Dwarven Rager

Henyan Bridleback's page

219 posts. Alias of Raltus.


Race

HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work)

Classes/Levels

Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

About Henyan Bridleback

Henyan Bridleback
Dwarf cavalier 3 ( Pathfinder RPG Advanced Player's Guide 32)
NG Medium humanoid (dwarf)
Hero Points 1
Init +2 (+4 in selected terrain); Senses darkvision 60 ft.; Perception +7 (+9 in selected terrain, +9 to
notice unusual stonework)
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 28 (3d10+6)
Fort +4, Ref +3, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee cold iron spear +6 (1d8+4/×3) or
dwarven maulaxe +6 (1d6+3/×3) or
mwk lance +7 (1d8+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lance)
Special Attacks cavalier's charge, challenge 1/day (+3 damage, +1 AC while between target and ward),
hatred, tactician 1/day (Lookout, 4 rds)
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Statistics
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Str 16, Dex 15, Con 13, Int 12, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 18 (22 vs. bull rush, 22 vs. trip)
Feats LookoutAPG, Mounted Combat, Ride-by Attack
Traits vigilante witch hunter, zest for battle
Skills Acrobatics -2 (-6 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Climb +3,
Craft (leather) +3, Diplomacy +5, Handle Animal +5, Knowledge (geography) +7 (+9 on checks related to
selected terrain), Knowledge (local) +2, Perception +7 (+9 in selected terrain, +9 to notice unusual
stonework), Ride +4, Sense Motive +7, Stealth -2 (+0 in selected terrain), Survival +1 (+3 in selected
terrain); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to
notice unusual stonework
Languages Common, Dwarven, Terran
SQ hero points, mount (pony named DonKAY!), order of the guard, prepared for the journey
Other Gear scale mail, heavy wooden shield, cold iron spear, dwarven maulaxe, mwk lance, hex nail ,
backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit UE, pot, soap, torch (5), trail
rations (5), waterskin, 296 gp, 9 sp, 12 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.

Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.

Darkvision (60 feet) You can see in the dark (black and white only).

Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.

Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.

Guard's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, +1 morale bonus to AC as long as you are between your ward and target.

Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.

Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.

Mount (Ex) Gain the services of a special animal companion.

Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.

Prepared for the Journey +2 (Favored Terrain [Forest]) Bonus to Initiative, Know (geo), Percep, Stealth, and Survival in selected terrain.

Ride-By Attack You can move - attack - move when charging mounted.

Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Tactician (Lookout, 4 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.