Lirianne

Rhoreen Calliope's page

1,467 posts. Alias of Painlord.


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F Half-elf Craftsperson

”There you go, Yam-king, that’s how you do it,” Rhoreen says smugly as her electricity rips up the robots. ”Next time, maybe don’t use your face to stop their batons.”

She will breeze into the fallen to cast Detect Magic, identify items, and look around. She will definitely snag the wand of Magic Missile for the moment. Plz keep the wand as to be sold, Rhor won’t be keeping it, but it might come in handy.


F Half-elf Craftsperson


Round 2

Rhoreen moves to get a better view of the room. She offers her best Thor impression, chaining some freakin' lightning, targeting green first, and then the rest.

13d6 ⇒ (4, 4, 2, 6, 5, 1, 2, 5, 4, 6, 5, 2, 6) = 52 lightning vs. DC 24 reflex for half for green, DC 22 reflex to the rest

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).

”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
33/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (4, 1) + 2 = 7 force damage (7/50 left)

DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (8, 6, 6) = 20 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

Round 1

Rhoreen watches as the princeling gets royally punched in the neck and kidney. She, too, moves back, and heals the pounded lordling with a Heal spell.

”I’m not sure that I got to see that. I might have enjoyed it under different circumstances.”

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).

”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
33/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (3, 4) + 2 = 9 force damage (7/50 left)

DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (6, 8, 1) = 15 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

1d20 + 24 + 2 ⇒ (19) + 24 + 2 = 45 Know (Engineering*)

Rhoreen notes the healing bays for ro-butts and droids, pointing them out. See spoiler.

"Not sure we have use for those, but it's interesting to note."

She follows Yambul to the next door.


F Half-elf Craftsperson
Rūha wrote:
"Should we stay on this floor first to make sure nothing else is behind us before we try the lift?"

"Yes, that would be wise," Rhoreen agrees with Ruha's suggestion. "Also, it appears that we *can* disable the lift, if we need to." Someone just needs to fail a disable check.


F Half-elf Craftsperson

Rhoreen steps into the Production Laboratory, feeling at home.

1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36 Know (Engineering*)
1d20 + 24 + 2 ⇒ (11) + 24 + 2 = 37 Know (Engineering*)

"This is a nice production laboratory, and that's a lift," Rhoreen says, pointing at the lift and looking around. "We may need a few passcodes to get down below, or we may find alternate ways down. And we may need access cards."


F Half-elf Craftsperson

4d8 + 4 ⇒ (8, 6, 6, 4) + 4 = 28 CLW

Rhoreen hits the wand, grumpy that she was the only one still injured.

"Okay, good. Now where?" Rhoreen looks around for anything of interest.

1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33 Perception


F Half-elf Craftsperson

1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Reflex vs DC 20 18 damage

Rhoreen gets an upper cut from the missile, and grumps about it.

She moves behind cover, thinking that Khalia and Zzvkgrogk have eliminated the threat.


F Half-elf Craftsperson

1d20 + 24 + 2 ⇒ (15) + 24 + 2 = 41 Know (Engineering*)

"Oh yeah, that's a big one," Rhoreen says as she moves out behind Ruha to examine things.

She casts a poofy Fog Cloud in the area betwixt it and the party to deny it targets.

"Can you all get up there? Or should we go inside and try to find a way up?"


F Half-elf Craftsperson

"Which way next? Shall we chase the bastards out of the citadel? Or find the next set of cowering foes?" Rhoreen looks left and right, hoping more baddies show up.


F Half-elf Craftsperson

Rhoreen, bleeding and unhappy about it, tends to her own wounds.

7d8 + 7 ⇒ (3, 4, 3, 1, 3, 3, 8) + 7 = 32 healing

And will heal Khalia,

4d8 + 4 ⇒ (8, 4, 8, 2) + 4 = 26 healing

And Zzvkgrogk,

2d8 + 2 ⇒ (1, 8) + 2 = 11 healing

Yam-king can sit in his puddles of blood.

