Deriven Firelion wrote:
Finoan wrote:
I'm thinking you are tripping over the PF2 game balance.
One of the effects of having good game and class balance is that many martial characters have equivalent mechanical power level. And the thing is that Fighter is the top tier class for reliable weapon attacks. If you are comparing any other character concept you come up with to Fighter based on how well they can reliably hit and deal damage, everything else is going to be sub-par compared to Fighter.
The other effect of the game and class balance is that being sub-par is not a significant drawback. The amount of difference between best-in-class and sub-par is not large enough to overwhelm the d20 rolls that are used for deciding outcomes.
So the result is - you can play what feel like an interesting character to play and let the game balance keep things reasonable for success rates.
The perk for Barbarian in comparison to Fighter is the damage per hit.
Bloodrager also gets a feat at level 6 to be able to steal spell power from enemy spellcasters to fuel their own spells. That is something that a Fighter with Wizard archetype wouldn't be able to do.
Yep. This is how it is.
The barbarian can be built to do other things well as well. A barbarian can be built to be a better maneuver user than a fighter. To me sub par at a single thing like consistent damage is one aspect of a martial.
You have to analyze each martial to see what they can do.
Even a ranger as an example has things they can do that other martials can't. If you lean into it, then you can build a pretty amazing character. I stepped back from focusing my ranger on doing the most damage on their own and focused on their support capabilities which are surprisingly good. As a flurry ranger being able to lower the MAP on an martial ally is quite powerful, especially in boss fights.
I feel like folks need to remember subpar is a relative term as different classes can do different things better than other classes.
My issue with this is that Barbarian, like fighter, is a class that is 99% focused on their combat performance, but is somewhat significantly behind on multiple fronts, to elaborate;
Barbarian gives up concentration, Fighter gives up nothing, he just fights good. There's no "if you wear heavy armor then you have to use action economy to rage", no anathema, no terrible first level feat selection, nothing. It's a little jarring, is all. The more you compare the two, the more the advantages of one over the other you get. It never quite stops.
The damage bonus Barbarian gets, even a Giant Barbarian, gets progressively more overshadowed by the flat +2 bonus to attack rolls the further into levels you go, and especially when you get into additional reactive strike territory and such.
Rage gives additional temp hp, right? If I take a look at a simple consumable item like Numbing Tonic, that temp hp feels like a joke in comparison. That's available to any other martial, INCLUDING Fighter!
It might seem okay to be subpar, but you're supposed to be subpar in one or two things, right? You can't just be subpar at everything in comparison. Like, Barbarian has a damage bonus, right? A fighter at level 1 can buy a one time use potency crystal (WHICH IS CONCENTRATION), to make sure that one thing he really needs to focus dies.
It's just... it doesn't make sense to me. I've heard it said that barbarian has cool mobility options, but all the cool mobility options either do not stack with existing skill feats, or can be taken at exactly the same levels as your first actually useful combat feats. Most of which are as good or worse than a level 1 fighter feat even 8 levels later. I can't be the only one to find that completely absurd.
I'm waiting for someone to come along and tell me some super secret tech that makes use of some unique advantage the barbarian has over the fighter to finally break even. But my hope is dwindling the more I look for it.