"This might not work, but we can give it a *shot*," Rhoreen says, noting Ruha's gun use.
3d8 ⇒ (7, 3, 1) = 11 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhor & Lore:
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (8, 8, 1) = 17 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhoreen flies to support Ruha, unable to see the robot from where she is. She can, however, help Ruha.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
Rhoreen takes total defense, unwilling to go out on the ledge. It's too much exposure for the risk. If the robot stays at distance, then the party is in the right spots. She can backup Ruha.
"Good plan," Rhoreen echoes and gets into position. "I'm not sure that I have enough ranged power to take it down without anyone seeing, but it might be possible to encase it quietly in ice. There is a small chance."
"Shall we checkout outside before heading back down?"
Rhoreen nods at Zzvkgrogk, agreeing. She floats along. She is not the stealthiest, and finds the idea of hiding a bit demeaning. She likes the idea of skulking around here about as much as she liked running away from the daemons.
"Ruha, I should not go. I'm liable to start screaming for Ozmyn."
"'turnt tail' Calliope? Nonsense! You always win when you know when to fight and when not to fight! "
"Sorry, <*sound*>," Rhoreen makes a sound like a dropped sword clattering to ground, dropped by someone fleeing. "I'm not sure I heard you of the sounds of us running away. No matter now, let's do what Ruha suggests."
"Battleguard, huh?" Rhoreen says, looking at Zzvkgrogk. "Well, maybe we can beat the s%*! out of them as we just turnt tail and ran from a bunch of insect jerks."
Rhoreen still smarts from losing that last fight. She follows on.
"I think we need to get back in there," Rhoreen growls, annoyed at her inability to identify the creatures. "And I think that there might only be two. I think we rush them. I do. Gah, what a mess a few thousand insects can cause."
She will wait for others to heal and is ready to try again.
Oh, ty, not sure about how things were going to work. Rhoreen will opt to not fireball her own team. She's smart like that.
And thanks for the spell explanation.
Rhoreen considers her options with the closed door, and decides to cast a small Burning Hands where she can target only the yellow swarm. Getting the top half of the swarm above Ruha and Yam-king.
5d4 ⇒ (1, 3, 2, 1, 1) = 8 fire damage vs. DC 18 for half
Rhoreen avoids the poison and the distraction, moving back out of the swarm while she draws the Ember staff. She fires a fireball into the back two swarms and the two visible bad things.
10d6 ⇒ (3, 1, 2, 5, 4, 2, 2, 6, 1, 3) = 29 fire damage DC 20 reflex for half
Rhor & Lore:
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (8/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!" 2d4 + 2 ⇒ (3, 4) + 2 = 9 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (5, 1, 2) = 8 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
"I see that. I just can't place it," Rhoreen hisses nastily, knowing that she should know more, but just can't figure it out. Boo.
She floats over any obstacles.
She will decline an attack at this moment, instead giving both Ruha and Yam-king a twist of good vibes from her skymetal rod.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
"I don't know where Ozmyn is, but I hope he knows we are coming. I hope he's preparing a welcome for us," Rhoreen seethes as she follows along and keeps her eyes open for danger and anything invisible.
Rhoreen delays, seeing no need to waste her magics especially when she can watch the warlord clobber himself to death. Also, doesn’t want to take away from Yam-King’s fun.
"Oh look another one!" Rhoreen notes the newcomer and wanting them to feel welcome.
She offers a fine curse at the one swinging at Ruha.
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Rhor & Lore:
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!" 2d4 + 2 ⇒ (4, 4) + 2 = 10 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (8, 6, 8) = 22 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhoreen moves in after Yam-king, taking a spot in the corner. She casts a fun and nice ball of fire at the four before anyone else gets into the blast.
10d6 ⇒ (4, 3, 4, 2, 6, 6, 5, 2, 6, 6) = 44 fire damage vs. DC 20 reflex for half.
