Armistril

Renlar Icebinder's page

No posts. Organized Play character for Renlar.


Full Name

Renlar Icebinder

Race

Elven

Classes/Levels

Magus (11)

Gender

RETIRED |

About Renlar Icebinder

Character Build:
Renlar Icebinder
Male elf (Snowcaster) magus 11 (Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (elf)
Init +13; Senses low-light vision; Perception +11
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Defense
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AC 24, touch 19, flat-footed 18 (+5 armor, +2 deflection, +6 Dex, +1 insight)
hp 107 (11d8+49)
Fort +13 (+1 to avoid disease, paralysis, and stench from ghouls), Ref +14, Will +13; +2 vs. death effects, +2 vs. enchantments
Immune sleep; Resist negative energy 10, positive energy 10
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Offense
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Speed 30 ft.
Melee +1 cruel ominous adamantine scimitar +16/+11 (1d6+7/18-20) or
. . +5 cruel ominous adamantine scimitar +20/+15 (1d6+11/18-20) or
. . cold iron scimitar +15/+10 (1d6+6/18-20) or
. . cold iron scimitar +15/+10 (1d6+6/18-20)
Special Attacks arcane pool (+3, 9 points), improved spell combat, improved spell recall, magus arcana (familiar[UM], planar hunter, spell blending [2 spells of lower level][UM], wand wielder[UM]), spellstrike
Magus Spells Prepared (CL 11th; concentration +15)
. . 4th—arcana theft[UM], dimension door, stoneskin
. . 3rd—displacement, fly, heroism, keen edge, greater magic weapon
. . 2nd—bladed dash (2), glitterdust (DC 16), mirror image (2)
. . 1st—expeditious retreat, feather fall, rime frostbite[UM] (3), heightened awareness[ACG]
. . 0 (at will)—arcane mark, dancing lights, detect magic, open/close (DC 14), prestidigitation
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Statistics
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Str 13, Dex 22, Con 16, Int 18, Wis 9, Cha 7
Base Atk +8; CMB +9; CMD 28
Feats Additional Traits, Alertness, Blind-fight, Cornugon Smash, Dervish Dance[ISWG], Iron Will, Power Attack, Rime Spell[UM], Toughness, Weapon Finesse, Weapon Focus (scimitar)
Traits bruising intellect, fate's favored, warrior of old, wayang spell hunter
Skills Acrobatics +9, Bluff -2 (+0 against goblins, -1 to influence crusaders of Mendev, +2 against worshipers of Lissala when displaying the Sihedron brand), Climb +5, Diplomacy -2 (+0 against goblins, -1 to influence crusaders of Mendev, +2 against worshipers of Lissala when displaying the Sihedron brand), Fly +10, Intimidate +36 (+38 against goblins), Knowledge (arcana) +18, Knowledge (dungeoneering) +8, Knowledge (nature) +5, Knowledge (planes) +8, Knowledge (religion) +5 (+8 regarding Osirion and its gods, +7 regarding Lissala and her cult), Linguistics +15, Perception +11, Perform (dance) +0, Ride +10, Sense Motive +1 (+3 against goblins), Spellcraft +18 (+20 to identify magic item properties), Survival -1 (+1 to avoid becoming lost), Swim +5, Use Magic Device +2; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Draconic, Elven, Kelish, Necril, Osiriani, Polyglot, Skald, Sphinx, Thassilonian, Varisian, Wayang
SQ arcane focus[ARG], elven magic, fighter training, knowledge pool, medium armor
Combat Gear lesser extend metamagic rod, oil of bless weapon (2), oil of daylight, pearl of power (1st level) (2), potion of darkvision, potion of fly, potion of remove blindness/deafness, potion of touch of the sea, wand of burning hands (16 charges), wand of infernal healing (50 charges), wand of shield (50 charges), wand of true strike (50 charges), acid (2), air crystal (2), alchemical grease[APG] (2), alchemist's fire (2), alkali flask[APG] (2), antiplague[APG] (2), antitoxin (2), bladeguard[APG], defoliant[UE], gravelly tonic[ACG] (3), holy water, smelling salts[APG] (2), smokestick, soothe syrup[APG]; Other Gear +1 deathless mithral chain shirt, +1 cruel ominous adamantine scimitar, +5 cruel ominous adamantine scimitar, cold iron scimitar, cold iron scimitar, belt of physical might +2 (Dex, Con), cloak of resistance +3, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, elixir of thundering voice[ACG] (2), handy haversack, headband of vast intelligence +2, incandescent blue sphere ioun stone, lesser talisman of warrior's courage[OA], lucky horseshoe[OA], ring of protection +2, wayfinder[ISWG], bandolier[UE], canteen[UE], cold weather outfit, earplugs[APG], familiar satchel[UE], hot weather outfit[APG], ink, inkpen, jewelry[UE], masterwork tool, noble's outfit, silk rope (50 ft.), silver holy symbol of Lissala, smoked goggles[APG], spell component pouch, spell component pouch, spellbook (2), twine (50')[APG], vial (3), waterproof bag[UE] (3), weapon cord[APG], wrist sheath, spring loaded, 2,534 gp, 9 sp, 1 cp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +3 (9/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fighter Training (Ex) Add half your Magus level to your Fighter level for the purpose of feats.
Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Planar Hunter (Su) 1 arcane pool, add planar weapon quality to weapon, 2 pts. phase locking.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Wand Wielder (Su) The magus can activate a wand or staff in place of casting a spell when using spell combat.
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Notes:
A travel-worn elf with dirty black hair, and a brand in the palm of his hand.

Boons:
(We Be Goblins!) +2 to Bluff, Diplomacy, Intimidate, and Sense Motive against goblins.
(We Be Goblins!) One Goblin trait for a round (or forever with a swap)
(RotR: Chapter 1) +2 to Attack and Damage rolls against followers of Lamashtu
(RotR: Chapter 2) +1 AC against ghouls and ghasts
(RotR: Chapter 2) +1 to Fortitude saves against ghouls and ghasts
(Sanctum of the Sages) Increase negative health pool by 3
(Sanctum of the Sages) Increase Constitution checks to stabilize by 3
(Sanctum of the Sages) +3 to Knowledge (history) and Knowledge(religion) regarding Osirion
(Weapon in the Rift) +1 to interactions with Mendev
(The Cultist's Kiss) +2 Fort saves
(The Cultist's Kiss) 2x level temporary hitpoints 1/day
(Snakes in the Fold) +2 Attack/Damage Morale bonus in the Hao Jin Tapestry
(Words of the Ancients) +2 Attack/Damage Profane bonus and +2 AC profane againse summoned creatures