F Half-elf Craftsperson
Rhoreen moves to get a better view of the room. She offers her best Thor impression, chaining some freakin' lightning, targeting green first, and then the rest. 13d6 ⇒ (4, 4, 2, 6, 5, 1, 2, 5, 4, 6, 5, 2, 6) = 52 lightning vs. DC 24 reflex for half for green, DC 22 reflex to the rest Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
"zzvkgrogk!"
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses. Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (8, 6, 6) = 20 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Round 1 Rhoreen watches as the princeling gets royally punched in the neck and kidney. She, too, moves back, and heals the pounded lordling with a Heal spell. ”I’m not sure that I got to see that. I might have enjoyed it under different circumstances.” Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (2) + 10 = 12 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
"zzvkgrogk!"
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses. Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (6, 8, 1) = 15 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Rūha wrote: "Should we stay on this floor first to make sure nothing else is behind us before we try the lift?" "Yes, that would be wise," Rhoreen agrees with Ruha's suggestion. "Also, it appears that we *can* disable the lift, if we need to." Someone just needs to fail a disable check.
F Half-elf Craftsperson
Rhoreen steps into the Production Laboratory, feeling at home. 1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36 Know (Engineering*)
"This is a nice production laboratory, and that's a lift," Rhoreen says, pointing at the lift and looking around. "We may need a few passcodes to get down below, or we may find alternate ways down. And we may need access cards."
F Half-elf Craftsperson
1d20 + 24 + 2 ⇒ (15) + 24 + 2 = 41 Know (Engineering*) "Oh yeah, that's a big one," Rhoreen says as she moves out behind Ruha to examine things. She casts a poofy Fog Cloud in the area betwixt it and the party to deny it targets. "Can you all get up there? Or should we go inside and try to find a way up?"
F Half-elf Craftsperson
Rhoreen, bleeding and unhappy about it, tends to her own wounds. 7d8 + 7 ⇒ (3, 4, 3, 1, 3, 3, 8) + 7 = 32 healing And will heal Khalia, 4d8 + 4 ⇒ (8, 4, 8, 2) + 4 = 26 healing And Zzvkgrogk, 2d8 + 2 ⇒ (1, 8) + 2 = 11 healing Yam-king can sit in his puddles of blood. * * * Rhoreen, after casting Detect Magic, examines all the bodies for loot and things of interest. She will grab wands of MM, thinking that the might be useful, or not.
F Half-elf Craftsperson
Round 8 Rhoreen takes two ghastly gashes from swords, an unseemly attack upon her person. She 5' flaps back, already above Yam-king in the air, and offers another fireball, this time to the back back corner of the room. 10d6 ⇒ (5, 2, 6, 6, 2, 2, 5, 5, 3, 2) = 38 fire damage DC 20 reflex for half Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
"zzvkgrogk!"
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses. Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (7, 3, 1) = 11 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Round 7 Rhoreen steps to the side, drawing her ember staff, both to make room for Yambul but also to give Ruha flank. Seeing the blue robot, she tries to slow it down with her icy curse. 3d8 ⇒ (6, 7, 8) = 21 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds. Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
"zzvkgrogk!"
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses. Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (4, 8, 2) = 14 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Round 5 Rhoreen moves up to take a looksee. "Oh! It's my favorites! Idiots!" She casts a Fireball into the swirling mess of jerkery. 10d6 ⇒ (3, 3, 1, 1, 1, 5, 6, 1, 1, 1) = 23 fireball vs. DC 22 Reflex for half oh boo! BOO! My hubris caused this! If and when she can see the other robot: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38 Know (Engineering*)
F Half-elf Craftsperson
Round 3 "This might not work, but we can give it a *shot*," Rhoreen says, noting Ruha's gun use. 3d8 ⇒ (7, 3, 1) = 11 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds. Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling). ”I can do it myself!!”
"zzvkgrogk!"
DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses. Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (8, 8, 1) = 17 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Round 2 Rhoreen flies to support Ruha, unable to see the robot from where she is. She can, however, help Ruha. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
F Half-elf Craftsperson
Zzvkgrogk III wrote: "Shall we checkout outside before heading back down?" Rhoreen nods at Zzvkgrogk, agreeing. She floats along. She is not the stealthiest, and finds the idea of hiding a bit demeaning. She likes the idea of skulking around here about as much as she liked running away from the daemons. "Ruha, I should not go. I'm liable to start screaming for Ozmyn."
F Half-elf Craftsperson
Zzvkgrogk III wrote: "'turnt tail' Calliope? Nonsense! You always win when you know when to fight and when not to fight! " "Sorry, <*sound*>," Rhoreen makes a sound like a dropped sword clattering to ground, dropped by someone fleeing. "I'm not sure I heard you of the sounds of us running away. No matter now, let's do what Ruha suggests."
F Half-elf Craftsperson
"I think we need to get back in there," Rhoreen growls, annoyed at her inability to identify the creatures. "And I think that there might only be two. I think we rush them. I do. Gah, what a mess a few thousand insects can cause." She will wait for others to heal and is ready to try again.
F Half-elf Craftsperson
Oh, ty, not sure about how things were going to work. Rhoreen will opt to not fireball her own team. She's smart like that. And thanks for the spell explanation. Rhoreen considers her options with the closed door, and decides to cast a small Burning Hands where she can target only the yellow swarm. Getting the top half of the swarm above Ruha and Yam-king. 5d4 ⇒ (1, 3, 2, 1, 1) = 8 fire damage vs. DC 18 for half
F Half-elf Craftsperson
Looks like there might be another daemon thing around the corner as we have three swarms. 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 Fort
Round 2 Rhoreen avoids the poison and the distraction, moving back out of the swarm while she draws the Ember staff. She fires a fireball into the back two swarms and the two visible bad things. 10d6 ⇒ (3, 1, 2, 5, 4, 2, 2, 6, 1, 3) = 29 fire damage DC 20 reflex for half Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
"zzvkgrogk!"
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (5, 1, 2) = 8 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
1d20 + 23 + 2 ⇒ (1) + 23 + 2 = 26 Know (Planes) "I see that. I just can't place it," Rhoreen hisses nastily, knowing that she should know more, but just can't figure it out. Boo. She floats over any obstacles. She will decline an attack at this moment, instead giving both Ruha and Yam-king a twist of good vibes from her skymetal rod. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
F Half-elf Craftsperson
Round 2 "Oh look another one!" Rhoreen notes the newcomer and wanting them to feel welcome. She offers a fine curse at the one swinging at Ruha. DC 23 Will Save vs. taking 50% of melee damage back, rounded down. This damage bypasses any resistance, immunities, & DR the creature possesses. Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (7) + 10 = 17 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
"zzvkgrogk!"
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (8, 6, 8) = 22 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Round 1 Rhoreen moves in after Yam-king, taking a spot in the corner. She casts a fun and nice ball of fire at the four before anyone else gets into the blast. 10d6 ⇒ (4, 3, 4, 2, 6, 6, 5, 2, 6, 6) = 44 fire damage vs. DC 20 reflex for half. Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
"zzvkgrogk!"
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (6, 5, 3) = 14 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
1d20 + 23 + 2 ⇒ (8) + 23 + 2 = 33 Know (Planes)
Rhoreen, predictably, smugly explains everything that she sees and thinks. Feel free to read the above spoilers. "It's just so simple if you stop to think about it or have a even basic understanding of planar denizens or passing knowledge of clockwork structures," she notes with smugness. "Ruha? Which way do you want to go?"
F Half-elf Craftsperson
Rhoreen is happy to delve into the loot, passing items out as their magics reveal themselves to her, as if they could resist. She holds up the gloves of arrow snatching to Khalia. "These couldn't stop all your arrows, could they? Anyone want them?" Rhoreen asks, willing to strap them on until she can get a different set of gloves. I thought Rhor had already bought gloves of storing, but the thread search isn't working and can't double check, also I'm probably wrong. She puts the scrolls into her 'sack, along with the back-up spell component's pouch. Rhoreen waits to hear Ruha's thoughts on the monitors. "Ayep, they might be expecting us, unless the halfling flat out fled."
