| 
   
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad will continue the anthem, and will shoot Needle Darts. Strike: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad will use his stride to move even further from the mimic. Regnad will begin playing his bagpipes Courageous Anthem Then, he will send Needle Darts at it.
  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad goes into the room, exposing more hallways. "I'm not going near the knives. Everything about this place is decrepit. How are 'good' knives still here?"  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad continues the Anthem, and sends more needle darts: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 at Pile A for: 3d4 + 1 ⇒ (1, 4, 4) + 1 = 10.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad will begin playing the Bagpipes. Courageous Anthem, +1 Attack/Damage & vs Fear He'll then cast Shield and move into the room.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Survival: 1d20 + 4 ⇒ (18) + 4 = 22 Regnad point out which room in the floor above is stable enough, and properly defensible.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad continues his Anthem. With a handful of steel, still prone, he sends Needles of steel at the zombie: 1d20 + 7 - 2 + 1 ⇒ (19) + 7 - 2 + 1 = 25for: 3d4 + 1 ⇒ (4, 3, 4) + 1 = 12 piercing damage.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Fort: 1d20 + 5 ⇒ (11) + 5 = 16 "Ouch! That hurts! Can we concentrate on that 'singer'?" ◆ Continue Anthem
  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad continues the Courageous Anthem and fires some needle darts at Zombie C: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14, just missing it.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad will respond to the sonic blast by counter-blasting with his bagpipes. 
 You may use your own save or Regnad's Counter Performance, whichever is better Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13 Regnad will use the '22' and take half damage. Regnad will begin playing the bagpipes Courageous Anthem: +1 Att/Def & vs Fear Regnad will then cast Liberating Command on Grunyer Grunyer can attempt to Escape from the Grapple Finally, Regnad will cast Shield on himself.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Fort DC 19 vs 7 void, Fort DC 19 vs 4 void: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (10) + 5 = 15 ◆ Continue Courageous Anthem ◆◆ Needle Darts: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20for: 3d4 + 1 ⇒ (1, 2, 2) + 1 = 6 "We've got this, he says optimistically.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad takes advantage of Pneuferro's wind. Then begins playing a martial tune on his bagpipes. Courageous Anthem Regnad sends some Needle Darts to the Herexen: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25for: 3d4 + 1 ⇒ (3, 1, 1) + 1 = 6  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad will use the gust of wind to get into a better (that is, non-cover) position. ◆ Courageous Anthem ◆◆ Needle Darts vs #2: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad equips his bagpipes and begins a Courageous Anthem (+1 to Attack/Damage and Saves vs Fear) He spends an action to move the light into the room, and another to cast Shield on himself.  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad plays a Courageous Anthem on his bagpipes, and sends some Needle Darts into Arc's space targeting the Green Hand: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10  
 
            
              
                 Bard 2 | ♥️ 28 | AC 15 | F +5 R +6 W +6 | Perc +6 | Deception, Diplomacy, Intimidation, Performance +7 | Athletics +6 | Legal, Orc & Mercantile Lore, Occultism +5 | Nature, Religion, Survival +4 | ◆ 
              
              
                
                   
	
		   Regnad continues to blare on his bagpipe, and then casts Soothe on Pneuferro: 1d10 + 4 ⇒ (9) + 4 = 13 "Ach, laddies. It seems ah showed up jist in time, aye?" | 
 
	
 
     
    