Goth Guru wrote:
That sounds like fun imagine someone accidentally playing a game of marbles and cracking one. It would be cool if the marbles all look the same until removed from the bag and will only work within 1 min of being removed from the bag.
Ring Of Constant Companion Aura moderate conjuration; CL minimum caster level
DESCRIPTION
The spider remains out until it is killed or untill commanded to return to the ring If the creature is killed it can not be summoned again for 3d6 rounds. Unlike with summon monster the spider is always the same spider. Unlike Summon monster the spider is an awakened animal and gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount. As such the animal is not required to serve you but is required to stay within 600 feet of you or it becomes stored back in to the ring The spider is dependent on the Ring being worn by a conscious individual to remain summoned. When not summoned the spider is considered dead and if raised, reincarnated, or resurrected the ring becomes inert While inert the next creature to touch or be touched (ie: a touch attack) while the ring is attended becomes linked to the ring if that creature dies within 1 year there essence becomes stored in the ring. The creature Stored within Can be resurrected using the summoned creature as the body. The creature Stored within is symbolized by the creature depicted on the ring and the depiction changes when the creature changes. What ever non intelegant creature is stored within gains the awakened traits
CONSTRUCTION
Borthos Brewhammer wrote: I think so, but I don't think improved disarm would give you the bonus as you're not making a CMB check, you're making a SoH check. You just wouldn't provoke. Idk the wording does not specifically say a plus to cmb checks to disarm it just says "+2 bonus on checks made to disarm a foe." Which is kind of like plus 2 on all checks involving rope the check kind does not matter the using rope does or in this case the disarm. Though even if my dm said no to the plus 2 I would still be happy to not provoke.
Closer to the full metal alchemist take on alchemy then the renascence alchemy. A little healing a little buffing mostly powers that involve interacting with the environment running a game soon and want to make a exclusive class as the running enemy force but want it available for play if the pcs want it..
That looks perefect exactly what I was thinking ps: what would be range and save of the burst calagnar wrote:
Made more changes and cleared up the wording bab progression will be changed to medium but I can't edit on the phone so take that in to account while reading. Any more tips and ideas are quite welcome Idea is to start out a dungeon crall campaign with only this class as a choice and each floor will be a deferent element with incorporeal being the last floor.
That would be a totally different idea. At this point no mater what it is a character that only has access to 8 spells no level 0s and is restricted to the spells in that domain. I would consider stopping spell progression with level 7 spells One might also take note that by level 20 you would be 7 feats behind a generic fighter. And would have had to burn other feats for weapon proficiencies since none are granted.
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