Rhor & Lore:
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!" 2d4 + 2 ⇒ (3, 3) + 2 = 8 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (6, 5, 3) = 14 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhoreen, predictably, smugly explains everything that she sees and thinks. Feel free to read the above spoilers.
"It's just so simple if you stop to think about it or have a even basic understanding of planar denizens or passing knowledge of clockwork structures," she notes with smugness.
Rhoreen is happy to delve into the loot, passing items out as their magics reveal themselves to her, as if they could resist.
She holds up the gloves of arrow snatching to Khalia.
"These couldn't stop all your arrows, could they? Anyone want them?" Rhoreen asks, willing to strap them on until she can get a different set of gloves. I thought Rhor had already bought gloves of storing, but the thread search isn't working and can't double check, also I'm probably wrong.
She puts the scrolls into her 'sack, along with the back-up spell component's pouch.
Rhoreen waits to hear Ruha's thoughts on the monitors.
"Ayep, they might be expecting us, unless the halfling flat out fled."
"Sure. But also, blowing up the Technic Jerks while we watch from a mile away sounds like a lot of fun too," Rhoreen rebuts and moves to support the team at the next door.
Now that it is safe, Rhoreen moves into the furnace room to look around with Detect Magic. She hopes to see something of interest or something that might be used as a distraction or to harm the Technic Jerks.
"Say <*sound*>," Rhoreen makes a sound like a 56k baud modem jacking into a garbage compactor while looking at Zzvkgrogk, "Do you think you could rig this all to explode right up in the Technic Jerk's faces? That might be fun?"
Rhoreen moves up and tries to jinx *both* of the two foes at once: Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Haste 2/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
Rhor & Lore:
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!" 2d4 + 2 ⇒ (4, 1) + 2 = 7 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (8, 3, 2) = 13 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhoreen will heroically cast Haste giving the party the extra oomph to deal with these tarry a*@++&s, at the same time explaining their defenses. DR 10/good and magic; Immune acid, poison; Resist cold 10, fire 10.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
Rhor & Lore:
HP: 80/80 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!" 2d4 + 2 ⇒ (2, 1) + 2 = 5 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (3, 2, 4) = 9 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Resist (Fire) Energy, Communal -- everyone 20 minutes except Rhoreen and Rūha who each have this for 30 minutes
"Ah, thanks <*sound*>!" Rhoreen makes a sound like orcish rations being plopped in a upturned helmet/bowl from a height of 4' feet. "That's kind of you, thank you."
Rhoreen whispers about the heat inside, noting also that she does not have protections for extreme heat. She moves away from the door, letting others get in first.
Rhoreen waits, arms crossed, for the robot to kill itself attacking, or for the party to take it down. There was no need for her to waste more of her powerful magics.
In a stunning fit of pique at the failure of her curse to do much of anything, Rhoreen sees nothing, does nothing, and helps with nothing. She is cursing the world in her own mind, and is grumpy about it.
Rhoreen activates the Pearl, using the magics to get back her power.
Round 3/7: Ghost is taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Rhor & Lore:
HP: 74/74 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, extended Mage Armor (herself & Ruha, 24 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 240 minutes), Overland Flight (12 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. 12/50.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). 39/50. ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!" 2d4 + 2 ⇒ (3, 2) + 2 = 7 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/12: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (5, 7, 4) = 16 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Figures that Rhoreen would finally get a good curse to stick, but then the monster fumbles. Lol. Perfect.
Round 3
If Rhoreen is pleased the ghostly ghost is under her hex, she does not show it.
She offers a Magic Missile at the ghostly ghost.
5d4 + 5 ⇒ (3, 3, 3, 2, 1) + 5 = 17 force damage.
She then pulls a Pearl of Power 1 out of her 'sack.
Round 2/7: Ghost is taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Rhor & Lore:
HP: 74/74 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, extended Mage Armor (herself & Ruha, 24 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 240 minutes), Overland Flight (12 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. 12/50.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). 39/50. ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
"zzvkgrogk!" 2d4 + 2 ⇒ (1, 3) + 2 = 6 force damage (7/50 left)
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Haste 1/12: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (5, 8, 7) = 20 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhoreen tries again to plunge the ghostly foe into dysfunction.
