Classes/Levels |
Blood Pool 6/10; Willpower 7/7 |
Gender |
looks human |
Occupation |
7 xp unspent |
About Rick North
Nature: Bravo
Generation: 13th
Demeanor: Bon Vivant
Haven: Apartment
Clan: Brujah
Concept: Local Entertainer, Part-time Criminal
Physical:
Strength 4 Breaking/Lifting: 650lbs, break open a metal fire door.
Dexterity 3
Stamina 3
Social:
Charisma 3
Manipulation 1
Appearance 2
Mental:
Perception 3
Intelligence 2
Wits 3
Combat (Initiative Wits+Alertness DC 6)
Melee: Dex 3 + Melee 3 (Knife) Damage: Strength 4 + 1 + Potence 1 (6d10; successes from melee add dice to damage)
Ranged: Dex 3 + Firearms 3 (Hvy Pistol) Damage: 5, Range 30, Clip 7+1
Soak: Stamina 3 + Fortitude 1 + Armor 1
Block: Dex 3 + Brawl 1
Dodge: Dex 3 + Dodge 4
Parry: Dex 3 + Melee 3
Abilities____________
Talents:
Alertness 3
Athletics 3
Brawl 1
Dodge 4
Intimidation 2
Streetwise 2
Skills:
Firearms 1
Melee 3
Performance 3
Security 1
Stealth 2
Knowledges:
Computer 2
Finance 2
Linguistics 1
Advantages______
Backgrounds:
Fame 1
Resources 2
Allies 2
Disciplines:
Potence 1 Each dot that the vampire has in Potence adds one die to all Strength-related dice rolls. Further, the player can spend one blood point and change his Potence dice into an equal number of automatic successes. to all Strength-related rolls for the turn. In melee and brawling combat, successes from Potence (either rolled or automatic) are applied to the damage roll results.
Celerity 2 (1) spend a blood point to increase your speed, every dot you possess allows you to run 30 mph faster (approximately) and (2) to grant you multiple actions in a round, every dot you possess grants you an extra action in combat (utilizing full dice pools). Without Celerity, to take multiple actions in the same round a character must split their dice pools.
Presence 2 Awe: Roll Charisma + Performance (difficulty 6). Successes: 1 = 1 person, 2 = 2 people, 3 = 6 people, 4 = 20 people, 5 = everyone nearby (whole auditorium, mob, etc)
Level 2, Dread Gaze: The kindred can frighten foes by revealing their true vampiric nature. Dread Gaze instills unbearable terror in its victims. The player rolls Intimidation and Charisma difficulty of the opponents Wits and Courage. Success indicates the victim is startled. 3 or more successes means that they are now retreating in sheer terror. Victims who have no way to retreat, claw at the walls and ground hoping to dig a way out, rather then face the kindred.
Fortitude 1 adds to stamina for soaking bashing and lethal damage, and can soak 1 die of aggravated damage
Virtues:
Conscience 2 of 5
Self-Control 4 of 5
Courage 5 of 5
Merits/Flaws______
Light Sleeper
Enchanting Voice
Amnesia
Humanity/Path 6 of 10
Willpower 7 of 10