Sargogen, Lord of Coils

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14 posts (17 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Huh.

How exactly did you manage that?


Anyone?


So, I was attempting to reconfigure the Formians from Bestiary 4 to using Psionics, which ended up with attempting to combine them with the Dromites, and resulted in a Racial Template based of the Formians. So, could I have some advice with balance?

FORMIAN
Type
Monstrous Humanoid (3 RP)
Size
Medium 0 RP
Base Speed
Normal 0 RP
Ability Score Modifiers
Human Heritage (+2 to any one) (2 RP)
Languages
Xenophobic (Formian, Common, Dwarf, (0 RP)
Undercommon, Infernal)
Racial Traits
Ability Score Racial Traits
Advanced Constitution (+2) (4 RP)
Defense Racial Traits
Resistance (Cold 5, Electricity 5, Fire 5, or (1 RP)
Sonic 5)
Improved Resistance (Cold +5, Electricity +5, (2 RP)
Fire +5, or Sonic +5)
Feat and Skill Racial Traits
Psionic Aptitude (2 RP)
Offensive Racial Traits
Swarming (2 RP)
Paralytic Venom (1 RP)
Senses Racial Traits
Blindsense (4 RP)
Weaknesses
Light Sensitivity (-1 RP)
Other Racial Traits
Subrace (7 RP)
Total (27 RP)

Subraces (Choose one):
Queen: Contains Gendered [1], Skilled [4],
and At-Will Psi-Like Ability (Empathy) [2]
Myrmarch: Contains Gendered [1], Silver Tongued
[3], Integrated [1], and At-Will Psi-Like Ability (Mindlink) [2]
Taskmaster: Contains Greed [1], Skilled [4], Skill Training
[Craft and Profession] [1], and Integrated [1]
Warrior: Contains Psi-Like Ability (Energy Ray,
Damage same as Resistance, 1/day) [1], Stinger
(Natural Weapon: Gore) [2], Weapon Familiarity
(Naginata and Longbow) [1], and Claws [2]
Worker: Contains Burrow (20 ft.) [3], Peerless
Bearer [2], and Skill Bonus (Knowledge
[Engineering] +1 and Profession [Miner] +1) [2]

Alternate Racial Traits:
Natural Armor (Replaces Improved Resistance)
Fast x2 (Replaces Paralytic Poison, Natural Weapon)
Power Penetration/Greater Power Penetration Bonus Feat (Queen, replaces Skilled)
Master Strategist (Myrmarch, Replaces Silver Tongued)
Sociable (Taskmaster, Replaces Greed)
Bonus Teamwork Feat (Warrior, Replaces At-Will Psi-Like Ability)
Endurance Bonus Feat (Worker, Replaces Skill Bonus)

And the Master Strategist Racial Trait:

Master Strategist (3 RP) Prerequisite: at least a +2 Racial Bonus to Wisdom; Benefit: +1 insight bonus to attack rolls, Bonus to Initiative equal to ¼ HD


58. The Forgemaster - Creates all the custom magical gizmos that the court wants. Double bladed flaming sword for the Principality? Easy. Half a dozen magical crossbows that float in the air and fire where the controller says? Difficult, but he could do it. A clockwork mage, who wanders around, giving everyone food, cleans up a bit, and kicks out anyone who makes a fool of themseves, except for the designated Fool? Sure, why not?


Really, really cool!


JiCi wrote:
"Ypotryll", also known as "bull boars"...

Actually, a couple of my friends called it the "Velociraptor Bull Boar"

Broke out laughing.


Kimera757 has a really good point. A major factor in the levels of bloodshed in early WWI was that machine guns had only recently been invented (I mean really high-powered machine guns, not assault rifles), and the tactics hadn't had time develop. The Battle of the Somme was an absolute bloodbath because the English commanders kept trying to charge the German forces, who were entrenched across a river, on a hill, with lots of machine guns. Even one, operated by a bunch of goblins (who, with their love of fire and chaos, would love a machine gun), could cause a TPK in the first few rounds.

A game with weapons like that would focus a lot more on stealth, trying to get up to the machine gun nests and destroy them before anyone notices. Have you stated out the more powerful weapons yet? I think letting us see them could help.


I'd just say that the DR works against stuff that would be thematically appropriate. Lightning Elementals for example. Not very balanced, but it's better than nothing.


Thanks, missed that.


I am planning an adventure that involves the rakshaka from Bestiary. This one likes to use complicated words, so he would refer to himself not as a rakshaka, but with the name of his species. (The tiger-headed ones) I ran into a problem when I realised that, unlike his cousins in Bestiary 3, he didn't have a proper name. A quick check later and I realised that that was the same for all of the Bestiary monsters that were expanded upon in Bestiary 3. (An example would be the kyton) I was wondering if anyone knew the correct name.


AoO definitely fits in with the feel of the spell. I always imagine teleportation to be disorienting if you don't expect it.


I'm here to deliver three pounds of mithril, thirteen 60gp rubies, five slaad embryos, *blinks* Really? *goes back to reading order* Five PCs, bound, gagged, and with their legs chopped off? *confused expression* a hobo named Gidge, 50 feet of rope, an angry beaver? and an owlbear. Here, here, here. *hands over crates* Who ordered this?


Kitsune Knight wrote:

Prone Shooter

At least Monky Lunge eliminates a penalty that actually exists.

They changed the feat.