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About Rhiann SokolFemale Fighter (Unbreakable) 2
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Special Attacks
Ancestral Weapon
Primary Skills Acrobatics +4 (+2 in armor), Bluff +, Climb +3, Diplomacy +, Disguise +, Heal + Intimidate +, Knowledge (Dungeoneering) +5 , Perception +4 , Ride +4(+2 in armor), Sense motive +4, Stealth +3 (+1 in armor), Swim +6 (+4 in armor), Survival +2 ; Knowledge Nature +4 Background Skills Knowledge (engineering) +5, Appraise +3, Handle Animal +, Profession (Bounty Hunter) +3 Racial Modifiers
Gear/ Possessions
Magical Gear
Slotless Consumables
Wealth
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Unflinching (Ex)
This ability replaces bravery Description:
Appearance Relatively tall for a human woman at just over 6’1, and blessed with lean yet well-defined muscle, while maintaining a degree of shapeliness, Rhiann carries herself with the predatory grace of a hunting cat. Her hair is raven black, which creates a stark contrast with her pale complexion. Though by far, her most notable attribute would be her steel grey eyes, lending her a cold, penetrating gaze that some find unnerving Most often dressed in black or grey when indoors, commonly simple breeches and a bodice, she is usually found in leather armor when outdoors, still trending towards darker colors., her weapons and armor notably immaculately maintained. . personality:
Bold and focused, occasionally prone to bouts of solemn intensity, Rhiann can come off as a bit foreboding to strangers. To those who get to know her, the is one of the most dependable, fiercely protective people one could ever know. Her training and upbringing instilling her with a strong protective streak, which she often displays quite boldly, often with little regard for her own safety. Background:
Raised in the South of Brevoy (with her younger sister Larelle) by her retired soldier father, their mother having succumbed to illness, Rhiann and her sister grew up as the apples of their father’s eye, the bond between father and daughters a remarkably strong one. Rhiann especially, idolized her father, regaling in his old war stories, taking to handling physical tasks, and working to help him through their shared grief, while helping to take care of her younger sister. As she grew older, her penchant for physicality led to the beginning of her training in the unique fighting style that made her father moderately famous in combat circles, especially in a region heavily dominated by swordlord lore and legend. Hour after hour, was spent training her mind and body, becoming the consummate warrior, and honing her skill with the fauchard, a heavy curving blade on the end of a two handed polearm, it’s cutting edge along the concave side, like that of a sickle or scythe. As she came of age, a burgeoning wanderlust, coupled with the desire to have adventures of her own, and put her skills to the test, made the call to adventure, ever stronger. With her father’s blessing, she set out, her younger sister staying to help their father, though making her promise to check in on them once she’d found her destiny.
Light Horse:
N Large animal
DEFENSE AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
OFFENSE
STATISTICS Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
SPECIAL ABILITIES Docile (Ex)
Planned progression:
Table: Fighter Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +1 +2 +0 +0 Endurance and Diehard, Exotic weapon proficiency (Fauchard), Weapon Focus (Fauchard). 2nd +2 +3 +0 +0 Weapon Trick(Polearm), Unflinching +1 3rd +3 +3 +1 +1 Armor training, Improved Trip 4th +4 +4 +1 +1 Combat Reflexes, +1 Str
6th +6/+1 +5 +2 +2 Greater Trip, Unflinching +2 7th +7/+2 +5 +2 +2 Armor training, Leadership 8th +8/+3 +6 +2 +2 Weapon Specialization (Fauchard), +1 Str 9th +9/+4 +6 +3 +3 Heroic Defiance 10th +10/+5 +7 +3 +3 Weapon Trick(Two handed), Unflinching +3 Weapon Tricks:
Polearm Tricks Special: You can use these tricks only while wielding a weapon from the polearm weapon group. Choke Up
You can take a –2 penalty on attack rolls and damage rolls until the beginning of your next turn in order to choke up on and wield a two-handed polearm sized for you in one hand, as long as you do not make attacks with your other hand. Close Sweep
You can attempt a bull rush, reposition, or trip combat maneuver check one for which you have the matching prerequisite feat) against an adjacent foe, even if wielding a weapon with the reach quality. Haft Bash
You can accept a –2 penalty on attack rolls with a reach polearm for which you have Weapon Focus in order to treat the weapon as if it lacked the reach quality until the start of your next turn. If you do, the polearm functions as a club. Any qualities such as trip) or special abilities such as keen) of the weapon that a club could not have, and any feats or abilities you can’t apply to a club, don’t apply to attacks with the weapon during this time. Polearm Balance
You can use a polearm to improve your balance. Any round in which you do not make a melee attack, you can take 10 on an Acrobatics check even when distraction would normally prevent you from doing so. Pole Vault Additional Prerequisite(s): Acrobatics 3 ranks) You gain a +4 bonus on Acrobatics checks to jump, and you count as having a running start if you move at least 5 feet before jumping. Quick Brace
While taking a full-attack action with a polearm with brace, you can ready an attack with the polearm in place of your final attack. The readied attack uses the attack bonus of the attack you used to ready it.
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