Shoanti

Rhesus Ghawn's page

1,115 posts. Alias of Balodek.


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|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus shrugs one last time. "If we can kill a god-king, why should we fear the Doctor?"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Thanks Fanguar, great job! I won't be starting a new campaign but that's because I don't have time, otherwise I'd happily play again.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus shrugs and looks at Spasi. "I...guess?" The former pit fighter smashes the body of Xin a few more times for good measure. "So, now what? We're rich, right? Or do we have to give it to the Doctor?"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 199/216 DR 8/-, 16/lethal, fire 4
AC 30/T19/FF26
CMD 40
Fort +20, Ref +15, Will +11; +2 insight bonus vs. transmutation spells, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 37/37
Sihedron: Hiding
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking, fast healing 5
Row: Front
Opponent: Something

Fair enough, taking out anything I can reach is always the plan.

Fort DC 24: 1d20 + 20 ⇒ (15) + 20 = 35

Attack AoO: 1d20 + 37 ⇒ (13) + 37 = 50
Damage: 2d6 + 34 + 5 ⇒ (6, 1) + 34 + 5 = 46

Rhesus will attack whatever he can reach, either the crystal or Xin.

Possible Repulsion roll first.

Will DC 27: 1d20 + 11 + 5 ⇒ (11) + 11 + 5 = 27

If I can somehow partial charge Xin I'll do that. Celestial Armor let's me fly once per day and this seems like the day to finally use it.

Attack 1: 1d20 + 37 ⇒ (10) + 37 = 47
Damage: 2d6 + 34 + 5 ⇒ (3, 6) + 34 + 5 = 48


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 199/216 DR 8/-, 16/lethal, fire 4
AC 30/T19/FF26
CMD 40
Fort +20, Ref +15, Will +11; +2 insight bonus vs. transmutation spells, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 37/37
Sihedron: Hiding
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking, fast healing 5
Row: Front
Opponent: Axiomite

30-8=22/2=11R11C-5=6R16C;27-8=19/2=10R9C-5=5R14C;18-8=10/2=5R5C;27-8=19/2=1 0R9C-5=5R14C.21R49C.

Fort DC 24: 1d20 + 20 ⇒ (20) + 20 = 40

Seeing the construct is quickly healing and waiting for the big brains to tell him what to hit, Rhesus decides to smash at an axiomite.

Attack 1: 1d20 + 37 ⇒ (14) + 37 = 51
Damage: 2d6 + 34 + 5 ⇒ (4, 5) + 34 + 5 = 48

Attack 2: 1d20 + 37 ⇒ (19) + 37 = 56
Damage: 2d6 + 34 + 5 ⇒ (5, 3) + 34 + 5 = 47

Attack 3: 1d20 + 32 ⇒ (20) + 32 = 52
Damage: 2d6 + 34 + 5 ⇒ (4, 6) + 34 + 5 = 49

Attack 4: 1d20 + 27 ⇒ (11) + 27 = 38
Damage: 2d6 + 34 + 5 ⇒ (1, 2) + 34 + 5 = 42

Attack 5: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 2d6 + 34 + 5 ⇒ (3, 3) + 34 + 5 = 45

Attack 2 Crit Confirm: 1d20 + 37 + 1 ⇒ (2) + 37 + 1 = 40
Additional Damage: 4d6 + 68 + 10 ⇒ (6, 4, 3, 1) + 68 + 10 = 92

Attack 3 Crit Confirm: 1d20 + 32 + 1 ⇒ (6) + 32 + 1 = 39
Additional Damage: 4d6 + 68 + 10 ⇒ (6, 5, 5, 3) + 68 + 10 = 97

Attack 5 Crit Confirm: 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30
Additional Damage: 4d6 + 68 + 10 ⇒ (6, 4, 6, 2) + 68 + 10 = 96


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 216/216+16 DR 8/-, 16/lethal, fire 4
AC 28/T17/FF24
CMD 38
Fort +20, Ref +15, Will +11; +2 insight bonus vs. transmutation spells, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 37/37
Sihedron: Hiding
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking, fast healing 5
Row: Front
Opponent: Boss

Con DC 22: 1d20 + 20 ⇒ (5) + 20 = 25

Partial Charge.