* * *

Rhoreen, after casting Detect Magic, examines all the bodies for loot and things of interest. She will grab wands of MM, thinking that the might be useful, or not.


F Half-elf Craftsperson

1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18 Will vs. sparkles


F Half-elf Craftsperson

Round 8

Rhoreen takes two ghastly gashes from swords, an unseemly attack upon her person.  She 5' flaps back, already above Yam-king in the air, and offers another fireball, this time to the back back corner of the room.

10d6 ⇒ (5, 2, 6, 6, 2, 2, 5, 5, 3, 2) = 38 fire damage DC 20 reflex for half

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).

”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (4, 2) + 2 = 8 force damage (7/50 left)

DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (7, 3, 1) = 11 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

Round 7

Rhoreen steps to the side, drawing her ember staff, both to make room for Yambul but also to give Ruha flank. Seeing the blue robot, she tries to slow it down with her icy curse.

3d8 ⇒ (6, 7, 8) = 21 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).

”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (3, 3) + 2 = 8 force damage (7/50 left)

DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (4, 8, 2) = 14 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

Rhoreen pauses slightly to see if orange is alive or still moving as she plans her turn.

This will affect her turn.


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F Half-elf Craftsperson

I love the mirrored images dudes on the map. A+

Rhoreen spins in the air to follow Zzvkgrogk. She is tempted to leave some fun fog around for those following to enjoy, but decides against it.


F Half-elf Craftsperson

Round 5

Rhoreen moves up to take a looksee.

"Oh! It's my favorites! Idiots!" She casts a Fireball into the swirling mess of jerkery.

10d6 ⇒ (3, 3, 1, 1, 1, 5, 6, 1, 1, 1) = 23 fireball vs. DC 22 Reflex for half oh boo! BOO! My hubris caused this!

If and when she can see the other robot:

1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38 Know (Engineering*)


F Half-elf Craftsperson

Rhoreen does not yet act, thinking that the smash'em and shoot'em group will probably take down the robot.


F Half-elf Craftsperson

Rhoreen moves up to both support the party and admire her work on the robot.

Move and total defense.

"Are there others out there? Shall we wait for them to come to us?"


F Half-elf Craftsperson

Round 3

"This might not work, but we can give it a *shot*," Rhoreen says, noting Ruha's gun use.

3d8 ⇒ (7, 3, 1) = 11 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).

”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (4, 1) + 2 = 7 force damage (7/50 left)

DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (8, 8, 1) = 17 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

Round 2

Rhoreen flies to support Ruha, unable to see the robot from where she is. She can, however, help Ruha.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).


F Half-elf Craftsperson

Rhoreen takes total defense, unwilling to go out on the ledge. It's too much exposure for the risk. If the robot stays at distance, then the party is in the right spots. She can backup Ruha.


F Half-elf Craftsperson

Rhoreen waits to see what happens, prepared to fly and follow Yam-king.

Going to see where Yambul is, and going after him.


F Half-elf Craftsperson

Round 1

Rhoreen moves out of fireball formation and waits for the robot to come closer, taking total defense.


F Half-elf Craftsperson

"Good plan," Rhoreen echoes and gets into position. "I'm not sure that I have enough ranged power to take it down without anyone seeing, but it might be possible to encase it quietly in ice. There is a small chance."


F Half-elf Craftsperson
Zzvkgrogk III wrote:
"Shall we checkout outside before heading back down?"

Rhoreen nods at Zzvkgrogk, agreeing. She floats along. She is not the stealthiest, and finds the idea of hiding a bit demeaning. She likes the idea of skulking around here about as much as she liked running away from the daemons.

"Ruha, I should not go. I'm liable to start screaming for Ozmyn."


2 people marked this as a favorite.
F Half-elf Craftsperson
Khalia Lassi Súrinen wrote:
"More doors."

Rhoreen watches Khalia move from door to door.

"How does one simple walk into more doors?" she wonders as she follows.


