Demon

Red the Croc's page

123 posts. Organized Play character for Batpony.


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The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

I will echo the sentiments of how well GM PDK ran this, and also put it on record that this was the best experience I had with a module length PBP!

I will admit I can keep up to once a day post at minimum, but with my current commitments can't go more than that. If we do continue, i hope to play Red less as a brawl and no brains, and perhaps have him feel a little bit more emotionally attached to the cause now that he has spent a lot of time already fighting for it.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Yeah, I’ve been slowing down on pbp due to other commitments currently and am likely leaning on the side of holding out my participation in long term pbp modules. I also got understand GM PDKs concern on dying posting rates. I’ve seen it happen far too often for games longer than a PFS scenario.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Registered an account over there! Waiting on acceptance of Mythweavers Pathfinder Society Chapter.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Pairing himself with the other barbarian in the room. Red continues to attempt to keep the rear guarded with all his might, chomping away at the attacker. "RAAAARRR!!! DIEE!!!"

Bite,Flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 B/S: 1d6 + 5 ⇒ (3) + 5 = 8

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red waits patiently, and holds the back line as he anticipates the approaching creature.

Move and Ready Action to attack any hostile creature within reach once more.

Readied Action:

Bite,Fatigue: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22 B/S: 1d6 + 4 ⇒ (3) + 4 = 7

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none
Edmund DeCarth wrote:

I couldn't take your wand because I was on the other side of the room, nor can I take it now and still be able to use it on you. I guess you'll just have to owe me one!

Noted with thanks!

Red wounds slowly heal with Edmund's help but a lot of the scars still remain. In thanks, he nods at Edmund and turns his head towards the approaching noise. "Rrr..." The werecrocodilekin hobbles towards the front, ready to anticipate and intercept what comes near, but at the same time stays close to Edmund for safety.

Move action and Ready action to attack any hostile within reach.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red retrieves a very simple wand and holds it out towards Edmund. "RRr..halp."

Move action to pull out wand of CLW

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

End Rage and be fatigued for 5 more rounds.

Turning to Edmund, the werecrocodile shows a bit of gratitude, "RRthanks...". Red huffs and puffs as his wounds slowly recover. "RRrr...We chase?" He asks, although eager, knows he's taken quite a hit and requires to not to jump into the fray without taking a bit of precaution.

I don't see any immediate threat, if that's the case, I suggest we take a break and recover before going and chasing after the rest?

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Back with Internet! Thanks GM, you are too kind!

Blood runs down Red's face and all he sees is red now, but just before, he gulps his last potion to keep himself barely breathing. "Raaaarrrr!" He yells in a howling rage, unleashing a series gruelling attacks on the Asmodean!

Round 2. 5 foot back, Move to retrieve, and move to drink! Start Rage
Potion of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Round 3. 5 feet forward to flank with Roldala. Full Round attack!
Claw,Rage: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20 B/S: 1d6 + 6 ⇒ (2) + 6 = 8
Claw,Rage: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 B/S: 1d6 + 6 ⇒ (2) + 6 = 8
Bite,Rage: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 B/P/S: 1d6 + 6 ⇒ (4) + 6 = 10

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red runs in and surround the Asmodeon scum loudly roaring! "RAARRRR!!"

Move action!

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red is curious enough that he would attempt to reach it..

But Red holds himself back after some stern warnings from the group. "Rrr..." Then heads towards the door keeping as silent as possible as they move to the next room.

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red is flabbergasted by the whole conservation but keeps a cool head. Talking book? Make no sense.

But now that the path is cleared, Red strides past the book, kicking it lightly curiously to see if it would resct, then heads deeper into the secret rooms. "Rrrlets go."

Can't access slides at work..could someone help move red?

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Mechanically changing my focus from ferocity to darkvision.

Red's eyes change a deep red as he approaches down the spiral stairs as he eagerly awaits to see what occurs next.

At the sight of the odd creature, he stares intently, curious and confused at what it might be, and speaks to it nonchalantly. "Rrr.. Who you?... Rrrr... who occupant?"

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red ends his rage as the cleric falls and starts to fall really lethargic for the next couple minutes. "Rrr..fun..no need thanks human..Rrr." Later on, he searches his belongings for a potion and gulps it in a single swig! "Rrr..Feel better..."

Potion of CMW: 2d8 + 2 ⇒ (6, 8) + 2 = 16

Red follows alongside Andor but doesn't really make sense of anything. "Rrr... Why not turn eye until something happen?"

E9 Perception: 1d20 + 1 ⇒ (15) + 1 = 16

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Will,Rage: 1d20 + 5 ⇒ (2) + 5 = 7

"Raaarrrrr!"Red yells in pain and turns his anger on the twin priest with the fury of a wild animal!

