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Conditions: I hardly used conditions against players before Condition Cards. Now that I can hand a player the appropriate card, things have gone a lot better and things run more smoothly at the table, but most of them are still way too complicated. I would welcome some simplification.
Skills: Again, some hard and fast rules for Difficulty Classes on skill checks would be helpful and reduce the amount of time looking up rules and applying modifiers. Something like a set DC for "moderate," "challenging," or "nearly impossible" skill checks. If I have a set-piece moment, like the players trying to climb up a mountain while fending off a swarm of red wyrmlings, then I can get into the minutia of the climbing rules. Otherwise if one of them just wants to climb up the side of a building, I can use simplified rules.