Sylph

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Thank you all for clarifying and sharing my optimism :) Interesting note on the demodand. Loving the flavor the lineage feats bring to the table and how they build into later ancestry feats. Hoping to see more soon!


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Phaedre wrote:

I like using it as a plot hook. It's like the old rule for writers: if you make a mistake, use it, don't fix it.

My idea would be that your tiefling was actually native to this other plane unbeknownst to them. But that the big bad of your campaign knew and made sure this spell was deployed against them. Mystery to be solved.

I like that rule as well and it was definitely employed here. No need for templates and such, it was rather tied to the plot. Even though not every detail has been revealed yet, it seemed the GM worked extensively to make it tied to the plot, which I am grateful for. It involved a past life and planar corruption of the soul. It didn't necessarily infringe on my backstory, but did affect the character which I'm a tad defensive about, but all in all the effort behind solving it was more than proportional to the slight oversight on the rules. Still taking in the lengths the GM actually went to make it work.


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So far, we heave the beastbrood (raksasha-spawn), the grimspawn (daemon-spawn), the hellspawn (devil-spawn), the pitborn (demon-spawn), the riftmarked (qlippoth-spawn) and the shackleborn (Velstrac/Kyton-spawn).

That leaves the Faultspawn/Asura-spawn, Foulspawn/Demodandspawn, Hungerseed/Oni-Spawn, and Spitespawn/Div-spawn. Does anyone know if these lineages are on the horizon? I'm terrible at browsing and wouldn't know where to look for news of such releases. Personally hoping for a div-spawn release for character reasons.

Terribly sorry if this thread belongs elsewhere.


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Well, that clarifies the RAW part, at least, which I already assumed. Frankly, I think the GM was a bit stumped once we discussed it post-session and unsure of how to proceed with it. Thus, we're seeking ideas on how to rule it as it makes for a fun story hook. We're willing to homebrew something, akin to the old templates.

Also, sorry for the wordy post. It seems my actual question, which wasn't about rule clarification, got a bit lost in there.


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Seconding the "Dandy" Ranger-archetype. You can forego Dex requirements that way and focus on strength. Otherwise, your feat progression will probably be fully occupied with the typical TWF feats.

Human Ranger

(Assuming 20 point buy)
Str: 15 (17) Dex: 12 Con: 14 Int: 8 Wis: 13 Cha: 14 (Versatile spread with some CHA for the roleplaying and spellcasting. Alter as you wish, but keep Strength and Con where they are at minimum.)

1. Power-Attack, Weapon Focus: (You given weapon)
2. Ranger Combat style: TWF
3. Double Slice
4.
5. Two Weapon Defense
6. Ranger Combat style: Improved TWF
7. Cleave?
9. Iron Will?
10 Combat style: Greater TWF
11 Two Weapon Rend
13: Great Cleave?

With that CHA you could consider the human alternate racial trait "Fey magic" for three 0-level druid spells & one 1st level druid spell. When in your favored terrain, these can be used as SLA. You also get two free class (selected form a list) and lowlight-vision.

Regular ranger might work just as well with some flavor, traits for class skills and such. Foregoing Wisdom doesn't bode well for the ranger's weak will save.


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Thank you for the generous feedback, Scott!

You raise a few great points and offer some great tips! First of all I should probably have mentioned that I plan on taking dirty fighter as a feat on lvl 1, so I already have that covered.

The totem spear is a 1d10 slashing/piercing weapon with a 10 foot reach that gives a few small & random bonuses. With improved trip countering many of the tripping hazards, I think I'm pretty much safe. While the horsechopper is certainly nice, it's hardly thematically fitting seeing as it is a weapon favored by Goblins, a recurring menace in the campaign. A variant of the spear seems more suitable for the tribal-themed shoanti Cleric. I also won't have the martial weapon proficiency as a cleric.

Otherwise, the feat suggestions are a bundle of help. I'll run them by the two other players.

