Relgez's page

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Here is some background as to why each of the gm's/dm's in our group has a region of a custom globe and each of us is required to make a character based on us with one caveat it has to be immortal.


Anyone got any good ideas for a Umasi template or Player stats to play as a Umasi Maybe removing the harvest organs ability and adding a cost for the additional limbs possibly scaling like the enhancement cost of weapons or armor.

Here is the statblock



Not quite a magic item but I have been using soulbound dolls with detonate as CL 7 Same as the caster level required to create them at a cost of 5300


Tels I like the shard weapon property it gave me an idea for one of my own i am going to mull over for a while.


Mistah J wrote:
A ring of acid resistance that has the added quirk that the user can only speak and understand Terran while it is on.

I see a whole line of these Blue ones, clear ones, red ones


Goth Guru wrote:

Bag of marbles: The bag is mundane and holds 50 marbles but some marbles are magical. 1D30 magical marbles. Roll for the type.

1. Cats Eye. When crushed summons a tiger for 20 rounds or 10 minutes. Typical summoned creature.
2. Clear. When a magic item is viewed through the marble, all functions and command words are shown. The marble then shatters into harmless dust.
3. Rainbow Aggie. When thrown, what it hits is affected by a beam of prismatic spray.
I need more marbles, and the price should be near the rod of wonders.

That sounds like fun imagine someone accidentally playing a game of marbles and cracking one.

It would be cool if the marbles all look the same until removed from the bag and will only work within 1 min of being removed from the bag.


Beastmorph Alchemist is one i love you get the power of the Alchemistwith bombs at low level and the ridiculousness of a alchemist that can flyby attack and breath acid at higher level


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I like hp averaging done the relgez way.
where hp per level is d6+ difference between 6 and class die
ie: barb hd = d6+6, bard = d6+2, fighter = d6+4


Ring Of Constant Companion

Aura moderate conjuration; CL minimum caster level
Slot ring; Price 60,000 gp; Weight - lbs.

DESCRIPTION
This Ring was created by a Lonely exiled Drow Wizard whos friends kept dying around him, the ring resembles a black spider on a silver band.
On command the Spider Climbs of the band slowly increasing in size till it is a giant spider as if by summon monster 2

The spider remains out until it is killed or untill commanded to return to the ring

If the creature is killed it can not be summoned again for 3d6 rounds.

Unlike with summon monster the spider is always the same spider.

Unlike Summon monster the spider is an awakened animal and gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount. As such the animal is not required to serve you but is required to stay within 600 feet of you or it becomes stored back in to the ring

The spider is dependent on the Ring being worn by a conscious individual to remain summoned. When not summoned the spider is considered dead and if raised, reincarnated, or resurrected the ring becomes inert

While inert the next creature to touch or be touched (ie: a touch attack) while the ring is attended becomes linked to the ring if that creature dies within 1 year there essence becomes stored in the ring.

The creature Stored within Can be resurrected using the summoned creature as the body.

The creature Stored within is symbolized by the creature depicted on the ring and the depiction changes when the creature changes.

What ever non intelegant creature is stored within gains the awakened traits
an awakened animal and gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast(augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount. As such the animal is not required to serve you but is required to stay within 600 feet of you or it becomes stored back in to the ring

CONSTRUCTION
Requirements List requirements - Planar Binding, Summon Monster 4, Small Spider Painted in Spider Venom ; Cost 30,000 gp.


Borthos Brewhammer wrote:
I think so, but I don't think improved disarm would give you the bonus as you're not making a CMB check, you're making a SoH check. You just wouldn't provoke.

Idk the wording does not specifically say a plus to cmb checks to disarm it just says "+2 bonus on checks made to disarm a foe."

Which is kind of like plus 2 on all checks involving rope the check kind does not matter the using rope does or in this case the disarm.

Though even if my dm said no to the plus 2 I would still be happy to not provoke.


