay terms the field is a little more even. Continuing to think on this while on the bus and stuff all of yesterday, I think aside from blocking certain characters for plot reasons I'm not going to put any limitations, entirely because gameplay offers something a lot more balancing than comics' plot-driven, arbitrary numbers.

For the matter of bloodline, I feel that would likely come down to a matter of refluffing on an individual basis. Especially in the cases of Mutants and Inhumans where powers can vary so wildly. A common flavour origin between their "lineages", but not anything concrete in terms of gameplay.

I didn't know Card Caster was even a thing, but on review, yes, that would fit. In fact, it's even compatible with Staff Magus. You'd be unable to pump Arcane Pool points into the staff, but you'd still end up versatile in your combat options and with some built-in melee capability to cover your ranged ass. Pair that with Rogue/Arcane Trickster so you can delcare impromptu ranged Sneak Attacks, and the build would actually turn out pretty interesting.