Attack 1: 1d20 + 39 ⇒ (6) + 39 = 45
Damage: 2d6 + 34 + 5 ⇒ (3, 1) + 34 + 5 = 43


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|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus frowns, covered in golem guts. "That wasn't the final battle?" His shoulders slump a little before he straightens back up. "That means there's more fighting! Come on little buddy, let's go knock this Zim guy back into the grave. And don't you worry, I won't let myself get possessed by that powerful artifact made by the guy we're using it against, no sir."


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|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 216/216+16 DR 8/-, 16/lethal, fire 4
AC 30/T19/FF26
CMD 37
Fort +20, Ref +15, Will +11; +2 insight bonus vs. transmutation spells, +5 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 37/37
Sihedron: Charity
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking, fast healing 5
Row: Front
Opponent: Giant thing

Rhesus decides there is no need to change up his method and charges the giant thing, pouncing on it invisibly with the Charity Sihedron, which will almost certainly not possess him and cause him to kill the entire party.

Attack 1: 1d20 + 43 ⇒ (1) + 43 = 44
Damage: 2d6 + 39 ⇒ (1, 4) + 39 = 44

Attack 2: 1d20 + 43 ⇒ (20) + 43 = 63
Damage: 2d6 + 39 ⇒ (5, 1) + 39 = 45

Attack 3: 1d20 + 38 ⇒ (4) + 38 = 42
Damage: 2d6 + 39 ⇒ (6, 1) + 39 = 46

Attack 4: 1d20 + 33 ⇒ (11) + 33 = 44
Damage: 2d6 + 39 ⇒ (3, 2) + 39 = 44

Attack 5: 1d20 + 28 ⇒ (19) + 28 = 47
Damage: 2d6 + 39 ⇒ (2, 4) + 39 = 45

Attack 2 Crit Confirm: 1d20 + 43 + 1 ⇒ (12) + 43 + 1 = 56
Additional Damage: 4d6 + 78 ⇒ (2, 6, 6, 2) + 78 = 94

Attack 5 Crit Confirm: 1d20 + 28 + 1 ⇒ (18) + 28 + 1 = 47
Additional Damage: 4d6 + 78 ⇒ (3, 3, 4, 5) + 78 = 93


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus waits, knowing that his allies will probably cast spells on him that his unending rage and boundless passion for hurting bad dudes would prevent.

Will take turn after buffage.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

76-4=72/2=36-5=31R41C.

Fort: 1d20 + 18 ⇒ (1) + 18 = 19


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 207/211 DR 8/-, 16/lethal, fire 4
AC 28/T17(29 vs. Incorporeal)/FF24
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 25/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Ref DC 24: 1d20 + 12 ⇒ (17) + 12 = 29

22-4=18/2=9R9C-5=4R14C.

Rhesus, tickled by the fire, charges the dragon at the end of the hallway.

Rage, 120' Charge, Pounce, Reckless Abandon, Inspire, Haste, Bless. +5 Weapon.

Attack: 1d20 + 40 ⇒ (5) + 40 = 45
Damage: 2d6 + 34 + 5 ⇒ (1, 3) + 34 + 5 = 43

Attack: 1d20 + 40 ⇒ (17) + 40 = 57
Damage: 2d6 + 34 + 5 ⇒ (5, 4) + 34 + 5 = 48

Attack: 1d20 + 35 ⇒ (6) + 35 = 41
Damage: 2d6 + 34 + 5 ⇒ (2, 2) + 34 + 5 = 43

Attack: 1d20 + 30 ⇒ (6) + 30 = 36
Damage: 2d6 + 34 + 5 ⇒ (5, 2) + 34 + 5 = 46

Attack: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 2d6 + 34 + 5 ⇒ (6, 3) + 34 + 5 = 48


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

16-8=8/2=4R4C;12-8=4/2=2R2C;14-8=6/2=3R3C;12-8=4/2=2R2C.11R11C.

Rhesus hands one of his wands over to the magically inclined, heals up, then opens the door.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

1d20 + 20 ⇒ (13) + 20 = 33


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 183/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 25/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

12-8=4/2=2R2C;18-8=10/2=5R5C.7R7C.

Fort DC 29: 1d20 + 20 ⇒ (6) + 20 = 26
Fort DC 29: 1d20 + 20 ⇒ (15) + 20 = 35

Attack: 1d20 + 31 ⇒ (9) + 31 = 40
Damage: 2d6 + 34 ⇒ (3, 3) + 34 = 40

Attack: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 2d6 + 34 ⇒ (5, 2) + 34 = 41

Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Damage: 2d6 + 34 ⇒ (5, 3) + 34 = 42

Attack: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d6 + 34 ⇒ (6, 4) + 34 = 44

Attack Crit Confirm?: 1d20 + 26 + 1 ⇒ (13) + 26 + 1 = 40
Additional Damage: 4d6 + 68 ⇒ (4, 6, 5, 4) + 68 = 87


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus shrugs. "This? Think I've had it...for a while now? Probably since the swamp, maybe before. Pretty sure that's the first arrow I've shot from it though."