5 ft and Full Round attack! Rage Rounds 5/9

Claw,Rage: 1d20 + 8 ⇒ (14) + 8 = 22 B/S: 1d6 + 6 ⇒ (4) + 6 = 10
Claw,Rage: 1d20 + 8 ⇒ (18) + 8 = 26 B/S: 1d6 + 6 ⇒ (4) + 6 = 10
Bite,Rage: 1d20 + 8 ⇒ (17) + 8 = 25 B/P/S: 1d6 + 6 ⇒ (4) + 6 = 10

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Can't move token on mobile, could someone kindly move me adjacent to andor?

"Raaarr!" Red scowls as he feels the pain. Turning his attention to the clerics, he moves straight towards one brandishing his sharp claws! "RrrrDieee!"

move and attack!

Claw,Rage: 1d20 + 8 ⇒ (4) + 8 = 12b/S: 1d6 + 6 ⇒ (6) + 6 = 12

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

I will act after SK and Edmund to give them the clear shot.

Red turns his head to see the commotion behind him from all the noise and quickly moves in alongside Andor to give the team a helping claw!

Move & Attack

Claw,Rage: 1d20 + 8 ⇒ (1) + 8 = 9B/S: 1d6 + 6 ⇒ (2) + 6 = 8

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red, cleary enjoying this, turns on the last zombie with more animal fury!

Claw,Rage: 1d20 + 8 ⇒ (20) + 8 = 28 B/S: 1d6 + 6 ⇒ (2) + 6 = 8
Claw,Rage: 1d20 + 8 ⇒ (16) + 8 = 24 B/S: 1d6 + 6 ⇒ (3) + 6 = 9
Bite,Rage: 1d20 + 8 ⇒ (17) + 8 = 25 B/P/S: 1d6 + 6 ⇒ (6) + 6 = 12

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red licks his wound in a manner that suggest he takes some grim satisfaction from the attack as he grins slyly revealing his teeth. "Rrr..YOU DEAD NOW!...RRAARR!" He steps over the fallen zombie and rages like and pounces on them with the fury of an animal!

5foot step, Rage, and Full Round attack! Target white first.

Claw,Rage: 1d20 + 8 ⇒ (13) + 8 = 21 B/S: 1d6 + 6 ⇒ (1) + 6 = 7
Claw,Rage: 1d20 + 8 ⇒ (8) + 8 = 16 B/S: 1d6 + 6 ⇒ (1) + 6 = 7
Bite,Rage: 1d20 + 8 ⇒ (19) + 8 = 27 B/P/S: 1d6 + 6 ⇒ (3) + 6 = 9

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red jumps immediately into combat roaring as he attempts to get the heat off Andor! "RRAAAAARRRRR!!!!" He sinks his teeth into the skeletons neck and tries to rip his head off.

Move and attack Blue!

Claw: 1d20 + 6 ⇒ (15) + 6 = 21 B/S: 1d6 + 6 ⇒ (1) + 6 = 7

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Nothing held in hand, only natural weapon current is bite

Ready action roll, bite:

bite: 1d20 + 6 ⇒ (9) + 6 = 15B/P: 1d6 + 6 ⇒ (6) + 6 = 12

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red turns around the corner and hides, readying himself to pounce upon any hostiles.

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18

Ready action to attack anybody that is "hostile". I.e. Asmodeon cultist, thrune like guards.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

I'm in the same boat as Edmund! enough credits to get me to 4.1, but i'm running for my Sunday group murder's mark, so if this scenario gives me tier 3 credit, I can apply the Murder's Mark as tier 2 credit to just get me to level 5.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red too keeps his eyes peeled for signs of other creatures while moving himself a little in front of Roldala so as to not miss out on any action this time round.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red sulks as the fight is over before he even knew it began. Stay more alert! And he heads over to the door on the right, giving it a tug once the group has searched the bodies.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

If Red had visible ears, they would perk up at the sound of bone devils, but nonetheless understand the current limitations of challenging not one, but six of them! He too finds himself disheartened, but perhaps not for the same reasons as Andor.

The werecrocodilekin "RRRRRed want to see Fantasmorum himself! Rrr..What demon clerics do?! We check!"

Perhaps sending Blosodriette as a scout would be prudent, but from a RP perspective, Red would prefer to go himself.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Upon hearing of a potential field trip, Red perks up and doesn't hide his excitement. "Rrr..We go now?" He asks enthusiastically as he comically wears the daredevil boots.

diplomacy aid edmund: 1d20 - 2 ⇒ (13) - 2 = 11

Regarding the flowers.