F Half-elf Craftsperson
Zzvkgrogk III wrote:
"'turnt tail' Calliope? Nonsense! You always win when you know when to fight and when not to fight! "

"Sorry, <*sound*>," Rhoreen makes a sound like a dropped sword clattering to ground, dropped by someone fleeing. "I'm not sure I heard you of the sounds of us running away. No matter now, let's do what Ruha suggests."


F Half-elf Craftsperson

"Battleguard, huh?" Rhoreen says, looking at Zzvkgrogk. "Well, maybe we can beat the s### out of them as we just turnt tail and ran from a bunch of insect jerks."

Rhoreen still smarts from losing that last fight. She follows on.


F Half-elf Craftsperson

"I think we need to get back in there," Rhoreen growls, annoyed at her inability to identify the creatures. "And I think that there might only be two. I think we rush them. I do. Gah, what a mess a few thousand insects can cause."

She will wait for others to heal and is ready to try again.


F Half-elf Craftsperson

Oh, ty, not sure about how things were going to work. Rhoreen will opt to not fireball her own team. She's smart like that.

And thanks for the spell explanation.

Rhoreen considers her options with the closed door, and decides to cast a small Burning Hands where she can target only the yellow swarm. Getting the top half of the swarm above Ruha and Yam-king.

5d4 ⇒ (1, 3, 2, 1, 1) = 8 fire damage vs. DC 18 for half


F Half-elf Craftsperson

Looks like there might be another daemon thing around the corner as we have three swarms.

1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 Fort
1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 Fort

Round 2

Rhoreen avoids the poison and the distraction, moving back out of the swarm while she draws the Ember staff.  She fires a fireball into the back two swarms and the two visible bad things.

10d6 ⇒ (3, 1, 2, 5, 4, 2, 2, 6, 1, 3) = 29 fire damage  DC 20 reflex for half

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (3, 4) + 2 = 9 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (5, 1, 2) = 8 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26 Know (Planes)

"I see that. I just can't place it," Rhoreen hisses nastily, knowing that she should know more, but just can't figure it out. Boo.

She floats over any obstacles.

She will decline an attack at this moment, instead giving both Ruha and Yam-king a twist of good vibes from her skymetal rod.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).


F Half-elf Craftsperson

"I don't know where Ozmyn is, but I hope he knows we are coming. I hope he's preparing a welcome for us," Rhoreen seethes as she follows along and keeps her eyes open for danger and anything invisible.

1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26 Perception


F Half-elf Craftsperson

Rhoreen notes the quick evisceration of the guards and moves to get the magical loot collected quickly, shoving things in a haversack if it will fit.

"Not bad. Of course, yam majesty, we'll want better trained guards when you take the throne. These are decidedly subpar."


F Half-elf Craftsperson

Rhoreen delays, seeing no need to waste her magics especially when she can watch the warlord clobber himself to death. Also, doesn’t want to take away from Yam-King’s fun.


F Half-elf Craftsperson

Round 2

"Oh look another one!" Rhoreen notes the newcomer and wanting them to feel welcome.

She offers a fine curse at the one swinging at Ruha.

DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (4, 4) + 2 = 10 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (8, 6, 8) = 22 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

Round 1

Rhoreen moves in after Yam-king, taking a spot in the corner. She casts a fun and nice ball of fire at the four before anyone else gets into the blast.

10d6 ⇒ (4, 3, 4, 2, 6, 6, 5, 2, 6, 6) = 44 fire damage vs. DC 20 reflex for half.

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (3, 3) + 2 = 8 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (6, 5, 3) = 14 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

Rhoreen nods, and follows Ruha.

"Excellent plan, Grand Counselor Ruha," Rhoreen tests out new titles for the incoming royalty's cabinet.


F Half-elf Craftsperson

1d20 + 23 + 2 ⇒ (8) + 23 + 2 = 33 Know (Planes)
1d20 + 24 + 2 ⇒ (6) + 24 + 2 = 32 Know (Engineering*)
1d20 + 24 + 2 ⇒ (11) + 24 + 2 = 37 Know (Engineering*)

Rhoreen, predictably, smugly explains everything that she sees and thinks. Feel free to read the above spoilers.