EDIT: Something I am curious about though, is if the suggested statblock is suitable for a more support oriented Cleric? As it is, it looks more like something a battle cleric would prefer. I did consider perhaps swapping the Wisdom and Strength stats around, hoping it would do the trick. But then again, there is also the lack of charisma limiting me to one channel a day.


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We just finished our second session of Skulls & Shackles: The Wormwood Mutiny part 1. Afraid of spoilers, so I haven't read any other posts in this thread.

The party consists of.

“Wild-cat” Aslan al-Bahair: Male CN Human Corsair 2 (3rd party class)
Swore to lawlessness after abiding the law kept his family in poverty. Was arrested, but managed to escape his hometown. As a wanted man, he took to the sees and has never looked back. Already a crewmember at the Wormwood and serves as the second steerman. In charge of the captives. Fights with a falcion.

Zannoch: Male CN Ratfolk Sorcerer 2 (Sage archetype)
A white-furred ratfolk from the slums of Absalom. Autodidact in magic, he set out into the world to learn more. Was eventually captured and brought onto the Wormwood, where he's been serving as the chef's assistant.

Lima Coffeepot: Female CN Halfling Unchained Rogue 2 (Pirate archetype - Allowed by GM)
An ill-tempered, but calculative and scheming woman, already experienced in the life at sea. Frequently runs her mouth (and her blades) if something doesn't sit right with her and hasn't been afraid to take on the higher ranked, even if they obviously out-power her. Dual wields a rapier and a dagger.

Flynn Rollins: Male CN Kitsune Swashbuckler (Inspired Blade) 1/Barbarian (Serene Barbarian/Invulnerable Rager) 1
An enthusiastic and optimistic, but also naive and childish street kid from Neruma who'm through no fault of his own, needed to flee his town and hide in the wilderness. Here, he was discovered by a hermit swordmaster, who had fled her position as a Minkaian military officer. She taught him the mindful and precise art of the sword. Fights with a Jian (In name only, the build works as normal)

Ushara Ekujae: Female NE Elf Oracle of bones 2
An elf who was lived a long life of over a hundred years. For a large portion of this life, she lived in slavery and abuse and has since forgotten a lot about her past. She has served at the sea before, among various other odd jobs and sees piracy as a natural way of yielding the same destruction back at the world that she was once the victim of herself. Radiates an aura of unnerve among most people and animals due to her creepy elven looks and withered body.


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Our PCs consists of: (Slight spoilers up to part 4)

The A-team

Gotthard Cassimir: Male CN Human Fighter/Barbarian
Bastard son of a small Rostlandian house. After the death of his biological father, his mother wanted nothing to do with the illegitimate son. Was placed in an orphanage, but fled south ending up joining a band of mercenaries and being adopted by their leader. The mercenaries were (presumably) all killed in an ambush, leaving Gotthard to roam the wilderness in a frenzied state of CE madness killing everything in sight. After a particularly grim episode, he was unable to kill a small puppy which ended up being his future companion and anchor to sanity. Returned to his old home looking for a purpose, joining a small band of adventurers roaming into the stolen lands. His adoptive brother Marek survived the ambush of the mercenaries and was later unveiled as the host body for Armag the twice-born's resurrection.

Yanislav "Yan" Barga: Male NG Human Ranger/Rogue (sniper)
Left in the wilderness of the Gronzi forest as an infant to be raised by foxes, Mowgli style. Adopted at the age of five by a large Korvosan/Garundi family inhabiting a trade post and shrine to the goddess Sarenrae, attempting to spread the faiths influence of good in these foreign lands. Struggles with both literacy and keeping track of intricate politics and civilized behavior, which makes him even more desperate to prove his humanity by showing it's capability to do good and offer redemption against evil-doers. Travels into the stolen lands to show his virtue as a human. Was later revealed to be the son of Duma the sly, thus being of part fey (dryad) heritage. His mother was one of the foxes who raised him during his early years, formerly a druid cursed to remain in wild-shape, due to a mysterious transgression she performed along with Duma.

