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So I've been working on my SFS character and realised that even though nothing prevents an envoy from using Combat Expertise on weapons with the explode quality, there's no explanation on how those abilities interact. Would it work similarly to how the errata says Stun & Strike to works on explode weapons?
This discussion arose in Discord a couple of days ago. Even though the combo "Contingency + Raise Dead" is one that I have used in the past, I've noticed there's a line that would seemingly make that void. *The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).* Raise Dead is not a spell that affects your person when you are setting up Contingency (it's not even a spell that affects a person period) Secondary (and here's where I get to read way too much into the spell), would Contingency even be able to trigger on death? I mean, the target of the spell was you, and the caster is now a corpse a.k.a. no longer a valid target for Contingency.
I’m getting a group together to play the Giantslayer AP, but since I don’t really care all that much about Golarion I’m adapting it to Eberron. Here’s a list of things I’m changing/adapting: - I decided that since giants were most prominent in Xen’drik that’s where I should place the town of Trunau.
That’s all I got for now! I will appreciate any and all feedback. PS: Sorry for any grammar/spelling mistakes I made or if anything I wrote reads awkwardly, English is not my native language!
so, I'm running an all-tech campaign and one of my players come up with the idea of a cavalier that has a bike instead of a mount. right now, im just throwing things in the air to see what sticks! Sorry if it comes up a little messy! Steel rider A cavalier does not take an armor check penalty on Ride checks while riding his mount. A ride consumes 1charge/hour and has a battery that can hold up up to 50 charges Class Level HP Natural Armor Bonus Speed Special
Link (Ex) A cavalier can sustain the speed of his ride as a swift action instead of a move action and accelerate/decelerate as a move action. He also receives a +4 bonus on drive checks. Evasion (Ex)
Unbreakable (Ex)
Special abilities (Ex): *just random ideas at this point Side-spill (spill some oil or caltrops) Fumes (makes a small cloud of toxic fumes) Side-rider (may share a square with a friendly creature while riding) move it or loose it (trample) Drag along (improved drag) Improved Ram (Ex): The ride's tire attack now deals 2d8 damage. Improved Evasion (Ex): When the cavalier fails on a reflex save for half damage while riding, the ride suffers only half damage.
I've finished successfully running the Age of Worms AP in Greyhawk. Lashonna escaped, a PC became the new Prince of Redhand and Kyuss was slain, with one of the PCs taking his place as the new wormgod. I'm setting my Kingmaker campaign 20 years after that with a new cast of PCs, adventurers who answer the call of the Prince of Redhand to rid the Bandit Kingdoms of unlawful behaviour and the presence of the Old One's forces. I'm planning on using Iuz and Lashonna to stretch the AP to lvl 20 (maybe even 21) but I've no idea how to implement it. Any ideas? |