Would all these work together?
Improved Disarm
Weapon Snatcher
Skill Focus Slight of hand
Fast fingers

intended goal at level 14 to have approx +31 to disarm attempt with up to two dice rolls per attempt.


Closer to the full metal alchemist take on alchemy then the renascence alchemy.

A little healing a little buffing mostly powers that involve interacting with the environment running a game soon and want to make a exclusive class as the running enemy force but want it available for play if the pcs want it..


Cheapy wrote:
You need to share it first. Top right, share button. Set to share with anyone with the link, and then post the link given there to this thread.

It was the link

Hermetic Alchemist


Seeking Comments on an alchemist archetype

any and all comments welcome

https://docs.google.com/document/d/15apZZkmiMLtq9sndhjVS5vot5WKGVygP2KNYR1B Aq_g/edit


That looks perefect exactly what I was thinking ps: what would be range and save of the burst

calagnar wrote:

Monk base damage at level 20 is 2D10. This should be your guide. That should put the cap of the extra damage dice of one step below the monk base damage. So any thing that capes at or above 2D10 is out of the question.

Use standard abilitys when ever you can. Realy the wealth of 3D8X10? You can't even make starting wealth standard? And you hope to blanced this class? You can't do every thing you want to make a class and hope to keap it blanced. You have to steap back and look at all the other classes that do the same thing then look at what you want to do.

1: What do you want this class to do?
2: What base classes should you base it off of?
3: What abilitys do you want it to have?
4: Time to balance it. Dose it have any abilitys that dwarf other core class abilitys? Dose it have any abilitys that will alow it to chease it's why thow combat? Dose it make any of the other base classes usless?
5: Class done time to test it.
6: How dose it compare to other classes of it type?
7: How dose it compare to othere classes?
8: Dose it still do somthing unique to need a full class?

Elemental Fighter
Alingment: Any
Starting Wealth: 5D6X10 (Standard starting wealth for most combat classes.)
Hit Dice 1D10
Class Skills: Climb(Str) Craft(Int) Intimadate(Cha) Knowlage(Arcane) Knowlage(Planes) Profession(Wis) Ride(Dex) Spellcraft(Int)
Survival(wis) Swim(Str)
Skill Ranks: 4+Int Modifier
BAB: Full
Fort Save: Good
Reflexe Save: Bad
Will Save: Good
Weapons and Armor: Elemental fighter is proficient with all simple and martal weapons, Elemental fighter is proficient with light, and meduim armor, Elemental fighter is proficient with shields.(excluding tower shields.) A elemental fighter can cast elemental fighter spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a elemental fighter wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component.

1st level:...


Added level ten ability removed a domain choice set up alternate damage die for low magic campain


Fluff reworked stuff changed


Fluff added at sub levels


chavamana wrote:
Better, you do need to clarify when the elemental warrior gets access to each spell-like ability, thou. Right now it sounds like they can get them at the level = spell level, ie 8th level spell-like ability at the 8th level of the class.

Clarified ability progression


Relgez wrote:
Elemental fighter

Bab and hit die changed.

Can't think of what else to do to balance


Made more changes and cleared up the wording bab progression will be changed to medium but I can't edit on the phone so take that in to account while reading. Any more tips and ideas are quite welcome

Idea is to start out a dungeon crall campaign with only this class as a choice and each floor will be a deferent element with incorporeal being the last floor.


Made more changes and cleared up the wording bab progression will be changed to medium but I can't edit on the phone so take that in to account while reading. Any more tips and ideas are quite welcome


Made some changes suggested.


That would be a totally different idea. At this point no mater what it is a character that only has access to 8 spells no level 0s and is restricted to the spells in that domain.

I would consider stopping spell progression with level 7 spells

One might also take note that by level 20 you would be 7 feats behind a generic fighter.

And would have had to burn other feats for weapon proficiencies since none are granted.


Thx Guys I made some of the changes suggested any one got any other ideas.


Elemental fighter


Started this yesterday got about half way through and ran out of gas.
any one want to kick in some suggestions

Google Doc