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Dosgamer wrote:

I have a bbeg druid as one of my main villains in my homebrew River Kingdoms campaign. I'm actually wondering how my players will fare against him when the time comes.

Druid bbeg

I remember seeing this thread the other day while I was looking for Druid advice; it had a lot of interesting points.


Many thanks for all of the advice and suggestions. You've helped me refine some of the elements for this campaign that I've been having trouble finalizing. Your assistance has been greatly appreciated, and any ideas that you may come up with are welcome in this thread; and I'm sure that both I and any others interested in Druids would appreciate the advice.

Thank you again,
Revenant102


Worg barbarian... now that's just downright mean.
R-102


Sadly the closest we have to a druid right now is a ranger that's being fluffed as a bounty hunter, but they were raised by a druid, so that will give them an nice reason to care.

I figure that it's going to be an interesting twist for the party to realize that the big villain, the 'man behind the curtain' is a 187 year old gnome druid who has come to violently hate civilization for 'wounding' nature.

R-102


As for my plan for the final battle, I have a plan where it will be taking place in a swamp-like grove that has been prepared for a doomsday ritual; tree roots twisted into the requisite runes; fun stuff like that. I'm glad that people agree with me about an evil druid making a spectacular final battle; as most of my experience with other GMs has been that the final boss is always some huge monster, and I wanted a more... human(oid) antagonist.

I'm really appreciative of all the advice and support that you are offering, as everyone I'd typically chat with for my planning are members of the party.

R-102


tonyz wrote:
Why assume a single manipulator. Particularly if you're going with a Rainbow Six theme, have a whole evil conspiracy. A Druid to manipulate natural forces, a bard or rogue to manipulate people, a few guys who took Wisdom as a dump stat to serve as heavy muscle.... And you're all set to have an enemy adventuring party!

A very good point, and thank you for the suggestion. I was planning on having most of the key subordinates as earlier bosses, but I think I can adjust my plan a tad and make a small cadre as the final battle. The druid as the ring leader, then his 2 or 3 top flunkies. That's actually probably a better plan since I have 7 PCs to wrangle.

Additionally, this will let me expand the conspiracy beyond what I can get away with from 1 guy's leadership and guile. 3-4 high level NPCs with leadership makes the whole operation much more viably complex.

Once again, thanks for the suggestion.
R-102


Hello,

I am a new gamemaster, and I have a custom campaign coming up using Pathfinder's rules in a customized setting. I'm coming to all of you for advice for two reasons:

1) I figure that nowhere else will have more appropriate advice for a Pathfinder game than the official forums.
2) My typical haunt for asking these questions is used by nearly half of my players, and they will recognize my posting style almost immediately.

With that said, I have a question regarding my intended plot. I am basing my campaign, very loosely, on the novel Rainbow Six, and my end game involves the leaders of what amounts to an eco-terrorist group trying to wipe out civilization and rebuild nature 'as it should be'. My planned main antagonist is a phenomenally high level gnome druid and their menagerie of summoned beasts.

My question for all of you is if this seems reasonable, and if I should look at multiclassing this final boss? I thought that a druid-rogue might be better able to act as a manipulator for a worldwide conspiracy, but I'm not certain.

Thank you very much for your time, advice, and consideration,
Revenant102