***

HP 190/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 26/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Rhesus wastes no time raging and smacking the malformed things.

Attack: 1d20 + 28 ⇒ (12) + 28 = 40
Damage: 2d6 + 31 ⇒ (4, 6) + 31 = 41

Attack: 1d20 + 23 ⇒ (6) + 23 = 29
Damage: 2d6 + 31 ⇒ (5, 2) + 31 = 38

Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 2d6 + 31 ⇒ (4, 1) + 31 = 36

Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 2d6 + 31 ⇒ (6, 4) + 31 = 41


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 190/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 26/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Rhesus isn't sure why Clem is licking him, but he pulls out his longbow since the spider isn't coming down.

Attack: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d8 + 12 ⇒ (5) + 12 = 17


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 190/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 26/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Rhesus is sad he didn't get to squish the spider.

"Uh...not sure how I can get to it from here? Maybe we can shoot it down? HEY, COME DOWN HERE!"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 190/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 26/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Rhesus readies an attack for when it closes.

Attack: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 2d6 + 31 ⇒ (2, 3) + 31 = 36

Crit Confirm: 1d20 + 26 + 1 ⇒ (14) + 26 + 1 = 41
Additional Damage: 4d6 + 62 ⇒ (1, 5, 6, 6) + 62 = 80


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 190/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 26/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

29-8=21/2=11R10C-5=6R15C;21-8=13/2=7R6C-5=2R11C;20-8=12/2=6R6C-5=1R11C.9R32 C.

Attack 1: 1d20 + 26 + 2 ⇒ (8) + 26 + 2 = 36
Damage: 2d6 + 31 ⇒ (2, 4) + 31 = 37
Sonic: 1d6 ⇒ 6

Attack Haste: 1d20 + 26 + 2 ⇒ (12) + 26 + 2 = 40
Damage: 2d6 + 31 ⇒ (3, 2) + 31 = 36
Sonic: 1d6 ⇒ 1

Attack 2: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33
Damage: 2d6 + 31 ⇒ (3, 3) + 31 = 37
Sonic: 1d6 ⇒ 3

Attack 3: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
Damage: 2d6 + 31 ⇒ (3, 4) + 31 = 38
Sonic: 1d6 ⇒ 6

Attack 4: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage: 2d6 + 31 ⇒ (4, 2) + 31 = 37
Sonic: 1d6 ⇒ 6


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 205/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 26/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

29-8=21/2=11R10C-5=6R15C;19-8=11/2=6R5C-5=1R10C.7R25C.

Attack 1: 1d20 + 26 ⇒ (3) + 26 = 29
Damage: 2d6 + 31 ⇒ (3, 3) + 31 = 37

Attack Haste: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 2d6 + 31 ⇒ (6, 3) + 31 = 40

Attack 2: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 2d6 + 31 ⇒ (2, 5) + 31 = 38

Attack 3: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d6 + 31 ⇒ (4, 1) + 31 = 36

Attack 4: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 2d6 + 31 ⇒ (3, 6) + 31 = 40


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 205/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 26/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Attack 1: 1d20 + 26 ⇒ (9) + 26 = 35
Damage: 2d6 + 31 ⇒ (1, 2) + 31 = 34

Attack Haste: 1d20 + 26 ⇒ (11) + 26 = 37
Damage: 2d6 + 31 ⇒ (2, 5) + 31 = 38

Attack 2: 1d20 + 21 ⇒ (4) + 21 = 25
Damage: 2d6 + 31 ⇒ (4, 4) + 31 = 39

Attack 3: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d6 + 31 ⇒ (1, 5) + 31 = 37

Attack 4: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 2d6 + 31 ⇒ (2, 6) + 31 = 39


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 205/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 27/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

15-8=7/2=4R3C;11-8=3/2=2R1C;6R5C.