F Half-elf Craftsperson
"You got it, Yam-King. Your desire is my greatest command," Rhoreen replies preening, and somewhat snarkily. 1d20 + 23 + 2 ⇒ (4) + 23 + 2 = 29 Spellcraft "Seems like the other one might have gone to warn the others. Shame." She pulls out her extend rod and casts a very long See Invisibility so she can spot the halfling more easily next time.
F Half-elf Craftsperson
Now that it is safe, Rhoreen moves into the furnace room to look around with Detect Magic. She hopes to see something of interest or something that might be used as a distraction or to harm the Technic Jerks. "Say <*sound*>," Rhoreen makes a sound like a 56k baud modem jacking into a garbage compactor while looking at Zzvkgrogk, "Do you think you could rig this all to explode right up in the Technic Jerk's faces? That might be fun?"
F Half-elf Craftsperson
Round 2 Rhoreen moves up and tries to jinx *both* of the two foes at once: Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Haste 2/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (1) + 10 = 11 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
"zzvkgrogk!"
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (8, 3, 2) = 13 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Round 1 Rhoreen will heroically cast Haste giving the party the extra oomph to deal with these tarry a#+#*$*!s, at the same time explaining their defenses. DR 10/good and magic; Immune acid, poison; Resist cold 10, fire 10. Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Rhor & Lore: HP: 80/80 + temp AC: 18/12/16 F+8, R+9, W+12 Open spell slots:
Lighten Up: 0/1 used
[ dice]1d20+8[/dice] ranged to hit;
Phasing: The drinker gains the ability to become incorporeal for 1d4 rounds as a swift action, but takes 1 point of Con damage when he does so. Phasing can be extended as a free action by taking 1 additional point of Con damage. Coming out of phase inside a solid object is instantly fatal. New usual morning magical protections: False Life 1d10 + 10 ⇒ (9) + 10 = 19 temp hp, extended Mage Armor (herself & Ruha, 26 hours), when we suspect trouble/dungeoneering extended Heroisms (herself, Yambul, & Ruha for 260 minutes), Overland Flight (13 hours). Rhor will don her filter mask when exploring when there is a chance at combat (dungeons and like), and keep it off when in town and among people. Skymetal Omen: The subject of this omen is jinxed with the unquantifiable nature of skymetal. When the target makes an attack or saving throw during the next 2 rounds, it must roll twice and take the worse result. A DC 23 Will save negates this effect. Skymetal's Onus: The subject of this onus is infused with the unquantifiable nature of skymetal. The target can choose one attack or one saving throw during the next 2 rounds, it may roll twice and take the better result (choose before rolling).
"zzvkgrogk!"
Haste 1/13: You realize that you might be the unknowing recipient of some unkind thoughts from someone very much like Rhoreen if you don’t get your ass in gear and kill the people who are annoying Rhor. You get +1 to your attacks, a bit more speed, and an extra angry attack if you do such things. You know the deal: don’t disappoint Rhor. Delay Pain is actually: Drain Construct 2nd—magic missile;
Rhoreen focuses the irascible energies of her skymetal rod at the least wounded plant foe. She focuses on taking the heat from around the creature, trying to leave it frozen and alone. 3d8 ⇒ (3, 2, 4) = 9 cold damage, DC 24 Fort for half. If the target fails, it is paralyzed & unconscious while the ice lasts. (20 hp) If the target is broken free, it is staggered for 1d4 rounds.
F Half-elf Craftsperson
Zzvkgrogk III wrote: Resist (Fire) Energy, Communal -- everyone 20 minutes except Rhoreen and Rūha who each have this for 30 minutes "Ah, thanks <*sound*>!" Rhoreen makes a sound like orcish rations being plopped in a upturned helmet/bowl from a height of 4' feet. "That's kind of you, thank you."
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