Red Dragon

Rekk Nouk's page

15 posts. Alias of Andrew Mullen (Contributor).


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Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk skitters away from the newly appeared hound, then fires at the red one near Tenpot.
Longbow: 1d20 + 7 ⇒ (20) + 7 = 27piercing damage: 1d8 + 3 ⇒ (8) + 3 = 11
deadly d10!: 1d10 ⇒ 5
Longbow the second: 1d20 + 2 ⇒ (9) + 2 = 11piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk stands his ground and thuds arrows into the remaining blob.
Longbow: 1d20 + 7 ⇒ (12) + 7 = 19
Longbow the 2nd: 1d20 + 2 ⇒ (15) + 2 = 17
Longbow the 3rd: 1d20 - 3 ⇒ (1) - 3 = -2

1d8 + 3 ⇒ (6) + 3 = 9
1d8 + 3 ⇒ (8) + 3 = 11
1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk streps back and continues loosing arrows at the red blob. “C’mon, y’goopy damn porcupine.”
Longbow: 1d20 + 7 ⇒ (11) + 7 = 18
1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Longbow the second: 1d20 + 2 ⇒ (7) + 2 = 9
1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk’s reptilian pupils narrow as he enters a focused state. (gravity weapon)
The bow creaks in his claws, and two arrows fly toward the strange mass quivering on deck. (Two attacks vs red)
Longbow: 1d20 + 7 ⇒ (14) + 7 = 21 for possible piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4
Longbow the second: 1d20 + 2 ⇒ (6) + 2 = 8 for possible piercing damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk clambers about the rigging, muttering about how none of these branches have the decent to grow leaves.

Acrobatics DC 15: 1d20 + 7 ⇒ (17) + 7 = 24
Acrobatics DC 15: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

(Hero point reroll on that attack!)
Longbow, hero point: 1d20 + 7 ⇒ (15) + 7 = 22
(Oops and I forgot to add the gravity weapon damage, so that should be 6 piercing instead of 4)

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk flares his nostrils and takes in the hound's scent (Mark Prey), hears the creak of his focus's bowstring (gravity weapon) into his mind, and takes a shot.
Longbow: 1d20 + 7 ⇒ (1) + 7 = 8
Piercing damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Longbow attack: 1d20 + 7 ⇒ (14) + 7 = 21 for piercing damage: 1d8 + 1 ⇒ (5) + 1 = 6

Rekk sends another arrow at the first hound, curses, and turns his focus to one of the newcomers. (mark prey on another guy!)

And tries to shoot that guy!: 1d20 + 2 ⇒ (3) + 2 = 5 for piercing damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk whistles at the strange creature. ”Hey! They don’t have your necklace!”
He looses an arrow at it.
Longbow attack: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Piercing damage: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk growls in his throat. ”Yeah, this looks bad.” He points a finger at the strange looking man. (mark prey)
He draws his bow, nocks an arrow, and looses it at the ritualist.
Longbow attack: 1d20 + 7 ⇒ (11) + 7 = 18
Possible piercing damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk talks with Pog a bit more, comparing notes on finding oneself in unfamiliar territory among taller people. He then returns to the Captain's quarters. He roots around in his pack for a satchel of herbs and roots.

"Crew needs a leader. Spirit's easier to tend when the body's up to it." Rekk grinds a purple root into a paste, mixes it with a some water and dried berries, rolls it inside a supple leaf, and passes it to the captain . "Here y'go. Lotta good smooshed into a small amount. Should help."

Medicine vs DC 18: 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Flummoxed by the Captain’s state, Rekk goes to ask after this goblin character.
He also checks in his with companions: ”Oi, anyone know a catchy tune or something else that’d make a person sit up straight? Gnomish Captain down there’s practically catatonic!”

Perception to Discover goblin stuff: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk does his best to hided his shock at the site of the captain's ill health. "Captain! Ah, my name is Rekk. Pathfinder Society - seems your vessel's in some trouble."

He steers the conversation toward talking shop: trade winds, auspices of dolphins, and all the other bits and bobs of sailing.

Nature to influence Captain Fidero: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk snaps his fingers and nods. "Right, right, I remember that. Do we have any idea who the passengers are, or what kind of work the Yesterday's Tide was typically involved in?"

Grand Lodge

F +5, R +9, W +5 || AC 18 || HP 16 ||

Rekk scratches at the red scales of his chin. "I wonder what four years of the same week does to the group dynamics." The dry rush of a snort conveys his skepticism of the results.

He double checks his container of spare bowstrings, then roots around in his satchel for arrow-making supplies. Its worn canvas is embroidered with a dozen or so kobolds in bright red thread. Several extended dragon wings fan out behind them and along the sides of the bag.

My Society's +4, +6 if I can make the ship my "prey".