Jorhim Medvyed: Male N Gnome Druid
A gnome adopted into the ranks of the Medvyed house. Scholarly and eccentric, longs to reconnect with his gnome heritage and the first world, often absorbed in his own research and machinations. Ventured into the stolen lands after starting to experience fading, something which happens to gnomes after being abstracted for too long from their own kind. Was possibly estranged from his own people by the lantern king's schemes.

Ivanovic: Male LE Half-elf Rogue
A mysterious and secretive half-elf, usually keeping to himself within the shadows. Practices a somewhat Machiavellian philosophy. His life seems almost intentionally shrouded and as a higher being once claimed she was unable to read his thoughts, posing the question if he might be imbued by a certain type of dark magic.

The B-Team: We play a secondary team that goes out on minor missions while the A-team is busy governing their kingdom.

Vadan Armstrong: Male LG Dwarf Paladin (stonelord)/Fighter (lore warden)
A former lastwallian crusader aiming to prove his worth to the world as a paladin of Torag. Adamantly proud of his dwarven heritage and sometimes uncannily raunchy for a paladin.

Danielle "Daní" Montag: Female N Tiefling Witch
Initially a Sylph, but later resurrected as a tiefling (GM permission), adapting to her new body rather quickly, though mentions missing the "feel of the winds". Started the campaign suffering from amnesia after being assaulted by her sociopath ex-lover, an alchemist and drug dealer from Riddleport. Grew up in a quirky academic family. Despite holding several degrees from various Varisian academies, she was still put at the kid's table during formal dinners, which led her to rebel and explore the criminal underground of Riddleport where she would meet her now ex-lover. Since regaining her memories, Daní has become adamant about ensuring that her new "family" sticks together, fiercely afraid of betrayal and proportionally vindictive against those that betray her.

Former members:
Adolphus Von Kagernack: Male LG Human Cleric of Iomedae
Former lastwallian crusader and medic, and a friend of Vadan's. Perished at the hands of an evil entity.
Salazar deLeonidas: Male NE Dhampir Magus
Awoken from 500 years of magically induced sleep. Died from spider venom.
Pin-Xian: Male LE Suli Monk
A self serving and greedy Monk who misinterpreted the teachings of his masters seeing power as the absolute form of order. Betrayed the team by running away during a climatic boss fight, ensuring Daní's determination to hunt him down and kill him.


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There is this NPC in our campaign that served as my PCs sword mentor. My PC is a swashbuckler that sort of took his own personality with him into her teachings. She originally hails from the Ushinawa isles, an island group populated mostly by Tian-Min humans. She defected and lives as a hermit in the woods. I need some ideas for how to build her.

I began looking into the Samurai class at first, but didn't find it's features particularly interesting or relevant and times confusing. Essentially I'm looking to build a weapons master that is particularly proficient with a katana (or a similar exotic weapon), single handed or 2H. I thought maybe looking into combinations of fighter, monk, ninja or possibly an archetype of samurai if I need to. Kensai Magus -is- an option, but it does look a little over the top and flashy.

Essentially I could just make a vanilla fighter with exotic weapons proficiency and be done with it, but I'd like to add some more mystery to it. Multi-classing with Monk could be cool as I'd love a reason to add some wisdom into the build, and the ki-system is really cool, despite the dangers of going MAD. I saw Weapon Master (fighter) 3/Sohei (Monk) 6 suggested in one of the threads as a way to get flurry of blows with a katana. That's definitely something along the lines of what I'd like to look into. Especially if I could utilize items such as this one:

http://www.d20pfsrd.com/magic-items/magic-weapons/specific-magic-weapons/bl ade-of-the-sword-saint/

TLDR:Thing is, I know fairly little about the above mentioned classes. I guess I'm looking for a simple, yet colorful build that doesn't go too much into situational bonuses. The character is basically a neutral hermit swordmaster. No need for mounts, orders or the likes.

If anyone would like to suggest builds the stats we're using are 15, 14, 13, 12, 10 & 8. She's human and might have the "middle aged" template apllied. (-1 to str, dex, con. +1 to int, wis and cha)