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
Rhor & Lore:
HP: 74/74 + temp
AC: 18/12/16
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, extended Mage Armor (herself & Ruha, 24 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 240 minutes), Overland Flight (12 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. 12/50.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). 39/50. ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
Haste 1/12: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (6, 6, 8) = 20 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhoreen digs deep to find a fresh way to curse Yamking's Grandmam. She bends the energies of her skymetal rod to twist and tie the malign energies of the foe, reflecting back unto itself the ill-will that it offers.
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses.
"Let's see how you like having your cheek squeezed, sweetie."
Rhor & Lore:
HP: 74/74 + temp
AC: 16/12/14
F+8, R+9, W+12
Open spell slots:
Left Hand: nothing
Right Hand: Ember Staff (9/9 charges)
Ring of Forcefangs (7/9 charges)
Lighten Up: 0/1 used
Rod of Extend, lesser: 3/3 used (heroism, mage armors (herself & Ruha))
Rod of Extend, lesser: 1/3 used (heroism,
PoP 1: 0/2 used
PoP 2: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
[ dice]1d4-1[/dice] blunt damage
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal.
New usual morning magical protections: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, extended Mage Armor (herself & Ruha, 24 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 240 minutes), Overland Flight (12 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people.
Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. 12/50.
Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). 39/50. ”I can do it myself!!”
[ dice]1d8+1[/dice] CLW
0/50 charges left.
Haste 1/12: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor.
2nd—magic missile;
4th—knock;
6th—fireball;
8th—restoration;
10th—maximized scorching ray;
12th—mass bull’s strength;
14th—greater restoration;
16th—empowered and maximized fireball;
18th—empowered and maximized fire shield.
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone.
3d8 ⇒ (2, 6, 7) = 15 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
Rhoreen will explain what she sees so that others may learn from her.
"Huh, I think that might be your great-great-great-great*...*-great grandmom, Amalokla, Yamking," she notes. "She's going to possess that robot and attack us, which might be better than her trying to dominate us."
Rhoreen casts Detect Magic as the doors are opened, taking a few moments to identify the auras, then magics that are inside. She downcasts with an audible sigh as there is nothing of interest to her, the most important person in the world.
”Well, there are some neat gizmos and doodads, but nothing that suggests your kingdom is anything more than mostly magical impoverished, Yam-king,” Rhoreen says, pointing out the things of interest and the magics. ”You’d think you’d have a bigger bit of something here…but no, just some nice museum pieces.”
Taking nothing for herself, she’s ready to move on after others have taken what they wish.
"It seems strange to me that the Black Seers chose this place to stand and fight, right in front of the Vault. I wonder why. If I were a Sovereign of some kind, I would probably place an alarm or other protection on my vault. Just in case someone comes by with a way to break in. Perhaps we should at least check with Kul Inkit first?"
Rhoreen listens to the wise Ruha and nods thoughtfully. She doesn't necessarily agree, but does admire the thinking.
"Seems natural to me that they would have guards at the vault, and guards at this entrance, but maybe we'll see what's what as we move along."
Rhoreen scoffs. "You better get used to it. I'm not sure all your new royal concubines won't be similarly affected," she notes of his new majesty. "Might be good practice to have a few treatments on hand when you are in charge."
Sadly, Rhoreen does not have any cures for what ails Yambul, but is pleased with the haul of magics. She replaces her cloak with a more powerful +3 version. And, if no one minds, she will take a ring of force shield as well.
"Those are nice locks, and with Zyphus guarding the area, those might be the palace vaults. Might be fun to see what might aid us in the fights ahead."
She waits to see if Zzvkgrogk thinks they can open the vault, or if she needs to go in and see if they can be opened from the inside easily enough.