Krun Thuul

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At high levels casters have a large pool of resources to choose from.
Wizards in particular are well suited to most situations.

They have their balances though. You need to prepare your spells in advance. If something happens that you are not ready for you have limited options.

The other thing to remember is that they completely rely on magic. Many high level monsters have spell resistance. It would not be out of the question for these tough baddies to have minions they would throw at player's in order to use up their resources.

In the end it comes down to the GM and knowing how to handle players.


Good advice, but I have a feeling I would crash and burn at UMD.
And yes, all this is assuming that the GM allows other spells to be permanent.

I found a neat work around here.

Alchemist with the infusion discovery.
Makes their extracts usable by others.
Giant Form I is a 6th level Alchemist spell.

Find an Alchemist with that discovery and access to 6th level extracts.
Invite him and a wizard for cocktails and permanency castings.


I've been scouring spells and am looking for a spell that will duplicate the effects of Giant Form I or II. Both of those spells have a target of you and a range of personal. I want them cast on a non-spell caster.

Most other spells will allow elemental body, beast shape, plante shape, etc. Unfortunately none have giant form castable on another person.

Is my only alternative a wish spell?

My idea is to cast giant form on my fighter, then cast permanency to make it stick.

I'm trying to make him large, but get more of the large creature bonus. Since enlarge person is pretty poopy stat wise.


I would assume that the only reason you would want to wear inappropriately sized armor is because you picked it up as loot.
As far as rules go there is no AC difference between a tower shield built for a halfling and a tower shield built for a giant.

Price/weight are the only real considerations. If you are looting giants then you should be able to make back a decent chunk of change for large armor. Sucks to be a small creature looting medium guys though.

I would say you could never utilize armor that is not your size.

I swear that I read somewhere about treating different size shields as the next type up.

A large light shield becomes a medium heavy shield. A Large heavy shield becomes a medium tower shield. And a large tower shield is a door.


deuxhero is completely right.

Adding toppling spell to magic missile.
An auto hit with a free trip attempt. Considering the roll for the trip is D20 + Caster Level + Ability Score Bonus, you have a decent chance to trip something, even at higher levels.


I'm wondering if those who have already received their books/pdf could answer me a question.

I had decided to run this adventure path long before I knew this anniversary collection was coming out. Player scheduling conflicts forced me to delay the game until now.

I have already ordered the new book, but won't receive it until AFTER the first couple of game sessions. So until then I planned on using the old versions I own.

So my question is...
Are there significant changes to the anniversary edition that would make it inadvisable to start with the old versions? Players will be starting from scratch with Burnt Offerings.

I've read the updated player's guide, nothing seems very different there.