"It's just so simple if you stop to think about it or have a even basic understanding of planar denizens or passing knowledge of clockwork structures," she notes with smugness.

"Ruha? Which way do you want to go?"


F Half-elf Craftsperson

Rhoreen is happy to delve into the loot, passing items out as their magics reveal themselves to her, as if they could resist.

She holds up the gloves of arrow snatching to Khalia.

"These couldn't stop all your arrows, could they? Anyone want them?" Rhoreen asks, willing to strap them on until she can get a different set of gloves. I thought Rhor had already bought gloves of storing, but the thread search isn't working and can't double check, also I'm probably wrong.

She puts the scrolls into her 'sack, along with the back-up spell component's pouch.

Rhoreen waits to hear Ruha's thoughts on the monitors.

"Ayep, they might be expecting us, unless the halfling flat out fled."


F Half-elf Craftsperson

"You got it, Yam-King. Your desire is my greatest command," Rhoreen replies preening, and somewhat snarkily.

1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29 Spellcraft

"Seems like the other one might have gone to warn the others. Shame."

She pulls out her extend rod and casts a very long See Invisibility so she can spot the halfling more easily next time.


F Half-elf Craftsperson

"<*sound*>!" Rhoreen makes a sound like an ogre using a goblin as a toilet plunger, "Where are they? Are they close together?"

If so, Rhoreen will glitter the area to expose their forms.

DC 19 Will vs. Blindness


F Half-elf Craftsperson

"Sure. But also, blowing up the Technic Jerks while we watch from a mile away sounds like a lot of fun too," Rhoreen rebuts and moves to support the team at the next door.


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F Half-elf Craftsperson

Now that it is safe, Rhoreen moves into the furnace room to look around with Detect Magic. She hopes to see something of interest or something that might be used as a distraction or to harm the Technic Jerks.

"Say <*sound*>," Rhoreen makes a sound like a 56k baud modem jacking into a garbage compactor while looking at Zzvkgrogk, "Do you think you could rig this all to explode right up in the Technic Jerk's faces? That might be fun?"


F Half-elf Craftsperson

Rhoreen takes total defense, having done enough for the moment.

And she watches the tar fly from YamKing's blessed chainblade.


F Half-elf Craftsperson

Round 2

Rhoreen moves up and tries to jinx *both* of the two foes at once: Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Haste 2/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (4, 1) + 2 = 7 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (8, 3, 2) = 13 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

Round 1

Rhoreen will heroically cast Haste giving the party the extra oomph to deal with these tarry a#+#*$*!s, at the same time explaining their defenses. DR 10/good and magic; Immune acid, poison; Resist cold 10, fire 10. 

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Rhor & Lore:

HP: 80/80 + temp
AC: 18/12/16  
F+8, R+9, W+12

Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)

Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used

[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage

Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.

New usual morning magical protections: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.

Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.

Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.

"zzvkgrogk!"
2d4 + 2 ⇒ (2, 1) + 2 = 5 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.

Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.

Delay Pain is actually: Drain Construct

2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.

Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.

3d8 ⇒ (3, 2, 4) = 9 cold damage, DC 24 Fort for half.  If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.


F Half-elf Craftsperson

1d20 + 24 + 2 ⇒ (1) + 24 + 2 = 27 Know (Engineering*)
1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37 Know (Arcana/Nature/Planes) - ID the creature

Rhoreen pauses momentarily to see if she recognizes the creatures and how to best defeat them.


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F Half-elf Craftsperson
Zzvkgrogk III wrote:
Resist (Fire) Energy, Communal -- everyone 20 minutes except Rhoreen and Rūha who each have this for 30 minutes

"Ah, thanks <*sound*>!" Rhoreen makes a sound like orcish rations being plopped in a upturned helmet/bowl from a height of 4' feet. "That's kind of you, thank you."

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