Attack 1: 1d20 + 26 ⇒ (20) + 26 = 46
Damage: 2d6 + 31 ⇒ (3, 2) + 31 = 36

Attack Haste: 1d20 + 26 ⇒ (3) + 26 = 29
Damage: 2d6 + 31 ⇒ (3, 6) + 31 = 40

Attack 2: 1d20 + 21 ⇒ (9) + 21 = 30
Damage: 2d6 + 31 ⇒ (4, 4) + 31 = 39

Attack 3: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d6 + 31 ⇒ (4, 1) + 31 = 36

Attack 4: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d6 + 31 ⇒ (2, 5) + 31 = 38

Attack 1: 1d20 + 26 + 1 ⇒ (10) + 26 + 1 = 37
Additional Damage: 4d6 + 62 ⇒ (2, 2, 2, 5) + 62 = 73

Attack 3: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Additional Damage: 4d6 + 62 ⇒ (1, 1, 5, 5) + 62 = 74


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 211/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 25/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Rhesus comes out of his stun swinging.

Attack 1: 1d20 + 26 ⇒ (16) + 26 = 42
Damage: 2d6 + 31 ⇒ (6, 5) + 31 = 42

Attack Haste: 1d20 + 26 ⇒ (16) + 26 = 42
Damage: 2d6 + 31 ⇒ (4, 3) + 31 = 38

Attack 2: 1d20 + 21 ⇒ (19) + 21 = 40
Damage: 2d6 + 31 ⇒ (6, 4) + 31 = 41

Attack 3: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 2d6 + 31 ⇒ (6, 3) + 31 = 40

Attack 4: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 31 ⇒ (2, 2) + 31 = 35

Attack 2 Confirm: 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41
Additional Damage: 4d6 + 62 ⇒ (1, 6, 3, 3) + 62 = 75

Attack 4 Confirm: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Additional Damage: 4d6 + 62 ⇒ (3, 2, 2, 3) + 62 = 72


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 180/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 27/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

15-8=7/2=4R3C;15-8=7/2=4R3C;7-8=0;7/2=4R3C;10-8=2/2=1R1C;13R10C.
Fort DC 22: 1d20 + 20 ⇒ (1) + 20 = 21


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 193/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 28/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

27-8=21/2=11R10C-5=6R15C;15-8=7/2=4R3C;13-8=5/2=3R2C;14-8=6/2=3R3C;11-8=2/2 =1R1C;17R24C.

Attack 1: 1d20 + 26 ⇒ (17) + 26 = 43
Damage: 2d6 + 31 ⇒ (1, 5) + 31 = 37

Attack Haste: 1d20 + 26 ⇒ (3) + 26 = 29
Damage: 2d6 + 31 ⇒ (1, 3) + 31 = 35

Attack 3: 1d20 + 21 ⇒ (1) + 21 = 22
Damage: 2d6 + 31 ⇒ (4, 1) + 31 = 36

Attack 4: 1d20 + 16 ⇒ (11) + 16 = 27
Damage: 2d6 + 31 ⇒ (3, 1) + 31 = 35

Attack 5: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 31 ⇒ (2, 5) + 31 = 38

Attack 5 Crit Confirm: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Additional Damage: 4d6 + 62 ⇒ (1, 2, 1, 6) + 62 = 72


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 176/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 29/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

15-8=7/2=4R3C;29-8=21/2=11R10C-5=6R15C.10R18C.

B so 1/2 underwater.

Attack: 1d20 + 26 ⇒ (16) + 26 = 42
Damage: 2d6 + 31 ⇒ (2, 6) + 31 = 39

Attack: 1d20 + 21 ⇒ (1) + 21 = 22
Damage: 2d6 + 31 ⇒ (1, 1) + 31 = 33

Attack: 1d20 + 16 ⇒ (7) + 16 = 23
Damage: 2d6 + 31 ⇒ (6, 6) + 31 = 43

Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage: 2d6 + 31 ⇒ (4, 6) + 31 = 41


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus nods. "He's definitely down or up. Maybe behind a door. Dunno Clem, what would Noya do here?"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 186/211 DR 8/-, 16/lethal, fire 4
AC 34/T23(29 vs. Incorporeal)/FF31
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 30/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Both hit while I'm not raging.

Fort DC 23: 1d20 + 18 ⇒ (18) + 18 = 36
Fort DC 23: 1d20 + 18 ⇒ (17) + 18 = 35

Rage, attack. I have Ghost Rager. While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a +3 morale bonus to touch AC, which increases by 1 at 8th level and every 4 levels thereafter (to a maximum of +7 at 20th level). This can't raise her touch AC above her full AC. A barbarian must be at least 6th level before selecting this rage power.

