About Reynmal OldscolmMedium Male Humanoid (Human) Outlaw:
Backstory:
SP/HP/RP/Init/Move/Vision/BAB:
Max SP 8 ((6+1+1)x1) Max HP 10 (4+(6)x1) Max RP 4 (1/2+3) Initiative +8 Vision Darkvision 60ft Move 30ft BAB +0 Init=(Dex +3 Feat +4 Operative +1) Classes/Alignment/Homeworld/Deity/XP/Fame/Infamy/Point Buy:
EAC 14 KAC 15:
(Base +10, EAC +1, KAC +2, Dex +3, Natural Armor +0, Dodge +0, Deflection +0) Armor Check - Max Dex +5 SR 0% DR - Fort +1 Refl +5 Will +2:
Fortitude Base +0 Con +1 Magic +0 Reflex Base +2 Dex +3 Magic +0 Will Base +2 Wis +0 Magic +0 Skills/Languages:
*Acrobatics +4 (DEX +3, Ranks +0, Operative +1, Armor -) *Athletics +5 (STR +1, Ranks +1, Class +3, Operative +1, Armor -) *Bluff +4 (CHA +0, Ranks +1, Class +3, Operative +1) +*Computers +6 (INT +1, Ranks +1, Class +3, Operative +1) +*Culture +6 (INT +1, Ranks +1, Class +3, Operative +1) Outlaw DC-5 underworld Diplomacy +1 (CHA +0, Ranks +0, Operative +1) *Disguise +1 (CHA +0, Ranks +0, Operative +1) +*Engineering +6 (INT +1, Ranks +1, Class +3, Operative +1) *Intimidate +5 (CHA +0, Ranks +1, Class +3, Operative +1) + Life Science +2 (INT +1, Ranks +0, Operative +1) +*Medicine +2 (INT +1, Ranks +0, Operative +1) + Mysticism +1 (WIS +0, Ranks +0, Operative +1) *Perception +8 (WIS +0, Ranks +0, Class +3, Operative +1, OpSpec Skill Focus +3, OpSpec Rank +1) + Physical Science +2 (INT +1, Ranks +0, Operative +1) *Piloting +8 (DEX +3, Ranks +1, Class +3, Operative +1) *Sense Motive +5 (WIS +0, Ranks +1, Class +3, Operative +1) +*Sleight of Hand +12 (DEX +3, Ranks +0, Class +3, Operative +1, Theme +1, OpSpec Skill Focus +3, OpSpec Rank +1, Armor -) *Stealth +8 (DEX +3, Ranks +1, Class +3, Operative +1, Armor -) *Survival +5 (WIS +0, Ranks +1, Class +3, Operative +1) (* = Class Skill, + = Trained Only) Languages: Common, Akitonian, Goblin
=== Special Qualities ===
=== Weapons === BAB +0 Str +1 Dex +3
Ability Scores: STR 12 (+1) DEX 16 (+3) CON 12 (+1) INT 12 (+1) WIS 10 (+0) CHA 11 (+0) Equipment:
L01 250 Second Skin (+1, +2, +5, -, -, 1, L) L01 200 Infrared sensors (1, Any, L) L01 260 Semi-auto pistol, Tactical (1d6 P/—) 30ft 9 rounds 1 L Analog L01 95 Knife, survival (1d4 S/—) L Analog, operative L01 5 Clothing, formal 1 L01 1 Clothing, everyday L L01 15 Fire extinguisher (Hands 1, Bulk L, Capacity 20, Usage 1/round) L01 5 x5 Cable line, 10ft titanium alloy (Hands —, Bulk L/10 ft., Capacity —, Usage —) L01 20 Tool kit, engineering (Hands —, Bulk L, Capacity —, Usage —) Removes -2 penalty L01 20 Tool kit, hacking (Hands —, Bulk L, Capacity —, Usage —) Required for Computer checks L01 5 Binders (Hands —, Bulk —, Capacity —, Usage —) Acrobatics 20+(1.5 x your level) to escape L01 1 Flashlight (Hands 1, Bulk L, Capacity 10, Usage 1/hour) 20ft cone L01 3 Hygeine kit 1 L01 50 Medpatch (Hands 1, Bulk L, Capacity 1, Usage 1) L01 50 Serum of healing, mk 1 L 1d8 Hit Points Credits 690 === Feats ===
=== Operative Class === HP 6; SP 6+CON; light armor, basic melee, small arms, sniper
=== Operative Specialization (Thief) ===
(Future):
Specialization Exploit Holographic distraction Contingency Plan (Ex) At 11th level, you’ve performed enough heists to realize that things never go exactly as you had planned. When something unexpected happens during a heist or infiltration, you can spend 2 Resolve Points and specify a contingency plan that you had set up in advance for this eventuality, either having the right prop (such as an ID or a computer file, but not a particularly valuable item), having the right information, or having hired a confederate to perform a single task at the right time. You then attempt a skill check. The appropriate skill and the DC are at the GM’s discretion, with a higher DC for a more elaborate or unlikely contingency (see Skill DCs for more information on setting skill DCs). If you succeed, you have the item or knowledge, or the confederate performs the task as specified. If you fail, either you don’t have what you need or your plan fails. === Augmentations === === Racial Qualities ===
=== Theme (Outlaw) ===
=== Boon Slots ===
=== Starship Combat ===
=== Meta ===
Bot me if:
If you're motivated enough to find this and I'm holding up the game, go ahead and bot me. Levelup History:
1 Operative SP 6+1=7 HP 6+4=10 ST 12 (0 pts) DX 16 (0 pts) CN 12 (0 pts) IN 12 (0 pts) WS 10 (0 pts) CH 11 (0 pts) Skills (8+1+1): Athl, Bluff, Comp, Culture, Eng'g, Intim, Pilot, SM, Stealth, Survival Feats: Improved Initiative, Toughness Starfinder Society:
Player: Caro Cogitatus Character: Reynmal Oldscolm SFS#: 106336-705 Faction: Acquisitives Day Job: Don't fence me in, man! Homeworld: Akiton The Commencement #7615 +1XP, +2 Fame, +690cr Purchase: ()()() Faction's Friend (Social) By assisting various factions of the Starfinder Society, you have proven yourself a dependable asset. If you would fail to earn Fame from an adventure, you may check a box and still earn 1 Reputation with that faction instead of the Fame. You must earn at least 1 XP to claim this. Max 3 times. Marked Field Agent (Slotless) Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. You receive a Society Subdermal Graft augmentation for free. Star Sugar Heartlove!!! (Slotless) During your Commencement missions you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure, or you can keep it in hopes that it may be useful later. |