Blood Hag

Rhys Dawnstep's page

173 posts. Organized Play character for Tigerkralle.


Race

Human, Mystic 1, Cultist| ST 7/7, HP 10/10, RP 4/4| EAC 12, KAC 13, vs. Maneuvers 21| Ini +1|Darkvision 60ft.| 30ft

Classes/Levels

Skills:
Acrob+1, Athl+1, Bluff+0, Cult+4, Diplo+4, Disg +5, Intimidate+0, Myst+7, Per+3, Pilo+5, Prof. Counselor +7 (+8), Sense M+3, Stealth+1, Surv+3
Ammo, Spells and so on:
Pistol 20/20, Spells (1) 0/3

Gender

Female

Size

Medium

Age

23

Alignment

NG

Deity

Sarenrae

Languages

Common, Aklo, Ghibran

Strength 12
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 16
Charisma 11

About Rhys Dawnstep

Rhys (spoken Reese) Dawnstep is from Aucturn.

Boons slotted this adventure:
Ally:
Faction: Exo-Guardians
Personal:
Promotional:
Social: Yaraesa's Wisdom
Starship:
Slotless:

Alternate Human stuff:

Alternate Ability Adjustment: Gravity Dweller.

Alternate Racial Trait:
Fortified: See saves and in addition reduce duration of sickened and nauseated conditions by 1 round. This replaces skilled.

Feats:
  • Tactful Advisor
  • Divine Blessing: Sarenrae

Ghibran as language because i have that language 'unlocked' by being the GM for #1-03 Yesteryear's Truth!
Aklo is common language on Aucturn

Mystic:

Star Shaman Connection
Connection Power: Walk the Void(Su)
Class Feature: Healing Touch(Su)

Spells:
Spells Level 0: at will
  • Token Spell
  • Telekinetic Projectile
  • Stabilize
  • Detect Magic

Spells Level 1: 3/day
  • Share Language
  • Mystic Cure
  • Shooting Stars (fancy name for Magic Missile!)

Skills:
  • Acrobatics +1 = + 1 DEX
  • Athletics +1 = +1 STR
  • Bluff +0 = +0 CHA
  • Culture +4 = +1 rank +3 class +0 CHA
  • Diplomacy +4 = +1 rank +3 class +0 CHA
  • Disguise +5 = +1 rank +3 class +0 CHA +1 theme
  • Intimidate +0 = +0 CHA
  • Mysticism +7 = +1 rank +3 class +3 WIS
  • Perception +3 = +3 WIS
  • Piloting +5 = +1 rank +3 class +1 DEX
  • Profession Counselor +7 = +1 rank +3 class +3 WIS
  • Sense Motive +3 = +3 WIS
  • Stealth +1 = +1 DEX
  • Survival +3 = +3 WIS

Proficiencies:
Light Armour, Basic Melee Weapons and Small Arms

Saves:
Fort+1 +2 racial bonus to saves against environmental hazards and radiation effects Reflex+1 Will+5

Attack Bonuses: Melee+1 Ranged+1 Thrown+1
Initiative: +1

Equipment:

Armour -> Second Skin + Infrared Sensors (Darkvision 60ft.)
Ranged Weapon -> Azimuth Laser Pistol range 80ft. 1d4F and Magic Crit.: Burn 1d4 20 Charges with Called Fusion
Melee Weapon -> Cestus Battleglove 1d4B and Magic with Glamered Fusion
Clothing -> Professional (Counselor) and Everyday
Hygiene Kit
Personal Comm Unit
Tool Kits -> Professional (Counselor) and Disguise
Idustrial Backpack
Credits: 529
Bulk:2

Theme Knowledge:

Reduce the DC of Culture and Mysticism checks to recall knowledge about hidden cults and secretive religions, including knowledge about their beliefs, hierarchy, and symbols, by 5. Reduce the DC of Diplomacy checks to gather information about hidden cults and their enigmatic members (usually considered obscure or secret knowledge or mysterious or obscure individuals) by 5.

Bot Me Instructions:

I prefer to have at least one spell slot for my level 1 spells still open when i come back. My system is that i count 0/3 spell slots used then 1/3 spell slots used and so on. On the other hand i count the charges of my pistol down from 20/20, one shot then 19/20...

Use my pistol as much as you like and the level 0 spell Telekinetic Projectile if i am out of charges for ranged combat.

She is ready to punch if melee is not too dangerous i like my characters alive and i could be the only one in the team knowing healing magic!

In combat she tries to identify and inform the team of eveything she knows at first. She uses her Divine Blessing from Sarenrae whenever fire damage does not work. She uses her Magic Missles for important tough enemies or enemies otherwise hard to bring down and only if she can do a full action for Magic Missle!
-------------------------------------------
For Ship Combat she picks her roles in the following order Magic Officer then Pilot if no one else is more dexterous then her (not hard with only a +1 modfier for DEX) or plain simple higher stat total for that skill after number of ranks!
Then she would be Gunner, if there is no place for a Gunner or even a secondary or tertiary Gunner she tries her best in the role of Captain mostly only using Diplomacy most of the time to boost her allies.

Bot Me Dice rolls ground combat
[dice=Azimuth Laser Pistol against EAC]1d20+1[/dice]
[dice=Fire and Magic Damage]1d4[/dice]
Divine Blessing: Sarenrae -> The first time you deal fire damage each round, you can convert half the fire damage into holy energy damage. Fire resistance or immunity does not apply to the holy energy portion of the damage.
For critical hit as usual a second time the same damage die and target gains Burning condition -> [dice=Fire damage at beginning of turn]1d4[/dice]

[dice=Magic Missle Full action since new printing plain damage with force descriptor]1d4+1; 1d4+1; 1d4+1[/dice]
[dice=Magic Missle Standard action since new printing plain damage with force descriptor]1d4+1; 1d4+1[/dice]

Backup Ranged Combat is a level 0 spell... Keep in mind the "ammunition" for that spell takes damage too!
[dice=Ranged attack with random stuff from surroundings against KAC]1d20+1[/dice]
[dice=Bludgeoning Damage to projectile and the target]1d6[/dice]

[dice=Cestus Battleglove against KAC] 1d20+1[/dice]
[dice=Bludgeoning and Magic Damage]1d4+1[/dice]

Bot Me dice rolls Starship Combat under construction:

Don't look directly into the sun without eye protection suited for that situation.