Damiel

Renthiel Simnan's page

191 posts. Alias of Saashaa.


Race

NG Elf Investigator 7 | HP 60/62| AC 24| F +9 R +15 W +15 | Perc +17 (+2 init)| Stealth +13 | speed 30ft. | Active Conditions: | Default Exploration Activity: Search

About Renthiel Simnan

Ancestry: Elf (seer)
Background: Scholar
Class (level) Investigator (Empiricist) 7
Size: Medium
Alignement: NG
Deity: Zohls
Languages: Common, Elven, Draconic, Dwarven, Gnomish, Goblin
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SENSES
Perception: +17 = 13 + 4 + 0 [M] (+2 Init)
Special Senses: Low-Light
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DEFENSES

HP: 62

ARMOR CLASS
AC: 24 (11 + 8 + 1 + 4) [T]

Unarmored: [T], Light: [T]

SAVING THROWS
Fortitude: +9 (9 + 0 + 0) [T]
Reflex: +15 (11 + 4 + 0) [E]
Will: +15 (11 + 4 + 0) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE

Class DC: 23 (10 + 9 + 4 + 0) [T]

Speed: 30 ft. Movement Types: none

Melee Strikes
+1 Striking Sword Cane +16 (11 + 4 + 1) [E]
damage (2d6 + 1) (P) Agile, Finesse, Concealable

Ranged Strikes

Sling +15 (10 + 4 + 0) [E]
damage (2d6 + 1) (B) Propulsive

Weapon Proficiencies
Simple Weapons [E]
Martial Weapons [E]
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MAGIC

Innate: Detect Magic, Read Aura

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SKILLS tot = prof + ability + item - armor [prof rank]

Acrobatics: +13 = 9 + 4 + 0 [T]
Arcana: +15 = 11 + 4 + 0 [E]
Athletics: +10 = 9 + 1 + 0 [T]
Crafting: +13 = 9 + 4 + 0 [T]
Deception: +0 = 0 + 0 + 0
Diplomacy: +0 = 0 + 0 + 0
Intimidation: +0 = 0 + 0 + 0
Medicine: +13 = 9 + 4 + 0 [T]
Nature: +15 = 11 + 4 + 0 [E]
Occultism: +15 = 11 + 4 + 0 [E]
Performance: +9 = 9 + 0 + 0 [T]
Religion: +15 = 11 + 4 + 0 [E]
Society: +15 = 11 + 4 + 0 [E]
Stealth: +13 = 9 + 4 + 0 [T]
Survival: +13 = 9 + 4 + 0 [T]
Thievery: +15 = 11 + 4 + 0 [E]

Lore (Academia): +13 = 9 + 4 + 0 [T]
Lore (Underworld): +13 = 9 + 4 + 0 [T]
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ABILITY SCORES

STR 12, DEX 18, CON 10, INT 18, WIS 18, CHA 10
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FEATS:

Ancestry Feats and Abilities
1st: Otherwordly Magic [Read Aura]
5th: Elven Instincts

Skill Feats
Background: Assurance (Occultism)
1st: Assurance (Arcana)
2nd: Automatic Knowledge (Occultism)
3rd: Assurance (Society)
4th: Automatic Knowledge (Society)
5th: Assurance (Religion)
6th: Streetwise
7th: Trick Magic Item

General Feats
3rd: Automatic Knowledge (Arcana)
7th: Quick Unlock

Class Feats and Abilities
Feature 1st: That's Odd
Feature 1st: Expeditious Inspection
1st: Trap Finder
2nd: Rogue Dedication
4th: Sneak Attacker
6th: Predictive Purchase
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EQUIPMENT

Combat Gear: Leather Armor, +1 Striking Sword Cane, Sling
Magic Items: Doubling Rings
Other Gear: Adventurer's Pack, Thieves' Tools, Healer's Tools, Climbing Kit, Repair Kit, Detective's Kit, Sheath, Magnifying Glass, Writing Set, Lantern (Bull's-Eye), Dueling Cape

Bulk: 8 (Encumbered at: 6 = 5 + 1; Maximum at: 11 = 10 + 1)

Coins:
9 copper
4 silver
36 gold
0 platinum
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