Attack 1: 1d20 + 31 ⇒ (3) + 31 = 34
Damage: 2d6 + 34 ⇒ (1, 4) + 34 = 39
Sonic: 1d6 ⇒ 5

Attack 2: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 2d6 + 34 ⇒ (6, 5) + 34 = 45
Sonic: 1d6 ⇒ 2

Attack 3: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 2d6 + 34 ⇒ (4, 1) + 34 = 39
Sonic: 1d6 ⇒ 6

Attack 4: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 34 ⇒ (3, 1) + 34 = 38
Sonic: 1d6 ⇒ 3

Attack 4 Crit Confirm: 1d20 + 17 ⇒ (11) + 17 = 28
Additional Damage: 4d6 + 68 ⇒ (3, 5, 5, 6) + 68 = 87


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus waits. "Is there anything in there we want though? Thought we were going after this emperor thing."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus nods as the healing power washes over him. "Thanks Clem. Didn't much care for those things."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 96/211 DR 8/-, 16/lethal, fire 4
AC 28/T17/FF26
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 31/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Rhesus takes the fire damage, hoping his native resistance to fire can help where Clem's magics have failed.

Attack: 1d20 + 32 ⇒ (1) + 32 = 33
Damage: 2d6 + 31 + 5 ⇒ (2, 4) + 31 + 5 = 42

Attack: 1d20 + 27 ⇒ (13) + 27 = 40
Damage: 2d6 + 31 + 5 ⇒ (1, 4) + 31 + 5 = 41

Attack: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 2d6 + 31 + 5 ⇒ (5, 3) + 31 + 5 = 44

Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 2d6 + 31 + 5 ⇒ (3, 2) + 31 + 5 = 41


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 175/211 DR 8/-, 16/lethal, fire 4
AC 26/T15/FF24
CMD 37
Fort +20, Ref +12, Will +11; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 31/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

I'll lose more of Clem's buffs but should keep the fly since that is cast by my armor and is a lower level spell. If so, I will rage and pounce one of them. Also using Reckless Abandon.

Attack: 1d20 + 34 ⇒ (7) + 34 = 41
Damage: 2d6 + 36 ⇒ (4, 4) + 36 = 44

Attack: 1d20 + 29 ⇒ (9) + 29 = 38
Damage: 2d6 + 36 ⇒ (2, 5) + 36 = 43

Attack: 1d20 + 24 ⇒ (8) + 24 = 32
Damage: 2d6 + 36 ⇒ (3, 5) + 36 = 44

Attack: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 2d6 + 36 ⇒ (3, 3) + 36 = 42


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus isn't sure how to attack them if he can't look up at them.

"Can we lure them down?"

He'll fly up while looking down, hoping to get to the level where he can attack the creatures without looking up to do so.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Wall Smash: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 2d6 + 26 ⇒ (6, 6) + 26 = 38


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Had to wait until after the baddies but I don't think I can do anything to save Bibic.

Rhesus will hammer on the magic barrier once he gets there.

Not sure how far away I am or if I'll be able to get an attack this round.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus is wherever Clem is.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus moves in and searches as well, keeping an eye on the potential golems.

Perception: 1d20 + 17 ⇒ (8) + 17 = 25


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus follows by leading where Bibic directs.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

I've had the same problem, the last time it happened (and this time) I blew away my cookies and was able to log in again.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15


HP 175/211 DR 8/-, 16/lethal, fire 4
AC 35/T24/FF31
CMD 37
Fort +22, Ref +14, Will +13; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 32/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Attack: 1d20 + 32 ⇒ (12) + 32 = 44
Damage: 2d6 + 34 + 5 ⇒ (6, 3) + 34 + 5 = 48
Sonic: 1d6 ⇒ 5

Attack: 1d20 + 32 ⇒ (4) + 32 = 36
Damage: 2d6 + 34 + 5 ⇒ (5, 4) + 34 + 5 = 48
Sonic: 1d6 ⇒ 4

Attack: 1d20 + 27 ⇒ (4) + 27 = 31
Damage: 2d6 + 34 + 5 ⇒ (1, 2) + 34 + 5 = 42
Sonic: 1d6 ⇒ 5

Attack: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 2d6 + 34 + 5 ⇒ (4, 1) + 34 + 5 = 44
Sonic: 1d6 ⇒ 6

Attack: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 2d6 + 34 + 5 ⇒ (3, 5) + 34 + 5 = 47
Sonic: 1d6 ⇒ 2


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus shrugs. "What's the worst that could be behind them? Tigers and Calistrians?" He moves to the middle door.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Status:

HP 211/211 DR 8/-, 16/lethal, fire 4
AC 35/T24/FF31
CMD 37
Fort +22, Ref +14, Will +13; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 33/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front

Flat footed AC with Crowd Control and Haste is 26 since I wasn't raging yet.