"Rrr..If enemy know, enemy already attack. Rrrrred say friend." The werecrocodilekin simply takes it as it is.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red's suggestion for searching for rumours was on the premise we kinda already done most things and was trying to generate ideas on how to progress through the story without much to go on. But the GMs latest post kinda supersedes all that now!

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

"Red think we hide her contract at Hellknight's home...Rrr.. cause nuisance other place." Red comments nonchalantly.

Restless at more inactivity, Red irritatingly ask. "Andor, why no go ask people rumor!? Rrr..."

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Skill: Survival
Potion: Bull's Strength
Bonus feat:Stealthy

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Such a rich backstory, I wish I brought a different character! But I'll just have to make best of the situation.

While the presumed devil explain her predicament, Red grows tire of listening. With inaction he roams about and takes a dip into the watering hole to emerge dragging out a very bloated dead albino crocodile carcasses and a drawer containing a whip, a gold holy symbol of Calistria, and a single daredevil boot.

"Rrr...Look what I found!" Red exclaims with some excitement as he starts to rip open the crocodile with his croc hands to investigate what lies inside it.

Just putting it out there so I don't forget about it. Anyone want a +1 whip?

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red looks as perplexed as ever at the sight of the dragonflies. "So what you want do Edmund..Rrr?"

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red just shrugs at the whole thing with a carefree attitude interested to see the outcome. "Rrr...Why not throw contract away near guard castle. Rrr.. let them feel problem... orRRrr whatever..."

My characters almost always side to good and would likely call for ripping the contract apart as well. Red is the exception where he just doesn't care as long as it benefits him.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

"And why is there contract? Rrr...You nearly kill human cat friend!" Red ask, still somewhat infuriated by the incidents that just occurred.

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red will delay,, if inactive next turn too, end rage.

Red grows frustratingly angry unsure what just happened. "What's going on! Raarrrr!"

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Does Red see her? or Edmund? Don't see any tokens on the map..

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Realising a foe suddenly among their midst taken down a comrade, Red immediately flies to his aid! "Rrrraarrr!" The were-crocodilekin roars as he continues his rage!

Charge!

Claw,Rage,Charge: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25 B/S: 1d6 + 6 ⇒ (6) + 6 = 12

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

I've come down with a throat infection, so I'll likely be slower in my updates. Apologies!

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red is confused, and looks around. "Rrr...WHAT IS GOING ON!?...RRR"

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

I really like them mice token!

"Arghrrrr. Rats!" Red reacts with hostile and turns in a rage to rid the pest from the establishment.

Free to Rage! Move and attack.

Claw,Rage,Flank: 1d20 + 8 ⇒ (13) + 8 = 21 B/S: 1d6 + 6 ⇒ (1) + 6 = 7

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

The water in Red's ears hinder him from hearing properly.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red continues his casual pace into the room to catch up with Andor, Kissan, and Edmund. But clearly doesn't understand what he is looking at. "RRrrrrhat go on?"

Double Move again!

The Concordance

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Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

I'm so glad the wasp nest has a watering hole for Red!

Red turns his attention away from the waters as he hears the Jaguar's roar. "??" He walks over curiously to investigate what the commotion is about.

Double Move!

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Rolling turn in anticipation..

Red mops around in hopes for excitement lost in his thoughts.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red listens intently, but is concerned a little at the words muttered by the human. "Rrr...?"

Sense Motive: 1d20 + 1 ⇒ (17) + 1 = 18

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Bad with interrogations too! But I will aid!

Not liking the way the conversation is headed, Red decides it's best to follow along whoever leads the interrogations, perhaps secretly in hope violence goes down. "Red will follow...Rrr"

Red stands around and nods/or growls depending on the conversation
Social Aid: 1d20 - 2 ⇒ (20) - 2 = 18

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

SM: 1d20 + 1 ⇒ (7) + 1 = 8

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Being exposed to religion for the first time, Red considers it with interest. "Gorum like fight? Red like fight..RRrr.. Red like Golum..."

Regarding the documents, Red makes head nor tails of it's content but listen in with intrigue as the mysteries of the city start to unveil. "We go where fight?..RRrr..Opera House?"

Is fair fortune an option to search for treasure? If yes, that's got my vote

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red continues to scratch his head, "what god like fight?...Rrrr.. Desna like fight?"

The Concordance

Werecrocodile-kin Invulnerable 2 | Speed 40 ft. | AC 12(10), T 12, FF 10 | hp 24/25(29) | Fort +7(9), Ref +2, Will +3(5) | Init +2 | Percep +1 | CMD 18(20) |DR1/- Rage 6/9 | Reroll @ +3 1/1 | Conditions: none

Red looks a little confused at the question, "Rrr...what god like fight?... Red like that god..."