Ref DC 24: 1d20 + 13 ⇒ (7) + 13 = 20
Ref DC 24: 1d20 + 13 ⇒ (15) + 13 = 28

72-8=64/2=32R32C-5=27R37C;35-8=27/2=14R13C-5=9R18C;36R55C.

Rage Haste Power Attack Pounce on the magic casting jerk with my +5 weapon.

Attack 1: 1d20 + 32 ⇒ (13) + 32 = 45
Damage: 2d6 + 34 + 5 ⇒ (5, 6) + 34 + 5 = 50
Sonic: 1d6 ⇒ 2

Attack 2: 1d20 + 32 ⇒ (20) + 32 = 52
Damage: 2d6 + 34 + 5 ⇒ (1, 6) + 34 + 5 = 46
Sonic: 1d6 ⇒ 5

Attack 3: 1d20 + 27 ⇒ (11) + 27 = 38
Damage: 2d6 + 34 + 5 ⇒ (2, 2) + 34 + 5 = 43
Sonic: 1d6 ⇒ 1

Attack 4: 1d20 + 22 ⇒ (1) + 22 = 23
Damage: 2d6 + 34 + 5 ⇒ (3, 3) + 34 + 5 = 45
Sonic: 1d6 ⇒ 6

Attack 5: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 2d6 + 34 + 5 ⇒ (4, 2) + 34 + 5 = 45
Sonic: 1d6 ⇒ 3

Attack 2 Confirm?: 1d20 + 32 + 1 ⇒ (9) + 32 + 1 = 42
Damage: 4d6 + 68 + 10 ⇒ (2, 5, 6, 5) + 68 + 10 = 96


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

He had COVID, but is also waiting for the robots.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus shrugs. "Uh, Bibic Clem and me are better than any army, and Spasi here knows more about camp followers than anybody I know."

The barbarian isn't sure if they're leaving or smashing, but he follows Clem's lead.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus whistles and keeps his hammer ready.

Perception: 1d20 + 17 ⇒ (12) + 17 = 29


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Status:

HP 176/211 DR 8/-, 16/lethal, fire 4
AC 29/T18/FF26
CMD 37
Fort +22, Ref +14, Will +13; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 33/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: None

36-8=28/2=14R14C-5=9R19C;21-8=13/2=7R6C-5=2R11C;32-8=24/2=12R12C-5=7R17C;34 -8=26/2=13R13C-5=8R18C.26R65C.

Attack: 1d20 + 32 ⇒ (17) + 32 = 49
Damage: 2d6 + 34 ⇒ (1, 1) + 34 = 36
Sonic: 1d6 ⇒ 1

Attack: 1d20 + 27 ⇒ (1) + 27 = 28
Damage: 2d6 + 34 ⇒ (5, 2) + 34 = 41
Sonic: 1d6 ⇒ 1

Attack: 1d20 + 22 ⇒ (7) + 22 = 29
Damage: 2d6 + 34 ⇒ (1, 5) + 34 = 40
Sonic: 1d6 ⇒ 6

Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 2d6 + 34 ⇒ (5, 5) + 34 = 44
Sonic: 1d6 ⇒ 5

Crit Confirm?: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Additional Damage: 4d6 + 68 ⇒ (4, 5, 1, 3) + 68 = 81


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus missed that it was his turn, apologies folks.

Status:

HP 202/211 DR 8/-, 16/lethal, fire 4
AC 29/T18/FF26
CMD 37
Fort +22, Ref +14, Will +13; +2 insight bonus vs. transmutation spells, +6 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies', +4 bonus to Will saves vs. enchantment spells.
Rage: 34/39
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +5 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: None

Will DC 21: 1d20 + 13 ⇒ (17) + 13 = 30

Rhesus gets angry. "We're just trying to go through a door!"

Rage

Attack: 1d20 + 32 ⇒ (2) + 32 = 34
Damage: 2d6 + 34 ⇒ (3, 1) + 34 = 38
Sonic: 1d6 ⇒ 3

Attack: 1d20 + 27 ⇒ (3) + 27 = 30
Damage: 2d6 + 34 ⇒ (4, 6) + 34 = 44
Sonic: 1d6 ⇒ 6

Attack: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d6 + 34 ⇒ (6, 2) + 34 = 42
Sonic: 1d6 ⇒ 4

Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 2d6 + 34 ⇒ (5, 1) + 34 = 40
Sonic: 1d6 ⇒ 1

Crit Confirm?: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24
Additional Damage: 4d6 + 34 ⇒ (4, 1, 5, 4) + 34 = 48


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus will move to open the doors at Clem’s gesture.

Am traveling with potato internet, may not be able to post again until Friday.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus follows Clem, sure he has a plan.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus takes the spikes and grunts at it, but ultimately ignores it. He leads the way into the next room.

"Uh...how long since they've granted an audience?"



Since we are bout to start the campaign soon what type locations and/or environmental conditions we will see in Savage Tide? just for players planning to druids, rangers and classes that will deal with the environment? Like will it be forest-based, city, desert or more planar?


Does anyone know any created true humanoid Dragon race, one that is not mixed, templated, done as a class or were once another race but a direct mystical (magical) born humanoid shaped dragon that is a +0 LA race that was published in Dragon issue?


hey mods, please delete this post. I did not realize I started the same thread earlier. It was late when i did this one.

Thanks


I am not if this have bee answered yet but which books besides the core books will be needed or good to have for the campaign? Also which type of terrain (sea, swamp, plains, forest, jungle, city) will be used more often than the other? Like will sea widely used more than jungle or vise versa?


I have been thinking of doing a character that focus not on damge spells in the battlefield but more of Manipulating the Battlefield with spells like changing or modifying the area with earthquakes, entangle or something like that. The problem I am having now is which class would work best that can both have a good spells list and casting those spells during a day. Any ideas on which base clas and/or Prestige classes (from Dragon) would with this concept?

Thanks


Are there any good mega-adventures, besides the adveture paths for Eberron or just standard D&D? Anything that can take characters through several levels low-mid or Mid-high? Just something besides one adveture that is only one character level.


What race is well suited for a paladin, besides a human or Aasimar? Trying to find a +0 race with bonuses to either Charisma or Wisdom.

Any races from an Dragon issue that could work?


Does anyone here remember this race called adujas from a Dragon issue?


I have question about scouts their skirmish ability. Could a scout from Complete Adventure still use his skirmish ability while on a mount? Does he still get the benifits?

Someone said this answered in sage adice.


Has anyone else read the article on Pact Magic? I know I have seen the symbols before but can not remember where.


How popular and useful is the Artificers in Age of Worms? With their abiltity to make magic items, it seems to hard for them to do this with litte downtime. Im my group we are at the point in the campaign in Greyhawk after dealing with the Mindflayer underneath the city. Im just wandering will there be enough time to make items in the campaign?


Which nomadic cultures have been used alot as reference in all the D&D worlds? Or resembles nomadic culture from real world cultures?


Does anyone know if there is a nature-based race with affinty to technology and magic (or artifice altogether) without being a gnome, elf, or human? The culture I am looking is a fantasy version of biotech: living weapons and items, living plants and animals created (or tansmuted) into devices and tools.


Im looking for a Dragon issue article that allows playable undead, particular ghost character. Someone told me that there was ghost class, racial or prc, in one of the issues. Does anyone here know which article and issue that was?


Does anyone know what Ad has a cowboy in shadows, its for a new game, in the latest issue?


My DM and friend siad there were some new Warlock Invocations in an issue of Dungeon we need to find cause myself is playing a warlock in Age of Worms. Doess anyone know which issue has these new Warlock Invocations?


Anyone know if there any interesting mounted riding/combat organizations in both Greyhawk and Forgotton Realms (or even Eberron)? Im not talking about knights or Cavalry unit but other type of groups that players can join.


Can you gives some examples of what type locations and/or eviormental conditions we will see in Age of Worms? just for players planning to druids, rangers and classes that will deal with the enviroment? Like will it be forest-based, city, desert or more planar?


Hey all, does anyone here know if there any article that Dragon on the different culture of modern and historical earth that mirrors the cultures of D&D campaigns? I knew of some like Britan but I am looking like Native American Indians?

Pleaase Help, thanks